phas Posted September 15, 2015 Share Posted September 15, 2015 fffs my cruiser has a JATO drone armed with hellfire missiles Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 16, 2015 Share Posted September 16, 2015 http://i.imgur.com/PWEjWsY.jpgfffs my cruiser has a JATO drone armed with hellfire missilesthat makes me laugh and smile at the same time good job Link to comment Share on other sites More sharing options...
Endersmens Posted September 16, 2015 Share Posted September 16, 2015 I'm seriously beginning to wonder what 1.1 can do for this mod...the possibilities.... Link to comment Share on other sites More sharing options...
thegamingnation Posted September 16, 2015 Share Posted September 16, 2015 please add either a 360 degree radar fitted for a jet fighter or, a display hud on your kerbal that lockes on to a radar target just by looking at it, that way I can make a somewhat gen 5 fighter Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 16, 2015 Share Posted September 16, 2015 I'm seriously beginning to wonder what 1.1 can do for this mod...the possibilities.... Im looking forward to cargo drops with the new Cargo Ramp Link to comment Share on other sites More sharing options...
allmhuran Posted September 16, 2015 Share Posted September 16, 2015 What happens is I get a screen that fades from black to blue (black at the bottom, blue at the top), although the regular KSP interface is there.From here, when I press ESC, I can't click Return to spaceplane hangar or to launch, I can press settings, but not the Space Center button and the Exit button.I've got nothing to do with the development of BDA, but this doesn't sound like the kind of thing that could be caused by the BDA mod itself. What other mods do you have running and what platform are you on? It might be that BDA and some other mod conflict somehow. It sounds like the craft isn't loading properly and the game is getting stuck on the very first part of the scene load, which is why you have weird colours on your screen (the world hasn't fully painted yet). Link to comment Share on other sites More sharing options...
TUKE Posted September 16, 2015 Share Posted September 16, 2015 Hey just a BDA modding related question that i don't have an answer for.Does anyone know why with a fixed gun the retcicle will show on a point on the runway and not move from there? I have had this happen 2-3 times now and am not sure how i fixed it. It also doesn't move when i fly the plane. Link to comment Share on other sites More sharing options...
allmhuran Posted September 16, 2015 Share Posted September 16, 2015 Does anyone know why with a fixed gun the retcicle will show on a point on the runway and not move from there? I Make sure your weapon's part config does not have its physicsSignificance set to 1 (no physics). It needs to be -1 or 0 (AFAIK these mean the same thing), or you can just exclude the line entirely. Link to comment Share on other sites More sharing options...
harpwner Posted September 16, 2015 Share Posted September 16, 2015 Hey just a BDA modding related question that i don't have an answer for.Does anyone know why with a fixed gun the retcicle will show on a point on the runway and not move from there? I have had this happen 2-3 times now and am not sure how i fixed it. It also doesn't move when i fly the plane.I had that issue with the Atomic Annie, make sure that when you are making it's config, you aren't leaving fields blank or deleting an animation line instead of setting it to false. It causes an error where it fails to load the settings properly. Debug view is your friend Link to comment Share on other sites More sharing options...
TUKE Posted September 16, 2015 Share Posted September 16, 2015 Well I've messed with it a little and am now loading the game, if this is it i will be quite surprised because this config used to work (Is also a modified hiddenvulcan one) and i think all i did was add the fire animation.- - - Updated - - -Nope, didn't work, I'm fairly sure it's something in the Unity Hierarchy thats the problem. PART{// Kerbal Space Program - Part Config// // // --- general parameters ---name = M1919module = Partauthor = TUKE// --- asset parameters ---mesh = M1919.murescaleFactor = 1.0// --- node definitions ---node_attach = 0.0, -0.01, 0, 0, -1, 0, 1// --- editor parameters ---TechRequired = precisionEngineeringentryCost = 2100cost = 950category = Utilitysubcategory = 0title = M1919manufacturer = TUKE Attack Systemsdescription = An old M1919, .303 calibre machine gun. After adopting the nickname "The Marshmellow Gun" by a disgruntled customer, we had to specifically write on the box for it to only be loaded with normal .303 ammunition. However when you do load it with marshmellows they make better incendiary rounds than the ones we sell...........// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 0,1,0,0,1// --- standard part parameters ---mass = 0.014dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 2crashTolerance = 60maxTemp = 3600stagingIcon = SOLID_BOOSTERMODULE{ name = ModuleWeapon fireTransformName = fireTransform hasDeployAnim = false hasFireAnimation = True fireAnimName = fireAnim roundsPerMinute = 1150 maxDeviation = 15f maxEffectiveDistance = 2500 maxTargetingRange = 1500 bulletMass = 0.45e-4 bulletVelocity = 1000 ammoName = .303Ammo requestResourceAmount = 1 hasRecoil = true onlyFireInRange = false bulletDrop = true weaponType = ballistic projectileColor = 255, 60, 0, 160 //RGBA 0-255 startColor = 255, 105, 0, 200 fadeColor = true tracerStartWidth = 0.3 tracerEndWidth = 0.05 tracerLength = 3 maxHeat = 1000 heatPerShot = 40 heatLoss = 175 fireSoundPath = TUKE Attack Systems/M1919 MG/sounds/shot overheatSoundPath = BDArmory/Parts/50CalTurret/sounds/turretOverheat oneShotSound = true}} Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 16, 2015 Share Posted September 16, 2015 Ok so with the update to Unity 5.2. if KSP 1.1 gets pushed back will BD armory also get pushed back? Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 16, 2015 Share Posted September 16, 2015 Ok so with the update to Unity 5.2. if KSP 1.1 gets pushed back will BD armory also get pushed back?Likely Link to comment Share on other sites More sharing options...
Aerolfos Posted September 16, 2015 Share Posted September 16, 2015 Im looking forward to cargo drops with the new Cargo RampOPT has a great cargo ramp with the K (Or was it J?) system. It's also surprisingly easy to fly...I can carry 2 MLRS systems (Which are versions of a standardized truck) into battle at over Mach 1 now - - - Updated - - -Ok so with the update to Unity 5.2. if KSP 1.1 gets pushed back will BD armory also get pushed back?Of course, BD Armory isn't really pushed back.. there's just nothing to do currently. Once 1.1 comes there will be a LOT of rewriting to be done.As for making new stuff in the meanwhile... doing something on current todo list would deal with GUI code which is all being changed, so it's wasted effort.I think he's working on something anyway though. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 16, 2015 Share Posted September 16, 2015 OPT has a great cargo ramp with the K (Or was it J?) system. It's also surprisingly easy to fly...I can carry 2 MLRS systems (Which are versions of a standardized truck) into battle at over Mach 1 now - - - Updated - - -Of course, BD Armory isn't really pushed back.. there's just nothing to do currently. Once 1.1 comes there will be a LOT of rewriting to be done.As for making new stuff in the meanwhile... doing something on current todo list would deal with GUI code which is all being changed, so it's wasted effort.I think he's working on something anyway though.Yes I know about OPT but I'm pushing it as it is with BD amroy and a few others on my MacBOOk Link to comment Share on other sites More sharing options...
Scoundrel Posted September 16, 2015 Share Posted September 16, 2015 Does anyone know why with a fixed gun the retcicle will show on a point on the runway and not move from there?Check your fireTransform in your Unity setup. First thing is make sure it is spelled properly:wink:. If it is, then you need Z to be pointing the direction you are firing, and you need to make sure it is at least a child of the game object. If you verify those two things, then it means that your issue is the firing animation, and it likely has something to do with the root. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 17, 2015 Share Posted September 17, 2015 Check your fireTransform in your Unity setup. First thing is make sure it is spelled properly:wink:. If it is, then you need Z to be pointing the direction you are firing, and you need to make sure it is at least a child of the game object. If you verify those two things, then it means that your issue is the firing animation, and it likely has something to do with the root.What would it mean if a turret fires once fine then locks forward until you reload the flight Link to comment Share on other sites More sharing options...
allmhuran Posted September 17, 2015 Share Posted September 17, 2015 Probably an exception from something that occurs after firing... like a missing reload sound. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 17, 2015 Share Posted September 17, 2015 Probably an exception from something that occurs after firing... like a missing reload sound.there are no errors in the debug log and all the Audio works fine Link to comment Share on other sites More sharing options...
TUKE Posted September 17, 2015 Share Posted September 17, 2015 Well i fixed my problem by eliminating the animation, as it only really moved one tiny piece a little. Also anyone read the description? Link to comment Share on other sites More sharing options...
LORDPrometheus Posted September 17, 2015 Share Posted September 17, 2015 Removing the fire animation altogether fixed the problem. im guessing it was something to do with how i setup the animation Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 18, 2015 Share Posted September 18, 2015 After shooting down 3 Babylon Industries fighters, Capt. Val Kerman has retaken the island airfield thanks to her PG-38 BansheeYes I am listening to Top Gun theme Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 18, 2015 Share Posted September 18, 2015 Hey new idea:Drop tanks Link to comment Share on other sites More sharing options...
Scoundrel Posted September 18, 2015 Share Posted September 18, 2015 Hey new idea:Drop tanksHeh... I had the same idea. I already have 3 models waiting in the wings, with a few more in the works. All they need to work is for Baha to add a bit of code that allows me to remove the "fire" option so they only jettison, and for me to figure out a way so that they drain fuel first. I did attempt to use the fuel flow module thing for fuel lines on my pylons, but that just made the game crash... so obviously I need to wait until I can get a coder type to give me a hand, or for Baha to add something to BDA that allows drop tanks to function without having to add fuel lines to them. Link to comment Share on other sites More sharing options...
Yski Posted September 18, 2015 Share Posted September 18, 2015 Heh... I had the same idea. I already have 3 models waiting in the wings, with a few more in the works. All they need to work is for Baha to add a bit of code that allows me to remove the "fire" option so they only jettison, and for me to figure out a way so that they drain fuel first. I did attempt to use the fuel flow module thing for fuel lines on my pylons, but that just made the game crash... so obviously I need to wait until I can get a coder type to give me a hand, or for Baha to add something to BDA that allows drop tanks to function without having to add fuel lines to them. Wait, why would you need BDArmory for drop tanks? Sounds like you'd just need a tank, a decoupler and a fuel line to me. Link to comment Share on other sites More sharing options...
Combatsmithen Posted September 18, 2015 Share Posted September 18, 2015 Wait, why would you need BDArmory for drop tanks? Sounds like you'd just need a tank, a decoupler and a fuel line to me.It would be sleeker. Smaller, lighter, and cooler looking. Link to comment Share on other sites More sharing options...
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