juanml82 Posted September 8, 2014 Share Posted September 8, 2014 Whoops, sorry, didn't see the docking port bit. Yeah, they're locked shut in SPH. Shame; I'd like to be able to stick some lights in there.I've edited tweakscale files and did it: In plugindata/tweakabledockingnode/config.xmlI've added the part name of the Mk2 clampatron<?xml version="1.0" encoding="utf-8"?><config> <string name="AffectedParts">dockingPort1, dockingPortLateral, [B]mk2DockingPort[/B]</string> <vector2 name="bounds"> <x>-Infinity</x> <y>Infinity</y> </vector2></config>And in the tweakabledockingnode.cfg I've added this (copypasting the inline clampatron config)@PART[mk2DockingPort]:AFTER[TweakableEverything]{ !node_stack_bottom = DELETE node_stack_tdn = 0, 0, -.671, 0, 0, 1, 1 node_stack_bottom = 0.0, -0.5753132, 0.0, 0.0, 1.0, 0.0, 1 @MODULE[ModuleAnimateGeneric] { %startEventGUIName = Open Shield %endEventGUIName = Close Shield } @MODULE[ModuleDockingNode] { %referenceAttachNode = tdn } @MODULE[ModuleTweakableDockingNode] { TDNnodeName = tdn AlwaysAllowStack = True deployAnimationControllerName = mk2DockingPort }}Someone who knows the code can probably spot any mistakes I might have included. It works, although two MK2 Clampotrons can't be docked together (the same happens with the stock inline clampotron), but a regular docking port can be docked, although the meshes clip Link to comment Share on other sites More sharing options...
Wanderfound Posted September 8, 2014 Share Posted September 8, 2014 Just confirming that I'm having exactly the same problem, and it's making it very hard to fly when wings constantly come off!http://i.imgur.com/cgamFJK.jpgAnyone know if this is the sort of thing that can be corrected with a quick patch, or do we just need to wait for .25? Link to comment Share on other sites More sharing options...
FenrirWolf Posted September 8, 2014 Share Posted September 8, 2014 Been wondering about that too. Same with the off-center CoL with the bicoupler. Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted September 9, 2014 Share Posted September 9, 2014 Spending time waiting for .25 experimenting with inverted-cargobay bombers.Javascript is disabled. View full albumThe bomber's a success, but I suck at bombing runs. Link to comment Share on other sites More sharing options...
Wanderfound Posted September 10, 2014 Share Posted September 10, 2014 Spending time waiting for .25 experimenting with inverted-cargobay bombers.http://imgur.com/a/8HyFOThe bomber's a success, but I suck at bombing runs. What are you using for your bom...aerially-deployed research probes? Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted September 10, 2014 Share Posted September 10, 2014 They're really more like drop tanks. There's this mod, RLA Stockalike, that has the tiny radial decouplers and .625m fuel tanks, and there's the TurboNisu's "stockalike parts for useful aesthetics" pack that has the fuel-containing fuel tank caps, bright yellow ones in case of the .625m. Link to comment Share on other sites More sharing options...
DaMichel Posted September 10, 2014 Share Posted September 10, 2014 Just confirming that I'm having exactly the same problem, and it's making it very hard to fly when wings constantly come off!http://i.imgur.com/cgamFJK.jpgI think i know what is wrong. From the FAR wiki:"FAR assumes the wing starts at the model origin." Now look at that:(Sp+ Structural Wing Type A)node_attach = 0.625, 0.0, 0.0, 1.0, 0.0, 0.0, 1(Stock Structural Wing)node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0This tells me that the model origin is somewhere inside the wing. So the models probably need fixing. Link to comment Share on other sites More sharing options...
Wanderfound Posted September 10, 2014 Share Posted September 10, 2014 They're really more like drop tanks. There's this mod, RLA Stockalike, that has the tiny radial decouplers and .625m fuel tanks, and there's the TurboNisu's "stockalike parts for useful aesthetics" pack that has the fuel-containing fuel tank caps, bright yellow ones in case of the .625m.If you're interested in something a bit chunkier, I highly recommend NRAP test weights. Tweakable length and diameter, tweakable weight from 1-100 tons, and totally indestructible. No burst effect, but if you're on target the NRAP won't stop until it hits dirt. Not radially attachable though, unfortunately. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 10, 2014 Share Posted September 10, 2014 Not radially attachable though, unfortunately.Open the part.cfg and change this:attachRules = 1,0,1,1,0To this:attachRules = 1,1,1,1,0 Link to comment Share on other sites More sharing options...
Wanderfound Posted September 10, 2014 Share Posted September 10, 2014 Open the part.cfg and change this:attachRules = 1,0,1,1,0To this:attachRules = 1,1,1,1,0The fact that it's tweakable in diameter isn't going to interfere with that? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 10, 2014 Share Posted September 10, 2014 The fact that it's tweakable in diameter isn't going to interfere with that?Not sure. Just to be safe, I would attach it to a node before tweaking its size, then attach it radially.Other procedural parts attach radially just fine, I'd imagine its possible with NRAP. Link to comment Share on other sites More sharing options...
RussianIvan Posted September 18, 2014 Share Posted September 18, 2014 Do not plan to make a bomb bay? Link to comment Share on other sites More sharing options...
OrbitusII Posted September 18, 2014 Share Posted September 18, 2014 Do not plan to make a bomb bay?The cargo bays that are going to be in 0.25 will be reversible, so you can have either a bomb or cargo bay by flipping it around. Link to comment Share on other sites More sharing options...
Las-pen Posted September 19, 2014 Share Posted September 19, 2014 I tried this mod and I think I'm in love. However the IVA view on other cockpit (not the one that comes at the tip of plane, the other one) is a bit... empty. A minor flaw however, though I can't imagine having similar IVA views on both cockpits can't be that hard.Also I'm not sure if someone else has mentioned this already. I didn't check. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted September 19, 2014 Share Posted September 19, 2014 However the IVA view on other cockpit (not the one that comes at the tip of plane, the other one) is a bit... empty.Yup. IIRC, Porkjet got annoyed with making IVAs so the inline one is just a placeholder for now. Hopefully we get one when it comes to 0.25, as it's my preferred cockpit. Link to comment Share on other sites More sharing options...
NelsonIñigo Posted September 19, 2014 Share Posted September 19, 2014 Emm ... Why do aircraft cockpits, as Boeing or Airbus ?. thanks Link to comment Share on other sites More sharing options...
SpaceCannon46 Posted September 21, 2014 Share Posted September 21, 2014 I heard this will become a part of .25. Link to comment Share on other sites More sharing options...
sgt_flyer Posted September 21, 2014 Share Posted September 21, 2014 Yup - a modified version of this (notably, the new mk2 parts will be symmetric and won 't have black undersides - so we'll be able to reverse them as needed Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 21, 2014 Share Posted September 21, 2014 Yes, with a few subtle tweaks under the hood. Link to comment Share on other sites More sharing options...
Starwaster Posted September 21, 2014 Share Posted September 21, 2014 Emm ... Why do aircraft cockpits, as Boeing or Airbus ?. thanksUh what? That was not a complete sentence. Link to comment Share on other sites More sharing options...
BFGfreak Posted September 21, 2014 Share Posted September 21, 2014 Hey Porkjet, I asked this on your development thread, but I figure it wouldn't hurt to ask here as well, anyway have you thought about adding a mk2 to size 2 part? Link to comment Share on other sites More sharing options...
CptRichardson Posted September 21, 2014 Share Posted September 21, 2014 Hey Porkjet, I asked this on your development thread, but I figure it wouldn't hurt to ask here as well, anyway have you thought about adding a mk2 to size 2 part?Squad has likely already made such a modified part from his pack for .25. Link to comment Share on other sites More sharing options...
FennexFox Posted September 21, 2014 Share Posted September 21, 2014 Squad has likely already made such a modified part from his pack for .25.Really? That sounds fantastic, because I came here only to suggest that XD I'm super happy now. Link to comment Share on other sites More sharing options...
Kitspace Posted September 23, 2014 Share Posted September 23, 2014 Hello!You are actively talking about the next version of the game here as I can see. Any ideas on when is it coming?I have read here in the thread that we will be able to flip cargo bays around to make bomb bays and stuff. And what about the black heat shield side? Also there are some plans about the asymmetric heat shielded wings in the original post and that question about the elevons. Do your elevons have an asymmetric airfoil or what do you mean when you say that?Did you find a way to mirror parts in the hangar instead of flipping them like the stock thing does?I would be extremely happy to know this as I always have this problem with some other parts that are asymmetric including the lifting airfoils that do not want to go where they are supposed to go properly as one of them is always upside down.Thank you! Link to comment Share on other sites More sharing options...
sgt_flyer Posted September 23, 2014 Share Posted September 23, 2014 @kitspace on the remade SP+ parts that will go in 0.25, the MK2 parts are no longer asymmetric, and have no longer black tiles on the underside, so you can reverse them as you wish. (don't know if it will be toggeable or not though)that said, the 0.25 version is already in experimentals so we can expect it soontm Link to comment Share on other sites More sharing options...
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