ArkaelDren Posted August 10, 2014 Share Posted August 10, 2014 @Starstrider42 Im going to ask something that might be asking a bit to much. A while back I first saw Mechjeb creating its cfg files in this lateral alignment as apposed to the type vertical, with each line being horizontal. I have an incredibly hard time altering and changing the cfg files in this current trend of orientation. Is it easier for you guys to create the cfg files in this manner, or is it just a "fad" that is sweeping through the modding community? I am sure it has to have some intrinsic value but its killing my ability to quickly alter all the TONS of mods I constantly have on my current build. If this is a no go, then thanks anyway, if this is possible, then thankyou just the same. Any of the editing of cfg's you need work done on, I would be happy to donate my time to help the cause, and unlike most players, cfg's are calming and seem to relax me as I file through changing misc Issues. Please feel free to call on me for the work duty. Being disabled it gives me the early retirement with out much money for many hobbies so this is perfect.Thx again as always from Oregon,Dren Link to comment Share on other sites More sharing options...
leftler Posted August 10, 2014 Share Posted August 10, 2014 (edited) Hi, I have just created a web-based satellite network planner for RT2.http://ryohpops.github.io/kspRemoteTechPlanner/I will be happy if this can be of any help.To RemoteTech2 development team, thank you for your great MOD, and please let me know if there are any problems.Love the site, the only thing I would request is have a dropdown that has the various antennas default ranges pre-filled in. Still let us set a custom range but a pre-filled in range would be nice so I did not need to keep double checking the wiki for what numbers I need to plug in if I want to test the various omni range antennas. Edited August 10, 2014 by leftler Link to comment Share on other sites More sharing options...
mecki Posted August 10, 2014 Share Posted August 10, 2014 Hi, I have just created a web-based satellite network planner for RT2.http://ryohpops.github.io/kspRemoteTechPlanner/I will be happy if this can be of any help.To RemoteTech2 development team, thank you for your great MOD, and please let me know if there are any problems.Wow! This is great!would it be possible to also take the real life sizes of Earth and Moon into the drop-down menu? Or custom sizes? Then it would also work with Real Solar System and Realism Overhaul! Link to comment Share on other sites More sharing options...
ryohpops Posted August 10, 2014 Share Posted August 10, 2014 (edited) Thank you guys I'm ready to provide own forum thread here.@ArkaelDrenList of data-pre-filled antennas will be implemented soon.@mecki Sorry, I'm not planning to prepare data for the universe other than Kerbol system, but Parameter Direct Input mode will be available in the near future. Edited August 10, 2014 by ryohpops Link to comment Share on other sites More sharing options...
Rotary Posted August 10, 2014 Share Posted August 10, 2014 I love the progress that is made. GJ modding this brilliant plugin! Only question that remains at the moment; does it still tend to duplicate ships? I want to run a long series of missions, but rather not see it break down half-way due to ships duplication themselves to oblivion.. I read it had been 'Significantly reduced', but I'm not sure that is as in ''Significant' tax decrease' or as in Significant tax increase'. Link to comment Share on other sites More sharing options...
Starstrider42 Posted August 10, 2014 Share Posted August 10, 2014 (edited) @Starstrider42 Im going to ask something that might be asking a bit to much. A while back I first saw Mechjeb creating its cfg files in this lateral alignment as apposed to the type vertical, with each line being horizontal. I have an incredibly hard time altering and changing the cfg files in this current trend of orientation. Is it easier for you guys to create the cfg files in this manner, or is it just a "fad" that is sweeping through the modding community? I am sure it has to have some intrinsic value but its killing my ability to quickly alter all the TONS of mods I constantly have on my current build.Sorry, you lost me from the second sentence. What do you mean by lateral and vertical alignment of cfg files? It's a text file. The only way to read a text file is line by line...I love the progress that is made. GJ modding this brilliant plugin! Only question that remains at the moment; does it still tend to duplicate ships? I want to run a long series of missions, but rather not see it break down half-way due to ships duplication themselves to oblivion.. I read it had been 'Significantly reduced', but I'm not sure that is as in ''Significant' tax decrease' or as in Significant tax increase'.It doesn't *tend* to duplicate ships anymore, but a few people have reported it still happens. I think as long as you have a backup save, you should be fine. Edited August 10, 2014 by Starstrider42 Link to comment Share on other sites More sharing options...
Shania_L Posted August 10, 2014 Share Posted August 10, 2014 Sorry, you lost me from the second sentence. What do you mean by lateral and vertical alignment of cfg files? It's a text file. The only way to read a text file is line by line...I found that some .cfg files when opened in notepad are devoid of any line breaks, leaving you with a solid wall of text. Opening the same file in wordpad put the spaces in correctly and gave a nicely formatted file. Link to comment Share on other sites More sharing options...
Farox Posted August 10, 2014 Share Posted August 10, 2014 I found that some .cfg files when opened in notepad are devoid of any line breaks, leaving you with a solid wall of text. Opening the same file in wordpad put the spaces in correctly and gave a nicely formatted file.That's a specialty of windows. Linux based systems use the newline character to mark a new line. Windows uses carriage return + newline. So if you open a text file that was written on linux on a windows system, depending on the editor, the line breaks will not show. (Carriage return is from the old type writers) Link to comment Share on other sites More sharing options...
Tandy45 Posted August 10, 2014 Share Posted August 10, 2014 Not been able to find anything regarding an issue I'm experiencing. I've installed remote tech 2, and carried on using my career save the problem is, in Career mode I can't for the life of me access the parts. I'm currently quite far into the science tech tree and I've got Field science, Advanced unmanned Tech aswell as Electronics researched and none of the parts are being listed in either Science or Utility tabs, however in Sandbox mode I'm able to access everything, I assumed I'd installed wrong however Sandbox shows I haven't. Link to comment Share on other sites More sharing options...
Pirsig Posted August 11, 2014 Share Posted August 11, 2014 Not been able to find anything regarding an issue I'm experiencing. I've installed remote tech 2, and carried on using my career save the problem is, in Career mode I can't for the life of me access the parts. I'm currently quite far into the science tech tree and I've got Field science, Advanced unmanned Tech aswell as Electronics researched and none of the parts are being listed in either Science or Utility tabs, however in Sandbox mode I'm able to access everything, I assumed I'd installed wrong however Sandbox shows I haven't.It sounds like you most likely have not actually researched the parts. If you installed the add on and continued using an old save with tech nodes unlocked already, nothing in those nodes will be researched. You have to go to the research, click on the individual parts, and research them. Or get ResearchThemAll which will research all parts in nodes you've already researched each time you open the research window. Link to comment Share on other sites More sharing options...
mecki Posted August 11, 2014 Share Posted August 11, 2014 Is there any way to read the current satellite's omni range if I have RangeModelType = AdditiveMultipleAntennaMultiplier = 1Because I have the feeling that the ranges don't just add up (my reach seems to be higher than that). Link to comment Share on other sites More sharing options...
NathanKell Posted August 11, 2014 Share Posted August 11, 2014 Additive means range between two stations is not the same as the range of either station.For two stations A and B, where A has a lower range than B:Let range_A = if(A has dish AND dish is pointed at then (dish) else sum(range of each omni on A, where the range of all but the longest-ranged is * multiplier)Let range_B = the same for B.Maximum range between A and B: range_A + sqrt(range_A * range_You see why "the current satellite's omni range" is not actually a meaningful concept, since it's dependent on what you're trying to talk to. Link to comment Share on other sites More sharing options...
mecki Posted August 11, 2014 Share Posted August 11, 2014 Additive means range between two stations is not the same as the range of either station.For two stations A and B, where A has a lower range than B:Let range_A = if(A has dish AND dish is pointed at then (dish) else sum(range of each omni on A, where the range of all but the longest-ranged is * multiplier)Let range_B = the same for B.Maximum range between A and B: range_A + sqrt(range_A * range_You see why "the current satellite's omni range" is not actually a meaningful concept, since it's dependent on what you're trying to talk to.I see. Thank you, Nathan!So is this a more realistic approach or does it just make life easier? Link to comment Share on other sites More sharing options...
ctbram Posted August 11, 2014 Share Posted August 11, 2014 There appears to be a conflict with ActionGroupExtended. When I create an action for a communitron antenna it does not seem to work. other components work and I game I have without RT2 v1.4.0 comunitron actions work fine. So RT2 seems to have some kind of conflict with AGX. Link to comment Share on other sites More sharing options...
Tandy45 Posted August 11, 2014 Share Posted August 11, 2014 It sounds like you most likely have not actually researched the parts. If you installed the add on and continued using an old save with tech nodes unlocked already, nothing in those nodes will be researched. You have to go to the research, click on the individual parts, and research them. Or get ResearchThemAll which will research all parts in nodes you've already researched each time you open the research window.I've been back through my tech tree to every single stage and unfortunately I am unable to find or research the parts from the mod, it's just showing the parts that have already been researched or due to be researched. Link to comment Share on other sites More sharing options...
EasyAce Posted August 11, 2014 Share Posted August 11, 2014 17 days since 0.24.2 launched. That's 17 days I've been waiting for a return to KSP.When will I be able to play with Remotetech 2 again? The game gives me little without it, and I see no reason to start over untill it's there.Any information on a progress towards a Remotetech 2 compatible mod for version 0.24.2 x64? Link to comment Share on other sites More sharing options...
Alewx Posted August 11, 2014 Share Posted August 11, 2014 17 days since 0.24.2 launched. That's 17 days I've been waiting for a return to KSP.When will I be able to play with Remotetech 2 again? The game gives me little without it, and I see no reason to start over untill it's there.Any information on a progress towards a Remotetech 2 compatible mod for version 0.24.2 x64?They said with much luck and patience, it might happen this week.So keep calm, they are working on it. Link to comment Share on other sites More sharing options...
montyben101 Posted August 11, 2014 Share Posted August 11, 2014 Could you allow vessels to be renamed if they don't have connection? This is one of my pet hates that you cant rename stuff if their out of charge Link to comment Share on other sites More sharing options...
undercoveryankee Posted August 11, 2014 Share Posted August 11, 2014 Could you allow vessels to be renamed if they don't have connection? This is one of my pet hates that you cant rename stuff if their out of charge This has been in the development builds for about a month. It'll be in the next release. Link to comment Share on other sites More sharing options...
Qwotty Posted August 11, 2014 Share Posted August 11, 2014 http://imgur.com/a/5K5WzFor some reason all of my RT icons are pink squares. Link to comment Share on other sites More sharing options...
Visaggio Posted August 11, 2014 Share Posted August 11, 2014 I would like to add RT2 functionality to some antennas from another mod (specifically FASA). Could anyone point me to a guide on how i can do this? Link to comment Share on other sites More sharing options...
undercoveryankee Posted August 11, 2014 Share Posted August 11, 2014 (edited) http://imgur.com/a/5K5WzFor some reason all of my RT icons are pink squares.Some things to try, from the last time this question came up (http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2?p=1332585&viewfull=1#post1332585):Make sure that you have exactly one copy of ModuleManager, that it's at least version 2.2.0, and that it's at the top level of GameData.Reinstall RT2, making sure that all of the textures end up in GameData/RemoteTech2/Textures/.Check any ATM or TextureReplacer configs that might be making RT2's textures unreadable. Edited August 11, 2014 by undercoveryankee Link to comment Share on other sites More sharing options...
Sandworm Posted August 11, 2014 Share Posted August 11, 2014 17 days since 0.24.2 launched. That's 17 days I've been waiting for a return to KSP.When will I be able to play with Remotetech 2 again? The game gives me little without it, and I see no reason to start over untill it's there.Any information on a progress towards a Remotetech 2 compatible mod for version 0.24.2 x64?????? I've been playing with RemoteTech under 64bit since long before .24. I'm playing it today under 24.2 without any issues whatsoever. It works perfectly under 64 (linux). I therefore suspect that any problems have more to do with windows builds than RemoteTech, pushing any real improvements back until Squad's next patch (a couple months). Link to comment Share on other sites More sharing options...
Mecripp Posted August 11, 2014 Share Posted August 11, 2014 I would like to add RT2 functionality to some antennas from another mod (specifically FASA). Could anyone point me to a guide on how i can do this?It's been sometime, I played with RT2 and FASA and know fasa had some names change but you can try this https://dl.dropboxusercontent.com/u/72893034/FASA_RT2_2.cfg Link to comment Share on other sites More sharing options...
NoMrBond Posted August 11, 2014 Share Posted August 11, 2014 17 days since 0.24.2 launched. That's 17 days I've been waiting for a return to KSP.When will I be able to play with Remotetech 2 again? The game gives me little without it, and I see no reason to start over untill it's there.Any information on a progress towards a Remotetech 2 compatible mod for version 0.24.2 x64?Try build-47 from the RT2 git releases, it's the RC for v1.4.1 Link to comment Share on other sites More sharing options...
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