Minmus Taster Posted October 4, 2021 Share Posted October 4, 2021 21 minutes ago, MashAndBangers said: Beale, what was the reason you didn't do waterfall for the N1 first stage? Anyway, here's waterfall: @PART[libra_lv_engine_s7p5_1]:AFTER[TantaresLV]:NEEDS[Waterfall] { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} EFFECTS { running_closed { AUDIO_MULTI_POOL { channel = Ship transformName = thrustTransform clip = TantaresLV/sounds/sound_rocket_kero volume = 0.0 0.0 volume = 0.1 1.0 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.5 pitch = 1.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 1.0 loop = false } } } MODULE { name = ModuleWaterfallFX // This is a custom name moduleID = Engine // This links the effects to a given ModuleEngines engineID = ClosedCycle // List out all controllers we want available CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle responseRateUp = 0.005 responseRateDown = 0.1 } CONTROLLER { name = random linkedTo = random range = 0,1 } TEMPLATE { // This is the name of the template to use templateName = waterfall-kerolox-lower-RD170-1 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform // scale the templated effect position = 0,0,-0.005 rotation = 0, 0, 0 scale = 1.9, 1.9, 1.9 } } } Me to my computer rn: Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted October 5, 2021 Share Posted October 5, 2021 1 hour ago, Minmus Taster said: Me to my computer rn: Are you seeing a performance hit? I detected nothing on my end. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 5, 2021 Share Posted October 5, 2021 12 minutes ago, MashAndBangers said: Are you seeing a performance hit? I detected nothing on my end. I'm certainly concerned there will be XD Quote Link to comment Share on other sites More sharing options...
CDSlice Posted October 5, 2021 Share Posted October 5, 2021 1 hour ago, MashAndBangers said: Are you seeing a performance hit? I detected nothing on my end. I think it should actually be better, the stock plume system (and real plume) aren't very efficient. Waterfall uses meshes instead of particles so it should be faster, especially when there are that many engines Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted October 6, 2021 Share Posted October 6, 2021 Quote Link to comment Share on other sites More sharing options...
king_killer12390 Posted October 6, 2021 Share Posted October 6, 2021 Hello everyone, I'm new to tantares and I'm having a problem with loading up any ISS module from it as all of them show up missing the Octans Docking Port any idea how i can fix it Quote Link to comment Share on other sites More sharing options...
Friznit Posted October 6, 2021 Share Posted October 6, 2021 6 hours ago, king_killer12390 said: Hello everyone, I'm new to tantares and I'm having a problem with loading up any ISS module from it as all of them show up missing the Octans Docking Port any idea how i can fix it The craft files need updating - it's on my To Do list. In the meantime you can rebuild the modules following the guide here: https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/ISS (though the actual name of the Octans docking port might have changed here too so you'll need to find the equivalent part!) Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 6, 2021 Share Posted October 6, 2021 (edited) On 10/5/2021 at 3:47 AM, MashAndBangers said: Beale, what was the reason you didn't do waterfall for the N1 first stage? Anyway, here's waterfall: @PART[libra_lv_engine_s7p5_1]:AFTER[TantaresLV]:NEEDS[Waterfall] { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} EFFECTS { running_closed { AUDIO_MULTI_POOL { channel = Ship transformName = thrustTransform clip = TantaresLV/sounds/sound_rocket_kero volume = 0.0 0.0 volume = 0.1 1.0 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.5 pitch = 1.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 1.0 loop = false } } } MODULE { name = ModuleWaterfallFX // This is a custom name moduleID = Engine // This links the effects to a given ModuleEngines engineID = ClosedCycle // List out all controllers we want available CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle responseRateUp = 0.005 responseRateDown = 0.1 } CONTROLLER { name = random linkedTo = random range = 0,1 } TEMPLATE { // This is the name of the template to use templateName = waterfall-kerolox-lower-RD170-1 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform // scale the templated effect position = 0,0,-0.005 rotation = 0, 0, 0 scale = 1.9, 1.9, 1.9 } } } I did the N1 waterfall configs for the other stages and tbh I thought even with Waterfalls efficiency brute forcing 30 plumes (especially large ones since waterfall perfomance is affected by how much screenspace the fx take) would be a bad idea. Tbh I didnt actually test it and R7 ends up with a similar number of individual effects between all the nozzles. I intended to make a custom (very large) plume that would add a single plume to the N1 first stage and use symmetry effects to fake multiple nozzles. Sort of like the old Tundra realplume for Falcon 9. However I never got around to doing this and got a bit burned out on plume template development. If this works and the performance is not terrible may be worth integrating if Beale ever does a minor patch update. Edited October 6, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted October 6, 2021 Share Posted October 6, 2021 Oh yea, its screenie hours! A bit late but celebrating the anniversary of Sputnik. "Soviets artificial moon" vs the moon. Vostok hours Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted October 7, 2021 Share Posted October 7, 2021 Beautiful and damn dangerous spaceship Quote Link to comment Share on other sites More sharing options...
ryan2390 Posted October 10, 2021 Share Posted October 10, 2021 I'm having some issues with the latest version of Tantares. I'm running KSP 1.12.2 and it seems some of the deprecated parts are missing - see log file below. So far I have tried the following (in order): Re-install the mods via CKAN Remove mods via CKAN & install manually Deleted the MM cache file It's also worth nothing that, along with the Andromeda tanks, there are at least two other parts missing - atria.antenna.srf.1.2 and sargas.control.s1p5.2. Whilst this isn't a massive issue it would be nice to be able to open the affected craft files so I can remove the deprecated parts. I also hope what I've shared is helpful - this is a great mod and I'd be lost without it! Spoiler [ERR 23:56:23.342] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [LOG 23:56:23.347] Load(Model): Tantares/parts/z_deprecated_8/Vostok_Antenna_2 [ERR 23:56:23.349] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [LOG 23:56:23.354] Load(Model): Tantares/parts/z_deprecated_8/Vostok_Avionics_1 [ERR 23:56:23.356] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.356] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [LOG 23:56:23.361] Load(Model): Tantares/parts/z_deprecated_8/Vostok_Crew_1 [ERR 23:56:23.364] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.365] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [ERR 23:56:23.365] Texture 'Tantares/parts/z_deprecated_8/Texture_Emissive' not found! [LOG 23:56:23.370] Load(Model): Tantares/parts/z_deprecated_8/Vostok_Decoupler_1 [ERR 23:56:23.372] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.373] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [LOG 23:56:23.378] Load(Model): Tantares/parts/z_deprecated_8/Vostok_Engine_1 [ERR 23:56:23.381] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.382] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [LOG 23:56:23.387] Load(Model): Tantares/parts/z_deprecated_8/Vostok_FuelSphere_1 [ERR 23:56:23.388] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.389] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [LOG 23:56:23.394] Load(Model): Tantares/parts/z_deprecated_8/Vostok_FuelSphere_2 [ERR 23:56:23.396] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.396] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [LOG 23:56:23.400] Load(Model): Tantares/parts/z_deprecated_8/Vostok_MonoSphere_1 [ERR 23:56:23.402] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.402] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [LOG 23:56:23.407] Load(Model): Tantares/parts/z_deprecated_8/Vostok_MonoSphere_2 [ERR 23:56:23.408] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.409] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [LOG 23:56:23.414] Load(Model): Tantares/parts/z_deprecated_8/Vostok_Parachute_1 [ERR 23:56:23.416] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1' not found! [ERR 23:56:23.417] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_General_1_NRM' not found! [ERR 23:56:23.418] Texture 'Tantares/parts/z_deprecated_8/Texture_Andromeda_Canopy_1' not found! [LOG 23:56:23.422] Load(Model): Tantares/parts/z_deprecated_9/cursa_solar_srf_1_1 [ERR 23:56:23.425] Texture 'Tantares/parts/z_deprecated_9/texture_cursa_general_1' not found! [ERR 23:56:23.426] Texture 'Tantares/parts/z_deprecated_9/texture_cursa_general_1_NRM' not found! [LOG 23:56:23.431] Load(Model): Tantares/parts/z_deprecated_9/cursa_solar_srf_1_2 [ERR 23:56:23.433] Texture 'Tantares/parts/z_deprecated_9/texture_cursa_general_1' not found! [ERR 23:56:23.434] Texture 'Tantares/parts/z_deprecated_9/texture_cursa_general_1_NRM' not found! Quote Link to comment Share on other sites More sharing options...
Friznit Posted October 10, 2021 Share Posted October 10, 2021 See my post above about the craft files Quote Link to comment Share on other sites More sharing options...
ryan2390 Posted October 10, 2021 Share Posted October 10, 2021 10 hours ago, Friznit said: See my post above about the craft files Ah, apologies for the confusion but I am referring to my own craft files. The update to Tantares made two of my in-flight craft disappear and I am unable to edit the crafts in the VAB either so I can replace the missing crafts like for like. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted October 10, 2021 Share Posted October 10, 2021 Spoiler the ''Energija-Gluskho drank too much Vodka'' Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 10, 2021 Share Posted October 10, 2021 2 minutes ago, Starhelperdude said: Hide contents the ''Energija-Gluskho drank too much Vodka'' Quote Link to comment Share on other sites More sharing options...
Wackenhut Posted October 11, 2021 Share Posted October 11, 2021 Just installed this mod again, made a small orbital station using the Aquila lab parts and noticed they dont have a 'start research' button. Im guessing there is supposed to be one so....is there a simple way to add it with a mm patch until it might get fixed? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 11, 2021 Share Posted October 11, 2021 35 minutes ago, Wackenhut said: Just installed this mod again, made a small orbital station using the Aquila lab parts and noticed they dont have a 'start research' button. Im guessing there is supposed to be one so....is there a simple way to add it with a mm patch until it might get fixed? Don't think Tantares parts have that feature, I think the lab parts are just cosmetic. Quote Link to comment Share on other sites More sharing options...
Jpbackman Posted October 11, 2021 Share Posted October 11, 2021 (edited) Is there any config file to be able to use Tantares with Kerbalism? Edited October 11, 2021 by Jpbackman Quote Link to comment Share on other sites More sharing options...
Wackenhut Posted October 11, 2021 Share Posted October 11, 2021 6 hours ago, Minmus Taster said: Don't think Tantares parts have that feature, I think the lab parts are just cosmetic. This one does, hence the confusion. Added lab functionality now to the Aquila parts, when playing with tormentingly low science rewards, labs are quite essential lol Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 11, 2021 Share Posted October 11, 2021 30 minutes ago, Wackenhut said: This one does, hence the confusion. Added lab functionality now to the Aquila parts, when playing with tormentingly low science rewards, labs are quite essential lol Oh ok, interesting bug/mistake. Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted October 12, 2021 Share Posted October 12, 2021 Has anyone else encountered an issue while running this mod on 1.12.2 where the lunokhod rover wheels always spawn higher up on the craft than where you placed them? Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted October 15, 2021 Share Posted October 15, 2021 You should add the RD-704 tri propellant engine Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted October 15, 2021 Share Posted October 15, 2021 3 hours ago, Galileo chiu said: You should add the RD-704 tri propellant engine The developer of this mod has already announced the termination of its support. In addition, this is voluntary work and no one is obliged to do anything. Plus Tantares is an arcade mod for Soviet rockets, if you want RD-7XX you should take a look at MAKS from Raiz space Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted October 15, 2021 Share Posted October 15, 2021 9 hours ago, EvilSpace said: The developer of this mod has already announced the termination of its support. In addition, this is voluntary work and no one is obliged to do anything. Plus Tantares is an arcade mod for Soviet rockets, if you want RD-7XX you should take a look at MAKS from Raiz space or you could look at nertea's RD-701 with the tripropellant patch with NFLV Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted October 15, 2021 Share Posted October 15, 2021 9 hours ago, EvilSpace said: The developer of this mod has already announced the termination of its support. In addition, this is voluntary work and no one is obliged to do anything. Plus Tantares is an arcade mod for Soviet rockets, if you want RD-7XX you should take a look at MAKS from Raiz space That’s a mod for RO, and doesn’t really match the visual fidelity of this mod, which is probably why they’re were asking. @Galileo chiuNFLV has a very nice RD-704/1 Quote Link to comment Share on other sites More sharing options...
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