BahamutoD Posted April 24, 2016 Author Share Posted April 24, 2016 14 hours ago, sashan said: Bug report: When I select any of gun type weapons and then go back to weapon: none all contents of Weapon Manager except settings and minimize buttons disappear - leaving only blank grey space. Very nasty. Grab 0.11.0.1 Link to comment Share on other sites More sharing options...
Kowgan Posted April 24, 2016 Share Posted April 24, 2016 @BahamutoD With the introduction of KSP 1.1, I finally decided to give BDA a shot (no pun intended) and, dude, I have been missing a lot. So, thank you so much for the update! Your effort is much appreciated. Now, just making sure, you still haven't updated BDAVesselSwitcher, right? It doesn't seem to work on 1.1. Link to comment Share on other sites More sharing options...
StarBruck Posted April 24, 2016 Share Posted April 24, 2016 Vessel Mover isn't working for me either. @BahamutoD Link to comment Share on other sites More sharing options...
BahamutoD Posted April 24, 2016 Author Share Posted April 24, 2016 No plugins built for 1.0.5 will work in 1.1 until they're updated. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 24, 2016 Share Posted April 24, 2016 38 minutes ago, BahamutoD said: No plugins built for 1.0.5 will work in 1.1 until they're updated. Hey question the particle affect that you removed for this current update. how do it fix that in the last 105 update I'm still running 1.0.5 because 1.1 is to buggy for me but i want to get rid of that particle affect so that i can use North Kerbin mod Link to comment Share on other sites More sharing options...
theend3r Posted April 24, 2016 Share Posted April 24, 2016 @BahamutoD Does your awesome cockpit still work in 1.1? I can't really play without it. Link to comment Share on other sites More sharing options...
BahamutoD Posted April 25, 2016 Author Share Posted April 25, 2016 Vessel Mover and BDA Vessel Switcher are now updated for KSP v1.1. Link to comment Share on other sites More sharing options...
Geberto Posted April 25, 2016 Share Posted April 25, 2016 FAQ #1 I think this problem is because of putting the mod to squad folder.If you put it to gamedata folder it should work (I have same problem and fixed the problem by this way) Link to comment Share on other sites More sharing options...
Geberto Posted April 25, 2016 Share Posted April 25, 2016 On 21.04.2016 at 11:51 PM, Halo305sparts said: https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre3 Thanks but 1.1 compatibility came Link to comment Share on other sites More sharing options...
Wraith977 Posted April 26, 2016 Share Posted April 26, 2016 (edited) How do I get the srbsmoke or muzzle pngs into a usable material that I can use in a particle emitter in unity? I have a ZT3-Ingwe missile modelled and textured but I'm stuck in these last few stages. Spoiler This setup was just to get an image of it with the fins deployed, actual version has all the proper transforms, collider etc... Edited April 26, 2016 by Wraith977 Link to comment Share on other sites More sharing options...
YauS Posted April 26, 2016 Share Posted April 26, 2016 Do anyone encounter the problem of guard mode? It does not able to lock the vessel and fire missile. (Gun works fine) Link to comment Share on other sites More sharing options...
Bananders Posted April 27, 2016 Share Posted April 27, 2016 (edited) I was wondering if the ECM Jammer (an/alq-131) is still working. I cannot find it on the BDA Wikia page, and they seem to be ineffective to break locks and confuse radars. Edited April 27, 2016 by Bananders Link to comment Share on other sites More sharing options...
GeneralIssue Posted April 28, 2016 Share Posted April 28, 2016 Okay, I've figured out action group activation for missiles, that works fine (via the weapon manager), but with a regular bomb like a Mk. 82 the same action doesn't fire it off. It still works with the little right click menu, but that's what I was trying to avoid having to do in the first place. Am I missing something here? Link to comment Share on other sites More sharing options...
Andem Posted April 29, 2016 Share Posted April 29, 2016 BD Armory crashes the game whenever I go into the editor and look at any Armory parts. I tried to post the log, but it crashed the web age. Sorry. Link to comment Share on other sites More sharing options...
ckirky Posted April 29, 2016 Share Posted April 29, 2016 14 hours ago, Andem said: BD Armory crashes the game whenever I go into the editor and look at any Armory parts. I tried to post the log, but it crashed the web age. Sorry. same here, works fine for a bit after i start to use the parts on the ship, then crashes for no reason Link to comment Share on other sites More sharing options...
Wraith977 Posted April 29, 2016 Share Posted April 29, 2016 (edited) Which rotation did I mess up? Turret base rotation (-90 degree thing)? at least it sort of works, mostly... EDIT: Fixed the problem, works as intended now. Spoiler What the turret looks like and a few other things I'm working on... If all goes well I'll release it in a few weeks. Tell me what you think. Denel 35mm Dual Purpose Gun- Denel R-Darter- Denel A-Darter- Denel Ingwe (needs retexturing, currently has 2k textures that are too big)- Edited April 29, 2016 by Wraith977 Link to comment Share on other sites More sharing options...
Combatsmithen Posted April 29, 2016 Share Posted April 29, 2016 6 hours ago, Wraith977 said: Which rotation did I mess up? Turret base rotation (-90 degree thing)? at least it sort of works, mostly... EDIT: Fixed the problem, works as intended now. Hide contents What the turret looks like and a few other things I'm working on... If all goes well I'll release it in a few weeks. Tell me what you think. Denel 35mm Dual Purpose Gun- Denel R-Darter- Denel A-Darter- Denel Ingwe (needs retexturing, currently has 2k textures that are too big)- Pretty sweet! Cant wait until released! Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted April 30, 2016 Share Posted April 30, 2016 Just curious, has the 1.1.1 update broken BD Armory? Kinda don't want to download if it doesn't work Link to comment Share on other sites More sharing options...
BF2_Pilot Posted April 30, 2016 Share Posted April 30, 2016 I am a Chinese.I made some weapons about the PLA and some other things Link to comment Share on other sites More sharing options...
ckirky Posted April 30, 2016 Share Posted April 30, 2016 1 hour ago, BF2_Pilot said: I am a Chinese.I made some weapons about the PLA and some other things looking good where are the tank chassis's from or are they part of your set? p.s. where can we get this Link to comment Share on other sites More sharing options...
BF2_Pilot Posted April 30, 2016 Share Posted April 30, 2016 2 hours ago, ckirky said: looking good where are the tank chassis's from or are they part of your set? p.s. where can we get this Release is coming.But now,we have some bugs Link to comment Share on other sites More sharing options...
dark jam Posted April 30, 2016 Share Posted April 30, 2016 I am having trouble with the tws locking radar i set the craft to guard mode it shoots a missile but then the TWS radar GUI refuses to reappear Link to comment Share on other sites More sharing options...
sashan Posted April 30, 2016 Share Posted April 30, 2016 I'm getting this spammed in my logs: NullReferenceException: Object reference not set to an instance of an object at KAS.KASAddonControlKey.UpdateGUIControl () [0x00000] in <filename unknown>:0 at KAS.KASAddonControlKey.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Everything seems to work fine tho. Anyone? P.S. Baha, can you eventually add possibility to fire heatseekers at cruise missiles? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 30, 2016 Share Posted April 30, 2016 On April 24, 2016 at 2:07 PM, War Eagle 1 said: Hey question the particle affect that you removed for this current update. how do it fix that in the last 105 update I'm still running 1.0.5 because 1.1 is to buggy for me but i want to get rid of that particle affect so that i can use North Kerbin mod So ya or nay? Link to comment Share on other sites More sharing options...
paul6334 Posted May 1, 2016 Share Posted May 1, 2016 (edited) Cruise missiles are not working for me. I use a targeter to record some GPS co-ordinates, and I select the target, and when I fire the missile, it just goes in a straight line, and fails to actually move towards its target, or, cruise. I have examined the tutorials, and according to them, the missiles should be working. Edited May 1, 2016 by paul6334 Link to comment Share on other sites More sharing options...
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