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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

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2 hours ago, War Eagle 1 said:

No and there are no plans to get it to work….in fact the only reason its still in is to avoid it breaking other peoples craft but really he should get rid of it

You would think people have seen its broken for long enough though? he should just remove it and if peoples crafts break well boohoo. revert to an old version remove the darn thing and tada.

Edited by Shad0w_General
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Hey guys I need some help. Does anybody know of any good vehicle/rover mods? I've been looking for something to make the AA vehicles and such in this mod easier to build but I've had little luck finding something up to date.

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So, as mentioned earlier, MAF is now out!

 

It has a small problem mentioned earlier caused by BDArmory where the mouse will not hide, if that does not bug you go ahead and try it out for shooting at things!

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On 4/22/2016 at 9:23 PM, StarBruck said:

Looks like I'm not the only one. BDArmory pre3 does not work with KSP 1.1 full release. You have to use BDArmory pre2. It works, but the FLIR tracking ball's UI is massive. Also, BDArmory Vessel Mover and Vessel Switcher are also not working with KSP 1.1 full release.

Do you have the link to the pre2?

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12 minutes ago, StarBruck said:

 https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre2

A few bugs and issues with this one:

  • Mouse cursor disappears sometimes after vessel with a weapon manager is destroyed
  • FLIR tracking ball GUI is HUGE

Read my above posts for help dealing with the disappearing cursor.

@Lemcal Kerman

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29 minutes ago, StarBruck said:

@xaj1x https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre2

A few bugs and issues with this one:

  • Mouse cursor disappears sometimes after vessel with a weapon manager is destroyed
  • FLIR tracking ball GUI is HUGE

Read my above posts for help dealing with the disappearing cursor.

There are problems with it that I have recently had in ksp 1.0.5. For some reason when I spawn my aircraft with the Bd armory stuff it stops and just slowly zooms out of kerbin.

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On 4/22/2016 at 10:23 PM, StarBruck said:

Looks like I'm not the only one. BDArmory pre3 does not work with KSP 1.1 full release. You have to use BDArmory pre2. It works, but the FLIR tracking ball's UI is massive. Also, BDArmory Vessel Mover and Vessel Switcher are also not working with KSP 1.1 full release.

Can you provide some logs and more information?  Pre3 was working fine for me in 1.1 full.

The UI for TGP is unchanged and works as expected for me as well.

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4 minutes ago, BahamutoD said:

Can you provide some logs and more information?  Pre3 was working fine for me in 1.1 full.

The UI for TGP is unchanged and works as expected for me as well.

Really?!? I thought there were some prerequisites or something. Vessel Mover and Vessel Switcher are also not working for me in 1.1 full.

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20 minutes ago, StarBruck said:

Really?!? I thought there were some prerequisites or something. Vessel Mover and Vessel Switcher are also not working for me in 1.1 full.

Neither Vessel Mover nor Vessel Switcher have been updated for 1.1 yet. BAhamotoD is working on updating, but he has several mods. And if you look at the time stamps on GitHub he is focusing on one thing at a time. So give him time, All good thing's come to those who wait.

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Update v0.11.0 

= Compatibility =
- General compatibility for KSP 1.1
- Loading shaders with asset bundle loader

= Fixes =
- Fix incorrect tracer width in far camera with Scatterer
- Fix short bursts when firing in barrage with trigger armed
- Fix barrage on multi-barrel weapons
- Fix particle emission force being ovewritten in explosions
- Fix possible error on airborne guard with no AI pilot

 

NOTES

- Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge.

Edited by BahamutoD
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Bug report: 
When I select any of gun type weapons and then go back to weapon: none all contents of Weapon Manager except settings and minimize buttons disappear - leaving only blank grey space.
Very nasty. :(

 

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6 hours ago, BahamutoD said:

Update v0.11.0 

= Compatibility =
- General compatibility for KSP 1.1
- Loading shaders with asset bundle loader

= Fixes =
- Fix incorrect tracer width in far camera with Scatterer
- Fix short bursts when firing in barrage with trigger armed
- Fix barrage on multi-barrel weapons
- Fix particle emission force being ovewritten in explosions
- Fix possible error on airborne guard with no AI pilot

 

NOTES

- Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge.

Great work mate! speedy as always.

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8 hours ago, BahamutoD said:

Update v0.11.0 

= Compatibility =
- General compatibility for KSP 1.1
- Loading shaders with asset bundle loader

= Fixes =
- Fix incorrect tracer width in far camera with Scatterer
- Fix short bursts when firing in barrage with trigger armed
- Fix barrage on multi-barrel weapons
- Fix particle emission force being ovewritten in explosions
- Fix possible error on airborne guard with no AI pilot

 

NOTES

- Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge.

Yeah that's quick

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8 hours ago, BahamutoD said:

Update v0.11.0 

= Compatibility =
- General compatibility for KSP 1.1
- Loading shaders with asset bundle loader

= Fixes =
- Fix incorrect tracer width in far camera with Scatterer
- Fix short bursts when firing in barrage with trigger armed
- Fix barrage on multi-barrel weapons
- Fix particle emission force being ovewritten in explosions
- Fix possible error on airborne guard with no AI pilot

 

NOTES

- Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge.

Thank you so much for fixing the explosions, runs great in 1.1

now I've got my addon to update :P

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