RuBisCO Posted November 9, 2015 Share Posted November 9, 2015 Now this may be wrong of me but I have dreamed of a Kerbal Defense Department mega-mod where you have to make war machines to fight off the filthy albino kerbals. Link to comment Share on other sites More sharing options...
Svm420 Posted November 9, 2015 Share Posted November 9, 2015 Just started using the mod recently to relax from a hardcore career. Really enjoying it so thanks to all who have made it what it is. Question I have. Has a selectable fire rate ever been discussed or planned? Pardon if it is a much discussed issue search didn't turn anything up. Link to comment Share on other sites More sharing options...
eurybaric Posted November 9, 2015 Share Posted November 9, 2015 There's a ripple rate for missiles and bombs. But you probably mean for the guns ? Link to comment Share on other sites More sharing options...
129828 Posted November 9, 2015 Share Posted November 9, 2015 Could you maybe in the next update include a small module for the missiles, I mean that in the VAB/SPH, if you hover over the parts that there is a block with trust, flight time and target type. Link to comment Share on other sites More sharing options...
Svm420 Posted November 9, 2015 Share Posted November 9, 2015 There's a ripple rate for missiles and bombs. But you probably mean for the guns ?Yep for guns and auto cannons. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 9, 2015 Share Posted November 9, 2015 OK guys 1.0.5 just came out.time to lock and load Link to comment Share on other sites More sharing options...
Generalstarwars333 Posted November 9, 2015 Share Posted November 9, 2015 Hey, I had been using the 8.3 version of this, unaware that it wasn't the new version. When I got the new version so the addons I got for it would work and to see what it had, whenever I tried to launch something it would have my view go to the center of kerbin, the map view would be focused on the sun, and when I would go to the menu and hit resume game after the space center and revert flight buttons didn't work, my viewpoint started going into space. I think I got all the 8.3 files out before trying the 9.9.1 version, but I might be mistaken... Link to comment Share on other sites More sharing options...
BrianLut45 Posted November 9, 2015 Share Posted November 9, 2015 I love this mod in Ksp and when will update for 1.0.5 Be here Link to comment Share on other sites More sharing options...
DanielCobra Posted November 9, 2015 Share Posted November 9, 2015 1.0.5 is just out of the oven, let Paolo get his hands on it first Link to comment Share on other sites More sharing options...
Hodo Posted November 9, 2015 Share Posted November 9, 2015 I am doing what I always do... rolling back my update till everything is caught up. Link to comment Share on other sites More sharing options...
Hobbes Novakoff Posted November 9, 2015 Share Posted November 9, 2015 Does 1.0.5 work anyway? Or do the changes to thermal make it unusable? Link to comment Share on other sites More sharing options...
Generalstarwars333 Posted November 9, 2015 Share Posted November 9, 2015 I guess he'll never see my report on the 9.9.1 version causing kraken attacks for me now. sigh... Link to comment Share on other sites More sharing options...
RuBisCO Posted November 9, 2015 Share Posted November 9, 2015 Anyone tested this in 1.0.5 yet, ok going to give it a try... Link to comment Share on other sites More sharing options...
loki130 Posted November 10, 2015 Share Posted November 10, 2015 Tried it out in 1.0.5, nothing crashes and everything shoots. Haven't tried out actual combat yet, though (it's been a while since I've played KSP, so I have to get familiar with how that all works). Link to comment Share on other sites More sharing options...
RuBisCO Posted November 10, 2015 Share Posted November 10, 2015 Ok I had my Xylidine fighter go up against its self 1x1 and it works pretty well, not as survivable as before, but besides that everything is working. - Guns work!- missiles might now be over powered!- new fighter jet engines work, but needed to reduce steering damping, and there is no AI for toggling after burner.http://www./download/wkt9gd9ew66pp7u/Xylidine.craft Link to comment Share on other sites More sharing options...
BahamutoD Posted November 10, 2015 Author Share Posted November 10, 2015 I guess he'll never see my report on the 9.9.1 version causing kraken attacks for me now. sigh... Since this normally doesn't happen, I'd recommend a full reinstall (first the mod, and if that doesn't work, then the whole game). If it still doesn't work after that, I'll need more info - output log, other mods, etc.---Everything seems to work in my end in KSP 1.0.5 Link to comment Share on other sites More sharing options...
FungusForge Posted November 10, 2015 Share Posted November 10, 2015 Since this normally doesn't happen, I'd recommend a full reinstall (first the mod, and if that doesn't work, then the whole game). If it still doesn't work after that, I'll need more info - output log, other mods, etc.---Everything seems to work in my end in KSP 1.0.5 I haven't tested radar or missiles, but the guns shoot and the bullets ricochet so I think it works for 1.0.5. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 10, 2015 Share Posted November 10, 2015 Nailed it Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 10, 2015 Share Posted November 10, 2015 I haven't tested radar or missiles, but the guns shoot and the bullets ricochet so I think it works for 1.0.5.well there still is the chain explosion that needs to be fixed Link to comment Share on other sites More sharing options...
FungusForge Posted November 10, 2015 Share Posted November 10, 2015 well there still is the chain explosion that needs to be fixedBut that isn't 1.0.5's fault if I remember correctly. Link to comment Share on other sites More sharing options...
harpwner Posted November 10, 2015 Share Posted November 10, 2015 1.0.5 nearly broke my youtube war series... kinda rubs me the wrong way since steam was like: 'I'm just gonna dl that'basically, my 1.0.5 doesn't work and I haven't pinned down the cause... with so many mods how could I?on a sidenote, my addon shouldn't have any sort of incompatibility, and as far as I've heard BDArmory has no incompatibilities either... so that's good to go Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 10, 2015 Share Posted November 10, 2015 But that isn't 1.0.5's fault if I remember correctly.Well yeah but IMO its probably worth a hot fix update. Link to comment Share on other sites More sharing options...
Van Disaster Posted November 10, 2015 Share Posted November 10, 2015 From the limited testing I've done - basically sidewinders & vulcan - BDA is not complaining about 1.0.5. One for Baha though - FAR is complaining the mesh for the Vulcan has an error ( the fixed one, not the turret ). Link to comment Share on other sites More sharing options...
BahamutoD Posted November 10, 2015 Author Share Posted November 10, 2015 Well yeah but IMO its probably worth a hot fix update.I'll probably release a very small update soon.From the limited testing I've done - basically sidewinders & vulcan - BDA is not complaining about 1.0.5. One for Baha though - FAR is complaining the mesh for the Vulcan has an error ( the fixed one, not the turret ).Where does it complain about the Vulcan? I have an idea about where the mesh needs to be fixed but I don't know where to check if it's still complaining. Link to comment Share on other sites More sharing options...
VR_Dev Posted November 10, 2015 Share Posted November 10, 2015 I'll probably release a very small update soon.I'm dying for wing-men. And I know this is far-fetched but do you have any plans to decrease missile weight or size? I only ask because the whiplash engine is too big for fighter jets now, and the panther isn't super powerful. A moderate weapons payload really makes the crafts too slow. Link to comment Share on other sites More sharing options...
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