Enceos Posted March 8, 2016 Share Posted March 8, 2016 3 minutes ago, VenomousRequiem said: Albert didn't model or texture... You've gotta give @CobaltWolf the credit he deserves for that. Hah, silly me ) Hail @CobaltWolf ! This man is a true artist. Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 8, 2016 Share Posted March 8, 2016 Just now, Enceos said: Hah, silly me ) Hail @CobaltWolf ! This man is a true artist. I wasn't going to say anything. It's @AlbertKermin's mod haha. I'm just making the art for it. Link to comment Share on other sites More sharing options...
Enceos Posted March 8, 2016 Share Posted March 8, 2016 Just now, CobaltWolf said: I wasn't going to say anything. It's @AlbertKermin's mod haha. I'm just making the art for it. Same here ) making art for others Link to comment Share on other sites More sharing options...
AlbertKermin Posted March 8, 2016 Author Share Posted March 8, 2016 5 hours ago, CobaltWolf said: I wasn't going to say anything. It's @AlbertKermin's mod haha. I'm just making the art for it. @CobaltWolf Give yourself enough credit. The new art is like 99% of the awesome in this mod . Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 9, 2016 Share Posted March 9, 2016 5 hours ago, AlbertKermin said: @CobaltWolf Give yourself enough credit. The new art is like 99% of the awesome in this mod . Eh, yeah, well, I've added the stuff for the next expansion to my roadmap so I don't forget. Link to comment Share on other sites More sharing options...
Rayeraye Posted March 13, 2016 Share Posted March 13, 2016 Just wanted to say that I grabbed this mod from a reddit post, loved the idea, so I tried it out. Was impressed as i tested it out a bit. lol Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 13, 2016 Share Posted March 13, 2016 You call that power production? Bah! Needs about five more panels. Link to comment Share on other sites More sharing options...
Vaga Posted March 13, 2016 Share Posted March 13, 2016 (edited) On 3/7/2016 at 4:22 PM, AlbertKermin said: @CobaltWolf Give yourself enough credit. The new art is like 99% of the awesome in this mod . First of all just wanted to say I love this mod. The interactive experiments are fun. However on a side note a do have an odd bug report for you. I made the experiment connected to the surface the active vessel and was surprised to find the solar panels surface is backwards. The outer portion is not getting sun its the inside getting the sun and because of the angle not working properly. Here is a pic as you can see the solar panel facing away from the sun is getting the sun. Solar Panel Facing wrong way Solar Panel facing correct way getting no sun. Edited March 13, 2016 by Vaga Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 13, 2016 Share Posted March 13, 2016 3 hours ago, Vaga said: First of all just wanted to say I love this mod. The interactive experiments are fun. However on a side note a do have an odd bug report for you. I made the experiment connected to the surface the active vessel and was surprised to find the solar panels surface is backwards. The outer portion is not getting sun its the inside getting the sun and because of the angle not working properly. Here is a pic as you can see the solar panel facing away from the sun is getting the sun. Solar Panel Facing wrong way Solar Panel facing correct way getting no sun. I thought I'd fixed that. I'll try and get a hotfix out tonight, it's a simple issue. Link to comment Share on other sites More sharing options...
Vaga Posted March 13, 2016 Share Posted March 13, 2016 Could it be because I built that before the 1.1 hotfix? Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 13, 2016 Share Posted March 13, 2016 10 minutes ago, Vaga said: Could it be because I built that before the 1.1 hotfix? No I don't think I ever fixed it. Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 14, 2016 Share Posted March 14, 2016 (edited) Hey people, I finally got around to pushing this to GitHub. I also managed to fix the solar panel issue. Figuring out the issue turned out to be a bit harder than expected, until I turned the camera around... EDIT: Tagging @AlbertKermin so he sees it. I don't feel like contacting him via another medium. Edited March 14, 2016 by CobaltWolf Link to comment Share on other sites More sharing options...
AlbertKermin Posted March 14, 2016 Author Share Posted March 14, 2016 I'll get that uploaded to Spacedock ASAP, @CobaltWolf. Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 14, 2016 Share Posted March 14, 2016 Alright haha, I haven't made a Spacedock acct so I wasn't able to. Link to comment Share on other sites More sharing options...
JeffreyCor Posted March 14, 2016 Share Posted March 14, 2016 are you aware you have 2 MM files for AntennaRange, but with slightly different spelling? "SEP_AntenaRange.cfg" and "SEP_AntennaRange.cfg" Link to comment Share on other sites More sharing options...
AlbertKermin Posted March 14, 2016 Author Share Posted March 14, 2016 (edited) 1 hour ago, JeffreyCor said: are you aware you have 2 MM files for AntennaRange, but with slightly different spelling? "SEP_AntenaRange.cfg" and "SEP_AntennaRange.cfg" I'll look into that right away. Edit: I think the file in 1.1/1.1h was mis-spelled, and cobalt switched it to the correct spelling, so if you just copied and pasted in the update, you'll have two copies of the same file with diffrent spellings, Edited March 14, 2016 by AlbertKermin Link to comment Share on other sites More sharing options...
Phil deCube Posted March 15, 2016 Share Posted March 15, 2016 On 3/13/2016 at 0:19 AM, Rayeraye said: Just wanted to say that I grabbed this mod from a reddit post, loved the idea, so I tried it out. Was impressed as i tested it out a bit. Was it my Reddit post? Link to comment Share on other sites More sharing options...
Phil deCube Posted March 16, 2016 Share Posted March 16, 2016 (edited) I discovered this mod the other day, and I love it! I've run across the same problem as Bledynn, and I know it's being worked on, but I wanted to give some extra information that I found, in case it's useful. On 3/3/2016 at 3:52 PM, Bledynn said: its still not letting me use the screwdriver for the parts On 3/3/2016 at 10:11 PM, AlbertKermin said: I know. Still trying to fix that. I went to Mun and Minmus armed with the science experiments, a spanner (Wrench? What's a wrench?), and a screwdriver, where I setup surface science, no problem. Worked great. Then I sent a crew to Eve. Landed them. Unpacked the surface experiments. Attached them to the surface. Went to plug them in. No tool. Scratch head. Searched here. Found above quoted posts. Ah! Went back to the space centre and launched a test capsule with a spanner, screwdriver and an electric screwdriver. Confirmed that screwdriver doesn't , but electric driver does. Unfortunately, I don't have an electric screwdriver on Eve! Hope that helps in some way. As a suggestion, would it be possible, using a selection button perhaps, to choose to have the power transfer conduits pre-attached? After doing it on Mun and Minmus I find myself to be a bit "over it", when it comes to attaching a dozen of these. Edited March 16, 2016 by Phil deCube Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2016 Share Posted March 16, 2016 8 hours ago, Phil deCube said: I went to Mun and Minmus armed with the science experiments, a spanner (Wrench? What's a wrench?), and a screwdriver, where I setup surface science, no problem. Worked great. Then I sent a crew to Eve. Landed them. Unpacked the surface experiments. Attached them to the surface. Went to plug them in. No tool. Scratch head. Searched here. Found above quoted posts. Ah! Went back to the space centre and launched a test capsule with a spanner, screwdriver and an electric screwdriver. Confirmed that screwdriver doesn't , but electric driver does. Unfortunately, I don't have an electric screwdriver on Eve! Hope that helps in some way. As a suggestion, would it be possible, using a selection button perhaps, to choose to have the power transfer conduits pre-attached? After doing it on Mun and Minmus I find myself to be a bit "over it", when it comes to attaching a dozen of these. Are you running the absolute latest version? It should include a fix for the screwdriver. The spanner and the electric screwdriver are from KIS, not us. In case there was any confusion there. I would be willing to look into making it so you just have to connect the conduits, without having to place them. I can imagine it gets old. Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2016 Share Posted March 16, 2016 Oh, in case anyone missed it, starting around the 41 minute mark: Link to comment Share on other sites More sharing options...
Felbourn Posted March 16, 2016 Share Posted March 16, 2016 Yep, I used every experiment in the pack at the time I downloaded (there are more now) even though that was not entirely realistic for this mission. But it made the area of the landing site look more "correct" in the sense that real Apollo 11 had a bunch of instruments and stuff on the ground afterward too. One bluedog instrument was a perfect match, solar panels and all! I even got a chance to use KAS to "construct it" on the surface. I loved how my landing site looked afterward. Awesome mod. In my next YouTube series, Project Ares which has not started yet but I am planning it out now, I'm going to be using more of the bluedog parts just in general, for example an awesome RL10 model for one of my upper stage engines in the second episode. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 16, 2016 Share Posted March 16, 2016 @Felbourn that's a huge honour to be honest... The RL10 was one of my first models I made after becoming co-author of BDB. It's special to me lmao Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2016 Share Posted March 16, 2016 1 hour ago, Felbourn said: Yep, I used every experiment in the pack at the time I downloaded (there are more now) even though that was not entirely realistic for this mission. But it made the area of the landing site look more "correct" in the sense that real Apollo 11 had a bunch of instruments and stuff on the ground afterward too. One bluedog instrument was a perfect match, solar panels and all! I even got a chance to use KAS to "construct it" on the surface. I loved how my landing site looked afterward. Awesome mod. In my next YouTube series, Project Ares which has not started yet but I am planning it out now, I'm going to be using more of the bluedog parts just in general, for example an awesome RL10 model for one of my upper stage engines in the second episode. There haven't been any new ones added since release. However, in that screenshot you are missing one of the two experiments that Apollo 11 *did* leave there - the Passive Seismic Experiment! If you had attached those solar panels to it (which were made for SEP, since we needed solar panels and the actual PSEP would have been redundant) it would be a perfect match for the PSEP. That is very exciting news! You'll have to make sure you download the newest version of BDB that should be out some time in the next week or two. ~Half the textures got significant updates. Link to comment Share on other sites More sharing options...
Felbourn Posted March 16, 2016 Share Posted March 16, 2016 It's there, but in RSS things sink into the ground. Link to comment Share on other sites More sharing options...
Phil deCube Posted March 16, 2016 Share Posted March 16, 2016 6 hours ago, CobaltWolf said: Are you running the absolute latest version? It should include a fix for the screwdriver. The spanner and the electric screwdriver are from KIS, not us. In case there was any confusion there. I would be willing to look into making it so you just have to connect the conduits, without having to place them. I can imagine it gets old. Thanks for the reply. I'm at work now, so I can't check, but I downloaded the mod using CKAN on Monday. I'll have a look tonight when I get home. Just linking conduits would be great for me. I can imagine that others might like to attach the power transfer conduits manually, though. Link to comment Share on other sites More sharing options...
Recommended Posts