BossSquirrelz Posted September 21, 2014 Share Posted September 21, 2014 Any help on how to design my own missile? Link to comment Share on other sites More sharing options...
quasarrgames Posted September 21, 2014 Share Posted September 21, 2014 MOD NO WORK!(Using 0.24.0) Link to comment Share on other sites More sharing options...
nli2work Posted September 21, 2014 Share Posted September 21, 2014 MOD NO WORK!(Using 0.24.0)well of course... you need KSP 0.24.2 Link to comment Share on other sites More sharing options...
mtbike81 Posted September 21, 2014 Share Posted September 21, 2014 Dis looks epic Link to comment Share on other sites More sharing options...
Eclipse842 Posted September 21, 2014 Share Posted September 21, 2014 Check it out. I made a missile that's designed for use in a vacuum (it uses thrusters to maneuver). Its inspired by kinetic kill vehicles. http://i.imgur.com/aSnZ5Li.png?1texture isn't finalGods, that is amazing. Any idea on the release date. What is the module code. Link to comment Share on other sites More sharing options...
Doktor Posted September 21, 2014 Share Posted September 21, 2014 How do I get the missiles to track all the time? Only sometimes does it track my target, but most times it just goes into the ground without tracking. Link to comment Share on other sites More sharing options...
Jame Gumb Posted September 21, 2014 Share Posted September 21, 2014 (edited) im in love with this mod! all i do with ksp is build b-52s and bomb the sh*t out of things XD i have a few requests as well for future bombs. No.1: I'd love to see a cluster bomb in this, like different payloads with bigger explosions.No.2: A bunker Buster- Because who doesn't like unnecessary big explosions.No.3: Now i know this is a long shot but if you could pull this off i know a lot of people will get this mod, Nukes.No.4: The Mk84 bomb. an update from the current Mk82 that pacts a much bigger punch- http://en.wikipedia.org/wiki/Mark_84_bomb Edited September 21, 2014 by Jame Gumb Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted September 21, 2014 Share Posted September 21, 2014 Check it out. I made a missile that's designed for use in a vacuum (it uses thrusters to maneuver). Its inspired by kinetic kill vehicles.texture isn't finalVery nice. Vindicates my decision to use modular interchangeable torpedo racks on my cruiser, too. Link to comment Share on other sites More sharing options...
tetryds Posted September 21, 2014 Share Posted September 21, 2014 (edited) How do I get the missiles to track all the time? Only sometimes does it track my target, but most times it just goes into the ground without tracking.It fails to track if you launch from too far away (for me), either increase view distance by using the alt+b menu or go closer before firing.Which gave me a cool idea:What about loading the craft you set as target?Is that possible? Edited September 21, 2014 by tetryds Link to comment Share on other sites More sharing options...
Eclipse842 Posted September 21, 2014 Share Posted September 21, 2014 It fails to track if you launch from too far away (for me), either increase view distance by using the alt+b menu or go closer before firing.Which gave me a cool idea:What about loading the craft you set as target?Is that possible?I think skillful does that. Link to comment Share on other sites More sharing options...
Onche Posted September 21, 2014 Share Posted September 21, 2014 Hi, i find that the howitzer/abram bullet are not realistic.for example, in real life, when a tank bullet hit a car, the car have a big hole, but don't explode,will you correct that ? Link to comment Share on other sites More sharing options...
The Space Man Posted September 21, 2014 Share Posted September 21, 2014 Hi, i find that the howitzer/abram bullet are not realistic.for example, in real life, when a tank bullet hit a car, the car have a big hole, but don't explode,will you correct that ?Last time i checked, ksp doesn't support blowing big holes in stuff Link to comment Share on other sites More sharing options...
a89a89 Posted September 21, 2014 Share Posted September 21, 2014 Where do I put the texture file? Link to comment Share on other sites More sharing options...
MrFancyPL Posted September 21, 2014 Share Posted September 21, 2014 Can you make Apache 30 mm gun ? Link to comment Share on other sites More sharing options...
Dr. Death Posted September 21, 2014 Share Posted September 21, 2014 It wouldn't be a bad idea to try to make this in conjunction with skilful's carrier and guns mod, it would be rather nice actually. Link to comment Share on other sites More sharing options...
Guest Posted September 21, 2014 Share Posted September 21, 2014 Hi, i find that the howitzer/abram bullet are not realistic.for example, in real life, when a tank bullet hit a car, the car have a big hole, but don't explode,Unless it's an explosive shell, that is. BDArmory Abrams gun fires only those, even though the real thing can swap between APFSDS and HEAT at will. Link to comment Share on other sites More sharing options...
The Destroyer Posted September 21, 2014 Share Posted September 21, 2014 It wouldn't be a bad idea to try to make this in conjunction with skilful's carrier and guns mod, it would be rather nice actually.I think it has many differences... I'm not sure how it would work, both systems are very different, skilful seems to be very complex and this- the reason I love it, simple. Link to comment Share on other sites More sharing options...
Mekan1k Posted September 21, 2014 Share Posted September 21, 2014 Unless it's an explosive shell, that is. BDArmory Abrams gun fires only those, even though the real thing can swap between APFSDS and HEAT at will.Agreed. Kerbals would ONLY use explosive shells. Link to comment Share on other sites More sharing options...
Mekan1k Posted September 21, 2014 Share Posted September 21, 2014 Check it out. I made a missile that's designed for use in a vacuum (it uses thrusters to maneuver). Its inspired by kinetic kill vehicles. http://i.imgur.com/aSnZ5Li.png?1texture isn't finalHOLY $%!^ THAT IS AWESOME! TORGUE WORTHY EVEN! Link to comment Share on other sites More sharing options...
Tortoise Posted September 22, 2014 Share Posted September 22, 2014 This is the best weaponry mod ever developed for Kerbal Space Program. Keep it up! Link to comment Share on other sites More sharing options...
HoneyFox Posted September 22, 2014 Share Posted September 22, 2014 I met some issue almost every time i cycled to the last weapon and then continued to click "Next weapon" for once more. At that moment I hear lots of SFX cluttering and the target I'm engaging (I launched a hellfire towards the target but it failed to lock on target) suddenly explodes with lots of debris flying around.Besides... can the bullets' hit FX be more obvious? I cannot see anything like dust or sparkles when they hit the ground. Haven't tested what will happen when hitting water though. Link to comment Share on other sites More sharing options...
BahamutoD Posted September 22, 2014 Author Share Posted September 22, 2014 Can you try to come up with reproduction steps and send me your output log? About the hit fx, do you not see the dust poof at all, or do you just think its not pronounced enough? Link to comment Share on other sites More sharing options...
Pigbear Posted September 22, 2014 Share Posted September 22, 2014 oh man guard mode with those Kinetic Kill Missiles is going to be sweetcan't wait to stick em on a space station Link to comment Share on other sites More sharing options...
nli2work Posted September 22, 2014 Share Posted September 22, 2014 would it be difficult to combine RocketLauncher and MissileLauncher modules? They seem very close in terms of game behavior, except one has tracking the other doesn't. Link to comment Share on other sites More sharing options...
BahamutoD Posted September 22, 2014 Author Share Posted September 22, 2014 They're a bit different. MissileLauncher detaches the whole part and fires it, while RocketLauncher spawns rocket objects and fires them. Link to comment Share on other sites More sharing options...
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