Beetlecat Posted February 10, 2016 Share Posted February 10, 2016 (edited) 2 hours ago, Combatsmithen said: Its correct. I installed KK into the gamedata folder after deleting the old one, i created a text document named kerbinside.cfg and put that in the gamedata folder. Then pasted the code into it. I dont know what im doing wrong You could be doing precisely what I just did and tried out KerbinSide on a fresh install, forgetting to add ModuleManager-- so the .cfg with the fix wasn't even loading. :/ And now -- The air races are back! No more exploding upon attempting to fly through the starting gate... Edited February 10, 2016 by Beetlecat Link to comment Share on other sites More sharing options...
blowfish Posted February 10, 2016 Share Posted February 10, 2016 42 minutes ago, Beetlecat said: You could be doing precisely what I just did and tried out KerbinSide on a fresh install, forgetting to add ModuleManager-- so the .cfg with the fix wasn't even loading. :/ And now -- The air races are back! No more exploding upon attempting to fly through the starting gate... It's not that - MM is definitely installed, but KSP isn't loading the config into the GameDatabase to begin with, so there's nothing for MM to do. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 12, 2016 Author Share Posted February 12, 2016 On 10/02/2016 at 0:48 AM, dlrk said: What's the current status of this and 1.0.5? Under development? Waiting for 1.1? Also, is there a chance 6.4x compatibility? Waiting for 1.1. I've left it with the community to sort out 1.0.5 compatibility and they've drummed up an interim fix. If by 6.4x compatibility, do you mean 64 bit? If so, yes that's likely to happen IF 1.1 has proper 64bit support (which it should have for Unity 5). Link to comment Share on other sites More sharing options...
dlrk Posted February 12, 2016 Share Posted February 12, 2016 Thanks for the info. I actually didn't mean 64 bit, I meant 6.4x rescaled Kerbol system (64k) Link to comment Share on other sites More sharing options...
fredrik(swe) Posted February 15, 2016 Share Posted February 15, 2016 (edited) when i klick the links it say (error! 404 not found!!!) can you fix this and plz fix the post. its way to long and i got lost. like i just want the bases! #FAIL! edit: you can just put the files on a diffrent site. Edited February 15, 2016 by fredrik(swe) i forgot a thing to say. Link to comment Share on other sites More sharing options...
phreakshow Posted February 15, 2016 Share Posted February 15, 2016 So is there another place to download this from besides Kerbal Stuff? because apparently they don't exist anymore. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 15, 2016 Author Share Posted February 15, 2016 https://kerbalstuff.com/ Unfortunately Kerbal Stuff is gone for good. Since I absolutely refuse to use Curse (it's not fit for purpose), I'll look at finding another host during the week. Here's hoping we get another community solution for mods as good as Kerbal Stuff in the future. Link to comment Share on other sites More sharing options...
Beetlecat Posted February 15, 2016 Share Posted February 15, 2016 On 2/12/2016 at 2:38 AM, AlphaAsh said: Waiting for 1.1. I've left it with the community to sort out 1.0.5 compatibility and they've drummed up an interim fix. If by 6.4x compatibility, do you mean 64 bit? If so, yes that's likely to happen IF 1.1 has proper 64bit support (which it should have for Unity 5). I installed using the interim fix, and it seems to work pretty good on x64. I do look forward to any possible return after 1.1 drops, with all those cool features fleshed out Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted February 16, 2016 Share Posted February 16, 2016 I have an issue! When I try to spawn in to other launch sites, when the craft loads physics it immediately gets catapulted away from the launchpad. It happens at Great Ez Kape, and the polar launch site (that's all I've tried so far). Link to comment Share on other sites More sharing options...
phreakshow Posted February 16, 2016 Share Posted February 16, 2016 Kerbal Stuff is no more, is there any other DL links? The one for Curse isn't working either. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 16, 2016 Author Share Posted February 16, 2016 (edited) 7 hours ago, phreakshow said: Kerbal Stuff is no more, is there any other DL links? The one for Curse isn't working either. Please see three post up from yours. Welcome to the forums. Please note it's good forum etiquette to check a few earlier posts to see if your question was recently answered and often searching a thread will provide an answer to regularly re-asked questions. 9 hours ago, MelancholyFlapper said: I have an issue! When I try to spawn in to other launch sites, when the craft loads physics it immediately gets catapulted away from the launchpad. It happens at Great Ez Kape, and the polar launch site (that's all I've tried so far). Same response to phreakshow. Please search the thread and check recent posts. This is a known issue with 1.0.5 and has been addressed with an interim fix. Edited February 16, 2016 by AlphaAsh Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted February 16, 2016 Share Posted February 16, 2016 2 hours ago, AlphaAsh said: Please see three post up from yours. Welcome to the forums. Please note it's good forum etiquette to check a few earlier posts to see if your question was recently answered and often searching a thread will provide an answer to regularly re-asked questions. Same response to phreakshow. Please search the thread and check recent posts. This is a known issue with 1.0.5 and has been addressed with an interim fix. Alright! Sorry. Thank you. Link to comment Share on other sites More sharing options...
Whovian41110 Posted February 18, 2016 Share Posted February 18, 2016 Could you please make this available from GitHub? Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 18, 2016 Author Share Posted February 18, 2016 1 hour ago, Whovian41110 said: Could you please make this available from GitHub? This isn't a plugin with code, so no. It'll be up on SpaceDock.info in the near future. Link to comment Share on other sites More sharing options...
Spraki Posted February 18, 2016 Share Posted February 18, 2016 (edited) edit: nvm. was actually considered haha Edited February 18, 2016 by Spraki Link to comment Share on other sites More sharing options...
Whovian41110 Posted February 18, 2016 Share Posted February 18, 2016 7 hours ago, AlphaAsh said: This isn't a plugin with code, so no. It'll be up on SpaceDock.info in the near future. When is the near future? Link to comment Share on other sites More sharing options...
ThatOneBritishGuy... Posted February 18, 2016 Share Posted February 18, 2016 29 minutes ago, Whovian41110 said: When is the near future? I'd think within the week. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 18, 2016 Author Share Posted February 18, 2016 v1.0.6 of Kerbin-Side Complete is now available from SpaceDock.info. It's v1.0.5 but with the interim release of Kerbal Konstructs included to address issues with colliders in KSP 1.0.5. Link to comment Share on other sites More sharing options...
Hodo Posted February 19, 2016 Share Posted February 19, 2016 I have one minor bug coming up with Kerbinside. I have no way of doing anything with any of the bases, I cant choose them or change anything.. I also have 2 KK icons on my screen... as seen here. There is no bugs in the log, and nothing comes up from it... just odd. This was on the previous version. Updating tonight and will test tomorrow Link to comment Share on other sites More sharing options...
blowfish Posted February 19, 2016 Share Posted February 19, 2016 @Hodo Clicking one of the KK buttons doesn't bring up a base selector? Link to comment Share on other sites More sharing options...
Motokid600 Posted February 19, 2016 Share Posted February 19, 2016 4 hours ago, Hodo said: I have one minor bug coming up with Kerbinside. I have no way of doing anything with any of the bases, I cant choose them or change anything.. I also have 2 KK icons on my screen... as seen here. There is no bugs in the log, and nothing comes up from it... just odd. This was on the previous version. Updating tonight and will test tomorrow May I ask what parts are those in the picture? Link to comment Share on other sites More sharing options...
Hodo Posted February 19, 2016 Share Posted February 19, 2016 14 hours ago, blowfish said: @Hodo Clicking one of the KK buttons doesn't bring up a base selector? Yes and no. Clicking the left one brings up the base selector and it defaults to the basen base, and I can not select any bases including the KSC. The right button does nothing. And no faults show up in the debug or in the output.log It is odd. 10 hours ago, Motokid600 said: May I ask what parts are those in the picture? Quite a few parts in that picture... the tanks are from procedural tanks. The engines are from Mark IV Spaceplane parts. The main body and cargo bay and ramp are from OPT Spaceplane parts. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 19, 2016 Author Share Posted February 19, 2016 9 minutes ago, Hodo said: Yes and no. Clicking the left one brings up the base selector and it defaults to the basen base, and I can not select any bases including the KSC. The right button does nothing. And no faults show up in the debug or in the output.log It is odd. The two icons and this symptom are usually an indication that you have two or more dlls in your GameData folder, possibly one outdated. Link to comment Share on other sites More sharing options...
Hodo Posted February 19, 2016 Share Posted February 19, 2016 1 minute ago, AlphaAsh said: The two icons and this symptom are usually an indication that you have two or more dlls in your GameData folder, possibly one outdated. I may have found the second .dll... hiding in a Medsouz file. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 19, 2016 Author Share Posted February 19, 2016 Just now, Hodo said: I may have found the second .dll... hiding in a Medsouz file. I stopped using the medsouz subdirectory a couple of versions back. You only need the dll in GameData/KerbalKonstructs now. Link to comment Share on other sites More sharing options...
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