Mekan1k Posted September 25, 2014 Share Posted September 25, 2014 Today I added some new optional functionality to bombs:Airbrakes for low altitude bombing.http://giant.gfycat.com/QuarrelsomeSorrowfulJellyfish.gifhttp://i.imgur.com/6BeSka0.pngBased on this:http://www.williammaloney.com/Aviation/NewEnglandAirMuseum/RepublicF105BThunderchief/images/08Mk82SnakeEye500lbBomb.jpgQuestion- Will you be making one-piece probes that utilize this/Tiny Parachute animation to land?Because that would be PERFECT for interplanetary missions. Link to comment Share on other sites More sharing options...
Reichtangle Posted September 25, 2014 Share Posted September 25, 2014 LGB! LGB! L! G! B! YEAH! But plz. Gib lgb. Link to comment Share on other sites More sharing options...
Melfice Posted September 25, 2014 Share Posted September 25, 2014 For those confused, he is referring to Laser Guided Bombs. Link to comment Share on other sites More sharing options...
DerpyHoovesX Posted September 25, 2014 Share Posted September 25, 2014 it will be awesome with a nuclear bomb Link to comment Share on other sites More sharing options...
nicknicklam Posted September 25, 2014 Share Posted September 25, 2014 (edited) Kerbal Stuff Download Button Isnt Work Can You Make A Mediafire Link? I am Using Google Edited September 25, 2014 by nicknicklam uhhhhh... no idea sorry Link to comment Share on other sites More sharing options...
King_komodo93 Posted September 25, 2014 Share Posted September 25, 2014 I've already started working on a cluster bomb, but don't forget that you can get creative in KSP You think of everything don't you? Link to comment Share on other sites More sharing options...
BahamutoD Posted September 26, 2014 Author Share Posted September 26, 2014 (edited) Mekan1k, the B9 aerospace pack has a similar airbrake.nicknicklam, try again? It should work.I did the goalkeeper today.EDIT: Oh, and what do you think of this for the cluster bombs?Cluster bomb GFY Edited September 26, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
Mekan1k Posted September 26, 2014 Share Posted September 26, 2014 Mekan1k, the B9 aerospace pack has a similar airbrake.nicknicklam, try again? It should work.I did the goalkeeper today.http://i.imgur.com/aYjcxbN.pngEDIT: Oh, and what do you think of this for the cluster bombs?Cluster bomb GFYI want that gun, and those cluster bombs are solid walls of AWESOME Link to comment Share on other sites More sharing options...
Wolf123 Posted September 26, 2014 Share Posted September 26, 2014 My god... That cluster bomb. Also the goalkeeper looks so awsome GG, this is beyond good! Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 26, 2014 Share Posted September 26, 2014 Yes!edit: Oh, and what do you think of this for the cluster bombs?cluster bomb gfyMore yes! Link to comment Share on other sites More sharing options...
Manatee Posted September 26, 2014 Share Posted September 26, 2014 I've never seen anything quite so beautiful. Link to comment Share on other sites More sharing options...
Eclipse842 Posted September 26, 2014 Share Posted September 26, 2014 Mekan1k, the B9 aerospace pack has a similar airbrake.nicknicklam, try again? It should work.I did the goalkeeper today.http://i.imgur.com/aYjcxbN.pngEDIT: Oh, and what do you think of this for the cluster bombs?Cluster bomb GFYOh gods, When update the pack? Link to comment Share on other sites More sharing options...
tetryds Posted September 26, 2014 Share Posted September 26, 2014 Every time I check this thread I get impressed. Link to comment Share on other sites More sharing options...
Camacha Posted September 26, 2014 Share Posted September 26, 2014 Will you stop that! My Kerbals are all hiding under tables and refusing to come out. I will have to use the broomstick of poking again to get them out.Might it be an idea to make a tweakscalable explosive, inline or as a nose cone? That way people are invited to be creative themselves a little more. Your weapons are all very nice and polished and finished, which, in a game like KSP, is good and bad at the same time. Link to comment Share on other sites More sharing options...
Sir Ejarok Posted September 26, 2014 Share Posted September 26, 2014 If someone already suggested this, TL;DR.I want an explosive warhead part, like a 2.5 meter piece that explodes on impact. Oh, and make a nuclear one. > Link to comment Share on other sites More sharing options...
BahamutoD Posted September 26, 2014 Author Share Posted September 26, 2014 I still have several things I want/need to do before I release the next update. It might be a couple weeks at most.Will you stop that! My Kerbals are all hiding under tables and refusing to come out. I will have to use the broomstick of poking again to get them out.Might it be an idea to make a tweakscalable explosive, inline or as a nose cone? That way people are invited to be creative themselves a little more. Your weapons are all very nice and polished and finished, which, in a game like KSP, is good and bad at the same time.Yeah, that should be easy to make. Expect it in the next update as well. Link to comment Share on other sites More sharing options...
AirShark Posted September 26, 2014 Share Posted September 26, 2014 ERMERGHERD this is amazing! I am really enjoying your work BD! Though there are many weapons released, here are some other weapons that would be nice to see in future releases:JSOW, AGM-84 SLAM-ER, IRIS-T, GBU family of bombs, MBDA Meteor and Russian weapons (R-77, R-73, Kh-31, etc...).Keep up the great work! Link to comment Share on other sites More sharing options...
Reichtangle Posted September 26, 2014 Share Posted September 26, 2014 Can we get a surface/air to orbit missile? I wanna shoot down space junk! Link to comment Share on other sites More sharing options...
Manatee Posted September 26, 2014 Share Posted September 26, 2014 ERMERGHERD this is amazing! I am really enjoying your work BD! Though there are many weapons released, here are some other weapons that would be nice to see in future releases:JSOW, AGM-84 SLAM-ER, IRIS-T, GBU family of bombs, MBDA Meteor and Russian weapons (R-77, R-73, Kh-31, etc...).Keep up the great work!Can we add the AGM-88 HARM to that list? Atm I'm enjoying doing some wild weasling with AI SAMs, but some dedicated ordnance is always welcome. Link to comment Share on other sites More sharing options...
BahamutoD Posted September 26, 2014 Author Share Posted September 26, 2014 I'm reluctant to make beyond-visible-range weapons because of the current physics range limits. Even extending the physics range to just 10km brings up problems like exploding landed crafts (they clip through the ground since the terrain detail is lower at a distance). Link to comment Share on other sites More sharing options...
Fraz86 Posted September 26, 2014 Share Posted September 26, 2014 (edited) This mod is awesome. However, it does have a significant limitation: it's exclusively a self-directed/sandbox-type experience. That is, the only way to utilize the content of this mod is by building things to blow up other things you built, just for the fun of it. Don't get me wrong, this can certainly be fun. But I believe it could be far more fun if it were possible to accept contracts in career mode that would allow you to blow things up with a sense of strategy and purpose.Ideally, this would be accomplished by adding a "Destroy Target" contract, which would spawn a pre-designed target (ground-based, orbital, or perhaps even airborne) when the contract is accepted. In some cases, the target would be equipped with weapons and set to "guard" mode for additional challenge.If spawning targets is not feasible from a coding standpoint, then an alternative approach would be adding an initial "Deploy Military Drone" contract, which would involve constructing a probe with specified weaponry (and perhaps a special part which designates it as a military drone), deploying it to a designated location or orbit, and setting it to guard mode. Having an operational military drone would open the possibility of being offered a "Destroy Rogue Drone" contract, which would inform you that a specific drone is no longer under your control and needs to be destroyed. Edited September 26, 2014 by Fraz86 Link to comment Share on other sites More sharing options...
Mekan1k Posted September 26, 2014 Share Posted September 26, 2014 This mod is awesome. However, it does have a significant limitation: it's exclusively a self-directed/sandbox-type experience. That is, the only way to utilize the content of this mod is by building things to blow up other things you built, just for the fun of it. Don't get me wrong, this can certainly be fun. But I believe it could be far more fun if it were possible to accept contracts in career mode that would allow you to blow things up with a sense of strategy and purpose.Ideally, this would be accomplished by adding a "Destroy Target" contract, which would spawn a pre-designed target (ground-based, orbital, or perhaps even airborne) when the contract is accepted. In some cases, the target would be equipped with weapons and set to "guard" mode for additional challenge.If spawning targets is not feasible from a coding standpoint, then an alternative approach would be adding an initial "Deploy Military Drone" contract, which would involve constructing a probe with specified weaponry (and perhaps a special part which designates it as a military drone), deploying it to a designated location or orbit, and setting it to guard mode. Having an operational military drone would open the possibility of being offered a "Destroy Rogue Drone" contract, which would inform you that a specific drone is no longer under your control and needs to be destroyed.This.This here.Is genius. Link to comment Share on other sites More sharing options...
King_komodo93 Posted September 26, 2014 Share Posted September 26, 2014 Every time I check this thread I get impressed.Same here though more specifically with every one of BahamautoD's posts. Link to comment Share on other sites More sharing options...
King_komodo93 Posted September 26, 2014 Share Posted September 26, 2014 This mod is awesome. However, it does have a significant limitation: it's exclusively a self-directed/sandbox-type experience. That is, the only way to utilize the content of this mod is by building things to blow up other things you built, just for the fun of it. Don't get me wrong, this can certainly be fun. But I believe it could be far more fun if it were possible to accept contracts in career mode that would allow you to blow things up with a sense of strategy and purpose.Ideally, this would be accomplished by adding a "Destroy Target" contract, which would spawn a pre-designed target (ground-based, orbital, or perhaps even airborne) when the contract is accepted. In some cases, the target would be equipped with weapons and set to "guard" mode for additional challenge.If spawning targets is not feasible from a coding standpoint, then an alternative approach would be adding an initial "Deploy Military Drone" contract, which would involve constructing a probe with specified weaponry (and perhaps a special part which designates it as a military drone), deploying it to a designated location or orbit, and setting it to guard mode. Having an operational military drone would open the possibility of being offered a "Destroy Rogue Drone" contract, which would inform you that a specific drone is no longer under your control and needs to be destroyed.I honestly think the hardest part of that type of contract would be amount of room possibly needed for the pre-built crafts he would need. Link to comment Share on other sites More sharing options...
Manatee Posted September 26, 2014 Share Posted September 26, 2014 [quote name=Quote Originally Posted by Fraz86 View PostThis mod is awesome. However' date=' it does have a significant limitation: it's exclusively a self-directed/sandbox-type experience. That is, the only way to utilize the content of this mod is by building things to blow up other things you built, just for the fun of it. Don't get me wrong, this can certainly be fun. But I believe it could be far more fun if it were possible to accept contracts in career mode that would allow you to blow things up with a sense of strategy and purpose.Ideally, this would be accomplished by adding a "Destroy Target" contract, which would spawn a pre-designed target (ground-based, orbital, or perhaps even airborne) when the contract is accepted. In some cases, the target would be equipped with weapons and set to "guard" mode for additional challenge.If spawning targets is not feasible from a coding standpoint, then an alternative approach would be adding an initial "Deploy Military Drone" contract, which would involve constructing a probe with specified weaponry (and perhaps a special part which designates it as a military drone), deploying it to a designated location or orbit, and setting it to guard mode. Having an operational military drone would open the possibility of being offered a "Destroy Rogue Drone" contract, which would inform you that a specific drone is no longer under your control and needs to be destroyed.This.This here.Is genius.I concur. Contract missions actually sounds like the best idea this thread has to offer, and getting money from blowing stuff up gives you the cash needed for more ordnance.I'm getting all giddy just thinking about this. Plz plz, oh mighty Bahamuto, if you bestow anything upon us mere mortals, give us the gift of contract missions, for it shall be badass. Link to comment Share on other sites More sharing options...
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