qwertopchicken Posted September 28, 2014 Share Posted September 28, 2014 hello i have been having some trouble i have installed mods before and not had trouble however i am using the correct version with a clean save (apart from this mod) and yet the hydra rockets do not fire e.g they will be consumed but nothing will actualy launch and none of the guns fire at all please help if you have an idea of what is wrong please help because i rely want to use this mod it looks awesome. Link to comment Share on other sites More sharing options...
Camacha Posted September 28, 2014 Share Posted September 28, 2014 Maybe in the next update could you add Con-formal ammo tanks, or maybe ones that are inline and compatible with b9 since its so popularThis is KSP, right? That means you can easily build your own! Just take a look at the various inline storage mods and you do not need a special part to do this.Come on guys, this is easy stuff Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 28, 2014 Share Posted September 28, 2014 This is KSP, right? That means you can easily build your own! Just take a look at the various inline storage mods and you do not need a special part to do this.Come on guys, this is easy stuff Plus ammo is a resource just like anything else and so can be added to any other part, less than two minutes to sort, and if you really wanted to go mad a MM cfg could add an amount of ammo to any chosen parts Link to comment Share on other sites More sharing options...
hightailz Posted September 28, 2014 Share Posted September 28, 2014 Why not a Auto-loader turret? or a IFV turret:3 Bradly IFVs lol Link to comment Share on other sites More sharing options...
thegingergamer Posted September 28, 2014 Share Posted September 28, 2014 I've got a trailer 2... HAHA oh my gosh that was amazingAnyway the video is no longer private. Not sure how that happened... Link to comment Share on other sites More sharing options...
Eclipse842 Posted September 28, 2014 Share Posted September 28, 2014 Anyway the video is no longer private. Not sure how that happened...Thanks, that looks amazing, when will you release episode 1? Link to comment Share on other sites More sharing options...
tetryds Posted September 28, 2014 Share Posted September 28, 2014 (edited) https://www.youtube.com/watch?v=yp9eG-F14U8Trailer to a new series featuring the BDarmory mod. Wish me luck!That was a really nice introduction, looking forward to it. Edited September 28, 2014 by tetryds Link to comment Share on other sites More sharing options...
Melfice Posted September 28, 2014 Share Posted September 28, 2014 HAHA oh my gosh that was amazingDon't encourage him.He might make more. Link to comment Share on other sites More sharing options...
thegingergamer Posted September 28, 2014 Share Posted September 28, 2014 That was a really nice introduction, looking forward to it.Thanks! EP 1 is uphttps://www.youtube.com/watch?v=fGK3l9cvo54 I feel I should stop putting the vids up here, so just check on my channel every now and then for more! Link to comment Share on other sites More sharing options...
BahamutoD Posted September 28, 2014 Author Share Posted September 28, 2014 Today I worked on "bomb clearance detection" which will make it okay to stack bombs vertically, or make rotating bomb launchers. It fires a bomb only if the space below it is clear, so the bottom bombs always go first: Link to comment Share on other sites More sharing options...
tetryds Posted September 28, 2014 Share Posted September 28, 2014 Today I worked on "bomb clearance detection" which will make it okay to stack bombs vertically, or make rotating bomb launchers. It fires a bomb only if the space below it is clear, so the bottom bombs always go first: Woah, this is super cool, when do you plan to release the next update? Link to comment Share on other sites More sharing options...
Camacha Posted September 28, 2014 Share Posted September 28, 2014 Today I worked on "bomb clearance detection" which will make it okay to stack bombs vertically, or make rotating bomb launchers. It fires a bomb only if the space below it is clear, so the bottom bombs always go first: Does this apply to missiles too? I prefer AMRAAMs to Sidewinders, even from land based launchers, but they tend to decouple and blow up the rig. Maybe just a toggle to disable the short delay before motor activation is enough, no need for advanced detection scheme's.Though I kind of liked the danger the bombs and missiles posed to the launcher, something along the lines of live by the sword and such. Link to comment Share on other sites More sharing options...
BahamutoD Posted September 28, 2014 Author Share Posted September 28, 2014 Woah, this is super cool, when do you plan to release the next update?In a week or two hopefully.Does this apply to missiles too? I prefer AMRAAMs to Sidewinders, even from land based launchers, but they tend to decouple and blow up the rig. Maybe just a toggle to disable the short delay before motor activation is enough, no need for advanced detection scheme's.Though I kind of liked the danger the bombs and missiles posed to the launcher, something along the lines of live by the sword and such.The delay will be tweakable in the next update. Link to comment Share on other sites More sharing options...
Damaske Posted September 29, 2014 Share Posted September 29, 2014 https://www.youtube.com/watch?v=yp9eG-F14U8Trailer to a new series featuring the BDarmory mod. Wish me luck!Woa, that sounds nice. I might do something like this but though my twitch streaming, as The Mass Key Shipyards, corp assets have been attacked a few times now and we are tired of having to rebuild. The Mass Key shipyards have acquired a few new parts from Lack Luster Labs and are working to add in the firepower of BDarmory to help defend our corp assets. I know I don't have the knowhow or the programs to make nice intro's like that but I think I can do somefing. Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 29, 2014 Share Posted September 29, 2014 The delay will be tweakable in the next update.Along with bomb timers? Link to comment Share on other sites More sharing options...
InfiniteDice Posted September 29, 2014 Share Posted September 29, 2014 It might be worth it to shoot him a message asking him how he did it. He's pretty nice, he might just tell you flat out. Pretty nice? Come on, I'm the definition of nice. Link to comment Share on other sites More sharing options...
Endersmens Posted September 29, 2014 Share Posted September 29, 2014 Pretty nice? Come on, I'm the definition of nice. Hey, i've been promoting you here for a while now. I would be appreciative if i was you. Link to comment Share on other sites More sharing options...
King_komodo93 Posted September 29, 2014 Share Posted September 29, 2014 (edited) Today I worked on "bomb clearance detection" which will make it okay to stack bombs vertically, or make rotating bomb launchers. It fires a bomb only if the space below it is clear, so the bottom bombs always go first: This and the news of the tweakable delay system makes me happy because I was just thinking it would be nice if all of the missiles had it so that they didn't destroy my craft because I wanted to hide them in an internal bay, bombs and the AMRAAM's are nice for this but not as nice a thought to attack ground targets with AA missiles compared to something like the Mavericks. Edited September 29, 2014 by King_komodo93 Link to comment Share on other sites More sharing options...
BahamutoD Posted September 29, 2014 Author Share Posted September 29, 2014 Along with bomb timers? What would be the use of bomb timers? Link to comment Share on other sites More sharing options...
Endersmens Posted September 29, 2014 Share Posted September 29, 2014 What would be the use of bomb timers?Air to Air bombing, of course. Link to comment Share on other sites More sharing options...
Krosulhah Posted September 29, 2014 Share Posted September 29, 2014 Extremely low bombing runs? Link to comment Share on other sites More sharing options...
EladDv Posted September 29, 2014 Share Posted September 29, 2014 hey BahamutoD great job on this mod and the new thing to the next update. could i ask a missile that could intercept missiles like iron dome maybe with a larger proximity detonator? because i had a missile go through another one while trying to intercept it also you might want to nerf the laser because its REALLY OP Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 29, 2014 Share Posted September 29, 2014 (edited) What would be the use of bomb timers?Low altitude level bombing and dive bombing. The idea (historically) is the bomb hits the ground, stops/slows, and explodes when the aircraft is at a distance. It would also be nice for ground vehicles, like trucks, to be able to drop a bomb inconspicuously, drive away, and BOOMEdit: http://en.wikipedia.org/wiki/Delay-action_bomb Edited September 29, 2014 by DisarmingBaton5 Link to comment Share on other sites More sharing options...
Batteriii Posted September 30, 2014 Share Posted September 30, 2014 Low altitude level bombing and dive bombing. The idea (historically) is the bomb hits the ground, stops/slows, and explodes when the aircraft is at a distance. It would also be nice for ground vehicles, like trucks, to be able to drop a bomb inconspicuously, drive away, and BOOMEdit: http://en.wikipedia.org/wiki/Delay-action_bombBut thats what dumb/...... bombs are for. Link to comment Share on other sites More sharing options...
Hodo Posted September 30, 2014 Share Posted September 30, 2014 hey BahamutoD great job on this mod and the new thing to the next update. could i ask a missile that could intercept missiles like iron dome maybe with a larger proximity detonator? because i had a missile go through another one while trying to intercept it also you might want to nerf the laser because its REALLY OPThat's easy, take a AIM-9 increase the size by a factor of 1.5 maybe 2, I would have to research how big a Patriot missile actually is. And when a missile comes in target it, and fire. The missile will intercept the other missile. I know it can be done because I used an old model of the AIM-9 from someone else that actually looks more like a R-73, and changed some things in the cfg file and now I have a thrust vectoring short ranged "IR" air to air missile. Link to comment Share on other sites More sharing options...
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