Furious1964 Posted July 16, 2014 Share Posted July 16, 2014 I have the CSS Space Shuttle and it always says that I'm missing parts. What mods are required for it please? Link to comment Share on other sites More sharing options...
Fyrem Posted July 17, 2014 Share Posted July 17, 2014 I have the CSS Space Shuttle and it always says that I'm missing parts. What mods are required for it please?Shouldn't you ask that in the "CSS space shuttle" thread? This thread is "BobCat Ind. Space & Planet products " Link to comment Share on other sites More sharing options...
piggysanTH Posted July 17, 2014 Share Posted July 17, 2014 What mods are required for it please?You need this.http://forum.kerbalspaceprogram.com/threads/71032-FASA-Launch-Towers Link to comment Share on other sites More sharing options...
Olympic1 Posted July 17, 2014 Share Posted July 17, 2014 Are the old DEMV's coming back, or are they deprecated? Link to comment Share on other sites More sharing options...
Mecripp Posted July 17, 2014 Share Posted July 17, 2014 Are the old DEMV's coming back, or are they deprecated?They still work you have to deploy wheels and use J-K-L-I to steer. Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 17, 2014 Share Posted July 17, 2014 They currently work with the current cleverbobcat.dll however .24 may change that Link to comment Share on other sites More sharing options...
Bison Steve Posted July 17, 2014 Share Posted July 17, 2014 Where might I find the old DEMV downloads? I miss them http://forum.kerbalspaceprogram.com/images/smilies/k_cry.gif Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 17, 2014 Share Posted July 17, 2014 (edited) You will need to use your Google Foo he who seeks will find them just search for KSP DEMV MK Edited July 17, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
jebandhisfriends Posted July 17, 2014 Share Posted July 17, 2014 You need this.http://forum.kerbalspaceprogram.com/threads/71032-FASA-Launch-Towersoké i have got the same issue but, i have this mod instaled and i still miss practicly the whole space craft. i neither found any part.cfg except for the fuel thank booster and separator and rcs thingy but furtherall i miss everything Link to comment Share on other sites More sharing options...
Guest Posted July 17, 2014 Share Posted July 17, 2014 Wrong installation. I wish people could read simple instructions... Link to comment Share on other sites More sharing options...
jebandhisfriends Posted July 17, 2014 Share Posted July 17, 2014 oké dragon01 tell me what i supposed to do Link to comment Share on other sites More sharing options...
Guest Posted July 17, 2014 Share Posted July 17, 2014 No I won't. Read the first post of the appropriate thread. 1646 people apparently figured it out, you can do it, too. Link to comment Share on other sites More sharing options...
techstepman Posted July 18, 2014 Share Posted July 18, 2014 home 3 doesn't want to work in 0.24.i think its rasterprops fault. But even without rasterprop im experiencing some weird crushes that don't happen without it. Anyone else having issues? Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 18, 2014 Share Posted July 18, 2014 DEMV's are broken DLL will need updating will try and contact cleverwalrus again but if that fails we will need someone to step up and compile the dll or at least look at it Link to comment Share on other sites More sharing options...
Guest Posted July 18, 2014 Share Posted July 18, 2014 home 3 doesn't want to work in 0.24.i think its rasterprops fault. But even without rasterprop im experiencing some weird crushes that don't happen without it. Anyone else having issues?Patience. I need time to test and fix everything. Part-only mods should not be affected, but plugins almost certainly will. Link to comment Share on other sites More sharing options...
ThorBeorn Posted July 18, 2014 Share Posted July 18, 2014 Has anyone got a downsized version of BobCats Sovietengines? As much as I like them, they take up at bit too much memory on a RO install with 60+ other mods. (Yes I'm aware of the 64 bit release.) Link to comment Share on other sites More sharing options...
techstepman Posted July 18, 2014 Share Posted July 18, 2014 Patience. I need time to test and fix everything. Part-only mods should not be affected, but plugins almost certainly will.no problem. I just happened to try it out and reported my experience. I know it will take some time to get everything running and I'm grateful that someone's already on it. Now that I know that with this 64 bit version I can run all the mods I want I have the patience to wait all you want! Link to comment Share on other sites More sharing options...
Titler Posted July 18, 2014 Share Posted July 18, 2014 No I won't. Read the first post of the appropriate thread. 1646 people apparently figured it out, you can do it, too.There's no need to be rude; the first post of this thread only links to downloads, and then says what other items each mod requires. However unless you've followed every single change minutely over KSPs entire life, even someone relatively tech aware is going to struggle with this avalanche of files, because they all unzip in different ways, and the location they need to actually be isn't always clear. Including individual Bobcat stuff; the N1 for instance leaves a craft file hanging loose when unzipped... I know where it should go, into Ships\SPH, but nowhere is that explained. Having done them all now, I find that KSP is crashing to desktop every time I try and access the assembly buildings under the x64 building. So I've just purged the entire game and am starting from a clean install and slowly adding them in one by one. But all of you in the modding community would be doing yourselves, and the wider KSP community, if you'd embrace a standard zip with installer which did the following;* Call KSP location from Registry* Install own files to correct location* Then ask for associated items, essential; User points at downloaded zip (to maintain independent download for those who don't want their things to be packaged elsewhere)* Ask for associated items, non-essential; User points at downloaded zip for them too.In fact, before I get into slowly reinstalling all the Soviet stuff (which is excellent when it is working) and restarting time and time again, I think I'll post my own thread in the Add-Ons section asking for the above... Link to comment Share on other sites More sharing options...
Guest Posted July 18, 2014 Share Posted July 18, 2014 He was asking about the CSS, which not only has it's own thread, but install instructions are clearly stated there. It's not the first time he pestered me about an easily-solved problem. I'm a bit fed up with installation problems, it's a really easy procedure some people manage to screw up. What we need is a built-in mod manager, making installers it much more trouble (especially that to call registry you need something smarter than a self-extracting .zip) than simply unzipping the files in game data. Link to comment Share on other sites More sharing options...
Bleddyn Posted July 18, 2014 Share Posted July 18, 2014 What we need is a built-in mod managerOf course this is not as good as a built in mod manager, but for almost every game with mods (including KSP) I use JSGME. I am not sure if linking it here would be allowed by the owners of this forum, but a simple Google of those 5 letters and you will find it. Makes it very easy to just select which mods I want the game to load when I start it up. Link to comment Share on other sites More sharing options...
Bison Steve Posted July 20, 2014 Share Posted July 20, 2014 You will need to use your Google Foo he who seeks will find them just search for KSP DEMV MKThanks! The DEMVs have always been the best. Link to comment Share on other sites More sharing options...
Guest Posted July 20, 2014 Share Posted July 20, 2014 Of course this is not as good as a built in mod manager, but for almost every game with mods (including KSP) I use JSGME. I am not sure if linking it here would be allowed by the owners of this forum, but a simple Google of those 5 letters and you will find it. Makes it very easy to just select which mods I want the game to load when I start it up.Yeah, you do. Others use the dedicated KSP mod manager and others use nothing at all. There's no good way to do it. People just have to learn how to properly unzip files into Gamedata. That's not exactly hard work. The only way a mod manager could be standardized was if KSP itself included one. Squad should've done it long ago, but they didn't. Every other game as moddable as KSP (that I played) has a mod selection/management tool. Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 20, 2014 Share Posted July 20, 2014 I emailed cleverwalrus 3 days ago over the cleverbobcat.dll had no response my guess is she is no longer supporting it. If somebody can take a look at or recompile it, it just may work or if someone can give me a quick tutorial on how to do it i will give it a crack. Either way a volunteer is required to take a look at it http://cleverbobcat.codeplex.com/SourceControl/latest#CleverBobCat.sln Link to comment Share on other sites More sharing options...
montyben101 Posted July 23, 2014 Share Posted July 23, 2014 Do the ISS solar panels still produce an error in the log? Link to comment Share on other sites More sharing options...
Jebscat Posted July 23, 2014 Share Posted July 23, 2014 Will this be updated for 0.24 use ? Pleeese Link to comment Share on other sites More sharing options...
Recommended Posts