Shadowmage Posted August 13, 2016 Share Posted August 13, 2016 @lo-fi I've updated the 'dev' branch with the merged in friction code. It is still very much a WIP, but might be far enough along to start testing/verifying other concepts. I added a rough correction factor for the suspension force application, but that might need a bit of tuning as well; was working much better than without it, but still seems a bit off. Link to comment Share on other sites More sharing options...
lo-fi Posted August 13, 2016 Author Share Posted August 13, 2016 7 hours ago, SpannerMonkey(smce) said: Will the hypnodrive be returning? Once we've got this new collider nailed, everything previously released with be returning in its new improved form. 6 hours ago, V8jester said: And did you ever get around to reshaping around the Kerbal hands? IIRC, I found something incredibly annoying.... male and femaie Kerbals sit in different positions. It drove me insane until I realised 1 hour ago, Shadowmage said: @lo-fi I've updated the 'dev' branch with the merged in friction code. It is still very much a WIP, but might be far enough along to start testing/verifying other concepts. I added a rough correction factor for the suspension force application, but that might need a bit of tuning as well; was working much better than without it, but still seems a bit off. Awesome, taking a look now Anyone catching the Perseids meteor shower? Was epic around my way last night. Link to comment Share on other sites More sharing options...
Mycroft Posted August 13, 2016 Share Posted August 13, 2016 1 hour ago, lo-fi said: IIRC, I found something incredibly annoying.... male and femaie Kerbals sit in different positions. It drove me insane until I realised That's so cool! Link to comment Share on other sites More sharing options...
Virtualgenius Posted August 14, 2016 Share Posted August 14, 2016 (edited) Now I am excited " an idea for a canadarm that will rock the KSP world's socks off if I can make it work " Thats awesome if it had a similar interface to control it like the old Romfarer arms had it would be total win Edited August 14, 2016 by Virtualgenius Link to comment Share on other sites More sharing options...
Joshwoo70 Posted August 14, 2016 Share Posted August 14, 2016 (edited) @lo-fi, do you need an additional tester? Since I got time around these few days I could help in. Ps. Not sure if I want to have tester status for the Offical KSP thingy.( I already have 1 for rimworld!) Edited August 14, 2016 by Joshwoo70 Days! Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted August 15, 2016 Share Posted August 15, 2016 Got a little while, so I could test for ya Got a little while, so I could test for ya Link to comment Share on other sites More sharing options...
damerell Posted August 16, 2016 Share Posted August 16, 2016 I'm sure as soon as lo-fi and Shadowmage have something other people can usefully test, they will let us know. Link to comment Share on other sites More sharing options...
V8jester Posted August 16, 2016 Share Posted August 16, 2016 7 minutes ago, damerell said: I'm sure as soon as lo-fi and Shadowmage have something other people can usefully test, they will let us know. I second this. Not good to poke the Bears. Be patient. And make another bag of popcorn. Link to comment Share on other sites More sharing options...
Madrias Posted August 16, 2016 Share Posted August 16, 2016 1 hour ago, V8jester said: bag of popcorn Microwaved popcorn is... Well, let's just say I don't eat it. I've been doing stove-popped lately, and can't get enough of it. As for the wheels, I'm just keeping relaxed on this. I'm in no great hurry. Link to comment Share on other sites More sharing options...
lo-fi Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) We're a good way away from testing, I'm afraid.... More the quietly poking things, hoping they do something and don't explode sort of stage. And popcorn? I'm with Madrias: fresh off the stove or nothing (unless it's the Toffee covered kind, then I make an exception). Edited August 17, 2016 by lo-fi Link to comment Share on other sites More sharing options...
TARDISES Posted August 17, 2016 Share Posted August 17, 2016 >Hoping things do something and don't explode >KSP Pick one Link to comment Share on other sites More sharing options...
0111narwhalz Posted August 17, 2016 Share Posted August 17, 2016 5 minutes ago, TARDISES said: >Hoping things do something and don't explode >KSP Pick one Well, you can always hope things don't explode. Link to comment Share on other sites More sharing options...
lo-fi Posted August 18, 2016 Author Share Posted August 18, 2016 They inevitably will explode. But that's what Kerbals are for, right? Link to comment Share on other sites More sharing options...
Madrias Posted August 18, 2016 Share Posted August 18, 2016 If the Kerbals didn't want things to explode, why did they build everything out of Explodium? After all, exceeding impact tolerances doesn't result in a crumpled tin can, it results in a Kerbin-Shattering Kaboom. Link to comment Share on other sites More sharing options...
TARDISES Posted August 18, 2016 Share Posted August 18, 2016 Except it doesn't - unless it's Danny but we all know how he is the Kraken's chosen. Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted August 19, 2016 Share Posted August 19, 2016 Nay, the Kraken's chosen lived long ago. But the Kraken is old, and it will soon die. It has selected Danny to continue its work when it passes beyond. Link to comment Share on other sites More sharing options...
Shadowmage Posted August 19, 2016 Share Posted August 19, 2016 Sorry I've been a bit quiet this week; been busy at work lately and it has left little energy/motivation for coding after work. Should have a bit of time tomorrow and Sunday to do additional testing and development on what we have so far. It was looking fairly good when I worked on it last, but there is undoubtedly some stuff that still needs cleaned up and/or fixed. Sadly it cannot be tested in KSP 1.1.3 as-is due to the changes in Unity between 5.2.4 and 5.3+ (and 5.4). May do a bit of investigation to see if I can get it working in 5.2 with a few changes.... but might have to wait until 1.2 is available for any real testing. @lo-fi did you have any luck locating information regarding the mod/developer testing access for 1.2? Link to comment Share on other sites More sharing options...
lo-fi Posted August 22, 2016 Author Share Posted August 22, 2016 Nothing yet, it may be a complete non starter. RL has been getting in the way as it does, so I've not done much myself Link to comment Share on other sites More sharing options...
riocrokite Posted August 22, 2016 Share Posted August 22, 2016 WHERE ARE MY WHEELS DUDES?! but seriously - great job guys and since we are all waiting for KSP 1.2 I'm dropping a pic: credit : http://phade01.deviantart.com/art/Crawler-621386826 Link to comment Share on other sites More sharing options...
lo-fi Posted August 22, 2016 Author Share Posted August 22, 2016 Now that looks awesome Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted August 22, 2016 Share Posted August 22, 2016 Cool pic! @lo-fi plz make wheels like that Link to comment Share on other sites More sharing options...
lo-fi Posted August 22, 2016 Author Share Posted August 22, 2016 I don't have a working copy of 3D studio any more and blender makes me turn into an enormous green rage monster. Isn't pretty Link to comment Share on other sites More sharing options...
0111narwhalz Posted August 23, 2016 Share Posted August 23, 2016 3 hours ago, OrbitalBuzzsaw said: Cool pic! lo-fi plz make wheels like that 2 hours ago, lo-fi said: I don't have a working copy of 3D studio any more and blender makes me turn into an enormous green rage monster. Isn't pretty I might undertake the modeling, though I have no idea how to texture or bludgeon Unity into accepting it. Don't count on it, though. I've got a submission for a contest to model up, and then lots of schoolwork. As for the choice of program: I learned on Blender about a month ago and have no experience with any other program. So, Blender it is. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted August 23, 2016 Share Posted August 23, 2016 6 minutes ago, 0111narwhalz said: I might undertake the modeling, though I have no idea how to texture or bludgeon Unity into accepting it. Don't count on it, though. I've got a submission for a contest to model up, and then lots of schoolwork. As for the choice of program: I learned on Blender about a month ago and have no experience with any other program. So, Blender it is. I was about to offer, under the proviso that someone clarifies copyright of the image for re-use as design for gaming objects. Also, you'd need to know the requirements for whatever wheel modules you're working towards. That said, that "buggy"'s wheels would probably even work with stock wheels. Doesn't look like they'd be blocked. They still wouldn't act quite like wheels of course. And the lever arm suspension as illustrated is clearly better suited to KF wheels than KSP stock wheels. Link to comment Share on other sites More sharing options...
lo-fi Posted August 23, 2016 Author Share Posted August 23, 2016 If you guys would like to model it, I can do another YouTube tutorial on setting up with KF, or do the Unity bit myself. I have quite a cunning way of rigging up asymmetric designs that you can't do with stock We can use the process to pass on some knowledge too! It's no good having it all locked in my head. @Shadowmage, I'm looking into toggling the sticky friction at low speeds - it's just a case of playing with the linear X spring value. Similarly for being stopped with the brakes applied for the Z. I think adding it in slowly as speed drops will be better than simply toggling on/off and should lead to less funny handling potential. Other than that, it looks OK, and I can probably bash into 5.2 compatible without much work. Link to comment Share on other sites More sharing options...
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