Eskandare Posted August 31, 2014 Share Posted August 31, 2014 Using KerbTown's editor, you can move and duplicate KT assets like launchpads yourself.To my knowledge you can't duplicate any KSP assets, but if you feel brave enough you can create one that looks similar. Link to comment Share on other sites More sharing options...
Pecan Posted August 31, 2014 Share Posted August 31, 2014 Updated the ILS config for the new KSC2 runway 35/17.http://www.virindi.net/junk/kerbinside_034a_rwy.cfg...I'm feeling a bit of a dunce today - where do I install this .cfg? Link to comment Share on other sites More sharing options...
montyben101 Posted August 31, 2014 Share Posted August 31, 2014 I mean could you literally copy the KSC pad and put another one next to it? Link to comment Share on other sites More sharing options...
medsouz Posted August 31, 2014 Share Posted August 31, 2014 I mean could you literally copy the KSC pad and put another one next to it?Unfortunately you cannot, KerbTown doesn't support using stock buildings. Link to comment Share on other sites More sharing options...
montyben101 Posted August 31, 2014 Share Posted August 31, 2014 Oh.. Could you quickly whip up a launch pad then? As close to the current one as possible Link to comment Share on other sites More sharing options...
medsouz Posted August 31, 2014 Share Posted August 31, 2014 Oh.. Could you quickly whip up a launch pad then? As close to the current one as possibleI don't have any experience with 3D modeling...Sorry Link to comment Share on other sites More sharing options...
montyben101 Posted August 31, 2014 Share Posted August 31, 2014 Oh actually I meant alpha ash who made this mod Link to comment Share on other sites More sharing options...
Milkshakefiend Posted August 31, 2014 Share Posted August 31, 2014 I'm feeling a bit of a dunce today - where do I install this .cfg?I *think* in GameData > KerbalScienceFoundation > NavInstruments > RunwaysThat's where the other configs for runways are, anyway. I've stuck it in there, I'll fire it up and see if it works. Link to comment Share on other sites More sharing options...
Virindi Posted August 31, 2014 Share Posted August 31, 2014 I *think* in GameData > KerbalScienceFoundation > NavInstruments > RunwaysThat's where the other configs for runways are, anyway. I've stuck it in there, I'll fire it up and see if it works.That's correct Link to comment Share on other sites More sharing options...
theonegalen Posted August 31, 2014 Share Posted August 31, 2014 Brilliant, brilliant, brilliant work, AlphaAsh.Now I have to decide whether my next KSP save will use Kerbtown, KerbinSide, and Kerbin City, or 6.4 Kerbol System. Gah. Maybe I'll make two of them. Link to comment Share on other sites More sharing options...
colmo Posted August 31, 2014 Share Posted August 31, 2014 Yup, should have highlighted KT assets = KerbTown, not KSP. They're not the same, as mentioned. Link to comment Share on other sites More sharing options...
AlphaAsh Posted August 31, 2014 Author Share Posted August 31, 2014 Got started on Arctic Extras. Few things I'm working on. This one's nearly done.InspirationArctic barracks, day timeArctic barracks at night, making use of Unity's point lighting which KSP actually supports. Yay. (Shame neither Unity's particle emitter or even KSP Part Tools emitter doesn't work, cos I want chimney smoke for another asset.) Link to comment Share on other sites More sharing options...
montyben101 Posted August 31, 2014 Share Posted August 31, 2014 Can you make the pad?? Sorry to keep bugging you... Link to comment Share on other sites More sharing options...
AlphaAsh Posted August 31, 2014 Author Share Posted August 31, 2014 (edited) I'm not interested in cloning Squad's assets, although I will use them for inspiration (see recent fuel tanks and water tower). Nor do I think KSC needs a second pad. If you want to add a second pad in your own game, fire up KerbTown and use that to place the launchpad already included in KerbinSide. Sorry chap. And apologies if it comes off a little rude but I don't take requests. I do however, consider suggestions as I've done here.Edit - por spillen Edited August 31, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
montyben101 Posted August 31, 2014 Share Posted August 31, 2014 Oh alright I'll give it a go, I just wanted KSC to be more like the real one Link to comment Share on other sites More sharing options...
comham Posted August 31, 2014 Share Posted August 31, 2014 For chimney smoke, you could have a looping animation of "low-poly smoke balls" instead of using particles. It would be more visible from a distance. That's how I was going to do the Rockomax factory, when I get around to it. Link to comment Share on other sites More sharing options...
drtedastro Posted August 31, 2014 Share Posted August 31, 2014 Has anyone come up with a method to convert tracking station location info into format that Remote Tech can use??If not, where can i find the format description for the KerbinSide locations? I might give it a go to reformat / convert. Link to comment Share on other sites More sharing options...
medsouz Posted August 31, 2014 Share Posted August 31, 2014 Has anyone come up with a method to convert tracking station location info into format that Remote Tech can use??If not, where can i find the format description for the KerbinSide locations? I might give it a go to reformat / convert.You can add tracking stations to RemoteTech in GameData\RemoteTech2\RemoteTech_Settings.cfg. Use the KerbTown editor tools (ctrl+k) to find the latitude/longitude of KerbinSide's tracking stations. Link to comment Share on other sites More sharing options...
drtedastro Posted August 31, 2014 Share Posted August 31, 2014 (edited) Ok, that's simple enough.... Duh...............Time for more coffee...Thanks for info..EDIT: One more question regarding the RemoteTech issue, what do / did you do regarding the "Guid"????I will also post / ask on RT forum.Again, thanks. Edited August 31, 2014 by drtedastro Link to comment Share on other sites More sharing options...
AlphaAsh Posted August 31, 2014 Author Share Posted August 31, 2014 Keep in mind KerbTown's cords do not directly translate. They need converting. That's why I gave up doing it. Maths is not my strong point. My wife gave me the procedure for the conversion which I rapidly blanked out of my brain. Maths hurts my brain. Link to comment Share on other sites More sharing options...
AlphaAsh Posted August 31, 2014 Author Share Posted August 31, 2014 Quick heads-up for anyone reading who was following KerbinSide on Kerbal Stuff. For some reason on the 25th August the mod suddenly lost 12 followers. No other mod was affected, just KerbinSide. If you were following the mod on Kerbal Stuff I'd advise checking to see if you're still following. I'll be doing updates to the All In 1 more regularly in future.Cheers for reading. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted September 1, 2014 Share Posted September 1, 2014 (edited) Got started on Arctic Extras. Few things I'm working on. This one's nearly done.Inspirationhttp://www.kashcorp.co.uk/barracksinspiration.jpgArctic barracks, day timehttp://www.kashcorp.co.uk/barracksday.jpgArctic barracks at night, making use of Unity's point lighting which KSP actually supports. Yay. (Shame neither Unity's particle emitter or even KSP Part Tools emitter doesn't work, cos I want chimney smoke for another asset.)http://www.kashcorp.co.uk/barracksnight.jpgThose barracks look great! Keep up the good work! Edited September 1, 2014 by Spacepetscompany Those turned into the hose...... FAIL! Link to comment Share on other sites More sharing options...
CyanAngel Posted September 1, 2014 Share Posted September 1, 2014 Keep in mind KerbTown's cords do not directly translate. They need converting. That's why I gave up doing it. Maths is not my strong point. My wife gave me the procedure for the conversion which I rapidly blanked out of my brain. Maths hurts my brain.Could your wife give us the procedure? Perhaps someone else could figure it out then Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 1, 2014 Author Share Posted September 1, 2014 (edited) Could your wife give us the procedure? Perhaps someone else could figure it out thenIIRC the issue is that for either Southerly or Northerly assets, KerbTown doesn't properly invert part of the co-ordinate. Or something. My wife is dealing with some personal stuff so I don't want to bother her. I was being anecdotal and inappropriately witty. Try firing up KerbTown, get the cords and setting up an asset in RT2's config North of the equator and one South. Then you should see the issue more clealry and be better able to figure it out yourself.EDIT - "It's the East/West value, can't remember which way around it is but KerbTown shows the value as West whereas RT2 (and the Tracking Station) show East (or vice versa). So just subtract KerbTown's value from 360 and it should be correct." - Ravencrow (aka my wife) Edited September 1, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 1, 2014 Author Share Posted September 1, 2014 I just couldn't resist. Link to comment Share on other sites More sharing options...
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