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[24.2] Deployable Airbags [v0.4.0 - 2014.08.17]


RoverDude

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I've noticed high density due to symmetry (usually 6 or 8 depending on the airbag size) will cause more harm than good when bouncing. The bigger airbags too close together will jostle and vy for placement, and wind up knocking parts off the main craft or making the bounce/roll take more time. I had to manually inflate/deflate a couple to stop from destroying my craft. This may just be WAD and be up to the ship designer to not place these airbags too close together. But it might be what pokeman was getting at.

Yes - they have dynamic colliders :)

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... In the VAB be careful to recharge them or you will be sad

I bet that's what was causing mine not to open!!! I placed in quad symmetry, and inflated one (to gauge it's size for placement purposes). Afterward, I deflated while still in VAB, and later (after launching) one of the four would never open. I bet it was the one I tested in the VAB. Is "recharge" context sensitive?

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