Jump to content

DLC ideas


Recommended Posts

Ok, I realise this is a very, very, very long way away, but what sort of DLC's (or expansion packs) would you like to see when KSP was finished/squad decides to work on a DLC/expansion?

I have a suggestion to get you started, with two more to be added if this becomes a popular thing:

'Kerbal'. Very advanced compared to Kerbal Space Program. It is where you start off with a few basic resources, with some devices found lying on the side of the road and a new editor - 'The garage' (perhaps implemented into the real game as a rover editor?). You can then use those to look for more resources to build some more buildings (more editors, Tracking Centre, Mission control, civil/city buildings?) and more things that you can use to get resources on other planets. The difference from KSP-original would be it as more general game - you could not even build a space centre. Just build a city or something. This could be built on, but the basics are there.

What do you guys think? What DLC's could be made for KSP?

UPDATE: This is just a game! Ideas! You don't need to give squad ideas for DLC's - I am aware that 1.0 is a long way away, and DLC's would probably only appear then. Try to keep it friendly, try not to argue. I know some mods could so some stuff, but the only mod that comes close to what I thought of would be Kethane.

Edited by TJPrime
Link to comment
Share on other sites

you dont add more to a game after its finished. if you do then it must not have been finished. if you need dlc to complete the scope of a game, you dun goofed.

Link to comment
Share on other sites

It's funny how some people hate expantions so much.

You just want them to finish the game and than move on? Or do you want MORE game after they finish it?

Expansions are one thing. Expansions imply substantial amounts of new content. DLC implies very little content and effort put into it.

I wouldn't mind expansions. I would mind $7.99 for three parts.

Link to comment
Share on other sites

you dont add more to a game after its finished. if you do then it must not have been finished. if you need dlc to complete the scope of a game, you dun goofed.

Really? Tell that to Bethasta.

The game was finished, but AFTER it was finished, they still had ideas to add to it.

The point of a DLC isn't that it completes the scope of the game, it's that it ADDS to the scope of the game.

Expansions are one thing. Expansions imply substantial amounts of new content. DLC implies very little content and effort put into it.

I wouldn't mind expansions. I would mind $7.99 for three parts.

DLC is simply a new name for expantions.

Before the term DLC was big, there were still also 500 expantions for The Sims.

Link to comment
Share on other sites

DLC is simply a new name for expantions.

Before the term DLC was big, there were still also 500 expantions for The Sims.

...Except The Sims expansions were not DLC (there were only 6 expansions for The Sims - off by about 494 there) in any way, shape or form. Each added substantial amounts of content.

I think you need to rethink your concept of 'DLC'.

Link to comment
Share on other sites

Indeed. "DLC" doesn't denote crappy add-ons. People just gave it that connotation after too many developers released crappy add-ons and everyone complained about it. That doesn't mean good DLC doesn't exist. All DLC means is that you can download the expansion rather than having to go out to the store and buy it.

My opinion on DLC is that there's hardly any distinction to be made between DLC and our existing mod repository other than who made the stuff. Even after 1.0 I can still easily imagine tons of people making mods for KSP, many crappy but some really good.

Link to comment
Share on other sites

...Except The Sims expansions were not DLC (there were only 6 expansions for The Sims - off by about 494 there) in any way, shape or form. Each added substantial amounts of content.

I think you need to rethink your concept of 'DLC'.

Really?

That how do you call Skyrims expantions? Because Bethasta sure as hell calls them DLCs

DLC means DownLoadable Content.

And expantion is extra CONTENT. So a DLC is a DownLoadable Expantion.

EA seems to think that reskins are also content, and that's probably why you are confused

Just because alot of crappy developers release reskins as DLCs doesn't mean that's the only definition.

Besides, this is a mod friendly computer game. Making reskin DLCs would be extremely stupid, because we can already get those through mods.

So let's rephrase the OP, because aperently some people are alergic to certain phrases:

What expantions could be made for KSP?

My opinion on DLC is that there's hardly any distinction to be made between DLC and our existing mod repository other than who made the stuff. Even after 1.0 I can still easily imagine tons of people making mods for KSP, many crappy but some really good.

Well the difference is that there are some things mods just can't do.

For example horse combat in Skyrim, and more closer to home, the RAPIER engine is something mods could probably never have done.

Mods have to work within the existing code, while expantions bring new code.

For example Kethane has to jury rig engines to comsume negative amounts of fuel in order to make Kethan conversion work, while a DLC could give us actual conversion.

I'd pay for a recourses DLC, no question

Edited by Sirrobert
Link to comment
Share on other sites

If Squad ever makes any DLCs, they better be free. Everyone should have the same game experience, regardless of who has some money to throw around.

Than how is squad going to pay for those developers that work on the game AFTER it's released?

Devolopers aren't exactly cheap.

A good expantion adds more game to your game. It makes your game bigger. If I upgrade my Subway sandwich to a bigger Subway sandwich, I expact to pay more. Because there is more sandwich.

The only reason we got KSP so cheap is because, in return, we help Squad develop it

Link to comment
Share on other sites

The issue with DLC is not that it is DLC, it is the argument that the topic can trigger, comments like "Everyone should have the same game experience, regardless of who has some money to throw around." can easily lead to unwarranted claims.

As long as the thread stays civil and within the rules things should be fine :)

Link to comment
Share on other sites

The issue with DLC is not that it is DLC, it is the argument that the topic can trigger, comments like "Everyone should have the same game experience, regardless of who has some money to throw around." can easily lead to unwarranted claims.

As long as the thread stays civil and within the rules things should be fine :)

Actually you're the first person here to bring that up Salvager. Most people in this topic probably don't even know about that.

I'm pritty sure the main reason everyone is against DLCs is because of the day1 DLC and reskin DLC moneygrabs you see often.

Bad apples so you don't see the good ones

Link to comment
Share on other sites

If Squad ever makes any DLCs, they better be free. Everyone should have the same game experience, regardless of who has some money to throw around.

If I remember correctly, SQUAD announced that there would be paid expansion packs, but everyone who got KSP before a certain date would get them for free.

Link to comment
Share on other sites

Well the difference is that there are some things mods just can't do.

For example horse combat in Skyrim, and more closer to home, the RAPIER engine is something mods could probably never have done.

Mods have to work within the existing code, while expantions bring new code.

Actually mods can bring new code and even change a lot of things, they just can't override some of the core functionality. However the B9 pack included the SABRE before .23 and it's functioning the same as the RAPIER. Even some stock functionality can be overwritten, for example FAR replaces the whole stock aerodynamics with way more realistic ones.

Don't get me wrong, I support the idea of having DLCs, but there's very few things that can't be don't with mods. I wouldn't mind seeing an official mod that could have been done completely with a mod, as long as it wasn't already made as a mod and as long as doesn't include any functionality that I consider every user should get.

Link to comment
Share on other sites

Tbh this discussion is way too premature. We aren't even at the 0.25 milestone yet, which seems to indicate that there is still a long ways to go before we get to 1.0 and to possible future expansion packs.

However if Squad is going to continue along the partnership they have built with NASA I could see a second NASA oriented expansion pack that would include Ares I and V, Saturn V, Apollo, units from the cancelled Constellation program, Space Station Freedom, and ISS modules, ectra. Such a package could also add legacy space hardware like a working Space Shuttle. A second expansion could focus on providing stock parts for Soviet, Russian, and Chinese spacecraft.

Link to comment
Share on other sites

Ok... y'all fail to realize a very important ground rule in the interactive entertainment industry of today...

The first expansion will be named "KSP: Vietnam" and feature among other exciting novelties music from the era, green clothes and napalm bombs.

Trivial...

Link to comment
Share on other sites

To clear up some misunderstandings: Squad has no plans for any post-1.0 DLC's. The subject came a while ago and a lot of people got mad,so Squad announced that if, *IF* they ever made any expansions, those who purchased it before a date last year would have them included for no additional charge. But nothing of that sort is planned.

Link to comment
Share on other sites

...Except The Sims expansions were not DLC (there were only 6 expansions for The Sims - off by about 494 there) in any way, shape or form. Each added substantial amounts of content.

I think you need to rethink your concept of 'DLC'.

Here is all the Sims 3 dlc:

The Sims 3: World Adventures

The Sims 3: Ambitions

The Sims 3: Late Night

The Sims 3: Generations

The Sims 3: Pets

The Sims 3: Showtime

The Sims 3: Supernatural

The Sims 3: Seasons

The Sims 3: University Life

The Sims 3: Island Paradise

The Sims 3: Into the Future

The Sims 3: High-End Loft Stuff

The Sims 3: Fast Lane Stuff

The Sims 3: Outdoor Living Stuff

The Sims 3: Town Life Stuff

The Sims 3: Master Suite Stuff

The Sims 3: Katy Perry's Sweet Treats

The Sims 3: Diesel Stuff

The Sims 3: 70s, 80s, & 90s Stuff

The Sims 3: Movie Stuff

All of these are on steam for at minimum $19.99 each. some are $39.99. this is bad DLC

it is LITERALLY more than $400 for all the Sims 3 content.

now the Devs of goat simulator decided to add a whole new level, add bike riding, wall running, more goats, and more eastereggs, for free.

Not as DLC, but as a patch. this is after saying they were "done with the game, stop taking us seriously."

That is how you make a good game.

I wont even mention the $3800.00 it takes to buy all the Train simulator 2014 DLC.

Link to comment
Share on other sites

On the one hand, Kerbal Space Program has very obvious candidates for DLC. New celestials, new parts, and perhaps new launch sites.

On the other hand, as mentioned these are mostly things that mods can do very well. It might be hard for a paid expansion to offer something compelling that the free mods don't. Worse, if Squad did have an eye on DLC, would they opt to make the game less mod-friendly? For example at the moment modding celestials is a bit of a hack; if Squad want to release new celestials in an expansion, they may see it as counterproductive to make modding celestials easier.

One thing I reckon I could get behind would be a visual upgrades expansion. That's something where I reckon professional time and money could better the efforts of modders (notwithstanding the great visual enhancements mods we have), and can justifiably be an expansion rather than part of the main game since not everyone could benefit anyway.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...