tetryds Posted December 25, 2015 Share Posted December 25, 2015 1 hour ago, Shekelberg said: Can you bind a key that allows you to switch from legacy targeting and back without having to press ALT+B then checking it then save and close? Why would baha do that? The legacy targeting mode is not meant to be used normally it's just there for using things that were not yet ported to the new radar methods. And dogfight battles when/if applicable. Link to comment Share on other sites More sharing options...
Shekelberg Posted December 26, 2015 Share Posted December 26, 2015 What does "ripple" do? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted December 26, 2015 Share Posted December 26, 2015 Was hoping for a Christmas present oh well it's cool I'm not disappointed keep up the good work Link to comment Share on other sites More sharing options...
Atlas2342 Posted December 26, 2015 Share Posted December 26, 2015 Does this work with 1.0.5? Many thanks.... -Atlas2342 Link to comment Share on other sites More sharing options...
Khantemplation Posted December 26, 2015 Share Posted December 26, 2015 52 minutes ago, Atlas2342 said: Does this work with 1.0.5? Yes. Link to comment Share on other sites More sharing options...
Angstinator Posted December 26, 2015 Share Posted December 26, 2015 (edited) 8 hours ago, Shekelberg said: What does "ripple" do? "ripple fire" the discharge of rockets in quick succession Get multiple missiles of the same type or a rocket pod, bombs work as well. Set ripple fire, adjust RPM, arm them, and fire. Edited December 26, 2015 by Angstinator Link to comment Share on other sites More sharing options...
Thingymajigy Posted December 27, 2015 Share Posted December 27, 2015 The HARM seems to have clipping issues when launching. I feel the amraam's fins should be a bit smaller Link to comment Share on other sites More sharing options...
Scoundrel Posted December 27, 2015 Share Posted December 27, 2015 8 hours ago, Thingymajigy said: I feel the amraam's fins should be a bit smaller The AMRAAM is the older A/B models. To the best of my knowledge, no one has yet made the newer C/D models. Link to comment Share on other sites More sharing options...
SlabGizor117 Posted December 27, 2015 Share Posted December 27, 2015 Hey I have a problem. BDArmory has all the parts there, but there are four categories filled with the same parts. Also, it's not detecting my weapon manager. the toolbar button says it's not there, and even if I right click and press open GUI on the weapon manager, it says it's not there. Help? Link to comment Share on other sites More sharing options...
Rolacume Posted December 28, 2015 Share Posted December 28, 2015 Help! I know that this was made for 1.0.4 but can I use it for 1.0.5, if i can how it keeps crashing my game. Link to comment Share on other sites More sharing options...
V8jester Posted December 28, 2015 Share Posted December 28, 2015 51 minutes ago, Rolacume said: Help! I know that this was made for 1.0.4 but can I use it for 1.0.5, if i can how it keeps crashing my game. Welcome to the forums. This works just fine with 1.0.5 you say you're crashing on loading. Are you running other mods? Windows / Linux, how much ram do you have? On a 32bit install you are only able to utilize about 3.5 GB of ram for KSP mods will eat that for lunch. 17 hours ago, SlabGizor117 said: Hey I have a problem. BDArmory has all the parts there, but there are four categories filled with the same parts. Also, it's not detecting my weapon manager. the toolbar button says it's not there, and even if I right click and press open GUI on the weapon manager, it says it's not there. Help? Sounds like you have a botched install. Try deleting and reinstalling BD Armory and if that doesn't fix it try reinstalling the whole game (always wanna keep a vanilla copy of the game's .zip file around) Link to comment Share on other sites More sharing options...
acc Posted December 28, 2015 Share Posted December 28, 2015 (edited) I've some feature suggestions: - multiple keys to fire (so you can use a button on the gamepad and the left mouse button, without changing the settings) - AI ability to use afterburner - AI ability to detect and open/close cargo bay for "hidden" weapons Edited December 28, 2015 by acc Link to comment Share on other sites More sharing options...
V7 Aerospace Posted December 28, 2015 Share Posted December 28, 2015 This mod is by far the best weapons pack around, keep up the good work BahamutoD! Link to comment Share on other sites More sharing options...
Astrain Posted December 28, 2015 Share Posted December 28, 2015 1 hour ago, acc said: I've some feature suggestions: - multiple keys to fire (so you can use a button on the gamepad and the left mouse button, without changing the settings) - AI ability to use afterburner - AI ability to detect and open/close cargo bay for "hidden" weapons "- AI ability to use afterburner" That's coming in the next update, which is almost feature-complete. Link to comment Share on other sites More sharing options...
drtricky Posted December 28, 2015 Share Posted December 28, 2015 Hi, I'm having a problem with the BDA flight AI. Can anyone help me? http://forum.kerbalspaceprogram.com/index.php?/topic/128742-bdarmory-ai-flight-computer-making-unstable-turns/ Link to comment Share on other sites More sharing options...
Rolacume Posted December 28, 2015 Share Posted December 28, 2015 (edited) 6 hours ago, V8jester said: Welcome to the forums. This works just fine with 1.0.5 you say you're crashing on loading. Are you running other mods? Windows / Linux, how much ram do you have? On a 32bit install you are only able to utilize about 3.5 GB of ram for KSP mods will eat that for lunch. Sounds like you have a botched install. Try deleting and reinstalling BD Armory and if that doesn't fix it try reinstalling the whole game (always wanna keep a vanilla copy of the game's .zip file around) no, just bdarmory It's crashing when i go to launch and 8 GB ram and windows I just tried an old verion 0.8.3 of bdarmory and it worked fine so its just 0.9.9.1 Edited December 28, 2015 by Rolacume Link to comment Share on other sites More sharing options...
sashan Posted December 28, 2015 Share Posted December 28, 2015 On 27.12.2015 at 10:23 PM, Scoundrel said: The AMRAAM is the older A/B models. Not older, the one made for external stores. F-22 and F-35 use C/D model - the only difference is smaller fins so that it actually fits. Link to comment Share on other sites More sharing options...
SpaceToad Posted December 28, 2015 Share Posted December 28, 2015 @BahamutoD Here's an idea. RPM integration! If we could have DSMS (Digital Stores Management System) and TGP (Targeting Pod) pages for RPM MFD's like the ASET props ones in your MK22 cockpit add on. A radar scanning page for A2A would be awesome too. Just ideas. I'm sure you have your hands full with the next update and other things in your life. Link to comment Share on other sites More sharing options...
V8jester Posted December 28, 2015 Share Posted December 28, 2015 51 minutes ago, SpaceToad said: @BahamutoD Here's an idea. RPM integration! If we could have DSMS (Digital Stores Management System) and TGP (Targeting Pod) pages for RPM MFD's like the ASET props ones in your MK22 cockpit add on. A radar scanning page for A2A would be awesome too. Just ideas. I'm sure you have your hands full with the next update and other things in your life. This has been suggested a few times now by various people. No official answer but I'm sure if not B D someone will make a patch.... At least I sure hope they will cause I'd love this as well. Link to comment Share on other sites More sharing options...
CrisK Posted December 28, 2015 Share Posted December 28, 2015 2 hours ago, sashan said: Not older, the one made for external stores. F-22 and F-35 use C/D model - the only difference is smaller fins so that it actually fits. That's not the only difference. The A/B models are heavier and have a range of 30-40nmi. The C has double the range (60nmi), and the D has at least triple the range (greater than 95nmi). The A-C missiles are mid range AA missiles. The D version is a long range AA missile. The USAF and USN use C models and they're adding D variants. The D version also has a ramjet variation that's not actually in service. Link to comment Share on other sites More sharing options...
sashan Posted December 28, 2015 Share Posted December 28, 2015 @BahamutoD How to define if the cruise rocket going to care about roll? In other words, I want to have rolling airframe missiles (including cruise ones) behave like they should. Link to comment Share on other sites More sharing options...
SpaceToad Posted December 29, 2015 Share Posted December 29, 2015 3 hours ago, V8jester said: This has been suggested a few times now by various people. No official answer but I'm sure if not B D someone will make a patch.... At least I sure hope they will cause I'd love this as well. I'm sure someone would pick it up. At a minimum I would like some sort of API for RPM and BDArmory to exchange data. Link to comment Share on other sites More sharing options...
JellyCubes Posted December 29, 2015 Share Posted December 29, 2015 9 hours ago, sashan said: Not older, the one made for external stores. F-22 and F-35 use C/D model - the only difference is smaller fins so that it actually fits. Link to comment Share on other sites More sharing options...
Scum City Posted December 29, 2015 Share Posted December 29, 2015 Just wondering: is there a way to connect turreted weapons to the FLIR tracking ball's laser designator? Link to comment Share on other sites More sharing options...
Angstinator Posted December 29, 2015 Share Posted December 29, 2015 1 hour ago, Scum City said: Just wondering: is there a way to connect turreted weapons to the FLIR tracking ball's laser designator? There should be a "Turrets" button on the targetting camera window. If you're looking to track a vehicle, there's also the option to slave to radar or vehicle center-of-mass. Link to comment Share on other sites More sharing options...
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