Wyleg Posted May 16, 2016 Share Posted May 16, 2016 (edited) <message deleted> Edited May 17, 2016 by Wyleg Link to comment Share on other sites More sharing options...
tomtom100 Posted May 17, 2016 Share Posted May 17, 2016 (edited) Hi AI with such settings fly like is it drunked, lef right, left right n do strange thing with throtle on off on off like it is WWI plane. Plane always is exacly as good manuverable no difference what speed., Plane can fly safely at 30 m/s end land at 18 m/s. max speed 120m/s+ Topic with vids when i fly it by myself http://forum.kerbalspaceprogram.com/index.php?/topic/139891-psuedo-wing-no-control-surfraces-control-with-compressed-air/ Edited May 17, 2016 by tomtom100 Link to comment Share on other sites More sharing options...
Shad0w_General Posted May 17, 2016 Share Posted May 17, 2016 Hey not asking when the update is coming, but i've been looking on the GitHub and noticed that Bahamuto hasn't made a commit to the branch in all most a month? his he still doing this project? Is he ok? Link to comment Share on other sites More sharing options...
Wood_Worm Posted May 18, 2016 Share Posted May 18, 2016 is there a version of BD armoury that works for ksp 1.0.4? it wold help me if there was, and if there is can you send me the link? Link to comment Share on other sites More sharing options...
Andem Posted May 18, 2016 Share Posted May 18, 2016 On 5/17/2016 at 3:47 AM, Shad0w_General said: Hey not asking when the update is coming, but i've been looking on the GitHub and noticed that Bahamuto hasn't made a commit to the branch in all most a month? his he still doing this project? Is he ok? I'm getting Macey Dean flashbacks... the horror! Link to comment Share on other sites More sharing options...
TMasterson5 Posted May 18, 2016 Share Posted May 18, 2016 @BahamutoD how would one go about making a Cluster Bomb for a mod that uses BD Armory as its base system? I have tried a bunch of different things now and each time ends in the weapon simply disintegrating due to overheating at its deploy altitude Link to comment Share on other sites More sharing options...
Reginald123456 Posted May 20, 2016 Share Posted May 20, 2016 do you guys think you can make it where the RBS-15 Cruise Missile can cruise higher and is it just me or does it overheat and explode if your far because when I go far is goes super sonic instead of sub sonic and overheat and explode Link to comment Share on other sites More sharing options...
Tortoise Posted May 21, 2016 Share Posted May 21, 2016 I'd like to suggest a feature where a cargo bay would automatically be opened prior to firing a missile. (For internal missile storage) Link to comment Share on other sites More sharing options...
Lonogan1 Posted May 21, 2016 Share Posted May 21, 2016 So I'm sorry if someone has already asked this but I saw nothing posted on the past few pages. I am running the latest version of BDA in 1.1.2 which I know is currently unsupported and am getting a very strange bug. The Oerlikon Millennium Cannon (Flak Cannon) is, for me, firing with the same fire rate, sound ,and visual effects as the CIWS even though in its .cfg it is listing pathing to Parts/oMillennium/Sounds for example. I have tested it and it is also doing the same damage that the CIWS causes. Also, I am not sure if this is a change I have missed or what but I swear before it was using the tank shell amo and not it is using 30mm amo... idk that's might have just been me being unobservant. Any help finding a fix for the projectile error on the Millennium would be nice because I am trying to set up some ground attack scenarios and not having flak guns is going to make defending a lot harder. Thanks in advance! Link to comment Share on other sites More sharing options...
KerbalKyle45kk Posted May 21, 2016 Share Posted May 21, 2016 BahamutoD, I thought it was 1.1.2, not 0.11..x. Link to comment Share on other sites More sharing options...
Lonogan1 Posted May 21, 2016 Share Posted May 21, 2016 1 hour ago, KerbalKyle45kk said: BahamutoD, I thought it was 1.1.2, not 0.11..x. 0.11.0.1 refers to the version of BDArmory not the version of KSP it is built for, its an easy mistake to make since moders don't standardize their thread names. Link to comment Share on other sites More sharing options...
tetryds Posted May 21, 2016 Share Posted May 21, 2016 @Lonogan1 as stated on the previous page and tread title, BDArmory is not yet ported to 1.1.2. And because of that there is no point in reporting issues you have while using it on an unsuported version. Link to comment Share on other sites More sharing options...
ValCab33 Posted May 22, 2016 Share Posted May 22, 2016 Uuh, I don't have any problem with it in 1.1.2... Link to comment Share on other sites More sharing options...
Snark Posted May 22, 2016 Share Posted May 22, 2016 2 hours ago, ValCab33 said: Uuh, I don't have any problem with it in 1.1.2... If so, then that's fortunate for you. However, it's clear that lots (perhaps "nearly all") players do have problems with it in 1.1.2, since it has not been updated yet, as has been clearly stated. Everyone, please take a look at @tetryds's email immediately above. In the perhaps vain hope of heading off the next round of "hey, when's the update": If somehow it's working for you: great, enjoy! No need to post anything here. If it's not working for you: That's expected. It's not updated yet. Just watch this thread for when the author announces an update. No need to post anything here. If you have a question or comment about the mod that is NOT related to updating, or whether it works in 1.1.2: then by all means go ahead and post! Link to comment Share on other sites More sharing options...
TheDestroyer111 Posted May 22, 2016 Share Posted May 22, 2016 I have a small issue, idk if this is even an issue, but selecting (via weapon manager) things other than missiles/bombs that are attached to a jernas turret (rocket pods, guns, etc.) will not activate the turret. Link to comment Share on other sites More sharing options...
harpwner Posted May 23, 2016 Share Posted May 23, 2016 (edited) Baha there is a huge issue right now, and I believe it needs urgent attention. There seems to be a huge memory issue in the latest version in BDArmory that, when in the SPH or VAB and in the BDArmory category, the memory usage of KSP rises to ungodly high levels until it simply kills your computer. This process isn't very fast, but if you leave it for long enough things start to go wrong. This originated in the NAS post, but on further investigation it seems to not just be NAS, but BDArmory itself. Edited May 23, 2016 by harpwner Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 23, 2016 Share Posted May 23, 2016 2 hours ago, harpwner said: Baha there is a huge issue right now, and I believe it needs urgent attention. There seems to be a huge memory issue in the latest version in BDArmory that, when in the SPH or VAB and in the BDArmory category, the memory usage of KSP rises to ungodly high levels until it simply kills your computer. This process isn't very fast, but if you leave it for long enough things start to go wrong. This originated in the NAS post, but on further investigation it seems to not just be NAS, but BDArmory itself. this has been addressed multiple times harpwner. The biggest problem is Baha hasn't been on much. Im sure he has seen it by now but has been for the most part off the grid. Link to comment Share on other sites More sharing options...
Mycroft Posted May 23, 2016 Share Posted May 23, 2016 I'm running BD on KSP 1.1.2, and I'm getting a really weird bug that no one else seems to have. If I have weapons on a plane, it will work and fly fine for a little bit, but after a few minutes, the camera switches focus to a phantom plane about a hundred meters away. I'm still controlling the real plane, but the roll gets messed up and it's just annoying. Could be me doing something wrong, and if so PLEASE tell me what it is. However, I think it's the mod, as normal planes show no such behavior. Link to comment Share on other sites More sharing options...
alp3r Posted May 23, 2016 Share Posted May 23, 2016 @Mycroft Yeah, I have that too; especially in AI battles. Link to comment Share on other sites More sharing options...
Andem Posted May 23, 2016 Share Posted May 23, 2016 18 hours ago, harpwner said: Baha there is a huge issue right now, and I believe it needs urgent attention. There seems to be a huge memory issue in the latest version in BDArmory that, when in the SPH or VAB and in the BDArmory category, the memory usage of KSP rises to ungodly high levels until it simply kills your computer. This process isn't very fast, but if you leave it for long enough things start to go wrong. This originated in the NAS post, but on further investigation it seems to not just be NAS, but BDArmory itself. Yeah, the mayhem from this issue is real. As it seems by @BahamutoD's youtube channel's latest uploads is that he is focusing his attention on his own game rather than BD Armory. So basically, were on our own here. Link to comment Share on other sites More sharing options...
harpwner Posted May 23, 2016 Share Posted May 23, 2016 1 hour ago, Andem said: Yeah, the mayhem from this issue is real. As it seems by @BahamutoD's youtube channel's latest uploads is that he is focusing his attention on his own game rather than BD Armory. So basically, were on our own here. Oh boy... I can comb through his code a bit and see what could be the culprit, but I can't do much more than that if he doesn't at leas appear for a few minutes. I just hope I can get by with my new series. Link to comment Share on other sites More sharing options...
Jaffa Cookie Posted May 24, 2016 Share Posted May 24, 2016 @Mycroft I'm also getting this as well. It's why I came here. @tomtom100 Sounds a bit like what me, Mycroft and alp3 have found. Link to comment Share on other sites More sharing options...
Mycroft Posted May 25, 2016 Share Posted May 25, 2016 (edited) @Jaffa Cookie Yes, I have found that over about 1-1.5 hrs, KSP slows to a crawl, then crashes, then my computer overheats, slows to a crawl (e.g. The mac spinning wheel of death is frozen), then crashes as well. I thought this might just be my computer, but your post and those of others seem to imply that BD Armory is the culprit. Hope I’m not just stating the obvious, but whatever the problem is seems to involve heavy processor load. Maybe that can narrow the search a bit? Edited May 25, 2016 by Mycroft Link to comment Share on other sites More sharing options...
A Wandering Mage Posted May 25, 2016 Share Posted May 25, 2016 12 hours ago, Mycroft said: @Jaffa Cookie Yes, I have found that over about 1-1.5 hrs, KSP slows to a crawl, then crashes, then my computer overheats, slows to a crawl (e.g. The mac spinning wheel of death is frozen), then crashes as well. I thought this might just be my computer, but your post and those of others seem to imply that BD Armory is the culprit. Hope I’m not just stating the obvious, but whatever the problem is seems to involve heavy processor load. Maybe that can narrow the search a bit? I tend to only have this issue when the bd armory tab is open in the SPH and VAB. so long as i spend the least amount of time with that tab open, and switch away from it before i would launch a vessel it seems to be working normal for me. hope this helps anyone with the same issue. Link to comment Share on other sites More sharing options...
harpwner Posted May 25, 2016 Share Posted May 25, 2016 19 hours ago, Mycroft said: @Jaffa Cookie Yes, I have found that over about 1-1.5 hrs, KSP slows to a crawl, then crashes, then my computer overheats, slows to a crawl (e.g. The mac spinning wheel of death is frozen), then crashes as well. I thought this might just be my computer, but your post and those of others seem to imply that BD Armory is the culprit. Hope I’m not just stating the obvious, but whatever the problem is seems to involve heavy processor load. Maybe that can narrow the search a bit? I looked at the code and simply can't find the culprit. Granted I only saw the parts directly involved with the tab, but the memory leak (which is what I believe this is) doesn't make sense code-wise. I'm not an expert with code though, still kinda working on my skills with it. Nevertheless, I couldn't find the problem and just don't have the time to comb through all of the code, sorry guys :/ I'll keep taking the occasional look but I'm quite busy. Link to comment Share on other sites More sharing options...
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