djnattyd Posted February 22, 2015 Share Posted February 22, 2015 This may have been answered already but is there a way to scale only along one axis so that I can make longer SRBs without increasing the radius of them? Link to comment Share on other sites More sharing options...
pellinor Posted February 22, 2015 Share Posted February 22, 2015 This may have been answered already but is there a way to scale only along one axis so that I can make longer SRBs without increasing the radius of them?Nope, this is procedural parts territory. Link to comment Share on other sites More sharing options...
pellinor Posted February 23, 2015 Share Posted February 23, 2015 Small update on the camera bug: I have replicated it with an unscaled root part that has defaultTransformScale!=(1,1,1). So Biotronic's analysis from 0.24 is still valid, the only difference is that the mk1 pod has a different defaultTransformScale now. Link to comment Share on other sites More sharing options...
ironclad Posted February 23, 2015 Share Posted February 23, 2015 I have a useability question: I installed this because of Infernal Robotics' dependency, and while I like the concept, I'd prefer that the mod doesn't automatically rescale parts to their parent body. If I stick a stock 3m fuel tank on a 1.25 m tank I don't want the game to auto scale to the smaller tank. Is there a way to toggle this? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 23, 2015 Share Posted February 23, 2015 I don't want the game to auto scale to the smaller tank. Is there a way to toggle this?The file located at TweakScale\plugins\PluginData\Scale\config.xml. Put Autoscaling and Scale Chaining to 0. Link to comment Share on other sites More sharing options...
pellinor Posted February 23, 2015 Share Posted February 23, 2015 (edited) Pre-release for version 1.51: [.ZIP] (pre-release, might contain bees)This should be compatible to 1.50 and old career saves, please try it give feedback! When I get a few positive replies I'll label this as an official release. Known Issues camera bug on revert (this is a KSP bug)Reproduced on revert to launch, also occurs on quicksave/quickload. Needs a scaled root part. Workaround: avoid scaled root parts! Or switch to mapscreen and back whenever the bug occurs. parts reverting scaleReproduced only for the root part, on quicksave/quickload or revert to launch. Probably same cause as the camera bug (defaultTransformScale reverted due to the above KSP bug). Workaround: avoid scaling of the root part (or parts that will become root later). Nozzles glowing when scaling too far down. Example: the RT-10 SRB at 0.175m. Full changelog[spoiler=]== freescale slider increments ==* Increments are now part of the scaletype config== autoscaling ==* auto- and chain scaling is off by default* auto- and chain scaling is restricted to parts of the same scaletype== scaletypes ==* Change the 'stack' scaletype to free scaling. The scaleFactors/Names and ATTACHNODES list are no longer used. * Move stock adapters to stack scaletypeIf you ever wanted to build that 1.5m rocket that splits into multiple 0.75m stacks you can do that now. * Change surface scaletype to free scaling* added an example discrete scaletype for documentation, because there is none left== fixes ==* error spam with regolith & KAS* removed duplicate MM patch for IntakeRadialLong* hopefully restricted the camera bug to vessels with scaled root parts Edited February 23, 2015 by pellinor Link to comment Share on other sites More sharing options...
lextacy Posted February 24, 2015 Share Posted February 24, 2015 sweet, might try this out. Is this a full replacement for Tweakscale? I noticed a bunch of non game data folders in the zip file. Do I need to install those too? Link to comment Share on other sites More sharing options...
futrtrubl Posted February 24, 2015 Share Posted February 24, 2015 sweet, might try this out. Is this a full replacement for Tweakscale? I noticed a bunch of non game data folders in the zip file. Do I need to install those too?That IS Tweakscale just a new beta version. Pellinor you seem to have included all the source in the zip. Link to comment Share on other sites More sharing options...
pellinor Posted February 24, 2015 Share Posted February 24, 2015 sweet, might try this out. Is this a full replacement for Tweakscale? I noticed a bunch of non game data folders in the zip file. Do I need to install those too?Just put the contents of GameData into your KSP GameData folder. For now I just linked to the current state of the github repository. I'll do a smaller package when releasing on kerbalStuff/curse. Link to comment Share on other sites More sharing options...
jrodriguez Posted February 24, 2015 Share Posted February 24, 2015 Hi all,I would like to know if it is possible to scale beyond the 5m parts like adapters 21 or 41, etc.. I have tried to add more scale factors up to 50 m on the defaultScale file, to change the freeScale to true,etc... But I haven't been able to achieve this. Thanks.Jesus Link to comment Share on other sites More sharing options...
pellinor Posted February 24, 2015 Share Posted February 24, 2015 I would like to know if it is possible to scale beyond the 5m parts like adapters 21 or 41, etc.. I have tried to add more scale factors up to 50 m on the defaultScale file, to change the freeScale to true,etc... But I haven't been able to achieve this. Sure it is, that's what all the config stuff is good for. Which version did you use? In the pre-release, all the default types are freescale=true, which means they listen to minScale and maxScale (provided those are present in the config). Alternatively, post the TweakScalee patch for the part that is not working, and the config of the scaletype it references. Link to comment Share on other sites More sharing options...
lextacy Posted February 25, 2015 Share Posted February 25, 2015 (edited) dumb question, but is it possible to use a tweakscale module in mid-flight? Basically id be pulling up the right-click GUI on a part. Sounds silly but this would be for bug fixing purposes lolIve seen in the save file of ships this lines of code that is responsible for right-click menu GUI items........EVENTS { KaboomEvent { active = True guiActive = True guiIcon = Kaboom! guiName = Kaboom! category = Kaboom! guiActiveUnfocused = True unfocusedRange = 5 externalToEVAOnly = True } CancelKaboomEvent { active = False guiActive = True guiIcon = Cancel Kaboom! guiName = Cancel Kaboom! category = Cancel Kaboom! guiActiveUnfocused = True unfocusedRange = 5 externalToEVAOnly = True } }Now here is what Tweakscale has................EVENTS { } Edited February 25, 2015 by lextacy Link to comment Share on other sites More sharing options...
brusura Posted February 25, 2015 Share Posted February 25, 2015 Regarding the camera bug....Just a thought I had last night while not sleeping , I use procedural fairing that allow you to resize the fairing base, but with this method there is no camera bug....not knowing anything about how it works....but would it be possible to use procedural fairing method for rescaling? Link to comment Share on other sites More sharing options...
Tom Robin Posted February 25, 2015 Share Posted February 25, 2015 (edited) 4 pages back, I wrote this:It never hurts to read the last few pages of a mod thread and/or search to see if your query has come up before.Thank you, and don't tell me what to do. I'should not have to bother myself by searching a lonely post in the 10 last pages. Edited February 25, 2015 by Tom Robin Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 25, 2015 Share Posted February 25, 2015 Thank you, and don't tell me what to do. I'should not have to bother myself by searching a lonely post in the 10 last pages.But you expect other people to? Ok... Link to comment Share on other sites More sharing options...
jrodriguez Posted February 25, 2015 Share Posted February 25, 2015 (edited) Sure it is, that's what all the config stuff is good for. Which version did you use? In the pre-release, all the default types are freescale=true, which means they listen to minScale and maxScale (provided those are present in the config). Alternatively, post the TweakScalee patch for the part that is not working, and the config of the scaletype it references.Hi Pellinor,I have been trying the pre-release version but I still having problems to scale more than 5m.My DefaultScales file is looking like this, as you can see I set the maxScale to 50 expecting to be able to scale much more the part that you can see below SCALETYPE. But is not working and the limit still 5m.I'm wondering if I'm missing something?Thanks.[I]DefaultScales.cfg[/I]SCALETYPE{ name = stack freeScale = true minScale = 0.1[B] maxScale = 50[/B] defaultScale = 1.25 incrementLarge = 1.25 incrementSmall = 0.625 incrementSlide = 0.025 suffix = m// scaleFactors = 0.625, 1.25, 2.5, 3.75, 5.0, 6.25, 7.5// scaleNames = 62.5cm, 1.25m, 2.5m, 3.75m, 5m, 6.25m, 7.5m// ATTACHNODES// {// base = 1// top = Stack:1// top01 = Stack:1// top02 = Stack:1// top03 = Stack:1// bottom = Stack:1// bottom01 = Stack:1// bottom02 = Stack:1// bottom03 = Stack:1// bottom04 = Stack:1// }}[I]NFT_TweakScale.cfg[/I]@PART[adapter-25-0625-7] // SE-6B Stack Hexa-Adapter{ MODULE { name = TweakScale type = stack defaultScale = 2.5 }}EDITSorry. I just found the reason! I need to add the maxscale to the part. It is working perfect know! Thanks Pellinor! Edited February 26, 2015 by jrodriguez I found the problem Link to comment Share on other sites More sharing options...
Superfluous J Posted February 25, 2015 Share Posted February 25, 2015 Thank you, and don't tell me what to do. I'should not have to bother myself by searching a lonely post in the 10 last pages.Sweet then I won't bother answering your questions when I see them. Link to comment Share on other sites More sharing options...
pellinor Posted February 25, 2015 Share Posted February 25, 2015 I finally put the v1.51 label on the current state of the mod, and started a dev branch on github. The master branch will be seen by KSP-AVC, and updated whenever a stable state is reached. The dev branch will have all the latest changes, and might contain bees. I'll open a new thread in addon releases soon. Upload to KerbalStuff and Curse will also come soon, when I get the rights to update the existing TweakScale packages. Link to comment Share on other sites More sharing options...
eLDude Posted February 28, 2015 Share Posted February 28, 2015 (edited) i use this great mod long time... now i made a new ksp install and noticed a bug linked to tweakable everything. if i scale decoupler, docking ports or reaction wheels, i get strange values... is there a fix other than deactivate these parts?thx... ok found a "solution"... //the relevant scale exponentsstill able to scale the parts with original values Edited February 28, 2015 by eLDude Link to comment Share on other sites More sharing options...
RabidMonkey Posted March 3, 2015 Share Posted March 3, 2015 I had an issue that involved the placement of air intakes. It would not allow to them to work with symmetry.Out put loghttps://www.dropbox.com/s/pm9wu4dn1a...t_log.txt?dl=0debughttp://i.imgur.com/ZlhGU2o.pngI'm seeing the same issue. Any update on a fix? I know the workaround is to disable symmetry and attach the parts individually, but it would be nice to be able to use something more precise than my eyeball when trying to surface mount multiple intakes. Link to comment Share on other sites More sharing options...
Dominicinator Posted March 4, 2015 Share Posted March 4, 2015 If it doesn't already work, Realfuels (and any engine configs used with it) should be supported. Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted March 7, 2015 Share Posted March 7, 2015 it it possible to not let the part auto scale? Link to comment Share on other sites More sharing options...
Mecripp Posted March 7, 2015 Share Posted March 7, 2015 it it possible to not let the part auto scale?You can turn it off <string name="Disable Autoscale">LeftShift</string><string name="Toggle Autoscale">LeftControl+L</string><bool name="Autoscale">0</bool><string name="Disable Scale chaining">LeftShift</string><string name="Toggle Scale chaining">LeftControl+K</string><bool name="Scale chaining">0</bool></config> Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted March 7, 2015 Share Posted March 7, 2015 You can turn it off <string name="Disable Autoscale">LeftShift</string><string name="Toggle Autoscale">LeftControl+L</string><bool name="Autoscale">0</bool><string name="Disable Scale chaining">LeftShift</string><string name="Toggle Scale chaining">LeftControl+K</string><bool name="Scale chaining">0</bool></config>thanks Link to comment Share on other sites More sharing options...
pellinor Posted March 7, 2015 Share Posted March 7, 2015 New dev Version is up! Link to comment Share on other sites More sharing options...
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