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[0.25] Realism Overhaul w/ RedAV8R [Terminated]


RedAV8R

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You are right, while IN orbit that craft has a tendency to do not nice things when powered, getting into orbit isn't much of an issue, but when you remove almost every bit of weight otherwise, and down to more or less just a pod with a small fuel tank and engine, it doesn't help. One member suggested RCSBuildAid, which will tell you what you want to know to fly straight. KM_Gimbal which was just updated does allow for trim, but it's user set...maybe you can write a plugin to do so automatically?

But let's clear the air, by no means is this:

"Sigh I know I mentioned this before but I need to say it again. Why is the CoM on the mark1-2 pod off center? I know the apollo CM had off center of mass for reentry lift BUT not all of us use the mark 1-2 as an lunar pod only. I can't even get my crew pod into orbit due to the engines having insufficient gimbal to compensate for the com offset. I've tried putting more rcs thrusters, balast. I just don't understand why the are being forced to play with an off center pod."

asking for help in any way shape or form. That's whining because the pod has a off center CoM and you don't like it. That's the way it is. That's the way it will be, and we have told you this before.

If you truly want help...how about next time you make a post like this:

"Hey, I'm having some problems with orbital maneuvers using the Mk1-2 pod because of it's off center CoM. Here is the craft file of my ship (provide a link to the *.craft file). Do you have any tips?"

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You are right, while IN orbit that craft has a tendency to do not nice things when powered, getting into orbit isn't much of an issue, but when you remove almost every bit of weight otherwise, and down to more or less just a pod with a small fuel tank and engine, it doesn't help. One member suggested RCSBuildAid, which will tell you what you want to know to fly straight. KM_Gimbal which was just updated does allow for trim, but it's user set...maybe you can write a plugin to do so automatically?

But let's clear the air, by no means is this:

asking for help in any way shape or form. That's whining because the pod has a off center CoM and you don't like it. That's the way it is. That's the way it will be, and we have told you this before.

If you truly want help...how about next time you make a post like this:

"Hey, I'm having some problems with orbital maneuvers using the Mk1-2 pod because of it's off center CoM. Here is the craft file of my ship (provide a link to the *.craft file). Do you have any tips?"

Will do. I'm just used to having the ability to adjust trim in my ROS game and was a little shocked to see it taken away from me in this version of gimbal.dll.

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Documenting the weird node issues posted earlier, seems I've run into them too. Both the Castor 30 and the XL seem to have some geophysical oddities going on with their nodes.

Castor 30XL: http://i.imgur.com/XiJRIHL.png

Castor 30 http://i.imgur.com/e8nzJgi.png

Radial connection with the Castor 30: http://i.imgur.com/eZVc6hm.png (XL seems to be able to connect radially, but are not flush against other parts).

Output_log (x64) if you need it: https://www.dropbox.com/s/pqyw6bilfrvu67f/output_log.txt

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Due to some nice advancements with the stock gimbal we have switched to use it. That I recall, trim is the only thing not supported, BUT it allow multi-nozzled engines, like a RD-0124 do roll control all by itself.

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I am just waiting on everything in RO to get updated to .24.2 before I update to it. I have a feeling I am going to have many headaches when updating my RO install, mainly because it is a bunch of disjointed mods that are not bundled into one coherent package.

I know there is something working in that direction, and it takes time. I don't want to hear if I want it done I should do it myself. Fact is if I could I would, but I can tell you now, I learned a great deal of things in my life and few of them involved writing anything code related. While I appreciate the work many of you have done in making these mods and plugins, I do not appreciate some of the "holier than thou" mentallity some of the coders have. If I were to treat you all the sameway when dealing with an M1A1 Abrams or the operation of an M249SAW, or in rebuilding a Nissan Z32 300ZX, you would get flustered and begin to act like a chimpanze mating with a football.

So what I am saying is, if you are getting flustered with people who do not know better, asking or commenting on things in a whinning like manner, take a step back and look at it from their point of view. If you can't do that then perhaps you shouldn't answer them and leave it to someone more tactful.

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Ok, putting on my Moderator Hat for a second...

It's time for a patented KSPForums Chill Pill !

Let's *all* remember that (1) we're here because of a shared love of realistic rocketry; (2) that maintaining this is a lot of work, but that so is learning to fly with it; and that (3) this is at best a hobby for all of us, modders and players alike.

As to the actual issue at hand: adding a CoM offset to the decoupler is a good way to handle this. Another option is using the Descent Mode CoM toggle from Bobcat's Soyuz. With that you can toggle between a normal CoM and a "descent mode" offset CoM. Since the CoM on these pods were somewhat movable, IIRC, that's not a bad solution.

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Documenting the weird node issues posted earlier, seems I've run into them too. Both the Castor 30 and the XL seem to have some geophysical oddities going on with their nodes.

Castor 30XL: http://i.imgur.com/XiJRIHL.png

Castor 30 http://i.imgur.com/e8nzJgi.png

Radial connection with the Castor 30: http://i.imgur.com/eZVc6hm.png (XL seems to be able to connect radially, but are not flush against other parts).

Output_log (x64) if you need it: https://www.dropbox.com/s/pqyw6bilfrvu67f/output_log.txt

Yep, those are a WIP, it was late, and had some other good finished changes, those solids need some work, like many other solids.

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My RCS controls arent working correctly. I can only rotate/translate using certain keys (ie A and K work, but not WSDQE HNJIL). Exactly which keys work seems to depend on he crafts orrientation I think, but I'm not certain

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I might just be blind, but on the deadly re-entry forum it said to visit here to get the rss heatshields. I haven't seen any mention of heatshields configured to work with rss in the op, am I just missing something?

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In the Deadly Re-Entry post I just saw the instructions that said "if using rss, don't change anything and get the heatshields from RO *link*). Didn't see a link to the files, I will look again. I do have the majority of mods from RO, although not all since I'm beginning to encounter problems with running out of memory. x64 helps, but I think my computer only has like 5 gigs of usable RAM so I still can't have too many mods.

EDIT: Just checked, 4 gigs of RAM, with 3.6 gigs usable.

EDIT 2: Found the link on DR, thanks Nathan, keep up the good work with all your mods!

Edited by Jetwave
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Just wanted to say thank you to everyone involved in this and all the related mods one more time, you guys make this game worthwhile to me. I've landed on realistic Mars for the first time today, it was a truly exhilarating experience.

Thanks Red, now I'll be able to explore the solar system without fear of dying in a fiery explosion of rocket parts and kerbals.

A friendly hint: The larger the diameter of your heatshield, the better. If you can afford to carry it, having a heatshield that is significantly larger than the payload it protects does wonders in terms of survivability. In other words diameter > ablative shielding. This is obviously most applicable in case of unmanned probes.

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I can't pinpoint how I screwed it up the first time, but something in the install order can break engine throttle response. All my engines were at 100% all the time, and didn't pay attention to the max thrust setting in the VAB. Throttles were either 0% or 100%. I re-installed and had no problems on the second attempt.

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@TMike: AFAIK there shouldn't be an RO folder. I think what you're supposed to do for RO is install each of the mods listed individually, and when applicable, install a custom .cfg to set the mod to RO/RSS mode. Installing these configs can vary, so check in the OP for the mod, but most configs would go in Kerbal Space Program > Gamedata > Modname.

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tmikesecrist: No, you install exactly as the Install Instructions say. Always. Well over half of the support requests modders receive are due to users not following the one or two step install instructions we provide. Please, please follow the directions.

ninjaweasel: We get that question a lot. I have added an entry to the FAQ in the opening post.

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