MatsSanders Posted December 5, 2015 Share Posted December 5, 2015 3 minutes ago, BahamutoD said: In the current release, the ABL is only selected by the guard for use against incoming missiles. Have you tried the gun turrets? Eventually options like this will be configurable. I've tried gun turrets and I've missiles. Even the Radar Warning System says it is locked on (This is after I've locked on manually) and it refuses to shoot. Link to comment Share on other sites More sharing options...
Melfice Posted December 5, 2015 Share Posted December 5, 2015 17 minutes ago, BahamutoD said: Once the capability is implemented though, anyone else could make it. That was fully my intention when I asked. Thanks for having a look at it! Link to comment Share on other sites More sharing options...
flx Posted December 5, 2015 Share Posted December 5, 2015 1 hour ago, MatsSanders said: My guards are simply refusing to fire at anything, even though I have a locking Radar, Weapon Manager, and guard menu on. Anyone else having this problem. I had the same issue. The problem was with KebinSide. No idea how it is connected but after deleting KebinSide all works fine. Link to comment Share on other sites More sharing options...
MatsSanders Posted December 5, 2015 Share Posted December 5, 2015 1 hour ago, flx said: I had the same issue. The problem was with KebinSide. No idea how it is connected but after deleting KebinSide all works fine. Well it seems I have a different problem, since I deleted KerbinSide and I still have the same problem. Thanks for trying to help though. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted December 5, 2015 Share Posted December 5, 2015 so Baha have you considered the capability of adding multi stage guided missiles for ICBMs? Link to comment Share on other sites More sharing options...
ouion Posted December 6, 2015 Share Posted December 6, 2015 (edited) Game crashed using bd armory https://www.dropbox.com/s/ov0m9ogf3tsx5cy/2015-12-05_182600.zip?dl=0 https://www.dropbox.com/s/89l0tvu6riqthdd/2015-12-05_175034.zip?dl=0 Edited December 6, 2015 by ouion Link to comment Share on other sites More sharing options...
Thingymajigy Posted December 6, 2015 Share Posted December 6, 2015 Umm...how does the jamming pod work? It doesn't seem to do anything and turns itself off Link to comment Share on other sites More sharing options...
Thatdude253 Posted December 6, 2015 Share Posted December 6, 2015 1 hour ago, Thingymajigy said: Umm...how does the jamming pod work? It doesn't seem to do anything and turns itself off You're probably running out of power. It sucks power, so make sure you have the generation capability beyond just your engines Link to comment Share on other sites More sharing options...
Angstinator Posted December 6, 2015 Share Posted December 6, 2015 Or just use it sparingly and pack some energy storage into your jet. If you want to see it in action, go put a radar on the ground, lock it onto the jamming-capable vehicle, switch to it, engage the jammer, and switch back to look at the radar signatures. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted December 6, 2015 Share Posted December 6, 2015 5 hours ago, Angstinator said: If you want to see it in action, go put a radar on the ground, lock it onto the jamming-capable vehicle, switch to it, engage the jammer, and switch back to look at the radar signatures. but thats about the extent of it. its more for show than actual use Link to comment Share on other sites More sharing options...
Temeter Posted December 6, 2015 Share Posted December 6, 2015 25 minutes ago, War Eagle 1 said: but thats about the extent of it. its more for show than actual use Well, the ECM is surely usefull if it masks your radar signature for a short time? Link to comment Share on other sites More sharing options...
Aerolfos Posted December 6, 2015 Share Posted December 6, 2015 (edited) 21 hours ago, LORDPrometheus said: so Baha have you considered the capability of adding multi stage guided missiles for ICBMs? Modular missile guidance will let you build your own, and combining that+mechjeb+some manual guidance you can build them yourself. I have made many of these, they're relatively accurate... though you would think hitting a kerbinside base in the center, about 300 meters from an enemy vehicle would be enough to wipe everything there... even with about 10 of the impact explosive things, very ineffective. Better to just drop a parachuting probe with loads of conventional missiles on it, but it's REALLY hard to make it survive reentry, and then actually have it hit stuff. (Guard mode is finicky with say hellfire missiles, does weird stuff with the laser targetting, seems to aim miles off, if it even aims) Really, just use vanilla missile/ICBM systems really. Maybe the explosive warhead adds a little bit of power, modular missiles guidance isn't quite up to the task (handles launching into ballistic arcs and landing very badly, that is a recognized problem that will probably be fixed with a revamp though), but mechjeb helps a lot. Baiscally, it seems the explosives meant for modular missiles are just better off with direct hit systems, think V3 from C&C Red Alert 2, range and all. Or use them for flinging point-blank tank destroyers. I do. Also, the cruise missiles with little boosters actually drop them now. So dual stage cruise missiles in the mods style of missiles exist. Edited December 6, 2015 by Aerolfos Link to comment Share on other sites More sharing options...
MatsSanders Posted December 6, 2015 Share Posted December 6, 2015 Even after deleting KerbinSide, putting on missiles, doublechecking Guard mode, and adding a Kerbal instead of a probe it still does not want to fire. Also, the guard mode DOES work on planes with heat seekers. Link to comment Share on other sites More sharing options...
BahamutoD Posted December 6, 2015 Author Share Posted December 6, 2015 58 minutes ago, MatsSanders said: Even after deleting KerbinSide, putting on missiles, doublechecking Guard mode, and adding a Kerbal instead of a probe it still does not want to fire. Also, the guard mode DOES work on planes with heat seekers. Please turn on Draw Debug Labels in the options menu, then try again, then send me your output_log.txt . Thanks! Link to comment Share on other sites More sharing options...
MatsSanders Posted December 6, 2015 Share Posted December 6, 2015 26 minutes ago, BahamutoD said: Please turn on Draw Debug Labels in the options menu, then try again, then send me your output_log.txt . Thanks! https://www.dropbox.com/s/732xck5ocio760s/output_log.txt?dl=0 Here's the output_log Here's a screenshot of the debug labels: https://www.dropbox.com/s/6379epqmophn1w4/screenshot213.png?dl=0 Link to comment Share on other sites More sharing options...
Thatdude253 Posted December 6, 2015 Share Posted December 6, 2015 Baha, might we see just a twin arm launcher of the smaller missile type? Something like the US Navy's twin arm launchers used before VLS's or what the Russians use for the navalized SA-8s? Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted December 6, 2015 Share Posted December 6, 2015 How goes it with the 1.0.5 update Link to comment Share on other sites More sharing options...
Temeter Posted December 6, 2015 Share Posted December 6, 2015 (edited) New launchers looking dope! Do we get the means to reload them? I imagine that would be super usefull for ships and carriers etc. Edit: Thinking about it, with the current radar system we don't actually have Anti-Ship Missiles, don't we? Would need some type of naval/anti-ground radar... Or maybe GPS detection using the stock targeting system? Edited December 7, 2015 by Temeter Link to comment Share on other sites More sharing options...
Blastard Posted December 9, 2015 Share Posted December 9, 2015 Can anyone enlighten me on how to use the HE-KV-1 for targeting a satellite in orbit? I've sent a probe with 3 HE-KV-1 + radome attached, got into range and locked the target satellite on the radome, then I fired the missiles, but all they did was just travels in straight line (and misses the target). Link to comment Share on other sites More sharing options...
War Eagle 1 Posted December 9, 2015 Share Posted December 9, 2015 23 minutes ago, Blastard said: Can anyone enlighten me on how to use the HE-KV-1 for targeting a satellite in orbit? I've sent a probe with 3 HE-KV-1 + radome attached, got into range and locked the target satellite on the radome, then I fired the missiles, but all they did was just travels in straight line (and misses the target). Yeah I can. They don't….they don't work. He has stated that they haven't worked for a while and is not planning on fixing them anytime soon Link to comment Share on other sites More sharing options...
Blastard Posted December 9, 2015 Share Posted December 9, 2015 8 minutes ago, War Eagle 1 said: Yeah I can. They don't….they don't work. He has stated that they haven't worked for a while and is not planning on fixing them anytime soon I see...I've found a solution for it tho, if you got mechjeb installed, just "intercept" the target multiple times... and hopefully your probe is tougher than the target. Link to comment Share on other sites More sharing options...
Angstinator Posted December 9, 2015 Share Posted December 9, 2015 Or just use legacy targetting, the HE-KVs are capable of hitting well outside DLZ range, then, provided you move on a rough intercept course. Link to comment Share on other sites More sharing options...
sashan Posted December 9, 2015 Share Posted December 9, 2015 Which format should I use for audio? I want to make a new sound for Oerlikon Millenium, and make it fire rapidly. Link to comment Share on other sites More sharing options...
BahamutoD Posted December 9, 2015 Author Share Posted December 9, 2015 On 12/6/2015, 2:24:52, MatsSanders said: https://www.dropbox.com/s/732xck5ocio760s/output_log.txt?dl=0 Here's the output_log Here's a screenshot of the debug labels: https://www.dropbox.com/s/6379epqmophn1w4/screenshot213.png?dl=0 Well the only exceptions I see are from DestructionEffects, but that should affect BDArmory. I can't really tell from here what could be going wrong. If you want, you could try the current dev version of the plugin and see if that works for you. https://github.com/BahamutoD/BDArmory/blob/master/BahaTurret/bin/Debug/BahaTurret.dll (Click the raw button to download, replace the file in BDArmory/Plugins) 7 hours ago, sashan said: Which format should I use for audio? I want to make a new sound for Oerlikon Millenium, and make it fire rapidly. Use wav. Link to comment Share on other sites More sharing options...
sashan Posted December 9, 2015 Share Posted December 9, 2015 (edited) 27 minutes ago, BahamutoD said: wav Yup, but should it be stereo or mono, which rate? Also, what about spin up/down sounds? That's how they are usualy called at least, first one is played in the start of the burst, last one - after the burst or during the last shot. Edited December 9, 2015 by sashan Link to comment Share on other sites More sharing options...
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