Third_OfFive Posted November 13, 2017 Share Posted November 13, 2017 16 hours ago, Beale said: Honestly is this version of the orbital module even useful anymore? I'm starting to think it should just be removed and you should just make an adapter for the other one instead. Just saying. @Beale Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 13, 2017 Share Posted November 13, 2017 @Beale Have you considered adding the ability to jettison the heat shield? Also, have you thought of making versions of the folding IGLA antennas (not the big one) that fold the opposite way? I like to put IGLA antennas on both the front and back of my Soyuzes, but having them on the back of the SM requires the fairing to be abnormally wide. Amazing job on what you've done so far! Looking forward to the alternate textures, especially. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted November 13, 2017 Share Posted November 13, 2017 On 11/11/2017 at 7:42 PM, Beale said: What a pain! The end result is finally something I am happy with, low-poly and should be a useful part. Just a thought - make it work like the grappler claw instead of a docking port. It would provide a little more niche use for the part, still allow it to be used for the LOK to grapple the LK without needing to make a new part for the LK to dock to it with, AND would provide some serious utility value given its small size vs the stock claw part. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) 4 hours ago, DJ Reonic said: @Beale Have you considered adding the ability to jettison the heat shield? Also, have you thought of making versions of the folding IGLA antennas (not the big one) that fold the opposite way? I like to put IGLA antennas on both the front and back of my Soyuzes, but having them on the back of the SM requires the fairing to be abnormally wide. Amazing job on what you've done so far! Looking forward to the alternate textures, especially. Yep, I will fix the heatshield before releasing. IGLA antenna - Yes! Actually, hopefully mesh-switch will allow this to be one part with a toggle however, currently they would need to be two parts. 5 hours ago, Third_OfFive said: Honestly is this version of the orbital module even useful anymore? I'm starting to think it should just be removed and you should just make an adapter for the other one instead. Just saying. @Beale Good point, the 0.625m orbital modules are a little strange in 2017, but, people still seem to use them (I think?). 36 minutes ago, tjsnh said: Just a thought - make it work like the grappler claw instead of a docking port. It would provide a little more niche use for the part, still allow it to be used for the LOK to grapple the LK without needing to make a new part for the LK to dock to it with, AND would provide some serious utility value given its small size vs the stock claw part. That would be very interesting, but I'm not even sure at all where to start for the claw I don't think a tutorial has ever been put together, and the config is a little unclear: MODULE { name = ModuleGrappleNode nodeTransformName = ArticulatedCap deployAnimationController = 1 nodeType = size1 captureRange = 0.06 captureMinFwdDot = 0.733 captureMaxRvel = 1 } Still some work to do here. Flag should be placed on the rear of the capsule. Edited November 13, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 13, 2017 Share Posted November 13, 2017 @BealeOne other thing I've noticed. When I'm using the more modern Service Module, the engine will only use Monoprop, and the LFO tanks are untouched. I had to use Hyperedit to keep refilling my MP tanks so my crew could return home. Am I just doing something wrong, or is that a thing right now. I know it's still in development, so I'm just asking. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) 4 minutes ago, DJ Reonic said: @BealeOne other thing I've noticed. When I'm using the more modern Service Module, the engine will only use Monoprop, and the LFO tanks are untouched. I had to use Hyperedit to keep refilling my MP tanks so my crew could return home. Am I just doing something wrong, or is that a thing right now. I know it's still in development, so I'm just asking. Damn! Nice find. Yep, I was experimenting using MonoProp on the main service module, before deciding to use that for the "retro" engine. This will be fixed. Once again, no warrant This might already be fixed, btw - is this the most recent Github release? Edited November 13, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 13, 2017 Share Posted November 13, 2017 8 minutes ago, Beale said: Damn! Nice find. Yep, I was experimenting using MonoProp on the main service module, before deciding to use that for the "retro" engine. This will be fixed. Once again, no warrant This might already be fixed, btw - is this the most recent Github release? Seems to be. Downloaded it yesterday at 17:33 US Eastern Time. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 13, 2017 Share Posted November 13, 2017 6 hours ago, DJ Reonic said: @Beale Have you considered adding the ability to jettison the heat shield? Also, have you thought of making versions of the folding IGLA antennas (not the big one) that fold the opposite way? I like to put IGLA antennas on both the front and back of my Soyuzes, but having them on the back of the SM requires the fairing to be abnormally wide. Amazing job on what you've done so far! Looking forward to the alternate textures, especially. That's easy: replace on _Soyuz_Heatshield_1.cfg under ModuleDecouple with this: MODULE { name = ModuleDecouple ejectionForce = 100 isOmniDecoupler = false explosiveNodeID = top menuName = Jettison Heatshield stagingEnabled = False stagingEnableText = HS Decouple Not Staged stagingDisableText = HS Decouple Staged } Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted November 14, 2017 Share Posted November 14, 2017 5 hours ago, Beale said: That would be very interesting, but I'm not even sure at all where to start for the claw I don't think a tutorial has ever been put together, and the config is a little unclear: MODULE { name = ModuleGrappleNode nodeTransformName = ArticulatedCap deployAnimationController = 1 nodeType = size1 captureRange = 0.06 captureMinFwdDot = 0.733 captureMaxRvel = 1 } Still some work to do here. Flag should be placed on the rear of the capsule. Very nice, but I did like the old cloth-ish texture you had around the windows. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted November 14, 2017 Share Posted November 14, 2017 15 hours ago, Beale said: That would be very interesting, but I'm not even sure at all where to start for the claw I don't think a tutorial has ever been put together, and the config is a little unclear: MODULE { name = ModuleGrappleNode nodeTransformName = ArticulatedCap deployAnimationController = 1 nodeType = size1 captureRange = 0.06 captureMinFwdDot = 0.733 captureMaxRvel = 1 } In one of the preview pics you showed it with the 4 little "arms" at the top - if there was an animation (perhaps, deploying those little arms) that might be a valid target for the nodeTransformName config. I'd volunteer to play around with it myself, but I've got zero experience with animations in wings3d/unity (I've only made 3 or 4 VERY basic parts "from scratch"). If a beta of the part with a animation for the arms were to mysteriously appear, I'd volunteer to fiddle around with the config files to try and make it work ;-) ;-) Quote Link to comment Share on other sites More sharing options...
Beale Posted November 14, 2017 Author Share Posted November 14, 2017 (edited) On 13/11/2017 at 9:37 PM, DJ Reonic said: Seems to be. Downloaded it yesterday at 17:33 US Eastern Time. Should be available now. 20 hours ago, Third_OfFive said: Very nice, but I did like the old cloth-ish texture you had around the windows. We may yet see 10 hours ago, tjsnh said: In one of the preview pics you showed it with the 4 little "arms" at the top - if there was an animation (perhaps, deploying those little arms) that might be a valid target for the nodeTransformName config. I'd volunteer to play around with it myself, but I've got zero experience with animations in wings3d/unity (I've only made 3 or 4 VERY basic parts "from scratch"). If a beta of the part with a animation for the arms were to mysteriously appear, I'd volunteer to fiddle around with the config files to try and make it work ;-) ;-) When I have a little more breathing room we can take a look at that It's lacking props, I know! Oh by the way, they are on GitHub right now! Edited November 14, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 14, 2017 Share Posted November 14, 2017 so would I be right in assuming an update's been released for this pack? Quote Link to comment Share on other sites More sharing options...
kopapaka Posted November 15, 2017 Share Posted November 15, 2017 1 hour ago, Beale said: It's lacking props, I know! ??? Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted November 15, 2017 Share Posted November 15, 2017 1 hour ago, Beale said: Oh by the way, they are on GitHub right now! YES! I love the new upright seating in the orbital modules. The old sideways version was lame. Also could you perhaps send me the IVA textures? I'd like to make another IVA for one of your salyut parts and they could be useful. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 15, 2017 Author Share Posted November 15, 2017 22 hours ago, RaiderMan said: so would I be right in assuming an update's been released for this pack? Nope, still a few days away at minimum. 21 hours ago, kopapaka said: ??? Yes! Nice inspiration material! 21 hours ago, Third_OfFive said: Also could you perhaps send me the IVA textures? I'd like to make another IVA for one of your salyut parts and they could be useful. Everything is uploaded to Github nightly. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 15, 2017 Share Posted November 15, 2017 ok, guess I misread the comment then. thanks for the info. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 15, 2017 Author Share Posted November 15, 2017 Plans Quote Link to comment Share on other sites More sharing options...
lindemherz Posted November 16, 2017 Share Posted November 16, 2017 (edited) Hey Beale! You might want to check out http://space-architect.com/en/; the closest thing to an official website I could find for Galina Balashova, the actual interior designer for manned soviet spacecraft (after Vostok, Korolyov not only wanted them life-supporting, but livable). @kopapaka's picture is one of her designs. Edited November 16, 2017 by lindemherz Quote Link to comment Share on other sites More sharing options...
Legcutter Posted November 16, 2017 Share Posted November 16, 2017 13 hours ago, Beale said: Plans The Soyuz progress () is great) But maybe consider adding some couches? Orbital module was made for habitation needs (like eating&sleeping), not storage. Quote Link to comment Share on other sites More sharing options...
Deltac Posted November 16, 2017 Share Posted November 16, 2017 19 hours ago, Beale said: Everything is uploaded to Github nightly. I nearly fell out of my chair laughing! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted November 16, 2017 Share Posted November 16, 2017 (edited) Plans for a Zenit? Kosmos 3 is nearly useless payload wise and Soyuz does more than i need for most flights. Balancing thought: could you make the Kosmos 3 2nd stage sound different, its annoying. Edited November 16, 2017 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
Beale Posted November 16, 2017 Author Share Posted November 16, 2017 2 hours ago, Deltac said: I nearly fell out of my chair laughing! I think I am out the loop here 5 hours ago, Legcutter said: The Soyuz progress () is great) But maybe consider adding some couches? Orbital module was made for habitation needs (like eating&sleeping), not storage. Nice more cool concept art! Right now I have very little patience for more IVA work, they drain all my energy , but after the initial release of this new Soyuz I think will revisit the Orb module like this: 1 hour ago, Kerbal01 said: Plans for a Zenit? Kosmos 3 is nearly useless payload wise and Soyuz does more than i need for most flights. Balancing thought: could you make the Kosmos 3 2nd stage sound different, its annoying. Zenit would be significantly more powerful than the Soyuz, I recommend you just knock two boosters from the Soyuz for lighter missions. Re: Engine sounds, no-body else has complained, personally no problems. Quote Link to comment Share on other sites More sharing options...
Deltac Posted November 16, 2017 Share Posted November 16, 2017 5 minutes ago, Beale said: I think I am out the loop here In the quote, you said Github is updated nightly, yet the last update was 2 days ago. Was poking fun at you, nothing serious, no problems, nothing to see here! xP Quote Link to comment Share on other sites More sharing options...
Beale Posted November 16, 2017 Author Share Posted November 16, 2017 2 minutes ago, Deltac said: In the quote, you said Github is updated nightly, yet the last update was 2 days ago. Was poking fun at you, nothing serious, no problems, nothing to see here! xP Aha! Well, at least we are passed the dark days of July-August Quote Link to comment Share on other sites More sharing options...
Legcutter Posted November 16, 2017 Share Posted November 16, 2017 (edited) 56 minutes ago, Beale said: Nice more cool concept art! Right now I have very little patience for more IVA work, they drain all my energy , but after the initial release of this new Soyuz I think will revisit the Orb module like this: These drawings are original concepts of Soyuz interior back from 60s, easily googlable. The one you're trying to re-make at your screenshot is one of the latest concept variants, the one I posted was approved by Sergei Korolyov and implemented IRL. Got some more interesting stuff here. (warning: russian letters ) Edited November 16, 2017 by Legcutter Quote Link to comment Share on other sites More sharing options...
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