PyjackMeat Posted December 6, 2017 Share Posted December 6, 2017 Spoiler //-----------ANY-------------// @PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------FGB-------------// @PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //---------------LK-----------------// // Optional (Korolev Lander) @PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------LOK--------------// @PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------MIR--------------// @PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } @PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------NEP--------------// @PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------PIRS--------------// @PART[Hadar_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------PROGRESS-----------------// @PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------RASSVET-----------------// @PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------------SALYUT-------------------// @PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //------------------------SOYUZ-----------------------// @PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------------VA----------------------// @PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } Here is an updated CLS config. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 6, 2017 Author Share Posted December 6, 2017 54 minutes ago, PyjackMeat said: Reveal hidden contents //-----------ANY-------------// @PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------FGB-------------// @PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //---------------LK-----------------// // Optional (Korolev Lander) @PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------LOK--------------// @PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------MIR--------------// @PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } @PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------NEP--------------// @PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------PIRS--------------// @PART[Hadar_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------PROGRESS-----------------// @PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------RASSVET-----------------// @PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------------SALYUT-------------------// @PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //------------------------SOYUZ-----------------------// @PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------------VA----------------------// @PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } Here is an updated CLS config. They can pass through the control cores? It is known. Now I am only joking! That's great, thank you a lot for making these Quote Link to comment Share on other sites More sharing options...
Beale Posted December 6, 2017 Author Share Posted December 6, 2017 "Kept you waiting huh?" Quote Link to comment Share on other sites More sharing options...
Beale Posted December 8, 2017 Author Share Posted December 8, 2017 (edited) Heavy work-in-progress (These are the mesh-switch to 1.5m versions). Edited December 8, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Deltac Posted December 9, 2017 Share Posted December 9, 2017 refreshing the github every minute now! xP Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 9, 2017 Share Posted December 9, 2017 Eh, looks ok if you're into that sort of thing... Quote Link to comment Share on other sites More sharing options...
Beale Posted December 9, 2017 Author Share Posted December 9, 2017 8 hours ago, CobaltWolf said: Eh, looks ok if you're into that sort of thing... why you heff to be mad Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 9, 2017 Share Posted December 9, 2017 29 minutes ago, Beale said: why you heff to be mad its only game Quote Link to comment Share on other sites More sharing options...
Beale Posted December 10, 2017 Author Share Posted December 10, 2017 (edited) Guys only want one thing and it's disgusting. Edited December 10, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted December 10, 2017 Author Share Posted December 10, 2017 (edited) Beneath apocolyptic snowflakes from above... Family photo, N1 was too busy being repaired. Edited December 10, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Drakenex Posted December 10, 2017 Share Posted December 10, 2017 12 minutes ago, Beale said: Beneath apocolyptic snowflakes from above... Pls don't forget to upload it's source files, cant wait to paint that beauty!!! and more !! Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted December 10, 2017 Share Posted December 10, 2017 1 hour ago, Beale said: Family photo, N1 was too busy being repaired. Is Proton next for a texture revamp? Quote Link to comment Share on other sites More sharing options...
Legcutter Posted December 10, 2017 Share Posted December 10, 2017 4 hours ago, Beale said: Guys only want one thing and it's disgusting. Don't have even a faint ghost of an idea what's this thing O_o Quote Link to comment Share on other sites More sharing options...
overkill13 Posted December 10, 2017 Share Posted December 10, 2017 (edited) 1 hour ago, Legcutter said: Don't have even a faint ghost of an idea what's this thing O_o The stand-up* guy offspring of a Gonk droid? *Lulz Forum auto correct. Ba5tard Edited December 10, 2017 by overkill13 Quote Link to comment Share on other sites More sharing options...
kopapaka Posted December 10, 2017 Share Posted December 10, 2017 7 hours ago, Beale said: Guys only want one thing and it's disgusting. Prop-M Rover Quote Link to comment Share on other sites More sharing options...
Beale Posted December 10, 2017 Author Share Posted December 10, 2017 5 hours ago, Drakenex said: Pls don't forget to upload it's source files, cant wait to paint that beauty!!! and more !! Soon! 4 hours ago, Third_OfFive said: Is Proton next for a texture revamp? I think the Proton will be a good target before new launchers or revamp of N1, not too bad. In the immediate time I will probably do a spacecraft (MIR maybe?) 3 hours ago, Legcutter said: Don't have even a faint ghost of an idea what's this thing O_o 14 minutes ago, kopapaka said: Prop-M Rover Yes! The Soviet Union's first and only attempt of a Mars-rover, the adorable Prop-M! Sadly, it doesn't appear to be easily possible in KSP, so this may be an item for the archive of failed plans. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted December 10, 2017 Share Posted December 10, 2017 Quote Link to comment Share on other sites More sharing options...
Beale Posted December 11, 2017 Author Share Posted December 11, 2017 Quote Link to comment Share on other sites More sharing options...
Deltac Posted December 11, 2017 Share Posted December 11, 2017 ah good, just in time for snow! Needed a giant snow blower! Thank you beale! o7 Quote Link to comment Share on other sites More sharing options...
Cdodders Posted December 11, 2017 Share Posted December 11, 2017 10 hours ago, Beale said: I now have wigglewigglewigglewigglewiggle in my head on repeat Quote Link to comment Share on other sites More sharing options...
Well Posted December 11, 2017 Share Posted December 11, 2017 17 hours ago, Beale said: Soon! I think the Proton will be a good target before new launchers or revamp of N1, not too bad. In the immediate time I will probably do a spacecraft (MIR maybe?) Yes! The Soviet Union's first and only attempt of a Mars-rover, the adorable Prop-M! Sadly, it doesn't appear to be easily possible in KSP, so this may be an item for the archive of failed plans. I didn't know this small Soviet Rover, so small and cute Martian Rover, i love it. You really think that he is impossible for KSP? Quote Link to comment Share on other sites More sharing options...
Beale Posted December 11, 2017 Author Share Posted December 11, 2017 2 hours ago, Well said: I didn't know this small Soviet Rover, so small and cute Martian Rover, i love it. You really think that he is impossible for KSP? Requires a little more investigation, but sadly I think not R7! The RD-108 parts are now-ingame. And on GitHub (heavily in development, so I give you a friendly warning). Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted December 11, 2017 Share Posted December 11, 2017 This rocket stole my christmas hat ! Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted December 11, 2017 Share Posted December 11, 2017 (edited) Tested the new R7 parts. Stages 1 & 2 are fine, but I ran into some problems with the texture on stage 3 engine... Otherwise, great job. Really like the new (revamped) parts. Edited December 11, 2017 by notJebKerman Quote Link to comment Share on other sites More sharing options...
Beale Posted December 11, 2017 Author Share Posted December 11, 2017 3 hours ago, DiscoSlelge said: This rocket stole my christmas hat ! borrowed for a brief sub-orbital test - nothing to see here. 23 minutes ago, notJebKerman said: Tested the new R7 parts. Stages 1 & 2 are fine, but I ran into some problems with the texture on stage 3 engine... Otherwise, great job. Really like the new (revamped) parts. It's the case unfortunately the upper stage engine is not complete yet - you may have to improvise a little. Quote Link to comment Share on other sites More sharing options...
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