Fraz86 Posted December 8, 2014 Share Posted December 8, 2014 I've noticed an oddity with the new Smart Guards. I designed an AA turret with a Goalkeeper and 4 Sidewinder missiles. When an opposing aircraft enters range, it fires its missiles then switches to the gun, as expected. However, the missiles fail to track their target. My suspicion is that as soon as the turret switches its active weapon to the gun, the missiles stop tracking. Link to comment Share on other sites More sharing options...
kerbiloid Posted December 8, 2014 Share Posted December 8, 2014 UMMMMMM.....Both the retarded fall and cluster bombs are already included and have been for a few patches of the mod . ricochets would be cool though.Of course. But they are enough "small" bombs or even bomblets.And I mean something bigger.Retarded-fall which I mean  for example, BLU-82: http://en.wikipedia.org/wiki/BLU-82I.e. currently there is "click-click-click-pshh-pshh-pshh-Bang!-Bang!-Bang!". (Mk82 ammo)And BLU-82 would be "click-pshh-MMMMMM-PPBANNNGGG!!"(And it also looks cool when dropping.)I.e. not a "dandelion seeds", but a "big cow under chute".Cluster bomb here is also cool.The thing which I've shown as an example is not a cluster of bomblets, but a bunch of three, say, Mk82.I.e. dropped as one entity, flies, then becomes three separated normal-sized bombs.http://s02.radikal.ru/i175/1003/e2/01091a85394b.jpg Link to comment Share on other sites More sharing options...
leopardenthusiast Posted December 8, 2014 Share Posted December 8, 2014 (edited) Guys, do you think my plane has enough guns? Edited December 8, 2014 by leopardenthusiast Link to comment Share on other sites More sharing options...
kerbiloid Posted December 8, 2014 Share Posted December 8, 2014 As compared to what?http://img-fotki.yandex.ru/get/5/soustov.a/0_46c1_67b89b40_XL.jpg Link to comment Share on other sites More sharing options...
Bacon_commando Posted December 8, 2014 Share Posted December 8, 2014 Guys, do you think my plane has enough guns?Not enough. NEEDS MORE DAKKA Link to comment Share on other sites More sharing options...
leopardenthusiast Posted December 8, 2014 Share Posted December 8, 2014 Not enough. NEEDS MORE DAKKAThe GAU-8 Avengers would technically provide dakka, but they just don't feel as good to fire as the cannons. Link to comment Share on other sites More sharing options...
VentZer0 Posted December 8, 2014 Share Posted December 8, 2014 As compared to what?http://img-fotki.yandex.ru/get/5/soustov.a/0_46c1_67b89b40_XL.jpgSInce the weapons have recoil you could use it as a means ob breaking. Could be challenge of some sort: Build a plane that stop dead in the air when you fire all weapons in an alpha strike Link to comment Share on other sites More sharing options...
theend3r Posted December 8, 2014 Share Posted December 8, 2014 Really great mod, I'm having lots of fun with it:Javascript is disabled. View full albumWhat does Armed:ON/OFF do though? It doesn't seem to change anything. Guard mode works either way. Link to comment Share on other sites More sharing options...
worir4 Posted December 8, 2014 Share Posted December 8, 2014 Really great mod, I'm having lots of fun with it:http://imgur.com/a/bNzn0What does Armed:ON/OFF do though? It doesn't seem to change anything. Guard mode works either way.I think when it is armed it auto sets targets depending on where you are pointing and also it allows you to fire missiles and bombs by holding left click. Link to comment Share on other sites More sharing options...
leopardenthusiast Posted December 8, 2014 Share Posted December 8, 2014 SInce the weapons have recoil you could use it as a means ob breaking. Could be challenge of some sort: Build a plane that stop dead in the air when you fire all weapons in an alpha strikeI've considered building a plane propelled entirely by guns. They'd have a pretty good specific impulse. Problem is, they can't sustain fire long enough to really be useful. Link to comment Share on other sites More sharing options...
VentZer0 Posted December 8, 2014 Share Posted December 8, 2014 I've considered building a plane propelled entirely by guns. They'd have a pretty good specific impulse. Problem is, they can't sustain fire long enough to really be useful.Well it all comes down to the magic rocketequation that's why I said use it to brake Link to comment Share on other sites More sharing options...
leopardenthusiast Posted December 8, 2014 Share Posted December 8, 2014 Well it all comes down to the magic rocketequation that's why I said use it to brake I did make a biplane with a couple of the .50 caliber machine guns (like 8 of them, and it was smaller than the cannonplane), which had so much lift it was EXTREMELY difficult to land without firing the machine guns. That was a fun plane. Link to comment Share on other sites More sharing options...
VentZer0 Posted December 8, 2014 Share Posted December 8, 2014 We need a axial propeller cannon, you know like the Me109 used to have Link to comment Share on other sites More sharing options...
MrFancyPL Posted December 8, 2014 Share Posted December 8, 2014 Can you add in next update DAGR missles or Paveway GBU-12 or 15 ? Link to comment Share on other sites More sharing options...
whddls95 Posted December 8, 2014 Share Posted December 8, 2014 your mod is great!but i have some problem...all the guns, 105, 30mm, CIWS, vulcun workbut missles are not homed at allfirst time when i downloaded this mod, missles worked greatly!i'm using 64bits Link to comment Share on other sites More sharing options...
Hodo Posted December 8, 2014 Share Posted December 8, 2014 The funny thing is I have started setting up an OPFOR base using Kerbinside and placing AAA and SAM sites around it and setting them to RED team. Adding a bit of combat fun to my install. Which lead to my latest creation for stock + FAR + BD a MiG-21 knock off SSTO. The F-119 Akula.Can be downloaded here ---->F-119Akula Link to comment Share on other sites More sharing options...
Aerolfos Posted December 8, 2014 Share Posted December 8, 2014 just wondering if you could make a single shot cannon like the one on an Arleigh Burke Class Destroyer.http://i.imgur.com/2Ck3DjE.pngAnd Torpedos would be amazing!Just use Howitzers. Autocannons and true naval cannons are more of a concern... you can't use 105 mm to make proper 45 cm guns! Link to comment Share on other sites More sharing options...
LORDPrometheus Posted December 8, 2014 Share Posted December 8, 2014 your mod is great!but i have some problem...all the guns, 105, 30mm, CIWS, vulcun workbut missles are not homed at allfirst time when i downloaded this mod, missles worked greatly!i'm using 64bitsThe 64bit game version is not directly supported and is almost certainly the root of your problems Link to comment Share on other sites More sharing options...
Aerolfos Posted December 8, 2014 Share Posted December 8, 2014 Bahamuto, could you make multi part turret? It would be composed of two part, the turret , with horizontal turret drive and vertical, and the cannon (who can't move like the howitzer ) I want that because we could personalize (placing the chain gun on the top of the turret and placing different cannon, from 37 mm to 152 mm , and different turret because most of my tank don't have a turret because the actual one is too big ) and we could use it to other utility, like mouse trackable crane,,but it's just an idea and I bet you will refuseJust make your own turret with structural panels and the like. Link to comment Share on other sites More sharing options...
Aerolfos Posted December 8, 2014 Share Posted December 8, 2014 ....we're sharing designs now?Yay! MARV assembly complete!A massive tank based on the MARV from C&C 3. The 3 howitzers actually work with action groups to fire like in game, a bit annoying tho, part of reason why I keep requesting a feature to let the weapon manager do that automatically. Link to comment Share on other sites More sharing options...
whddls95 Posted December 8, 2014 Share Posted December 8, 2014 i have problem with all of the missles' homing.first time i downloaded this mod they worked perfectly.but now, they aren't homed at all...there were no mod added after BDarmory. using 64 bits Link to comment Share on other sites More sharing options...
Onche Posted December 8, 2014 Share Posted December 8, 2014 http://imgur.com/a/wL3Nr Here is my tank Link to comment Share on other sites More sharing options...
teepee2345 Posted December 8, 2014 Share Posted December 8, 2014 i have problem with all of the missles' homing.first time i downloaded this mod they worked perfectly.but now, they aren't homed at all...there were no mod added after BDarmory. using 64 bitswhen you reinstalled it, it you delete the BDarmory folder then paste in the new one? Link to comment Share on other sites More sharing options...
VentZer0 Posted December 8, 2014 Share Posted December 8, 2014 So I just tested it ... missiles still go ape.... with FAR.No FAR, stock missile specs, fired without target - OK ballistic curve as you would expect.FAR, stock missile specs, fired without target -Missile goes ape...., does a loop around me.FAR, stock missile specs, fired without target, used different bahaturret.dll - missile goes COMPLETELY ape.... and flips around rotating like in the video I posted couple days ago. FAR, AIM54 Phoenix missile, fired without target, different bahaturret.dll - same the loop is just bigger. Link to comment Share on other sites More sharing options...
Eclipse842 Posted December 8, 2014 Share Posted December 8, 2014 I don't know if anyone noticed, but you can clip both rocket pods inside a plane and they will still fire perfectly. Link to comment Share on other sites More sharing options...
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