RedAV8R Posted July 27, 2014 Author Share Posted July 27, 2014 You are right, while IN orbit that craft has a tendency to do not nice things when powered, getting into orbit isn't much of an issue, but when you remove almost every bit of weight otherwise, and down to more or less just a pod with a small fuel tank and engine, it doesn't help. One member suggested RCSBuildAid, which will tell you what you want to know to fly straight. KM_Gimbal which was just updated does allow for trim, but it's user set...maybe you can write a plugin to do so automatically?But let's clear the air, by no means is this:"Sigh I know I mentioned this before but I need to say it again. Why is the CoM on the mark1-2 pod off center? I know the apollo CM had off center of mass for reentry lift BUT not all of us use the mark 1-2 as an lunar pod only. I can't even get my crew pod into orbit due to the engines having insufficient gimbal to compensate for the com offset. I've tried putting more rcs thrusters, balast. I just don't understand why the are being forced to play with an off center pod."asking for help in any way shape or form. That's whining because the pod has a off center CoM and you don't like it. That's the way it is. That's the way it will be, and we have told you this before.If you truly want help...how about next time you make a post like this:"Hey, I'm having some problems with orbital maneuvers using the Mk1-2 pod because of it's off center CoM. Here is the craft file of my ship (provide a link to the *.craft file). Do you have any tips?" Link to comment Share on other sites More sharing options...
TeeGee Posted July 27, 2014 Share Posted July 27, 2014 You are right, while IN orbit that craft has a tendency to do not nice things when powered, getting into orbit isn't much of an issue, but when you remove almost every bit of weight otherwise, and down to more or less just a pod with a small fuel tank and engine, it doesn't help. One member suggested RCSBuildAid, which will tell you what you want to know to fly straight. KM_Gimbal which was just updated does allow for trim, but it's user set...maybe you can write a plugin to do so automatically?But let's clear the air, by no means is this:asking for help in any way shape or form. That's whining because the pod has a off center CoM and you don't like it. That's the way it is. That's the way it will be, and we have told you this before.If you truly want help...how about next time you make a post like this:"Hey, I'm having some problems with orbital maneuvers using the Mk1-2 pod because of it's off center CoM. Here is the craft file of my ship (provide a link to the *.craft file). Do you have any tips?"Will do. I'm just used to having the ability to adjust trim in my ROS game and was a little shocked to see it taken away from me in this version of gimbal.dll. Link to comment Share on other sites More sharing options...
Shively Posted July 27, 2014 Share Posted July 27, 2014 Documenting the weird node issues posted earlier, seems I've run into them too. Both the Castor 30 and the XL seem to have some geophysical oddities going on with their nodes. Castor 30XL: http://i.imgur.com/XiJRIHL.pngCastor 30 http://i.imgur.com/e8nzJgi.pngRadial connection with the Castor 30: http://i.imgur.com/eZVc6hm.png (XL seems to be able to connect radially, but are not flush against other parts).Output_log (x64) if you need it: https://www.dropbox.com/s/pqyw6bilfrvu67f/output_log.txt Link to comment Share on other sites More sharing options...
RedAV8R Posted July 27, 2014 Author Share Posted July 27, 2014 Will do. I'm just used to having the ability to adjust trim in my ROS game and was a little shocked to see it taken away from me in this version of gimbal.dll.Due to some nice advancements with the stock gimbal we have switched to use it. That I recall, trim is the only thing not supported, BUT it allow multi-nozzled engines, like a RD-0124 do roll control all by itself. Link to comment Share on other sites More sharing options...
R0cketC0der Posted July 27, 2014 Share Posted July 27, 2014 KM_Gimbal which was just updated does allow for trim, but it's user set...maybe you can write a plugin to do so automatically?There is already one, however it's not updated to .24. Link to comment Share on other sites More sharing options...
Hodo Posted July 27, 2014 Share Posted July 27, 2014 I am just waiting on everything in RO to get updated to .24.2 before I update to it. I have a feeling I am going to have many headaches when updating my RO install, mainly because it is a bunch of disjointed mods that are not bundled into one coherent package. I know there is something working in that direction, and it takes time. I don't want to hear if I want it done I should do it myself. Fact is if I could I would, but I can tell you now, I learned a great deal of things in my life and few of them involved writing anything code related. While I appreciate the work many of you have done in making these mods and plugins, I do not appreciate some of the "holier than thou" mentallity some of the coders have. If I were to treat you all the sameway when dealing with an M1A1 Abrams or the operation of an M249SAW, or in rebuilding a Nissan Z32 300ZX, you would get flustered and begin to act like a chimpanze mating with a football. So what I am saying is, if you are getting flustered with people who do not know better, asking or commenting on things in a whinning like manner, take a step back and look at it from their point of view. If you can't do that then perhaps you shouldn't answer them and leave it to someone more tactful. Link to comment Share on other sites More sharing options...
upgoer Posted July 27, 2014 Share Posted July 27, 2014 another to fix the CoM problem is editing the CoM of the decoupler. Someone in the old ro thread posted a config for that, it's extremely helpfull. Link to comment Share on other sites More sharing options...
NathanKell Posted July 27, 2014 Share Posted July 27, 2014 Ok, putting on my Moderator Hat for a second...It's time for a patented KSPForums Chill Pill !Let's *all* remember that (1) we're here because of a shared love of realistic rocketry; (2) that maintaining this is a lot of work, but that so is learning to fly with it; and that (3) this is at best a hobby for all of us, modders and players alike.As to the actual issue at hand: adding a CoM offset to the decoupler is a good way to handle this. Another option is using the Descent Mode CoM toggle from Bobcat's Soyuz. With that you can toggle between a normal CoM and a "descent mode" offset CoM. Since the CoM on these pods were somewhat movable, IIRC, that's not a bad solution. Link to comment Share on other sites More sharing options...
RedAV8R Posted July 27, 2014 Author Share Posted July 27, 2014 Documenting the weird node issues posted earlier, seems I've run into them too. Both the Castor 30 and the XL seem to have some geophysical oddities going on with their nodes. Castor 30XL: http://i.imgur.com/XiJRIHL.pngCastor 30 http://i.imgur.com/e8nzJgi.pngRadial connection with the Castor 30: http://i.imgur.com/eZVc6hm.png (XL seems to be able to connect radially, but are not flush against other parts).Output_log (x64) if you need it: https://www.dropbox.com/s/pqyw6bilfrvu67f/output_log.txtYep, those are a WIP, it was late, and had some other good finished changes, those solids need some work, like many other solids. Link to comment Share on other sites More sharing options...
brickmack Posted July 27, 2014 Share Posted July 27, 2014 My RCS controls arent working correctly. I can only rotate/translate using certain keys (ie A and K work, but not WSDQE HNJIL). Exactly which keys work seems to depend on he crafts orrientation I think, but I'm not certain Link to comment Share on other sites More sharing options...
RedAV8R Posted July 27, 2014 Author Share Posted July 27, 2014 Some monster RCS fixes coming very soon. Switching back to ModuleRCSFX which has been updated with some new features to be used later and now will be included in the release. Link to comment Share on other sites More sharing options...
Jetwave Posted July 27, 2014 Share Posted July 27, 2014 I might just be blind, but on the deadly re-entry forum it said to visit here to get the rss heatshields. I haven't seen any mention of heatshields configured to work with rss in the op, am I just missing something? Link to comment Share on other sites More sharing options...
NathanKell Posted July 27, 2014 Share Posted July 27, 2014 JetWave: there's a link in the Deadly Reentry OP that points right at the one file you need. Although I highly recommend getting the full RO suite. Link to comment Share on other sites More sharing options...
Jetwave Posted July 27, 2014 Share Posted July 27, 2014 (edited) In the Deadly Re-Entry post I just saw the instructions that said "if using rss, don't change anything and get the heatshields from RO *link*). Didn't see a link to the files, I will look again. I do have the majority of mods from RO, although not all since I'm beginning to encounter problems with running out of memory. x64 helps, but I think my computer only has like 5 gigs of usable RAM so I still can't have too many mods.EDIT: Just checked, 4 gigs of RAM, with 3.6 gigs usable.EDIT 2: Found the link on DR, thanks Nathan, keep up the good work with all your mods! Edited July 27, 2014 by Jetwave Link to comment Share on other sites More sharing options...
Jetwave Posted July 27, 2014 Share Posted July 27, 2014 Do I replace the DRE-0625HS.cfg in the deadly re-entry folder with the file provided? Or do I create a new .cfg called RO_DRE.cfg? Link to comment Share on other sites More sharing options...
RedAV8R Posted July 27, 2014 Author Share Posted July 27, 2014 Just drop RO_DRE.cfg into the DRE folder. Good to go. Link to comment Share on other sites More sharing options...
Jetwave Posted July 27, 2014 Share Posted July 27, 2014 Thanks Red, now I'll be able to explore the solar system without fear of dying in a fiery explosion of rocket parts and kerbals. Link to comment Share on other sites More sharing options...
Hattivat Posted July 27, 2014 Share Posted July 27, 2014 Just wanted to say thank you to everyone involved in this and all the related mods one more time, you guys make this game worthwhile to me. I've landed on realistic Mars for the first time today, it was a truly exhilarating experience.Thanks Red, now I'll be able to explore the solar system without fear of dying in a fiery explosion of rocket parts and kerbals. A friendly hint: The larger the diameter of your heatshield, the better. If you can afford to carry it, having a heatshield that is significantly larger than the payload it protects does wonders in terms of survivability. In other words diameter > ablative shielding. This is obviously most applicable in case of unmanned probes. Link to comment Share on other sites More sharing options...
ninjaweasel Posted July 27, 2014 Share Posted July 27, 2014 I can't pinpoint how I screwed it up the first time, but something in the install order can break engine throttle response. All my engines were at 100% all the time, and didn't pay attention to the max thrust setting in the VAB. Throttles were either 0% or 100%. I re-installed and had no problems on the second attempt. Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted July 27, 2014 Share Posted July 27, 2014 so I need to drop all the configs into the the mod and part folders? it seems to work leaveing most things in the RO folder? Link to comment Share on other sites More sharing options...
Hattivat Posted July 27, 2014 Share Posted July 27, 2014 I don't think it matters which folder things are in, except for clarity, as KSP loads them anyway. Link to comment Share on other sites More sharing options...
Jetwave Posted July 27, 2014 Share Posted July 27, 2014 @TMike: AFAIK there shouldn't be an RO folder. I think what you're supposed to do for RO is install each of the mods listed individually, and when applicable, install a custom .cfg to set the mod to RO/RSS mode. Installing these configs can vary, so check in the OP for the mod, but most configs would go in Kerbal Space Program > Gamedata > Modname. Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted July 28, 2014 Share Posted July 28, 2014 well that might explain some things Link to comment Share on other sites More sharing options...
NathanKell Posted July 28, 2014 Share Posted July 28, 2014 tmikesecrist: No, you install exactly as the Install Instructions say. Always. Well over half of the support requests modders receive are due to users not following the one or two step install instructions we provide. Please, please follow the directions.ninjaweasel: We get that question a lot. I have added an entry to the FAQ in the opening post. Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted July 28, 2014 Share Posted July 28, 2014 I unziped into the game date folder and it made a folder call ro in the gamedate faolder Link to comment Share on other sites More sharing options...
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