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[Tutorial] Fixing emissive animations for Unity 4.3+


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  • 2 years later...
On 7/7/2014 at 11:06 PM, mbartelsm said:

Fixing emissive animation for unity 4.3+

 

  1. Open Unity
  2. Click the little menu icon to the right of the Inspector tab
  3. Select the Debug option
  4. Select your animation in the Project Tab
  5. In the Inspector change Animation type from 2 to 1
  6. Go to Edit > Project Settings > Editor
  7. In the Inspector tab set Asset Serialization mode to Force Text
  8. Browse your PC for the .anim file and open it with a plain text editor, notepad will do
  9. Change all ClassID from 23 to 21
  10. Remove all material. prefixes from the attribute: sections but leave the rest (ie "material._EmissiveColor.r" becomes "_EmissiveColor.r")
  11. Save the file
  12. Export your project
  13. Remember to assign the animation in the config file

 

Thanks to Sumghai for the help

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Original post

I followed the stickied tutorial as close as I could, but I'm afraid there is something I must be doing wrong

This is the unity screenshot of what I have

http://i.imgur.com/lxhhNk1.png

And this is what it looks like in-game, at the very edge of overheating there is still no change in color

http://i.imgur.com/XN80xEf.png

Many mane thanks man. This save my mod lights!

Working on Unity 5.4.2f2!

Thank you God bless!

Edited by Climberfx
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On 18/12/2016 at 1:20 AM, SpannerMonkey(smce) said:

You should really try the color animation editor packaged with the latest parts tools,  takes a couple of tries to work it out but the effect is plenty good enough for light emissives

 

@Climberfx, @SpannerMonkey(smce) is correct - the tutorial in the OP is now outdated since most modders are transitioning over to Unity 5.

 

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