davidy12 Posted January 13, 2016 Share Posted January 13, 2016 Also Cobalt, either I'm going crazy or I can't access any of the experiments except the central station. Link to comment Share on other sites More sharing options...
AlbertKermin Posted January 13, 2016 Author Share Posted January 13, 2016 4 hours ago, davidy12 said: 4 hours ago, davidy12 said: Also Cobalt, either I'm going crazy or I can't access any of the experiments except the central station. Also Cobalt, either I'm going crazy or I can't access any of the experiments except the central station. Do you have the latest dev release with DmagicOrbitalScienceAnamateGeneric included? Link to comment Share on other sites More sharing options...
davidy12 Posted January 13, 2016 Share Posted January 13, 2016 14 minutes ago, AlbertKermin said: Do you have the latest dev release with DmagicOrbitalScienceAnamateGeneric included? Yes. But just in case, can you send me a proper link? Link to comment Share on other sites More sharing options...
davidy12 Posted January 13, 2016 Share Posted January 13, 2016 Also, do we need to the Solar panel truss? Or can we use the RTG? Link to comment Share on other sites More sharing options...
AlbertKermin Posted January 13, 2016 Author Share Posted January 13, 2016 4 hours ago, davidy12 said: 20 minutes ago, davidy12 said: Also, do we need to the Solar panel truss? Or can we use the RTG? Also Cobalt, either I'm going crazy or I can't access any of the experiments except the central station. The link is here. Either the solar pannel or the RTG (or any other power source) will work. If you're only running one or two experiments, the battery in the CentralStation should be enough, but more than that means you need a way to recharge it. Link to comment Share on other sites More sharing options...
davidy12 Posted January 14, 2016 Share Posted January 14, 2016 18 hours ago, AlbertKermin said: The link is here. Either the solar pannel or the RTG (or any other power source) will work. If you're only running one or two experiments, the battery in the CentralStation should be enough, but more than that means you need a way to recharge it. Apparently, 1.0.4 is incompatible. Thank God I got 1.0.5 to FINALLY work with 64bit. Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 14, 2016 Share Posted January 14, 2016 28 minutes ago, davidy12 said: Apparently, 1.0.4 is incompatible. Thank God I got 1.0.5 to FINALLY work with 64bit. I swear... if I start getting bug reports from you while you're running x64... Link to comment Share on other sites More sharing options...
davidy12 Posted January 14, 2016 Share Posted January 14, 2016 (edited) 22 minutes ago, CobaltWolf said: I swear... if I start getting bug reports from you while you're running x64... Notta. No crashes. But you should start preparing as 1.1 will come out in a matter of weeks. Edited January 14, 2016 by davidy12 Link to comment Share on other sites More sharing options...
VenomousRequiem Posted January 14, 2016 Share Posted January 14, 2016 53 minutes ago, davidy12 said: Apparently, 1.0.4 is incompatible. Thank God I got 1.0.5 to FINALLY work with 64bit. How did you get it to work? Is it stable? Link to comment Share on other sites More sharing options...
davidy12 Posted January 14, 2016 Share Posted January 14, 2016 4 minutes ago, VenomousRequiem said: How did you get it to work? Is it stable? Yep. Took forever to get it to work for 1.0.5. 1.0.4 was a breeze. This took a solid 4 hours to get it finally to work. Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 14, 2016 Share Posted January 14, 2016 8 minutes ago, davidy12 said: Notta. No crashes. But you should start preparing as 1.1 will come out in a matter of weeks. Not much I can do to prepare for 1.1. It's going to take a lot of work either way. Unfortunately for both SEP and BDB by the time it comes out I will likely be busy with finals for this quarter. :S Link to comment Share on other sites More sharing options...
VenomousRequiem Posted January 14, 2016 Share Posted January 14, 2016 2 minutes ago, davidy12 said: Yep. Took forever to get it to work for 1.0.5. 1.0.4 was a breeze. This took a solid 4 hours to get it finally to work. But... How? Is it stable? :l Link to comment Share on other sites More sharing options...
davidy12 Posted January 14, 2016 Share Posted January 14, 2016 3 minutes ago, VenomousRequiem said: But... How? Is it stable? :l Hasn't crashed yet... Link to comment Share on other sites More sharing options...
VenomousRequiem Posted January 14, 2016 Share Posted January 14, 2016 1 minute ago, davidy12 said: Hasn't crashed yet... Ugh! How did you do it?? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted January 14, 2016 Share Posted January 14, 2016 Please take the discussion of community 64-bit workarounds to the appropriate thread (Windows, Mac OS X), this thread is not the place for it. Link to comment Share on other sites More sharing options...
DMagic Posted January 16, 2016 Share Posted January 16, 2016 I released version 0.11 of DMModuleScienceAnimateGeneric; it fixes the EVA scientist problem and another bug triggered when collecting data or resetting an experiment on EVA. Also note that in your configs you should be using the requiredPartsMessage field to tell people which parts are required. The customFailMessage (probably not the most descriptive name) is really only for telling people they are in the wrong situation, trying to run a surface experiment while in orbit, for instance. Link to comment Share on other sites More sharing options...
AlbertKermin Posted January 16, 2016 Author Share Posted January 16, 2016 (edited) 8 hours ago, DMagic said: I released version 0.11 of DMModuleScienceAnimateGeneric; it fixes the EVA scientist problem and another bug triggered when collecting data or resetting an experiment on EVA. Also note that in your configs you should be using the requiredPartsMessage field to tell people which parts are required. The customFailMessage (probably not the most descriptive name) is really only for telling people they are in the wrong situation, trying to run a surface experiment while in orbit, for instance. Thank you! I can honestly say that, were it not for your help, this mod would be nowhere near finished, or even half as cool as it is. Edited January 16, 2016 by AlbertKermin Link to comment Share on other sites More sharing options...
Rodger Posted January 16, 2016 Share Posted January 16, 2016 Would you be able to upload the dev release to somewhere other than mediafire? I can't even get the download page to load Link to comment Share on other sites More sharing options...
AlbertKermin Posted January 16, 2016 Author Share Posted January 16, 2016 (edited) 2 hours ago, Rodger said: Would you be able to upload the dev release to somewhere other than mediafire? I can't even get the download page to load I'll talk to CobaltWolf. However, the full release should be out on KerbalStuff here within a few days, if all goes well. Edit: Colbalt's busy, so it'll be a little bit until I get the updated version uploaded. Edited January 16, 2016 by AlbertKermin Link to comment Share on other sites More sharing options...
AlbertKermin Posted January 16, 2016 Author Share Posted January 16, 2016 Since Cobalt's busy, I dusted off my old Dropbox account (The dust bunnies were aparently massing for a major invasion ) and the updated dev version can be found here: Dropbox The nine-iron-to-the-left-eye problem is fixed, but not final. Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted January 17, 2016 Share Posted January 17, 2016 Hello, Kool Mod I tried it a few times long time ago; very nice and basic; got the links and ani update. Kudos to DMagic ya we need that SCIENCE !!! Commander Zeta Link to comment Share on other sites More sharing options...
AlbertKermin Posted January 19, 2016 Author Share Posted January 19, 2016 On 1/17/2016 at 0:41 AM, Cdr_Zeta said: Hello, Kool Mod I tried it a few times long time ago; very nice and basic; got the links and ani update. Kudos to DMagic ya we need that SCIENCE !!! Commander Zeta Thanks! Link to comment Share on other sites More sharing options...
drekerb42 Posted January 25, 2016 Share Posted January 25, 2016 Oh my gosh. I am totes following this mod... Is there a download for it yet? Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 25, 2016 Share Posted January 25, 2016 3 minutes ago, drekerb42 said: Oh my gosh. I am totes following this mod... Is there a download for it yet? On 1/16/2016 at 11:30 AM, AlbertKermin said: Since Cobalt's busy, I dusted off my old Dropbox account (The dust bunnies were aparently massing for a major invasion ) and the updated dev version can be found here: Dropbox Link to comment Share on other sites More sharing options...
drekerb42 Posted January 25, 2016 Share Posted January 25, 2016 Thanks, Cobe. That's your new name.... Cobe Wyant @CobaltWolf Link to comment Share on other sites More sharing options...
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