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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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This is KerbinSide. B9 is a different mod. That was random.

I know... :)

B9 bug? That's probably a KerbTown issue, if you describe it I can look into fixing it.

It might be a Kerbtown issue. B9 Craft are glithcy, explodey or unresponsive when lauched anywhere but KSC launchpad or runway.

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I know... :)

It might be a Kerbtown issue. B9 Craft are glithcy, explodey or unresponsive when lauched anywhere but KSC launchpad or runway.

I'm about to play around with B9 right now, I'll see what happens.

EDIT: I didn't have any issues using the stock B9 craft on KerbinSide runways.

EDIT: Just noticed that you corrected yourself and said Firespitter.... whoops

Edited by medsouz
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Actually, when I said B9 I really meant Firespitter... I'm going to go get more coffee...

Two things, 1) try using hyper edit. 2) since the FS water launch isn't compatible, I'm going create a water based spawn point, It'll be basically bouy with a spawn point off set from the rendered model.

Edit: Ocean Bases Pack, update:

Cruiser: Complete

Carrier: Complete, no animations yet. (Trying for next update)

Ocean Odyssey: WIP, model credit goes to HoneyFox.

Oil Rig: WIP

Water Launch Bouy: WIP (just added to my list)

Sorry to keep everyone waiting for this.

Edited by Eskandare
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I just have to say, this mod is <strike>crate</strike> great. Amazing, fantastic, wonderful,theall-in-1-downloadincludestheKSC++patches, beautiful, wonderful, I am completely lost in awe at what this does to the feeling of the game. Basically, it's even better than it was in the past! Good job!

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Two things, 1) try using hyper edit. 2) since the FS water launch isn't compatible, I'm going create a water based spawn point, It'll be basically bouy with a spawn point off set from the rendered model.

Edit: Ocean Bases Pack, update:

Cruiser: Complete

Carrier: Complete, no animations yet. (Trying for next update)

Ocean Odyssey: WIP, model credit goes to HoneyFox.

Oil Rig: WIP

Water Launch Bouy: WIP (just added to my list)

Sorry to keep everyone waiting for this.

So it's going to be called ocean bases huh.... Not a bad name. Anything you can show us on the Ocean Odyssey?

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Oh yes, at long last, a sane way to get craft into the water (Water Launch is...violent). I was hoping for a full dock on the coast, but I'll take a buoy any day!

Once I get my hands on Eskandare's buoy you can expect some of the docks already in KerbinSide to get water launch points.

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Once I get my hands on Eskandare's buoy you can expect some of the docks already in KerbinSide to get water launch points.

Excellent! I'd also suggest a second launch point for land-based support vessels to the dock, unless it's not far from KSC. We'll want to put in cranes and fuel tanks to service our boats, won't we?

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Excellent! I'd also suggest a second launch point for land-based support vessels to the dock, unless it's not far from KSC. We'll want to put in cranes and fuel tanks to service our boats, won't we?

I'm starting to see a future of aerospace and water craft... Sea planes!

The buoy idea is so that there is space for big stuff to be in the water.

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I've a few different projects for KerbinSide on the go. There's a BIG hint on what I've got planned for one pack in the OP. I've also started on some industrial facilities like power stations, refineries and factories. Another thing I've started on was an update to Tracking Stations but as I've been working on it, that project has gotten a little more extensive. Here's part of the KKVLA under construction in SketchUp:

KKVLA.jpg

Still lots to do on all of them and I'm taking my sweet time on them as I make more time to improve and learn.

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I've a few different projects for KerbinSide on the go. There's a BIG hint on what I've got planned for one pack in the OP. I've also started on some industrial facilities like power stations, refineries and factories. Another thing I've started on was an update to Tracking Stations but as I've been working on it, that project has gotten a little more extensive. Here's part of the KKVLA under construction in SketchUp:

http://www.kashcorp.co.uk/KKVLA.jpg

Still lots to do on all of them and I'm taking my sweet time on them as I make more time to improve and learn.

Crawler?

Please crawler?

Please?

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I've a few different projects for KerbinSide on the go. There's a BIG hint on what I've got planned for one pack in the OP. I've also started on some industrial facilities like power stations, refineries and factories. Another thing I've started on was an update to Tracking Stations but as I've been working on it, that project has gotten a little more extensive. Here's part of the KKVLA under construction in SketchUp:

http://www.kashcorp.co.uk/KKVLA.jpg

Still lots to do on all of them and I'm taking my sweet time on them as I make more time to improve and learn.

That array looks really nice... Also, thinking you may be planning a crawler (Or crawler parts). Would very much enjoy a crawler at the KSC, and mabey even at all the other launch facilities. Mabey a special snow flavored one for zedbee? Anyways, keep up the good work!

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Starting the off shore oil rig project when I get home. Already including HoneyFox's Ocean Odyssey with the pack (after I clean up the model, the import into blender was a mess.) I've been paging through pictures of different real life oil platforms for inspiration. If only there was a way to to put a resource generator into a static object and transfer it to a craft, I'd have it generate Kethane and Karbonite.

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I'm hoping he'll get around to generic, and numerous airports at some point soon. All the eye-candy is still just that to me. Candy.

I'm a carnivore, I need MEAT.

Yeah, actually what we need is longer/wider runways! Like the space shuttle landing strip in White Sands, our spaceplanes need some ridiculously long/wide areas for emergency landings. :D

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