Jump to content

[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

Recommended Posts

Spoiler

 


//-----------ANY-------------//
@PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------FGB-------------//
@PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

//---------------LK-----------------//
// Optional (Korolev Lander)
@PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------LOK--------------//
@PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------MIR--------------//
@PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

@PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------NEP--------------//
@PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------PIRS--------------//
@PART[Hadar_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------PROGRESS-----------------//
@PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------RASSVET-----------------//
@PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------------SALYUT-------------------//
@PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}


//------------------------SOYUZ-----------------------//
@PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------------VA----------------------//
@PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

 

 

Here is an updated CLS config.

Link to comment
Share on other sites

54 minutes ago, PyjackMeat said:
  Reveal hidden contents

 



//-----------ANY-------------//
@PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------FGB-------------//
@PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

//---------------LK-----------------//
// Optional (Korolev Lander)
@PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------LOK--------------//
@PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------MIR--------------//
@PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

@PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------NEP--------------//
@PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------PIRS--------------//
@PART[Hadar_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------PROGRESS-----------------//
@PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------RASSVET-----------------//
@PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------------SALYUT-------------------//
@PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}


//------------------------SOYUZ-----------------------//
@PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------------VA----------------------//
@PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

 

 

Here is an updated CLS config.

They can pass through the control cores? It is known.

HWPm7fL.png

Now I am only joking! That's great, thank you a lot for making these :) 

 

 

 

Link to comment
Share on other sites

5 hours ago, Drakenex said:

Pls don't forget to upload it's source files, cant wait to paint that beauty!!! and more !!

Soon!

4 hours ago, Third_OfFive said:

Is Proton next for a texture revamp? :) 

I think the Proton will be a good target before new launchers or revamp of N1, not too bad. In the immediate time I will probably do a spacecraft (MIR maybe?)

3 hours ago, Legcutter said:

Don't have even a faint ghost of an idea what's this thing O_o

14 minutes ago, kopapaka said:

Prop-M Rover

250px-Mars_propm_rover.jpg

Yes! The Soviet Union's first and only attempt of a Mars-rover, the adorable Prop-M!

prop-m-rover-mars-3-img2.jpg

Sadly, it doesn't appear to be easily possible in KSP, so this may be an item for the archive of failed plans.

 

Link to comment
Share on other sites

17 hours ago, Beale said:

Soon!

I think the Proton will be a good target before new launchers or revamp of N1, not too bad. In the immediate time I will probably do a spacecraft (MIR maybe?)

Yes! The Soviet Union's first and only attempt of a Mars-rover, the adorable Prop-M!

prop-m-rover-mars-3-img2.jpg

Sadly, it doesn't appear to be easily possible in KSP, so this may be an item for the archive of failed plans.

I didn't know this small Soviet Rover, so small and cute Martian Rover, i love it. You really think that he is impossible for KSP?

Link to comment
Share on other sites

2 hours ago, Well said:

I didn't know this small Soviet Rover, so small and cute Martian Rover, i love it. You really think that he is impossible for KSP?

Requires a little more investigation, but sadly I think not :( 

 

 

R7!
The RD-108 parts are now-ingame. And on GitHub (heavily in development, so I give you a friendly warning).

6BwhRzl.png

Link to comment
Share on other sites

3 hours ago, DiscoSlelge said:

This rocket stole my christmas hat !

 borrowed for a brief sub-orbital test - nothing to see here.

23 minutes ago, notJebKerman said:

Tested the new R7 parts. Stages 1 & 2 are fine, but I ran into some problems with the texture on stage 3 engine... Otherwise, great job. Really like the new (revamped) parts.

NcxdPUs.jpg

It's the case unfortunately the upper stage engine is not complete yet - you may have to improvise a little.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...