Jump to content

[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

Recommended Posts

Just started using the mod recently to relax from a hardcore career. Really enjoying it so thanks to all who have made it what it is. Question I have. Has a selectable fire rate ever been discussed or planned? Pardon if it is a much discussed issue search didn't turn anything up.

Link to comment
Share on other sites

Could you maybe in the next update include a small module for the missiles, I mean that in the VAB/SPH, if you hover over the parts that there is a block with trust, flight time and target type.

Link to comment
Share on other sites

Hey, I had been using the 8.3 version of this, unaware that it wasn't the new version. When I got the new version so the addons I got for it would work and to see what it had, whenever I tried to launch something it would have my view go to the center of kerbin, the map view would be focused on the sun, and when I would go to the menu and hit resume game after the space center and revert flight buttons didn't work, my viewpoint started going into space. I think I got all the 8.3 files out before trying the 9.9.1 version, but I might be mistaken...

Link to comment
Share on other sites

Ok I had my Xylidine fighter go up against its self 1x1 and it works pretty well, not as survivable as before, but besides that everything is working.

- Guns work!

- missiles might now be over powered!

- new fighter jet engines work, but needed to reduce steering damping, and there is no AI for toggling after burner.

http://www./download/wkt9gd9ew66pp7u/Xylidine.craft

Link to comment
Share on other sites

I guess he'll never see my report on the 9.9.1 version causing kraken attacks for me now. sigh... ;.;

Since this normally doesn't happen, I'd recommend a full reinstall (first the mod, and if that doesn't work, then the whole game). If it still doesn't work after that, I'll need more info - output log, other mods, etc.

---

Everything seems to work in my end in KSP 1.0.5 :)

Link to comment
Share on other sites

Since this normally doesn't happen, I'd recommend a full reinstall (first the mod, and if that doesn't work, then the whole game). If it still doesn't work after that, I'll need more info - output log, other mods, etc.

---

Everything seems to work in my end in KSP 1.0.5 :)

I haven't tested radar or missiles, but the guns shoot and the bullets ricochet so I think it works for 1.0.5.

Link to comment
Share on other sites

1.0.5 nearly broke my youtube war series... kinda rubs me the wrong way since steam was like: 'I'm just gonna dl that'

basically, my 1.0.5 doesn't work and I haven't pinned down the cause... with so many mods how could I?

on a sidenote, my addon shouldn't have any sort of incompatibility, and as far as I've heard BDArmory has no incompatibilities either... so that's good to go

Link to comment
Share on other sites

Well yeah but IMO its probably worth a hot fix update.

I'll probably release a very small update soon.

From the limited testing I've done - basically sidewinders & vulcan - BDA is not complaining about 1.0.5. One for Baha though - FAR is complaining the mesh for the Vulcan has an error ( the fixed one, not the turret ).

Where does it complain about the Vulcan? I have an idea about where the mesh needs to be fixed but I don't know where to check if it's still complaining.

Link to comment
Share on other sites

I'll probably release a very small update soon.

I'm dying for wing-men.

And I know this is far-fetched but do you have any plans to decrease missile weight or size? I only ask because the whiplash engine is too big for fighter jets now, and the panther isn't super powerful. A moderate weapons payload really makes the crafts too slow.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...