Legcutter Posted September 26, 2019 Share Posted September 26, 2019 3 hours ago, Beale said: Considering both. As well as the fore section. What would people prefer, another fore section, or a Salyut 6 skin (Solid red)? It's awesome to see Beale back in action after these KSP2 news As 4 me, I'd prefer fore section, cuz it sounds more interesting than just new skin. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted September 26, 2019 Share Posted September 26, 2019 Recently been trying this mod. Is it normal that the N1 30 engines cluster doesn't hold on to its tank when igniting? It makes the rocket crash unless I add a stock engine plate between the cluster and the tanks. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 26, 2019 Author Share Posted September 26, 2019 42 minutes ago, Legcutter said: It's awesome to see Beale back in action after these KSP2 news As 4 me, I'd prefer fore section, cuz it sounds more interesting than just new skin. Back to add the final goodies Many thanks. 20 minutes ago, Quoniam Kerman said: Recently been trying this mod. Is it normal that the N1 30 engines cluster doesn't hold on to its tank when igniting? It makes the rocket crash unless I add a stock engine plate between the cluster and the tanks. The N1 is pretty heavy, so you will probably need autostrut (Can be enabled from the main menu, advanced tweakables checkbox) - after that, right click the engine and strut to root part / heaviest part. After that, it should be very stable and strong (You can even launch without clamps at all). Hope this helps. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted September 26, 2019 Share Posted September 26, 2019 Done that but it doesn't work. I tried to put the throttle down before igniting, same, the engine cluster falls off pathetically. I noticed there seemed to be two attachment nodes on the bottom of the tank, the cluster only attaches to one. The engine plate I added an attach to both. May be KJR is messing up with the part attachment? I'm on 1.7.3, BTW. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 26, 2019 Author Share Posted September 26, 2019 38 minutes ago, Quoniam Kerman said: Done that but it doesn't work. I tried to put the throttle down before igniting, same, the engine cluster falls off pathetically. I noticed there seemed to be two attachment nodes on the bottom of the tank, the cluster only attaches to one. The engine plate I added an attach to both. May be KJR is messing up with the part attachment? I'm on 1.7.3, BTW. Very strange, I'll attempt to reproduce. I've never used KJR so not sure. Thanks for reporting. Quote Link to comment Share on other sites More sharing options...
Mudwig Posted September 26, 2019 Share Posted September 26, 2019 4 hours ago, Quoniam Kerman said: Recently been trying this mod. Is it normal that the N1 30 engines cluster doesn't hold on to its tank when igniting? It makes the rocket crash unless I add a stock engine plate between the cluster and the tanks. 3 hours ago, Beale said: ... The N1 is pretty heavy, so you will probably need autostrut (Can be enabled from the main menu, advanced tweakables checkbox) - after that, right click the engine and strut to root part / heaviest part. After that, it should be very stable and strong (You can even launch without clamps at all). Hope this helps. I had this problem before and it was due to toggling rigid part attachment on because I assumed it was something like KJR ( It isn't ), I haven't had any problems when just using autostruts and I have the N1 and it's engines rebalanced to be even heavier than normal. So if you are using rigid part attachment, just toggle it off and try again. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 26, 2019 Author Share Posted September 26, 2019 (edited) 2 hours ago, Mudwig said: I had this problem before and it was due to toggling rigid part attachment on because I assumed it was something like KJR ( It isn't ), I haven't had any problems when just using autostruts and I have the N1 and it's engines rebalanced to be even heavier than normal. So if you are using rigid part attachment, just toggle it off and try again. Ah for sure! Rigid connection is a killer! More more more! Thoughts on IVAs? It's a compromise: This could provide kerbals with some windows and controls without the entire workload. Edited September 26, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted September 26, 2019 Author Share Posted September 26, 2019 Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted September 26, 2019 Share Posted September 26, 2019 Thanks. It is KSP physics at work, again... Quote Link to comment Share on other sites More sharing options...
Beale Posted September 26, 2019 Author Share Posted September 26, 2019 (edited) 14 minutes ago, Quoniam Kerman said: Thanks. It is KSP physics at work, again... Glad it is fixed (It's not finished fyi) Edited September 26, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted September 26, 2019 Share Posted September 26, 2019 DIdn't try it yet, but I didn't know Rigid attachment was that bad. Here I thought Rigid Attachment was good to prevent wobbly rockets. I think i had the same problem back in 1.4.1 with the Making History five engines cluster (Saturn V like first stage cluster) and then I did disable Rigid Attachment out of desperation to test and it worked. Squad since buffed the part in question to wisthand a higher force. Quote Link to comment Share on other sites More sharing options...
Oreak Posted September 27, 2019 Share Posted September 27, 2019 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 27, 2019 Share Posted September 27, 2019 3 hours ago, Oreak said: ~snip~ Wow! Quote Link to comment Share on other sites More sharing options...
melechdaviid Posted September 27, 2019 Share Posted September 27, 2019 I'm wondering what engines the Stornese, Snebrev, Spion, Lynsterne, Reinsdyr, Erfaren, and Manekanin engines are based on. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 27, 2019 Author Share Posted September 27, 2019 19 hours ago, Quoniam Kerman said: DIdn't try it yet, but I didn't know Rigid attachment was that bad. Here I thought Rigid Attachment was good to prevent wobbly rockets. I think i had the same problem back in 1.4.1 with the Making History five engines cluster (Saturn V like first stage cluster) and then I did disable Rigid Attachment out of desperation to test and it worked. Squad since buffed the part in question to wisthand a higher force. Rigid attachment is a strange little beast, it probably works best for small lightweight but long parts (e.g. a collection of trusses), but for rockets it usually has the opposite effect you would expect. 4 hours ago, Oreak said: Hot damn! That is incredible. I loved your recent work with the Prometheus poster and this is icing on the cake! I must buy myself a print of this Thanks so much! Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted September 27, 2019 Share Posted September 27, 2019 4 hours ago, melechdaviid said: I'm wondering what engines the Stornese, Snebrev, Spion, Lynsterne, Reinsdyr, Erfaren, and Manekanin engines are based on. Isn't that, like, all of Tantares' engines? Also, they're all recreations of real engines, so go figure. @Beale Looks superb, now all that's missing is voskhod Salyut 7-style solar panels. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 27, 2019 Author Share Posted September 27, 2019 (edited) 5 hours ago, melechdaviid said: I'm wondering what engines the Stornese, Snebrev, Spion, Lynsterne, Reinsdyr, Erfaren, and Manekanin engines are based on. Sure thing! Stornese (Big Nose) Based on the VA capsule engine. Svennebrev (Journeyman) based on the LK-1 propulsion block. Spion (Spy) based on the Almaz station engine. Lynstjerne (lightning star) based on the LK lander engine Reinsdyr (Reindeer) based on the Soyuz (modern) propulsion. Erfaren (Experienced, adj.) based on the Soyuz (old) propulsion. Månekanin (moon rabbit) based on the LOK engine. Hope this helps! Btw, you can search all craft in the editor, e.g. "LOK" to bring up all the parts for the LOK and so on. 1 hour ago, sslaptnhablhat said: @Beale Looks superb, now all that's missing is voskhod Salyut 7-style solar panels. Many thanks, we will see about the panels. Work on the window. Edited September 27, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted September 28, 2019 Author Share Posted September 28, 2019 (edited) Edited September 28, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted September 28, 2019 Author Share Posted September 28, 2019 Githubhttps://github.com/Tantares/Tantares A little more detailed than some recent parts, but fits in well. I am thinking of some possible variants with more plain / symmetry features. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted September 29, 2019 Share Posted September 29, 2019 (edited) @Beale It really looks amazing. Two final minor requests; do you think you could make a variant of the Almaz 2.5>1.875m adapter that has the gray thermal blankets, but instead of green, is solid white like the upper crewed section; and the TKS 1.875m control cores have a gray colour option as well as green and black? EDIT: Just wondering, have you also cancelled Cygnus? If so, could I please download the assets? Edited September 29, 2019 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
Well Posted September 29, 2019 Share Posted September 29, 2019 10 hours ago, Beale said: Githubhttps://github.com/Tantares/Tantares A little more detailed than some recent parts, but fits in well. I am thinking of some possible variants with more plain / symmetry features. Many thanks for those new parts !! I've always liked this Salyut with this red color Quote Link to comment Share on other sites More sharing options...
Beale Posted September 29, 2019 Author Share Posted September 29, 2019 15 hours ago, sslaptnhablhat said: @Beale It really looks amazing. Two final minor requests; do you think you could make a variant of the Almaz 2.5>1.875m adapter that has the gray thermal blankets, but instead of green, is solid white like the upper crewed section; and the TKS 1.875m control cores have a gray colour option as well as green and black? EDIT: Just wondering, have you also cancelled Cygnus? If so, could I please download the assets? All assets are on the Github. https://github.com/Tantares/Tantares_Assets re: adapters - should be okay as I am doing a custom variant for Salyut 7. Any other colours I think will have to fall under "do it yourself", unfortunately Quote Link to comment Share on other sites More sharing options...
Beale Posted September 30, 2019 Author Share Posted September 30, 2019 (edited) Some bonus parts we might squeeze out. Edited September 30, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted October 1, 2019 Author Share Posted October 1, 2019 Misc. adapters. The UV gods have smiled on us, and there is plenty enough space for a Salyut 6 skin on the texture (I could also make it as a more differentiated part rather than variant?). Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted October 2, 2019 Share Posted October 2, 2019 8 hours ago, Beale said: I could also make it as a more differentiated part rather than variant? Yes please! Sorry for bombarding you with recolour requests lately, but if at all possible, could you also include a gray/cream (think Mir core module) colour variant for the main hab part? Also, the new parts really look a lot nicer and more detailed than even some of your other recent parts, you're doing a particularly good job on this update. Quote Link to comment Share on other sites More sharing options...
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