Soldier Posted April 22, 2016 Share Posted April 22, 2016 Im playing this mod for so long time. I wish to have an orbital strike laser , like this from fallout nv - Archimedes II Link to comment Share on other sites More sharing options...
Shad0w_General Posted April 22, 2016 Share Posted April 22, 2016 (edited) 2 hours ago, War Eagle 1 said: No and there are no plans to get it to work….in fact the only reason its still in is to avoid it breaking other peoples craft but really he should get rid of it You would think people have seen its broken for long enough though? he should just remove it and if peoples crafts break well boohoo. revert to an old version remove the darn thing and tada. Edited April 22, 2016 by Shad0w_General Link to comment Share on other sites More sharing options...
StarBruck Posted April 22, 2016 Share Posted April 22, 2016 (edited) If you guys want War Thunder-esque piloting, check out the Mouse Aim Flight mod. Edited April 23, 2016 by StarBruck Link to comment Share on other sites More sharing options...
tetryds Posted April 22, 2016 Share Posted April 22, 2016 @StarBruck Calm down, it will release today, I don't recommend that anyone grabs a dev version, just wait until the mod is released for the public. Link to comment Share on other sites More sharing options...
Ccharge Posted April 23, 2016 Share Posted April 23, 2016 Hey guys I need some help. Does anybody know of any good vehicle/rover mods? I've been looking for something to make the AA vehicles and such in this mod easier to build but I've had little luck finding something up to date. Link to comment Share on other sites More sharing options...
tetryds Posted April 23, 2016 Share Posted April 23, 2016 So, as mentioned earlier, MAF is now out! It has a small problem mentioned earlier caused by BDArmory where the mouse will not hide, if that does not bug you go ahead and try it out for shooting at things! Link to comment Share on other sites More sharing options...
xaj1x Posted April 23, 2016 Share Posted April 23, 2016 On 4/22/2016 at 9:23 PM, StarBruck said: Looks like I'm not the only one. BDArmory pre3 does not work with KSP 1.1 full release. You have to use BDArmory pre2. It works, but the FLIR tracking ball's UI is massive. Also, BDArmory Vessel Mover and Vessel Switcher are also not working with KSP 1.1 full release. Do you have the link to the pre2? Link to comment Share on other sites More sharing options...
StarBruck Posted April 23, 2016 Share Posted April 23, 2016 @xaj1x https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre2 A few bugs and issues with this one: Mouse cursor disappears sometimes after vessel with a weapon manager is destroyed FLIR tracking ball GUI is HUGE Read my above posts for help dealing with the disappearing cursor. Link to comment Share on other sites More sharing options...
Lemcal Kerman Posted April 23, 2016 Share Posted April 23, 2016 please update to 1.1 Link to comment Share on other sites More sharing options...
StarBruck Posted April 23, 2016 Share Posted April 23, 2016 12 minutes ago, StarBruck said: https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre2 A few bugs and issues with this one: Mouse cursor disappears sometimes after vessel with a weapon manager is destroyed FLIR tracking ball GUI is HUGE Read my above posts for help dealing with the disappearing cursor. @Lemcal Kerman Link to comment Share on other sites More sharing options...
Lemcal Kerman Posted April 23, 2016 Share Posted April 23, 2016 ok Link to comment Share on other sites More sharing options...
xaj1x Posted April 23, 2016 Share Posted April 23, 2016 29 minutes ago, StarBruck said: @xaj1x https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre2 A few bugs and issues with this one: Mouse cursor disappears sometimes after vessel with a weapon manager is destroyed FLIR tracking ball GUI is HUGE Read my above posts for help dealing with the disappearing cursor. There are problems with it that I have recently had in ksp 1.0.5. For some reason when I spawn my aircraft with the Bd armory stuff it stops and just slowly zooms out of kerbin. Link to comment Share on other sites More sharing options...
BahamutoD Posted April 23, 2016 Author Share Posted April 23, 2016 On 4/22/2016 at 10:23 PM, StarBruck said: Looks like I'm not the only one. BDArmory pre3 does not work with KSP 1.1 full release. You have to use BDArmory pre2. It works, but the FLIR tracking ball's UI is massive. Also, BDArmory Vessel Mover and Vessel Switcher are also not working with KSP 1.1 full release. Can you provide some logs and more information? Pre3 was working fine for me in 1.1 full. The UI for TGP is unchanged and works as expected for me as well. Link to comment Share on other sites More sharing options...
StarBruck Posted April 23, 2016 Share Posted April 23, 2016 4 minutes ago, BahamutoD said: Can you provide some logs and more information? Pre3 was working fine for me in 1.1 full. The UI for TGP is unchanged and works as expected for me as well. Really?!? I thought there were some prerequisites or something. Vessel Mover and Vessel Switcher are also not working for me in 1.1 full. Link to comment Share on other sites More sharing options...
V8jester Posted April 23, 2016 Share Posted April 23, 2016 20 minutes ago, StarBruck said: Really?!? I thought there were some prerequisites or something. Vessel Mover and Vessel Switcher are also not working for me in 1.1 full. Neither Vessel Mover nor Vessel Switcher have been updated for 1.1 yet. BAhamotoD is working on updating, but he has several mods. And if you look at the time stamps on GitHub he is focusing on one thing at a time. So give him time, All good thing's come to those who wait. Link to comment Share on other sites More sharing options...
StarBruck Posted April 23, 2016 Share Posted April 23, 2016 (edited) @V8jester Got that in PM Edited April 23, 2016 by StarBruck Link to comment Share on other sites More sharing options...
BahamutoD Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) Update v0.11.0 = Compatibility = - General compatibility for KSP 1.1 - Loading shaders with asset bundle loader = Fixes = - Fix incorrect tracer width in far camera with Scatterer - Fix short bursts when firing in barrage with trigger armed - Fix barrage on multi-barrel weapons - Fix particle emission force being ovewritten in explosions - Fix possible error on airborne guard with no AI pilot NOTES - Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge. Edited April 23, 2016 by BahamutoD Link to comment Share on other sites More sharing options...
StarBruck Posted April 23, 2016 Share Posted April 23, 2016 Huzzah! Link to comment Share on other sites More sharing options...
BahamutoD Posted April 23, 2016 Author Share Posted April 23, 2016 Oops Hotfix v0.11.0.1 = Fixes = - Fix error spam when no weapon is selected Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted April 23, 2016 Share Posted April 23, 2016 38 minutes ago, BahamutoD said: Oops Hotfix v0.11.0.1 = Fixes = - Fix error spam when no weapon is selected Speedy Excellent work as usual ! Link to comment Share on other sites More sharing options...
toric5 Posted April 23, 2016 Share Posted April 23, 2016 anyone know of add ons that add decent orbital weapons? Link to comment Share on other sites More sharing options...
sashan Posted April 23, 2016 Share Posted April 23, 2016 Bug report: When I select any of gun type weapons and then go back to weapon: none all contents of Weapon Manager except settings and minimize buttons disappear - leaving only blank grey space. Very nasty. Link to comment Share on other sites More sharing options...
Shad0w_General Posted April 24, 2016 Share Posted April 24, 2016 6 hours ago, BahamutoD said: Update v0.11.0 = Compatibility = - General compatibility for KSP 1.1 - Loading shaders with asset bundle loader = Fixes = - Fix incorrect tracer width in far camera with Scatterer - Fix short bursts when firing in barrage with trigger armed - Fix barrage on multi-barrel weapons - Fix particle emission force being ovewritten in explosions - Fix possible error on airborne guard with no AI pilot NOTES - Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge. Great work mate! speedy as always. Link to comment Share on other sites More sharing options...
Acea Posted April 24, 2016 Share Posted April 24, 2016 8 hours ago, BahamutoD said: Update v0.11.0 = Compatibility = - General compatibility for KSP 1.1 - Loading shaders with asset bundle loader = Fixes = - Fix incorrect tracer width in far camera with Scatterer - Fix short bursts when firing in barrage with trigger armed - Fix barrage on multi-barrel weapons - Fix particle emission force being ovewritten in explosions - Fix possible error on airborne guard with no AI pilot NOTES - Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge. Yeah that's quick Link to comment Share on other sites More sharing options...
harpwner Posted April 24, 2016 Share Posted April 24, 2016 8 hours ago, BahamutoD said: Update v0.11.0 = Compatibility = - General compatibility for KSP 1.1 - Loading shaders with asset bundle loader = Fixes = - Fix incorrect tracer width in far camera with Scatterer - Fix short bursts when firing in barrage with trigger armed - Fix barrage on multi-barrel weapons - Fix particle emission force being ovewritten in explosions - Fix possible error on airborne guard with no AI pilot NOTES - Spacedock is extremely sluggish today, so I only updated it on GitHub and Curseforge. Thank you so much for fixing the explosions, runs great in 1.1 now I've got my addon to update Link to comment Share on other sites More sharing options...
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