Guest Posted September 24, 2016 Share Posted September 24, 2016 On 9/24/2016 at 4:54 PM, tjsnh said: I think I completely misunderstood your earlier post - so you're basically "starting over" for 1.2 with the new texture paradigm? Expand Oh dear. If that's the case, I'll need to rethink my TKS/Almaz strategy. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 24, 2016 Share Posted September 24, 2016 Before we start such drastic measures, @Beale, remember that 1.2 WON'T be moving stock over to the new shaders/style (still) which means you have plenty of time to work through and get it ready - the new shaders aren't that complicated IIRC. Just work through and get all the stuff that you don't have immediate plans to re-do entirely (so, N1 I guess) and get the textures looking right in the shader. If you want help getting Tantares brought up to snuff PM me, I'd gladly take time after the Saturn update to help convert the texture maps etc. I think you'll probably have plenty of time to get it all working. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted September 24, 2016 Share Posted September 24, 2016 Will we be able to see the new shaders ingame? Quote Link to comment Share on other sites More sharing options...
Beale Posted September 24, 2016 Author Share Posted September 24, 2016 (edited) On 9/24/2016 at 4:54 PM, tjsnh said: I think I completely misunderstood your earlier post - so you're basically "starting over" for 1.2 with the new texture paradigm? Expand On 9/24/2016 at 8:52 PM, Jack Wolfe said: Oh dear. If that's the case, I'll need to rethink my TKS/Almaz strategy. Expand On 9/24/2016 at 9:17 PM, CobaltWolf said: Before we start such drastic measures, @Beale, remember that 1.2 WON'T be moving stock over to the new shaders/style (still) which means you have plenty of time to work through and get it ready - the new shaders aren't that complicated IIRC. Just work through and get all the stuff that you don't have immediate plans to re-do entirely (so, N1 I guess) and get the textures looking right in the shader. If you want help getting Tantares brought up to snuff PM me, I'd gladly take time after the Saturn update to help convert the texture maps etc. I think you'll probably have plenty of time to get it all working. Expand It's correct, I think I would like to have a 'clean slate' for a redefined stock style. It may be wise of me and (tjsnh perhaps?) to at least have the current set of parts 1.2 ready (antenna work, etc). Then I an take my time getting everything ready for 1.3! (Who knows, I may even have Salyut/TKS by then!) @CobaltWolf I'll be in touch! On 9/24/2016 at 9:29 PM, IronCretin said: Will we be able to see the new shaders ingame? Expand Not quite yet, unfortunately. But you will be able to see bump-maps at least. Edited September 24, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted September 25, 2016 Author Share Posted September 25, 2016 LOK Work-in-progress. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted September 25, 2016 Share Posted September 25, 2016 That LOK looks amazing! Quote Link to comment Share on other sites More sharing options...
Beale Posted September 25, 2016 Author Share Posted September 25, 2016 On 9/25/2016 at 1:32 PM, tjsnh said: That LOK looks amazing! Expand Thanks! I'm not sure if the radiators would be better as separate parts, the collider doesn't work too weel with them built-in. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 1:33 PM, Beale said: Thanks! I'm not sure if the radiators would be better as separate parts, the collider doesn't work too weel with them built-in. Expand Only if they're very low-profile. For example, the stock radiator parts "bulge out" quite a bit from what you attach them to, where the LOK radiators are (or should be) very flat. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 25, 2016 Author Share Posted September 25, 2016 (edited) On 9/25/2016 at 1:55 PM, tjsnh said: Only if they're very low-profile. For example, the stock radiator parts "bulge out" quite a bit from what you attach them to, where the LOK radiators are (or should be) very flat. Expand Sadly they are bulging a lot. I will re-design flat, with fuel baubels. Edit: Oh, wait! Stock model switch is on the way, let's do both Edited September 25, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 1:56 PM, Beale said: Sadly they are bulging a lot. I will re-design flat, with fuel baubels. Expand Looking forward to the new N-1! At the end of the year I get to teach a lesson about it in science and to make my presentation less boring, I am doing a KSP play-through version! I think the N-1's SAS could use a little bit of updating though. It's just that the regular-plain-old-Soyuz SAS is a bit different from the N-1 SAS: the N-1 is a bit "clunkier" looking and was just a little bit more powerful. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 2:34 PM, Joeybafoey said: Looking forward to the new N-1! At the end of the year I get to teach a lesson about it in science and to make my presentation less boring, I am doing a KSP play-through version! I think the N-1's SAS could use a little bit of updating though. It's just that the regular-plain-old-Soyuz SAS is a bit different from the N-1 SAS: the N-1 is a bit "clunkier" looking and was just a little bit more powerful. Expand SAS? What are you talking about? Quote Link to comment Share on other sites More sharing options...
Beale Posted September 25, 2016 Author Share Posted September 25, 2016 On 9/25/2016 at 2:34 PM, Joeybafoey said: Looking forward to the new N-1! At the end of the year I get to teach a lesson about it in science and to make my presentation less boring, I am doing a KSP play-through version! I think the N-1's SAS could use a little bit of updating though. It's just that the regular-plain-old-Soyuz SAS is a bit different from the N-1 SAS: the N-1 is a bit "clunkier" looking and was just a little bit more powerful. Expand On 9/25/2016 at 2:44 PM, CobaltWolf said: SAS? What are you talking about? Expand I am very curious also. But, a giant N1 SAS could be very pretty eh? Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 2:44 PM, CobaltWolf said: SAS Expand SAS is the Russian acronymn for LES. To stay authentic, I always use it when discussing Russian Manned Spacecraft. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 3:24 PM, Joeybafoey said: SAS is the Russian acronymn for LES. To stay authentic, I always use it when discussing Russian Manned Spacecraft. Expand Ah, see, but SAS means something else in KSP. That's just confusing Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 3:27 PM, CobaltWolf said: Ah, see, but SAS means something else in KSP. That's just confusing Expand That was my thought when I read N-1: For the Moon and Mars. "what the heck?" Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted September 25, 2016 Share Posted September 25, 2016 (edited) On 9/25/2016 at 3:27 PM, CobaltWolf said: Ah, see, but SAS means something else in KSP. That's just confusing Expand Both are Safety Avoidance Systems, though. Edited September 25, 2016 by legoclone09 Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 5:22 PM, legoclone09 said: Both are Safety Avoidance Systems, though. Expand Except when the crew is about to die. The situation then becomes comparatively more safe than being baked to death in an explosion Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 5:59 PM, Joeybafoey said: Except when the crew is about to die. The situation then becomes comparatively more safe than being baked to death in an explosion Expand I was mainly joking about the old SAS that ended a few of my missions early. And LASes being staged incorrectly. Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 6:03 PM, legoclone09 said: I was mainly joking about the old SAS that ended a few of my missions early. And LASes being staged incorrectly. Expand Ah. Sorry, I can get offended easily on the internet. Sometimes it's just so hard to tell when people are kidding. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 25, 2016 Author Share Posted September 25, 2016 (edited) Here we go: A redesign. Edited September 25, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 6:41 PM, Beale said: Here we go: A redesign. Expand Will it have the orange line or the grey one? Quote Link to comment Share on other sites More sharing options...
Beale Posted September 25, 2016 Author Share Posted September 25, 2016 On 9/25/2016 at 6:45 PM, NeoFatalis said: Will it have the orange line or the grey one? Expand Both! Stop me, I'm a mad man. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted September 25, 2016 Share Posted September 25, 2016 On 9/25/2016 at 6:53 PM, Beale said: Both! Stop me, I'm a mad man. Expand It's actually looks good but it would stand out because it's like the only orange part in whole mod... Quote Link to comment Share on other sites More sharing options...
Beale Posted September 25, 2016 Author Share Posted September 25, 2016 (edited) On 9/25/2016 at 7:28 PM, NeoFatalis said: It's actually looks good but it would stand out because it's like the only orange part in whole mod... Expand Every part will be orange from now on. I'm calling it Tantares version 2, Netherlands edition. Edited September 25, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted September 26, 2016 Share Posted September 26, 2016 (edited) On 9/25/2016 at 9:00 PM, Beale said: Every part will be orange from now on. I'm calling it Tantares version 2, Netherlands edition. Expand Lookin' good! I just started learning to 3D model. My ultimate goal is to make a Kerbal Konstructs mod that adds a Soyuz, N-1, Proton, and maybe Angara launchpad (I'm assuming that Kosmodrome is forever abandoned). Obviously it will take me a while to get to the point where I can make anything presentable, and even longer for me to figure out how to get that into the game, but when I do I'll let you know. Edited September 26, 2016 by Joeybafoey I do what I want. yo. Quote Link to comment Share on other sites More sharing options...
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