Brofessional Posted July 18, 2014 Share Posted July 18, 2014 I had to test a jet engine landed on Eve. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted July 18, 2014 Share Posted July 18, 2014 Nothing terribly crazy yet, but in order to fulfil the velocity requirements for some contracts I've found myself strapping many, many SRBs to rockets. Link to comment Share on other sites More sharing options...
BMBender Posted July 18, 2014 Share Posted July 18, 2014 (edited) My favorites so far are fire off an SRB(the NASA part one) at 73k on a suborbital trajectory. My next fav is fire off an SRB while splashed down. JPL weeps. Edited July 18, 2014 by BMBender Link to comment Share on other sites More sharing options...
magnemoe Posted July 18, 2014 Share Posted July 18, 2014 I had to test a jet engine landed on Eve.http://i.imgur.com/NYipCqtl.jpgThat is just priceless, Link to comment Share on other sites More sharing options...
magnemoe Posted July 18, 2014 Share Posted July 18, 2014 Nothing terribly crazy yet, but in order to fulfil the velocity requirements for some contracts I've found myself strapping many, many SRBs to rockets.https://farm4.staticflickr.com/3913/14702184463_bf8e425b6c_o.pngI tend to use suborbital probes for them, far smaller and that sort of tests are dangerous. Link to comment Share on other sites More sharing options...
Sky_walker Posted July 18, 2014 Share Posted July 18, 2014 I tend to use suborbital probes for them, far smaller and that sort of tests are dangerous.Me too.Overenigeering finally become a sin and something that you need to watch for.Which is good Means less whackjobs and more realism.Besides - it fits perfectly inline with my gameplay style I suddenly feel like an awesome player reading reports from all these other people running into huge issues with managing their finances Link to comment Share on other sites More sharing options...
possum Posted July 18, 2014 Share Posted July 18, 2014 I have been testing srb's with no fuel in them. They are much liter that way. Link to comment Share on other sites More sharing options...
KerbMav Posted July 18, 2014 Share Posted July 18, 2014 I really do not know if I would like Squad to refine the procedurals leading to these unique contracts - or to just love them. But landing this, firing it upside down and returning/recovering the whole thing just seemed more... Kerbal.So? To go BACK from where you came you HAVE to burn in the OTHER direction, every child KNOWS that!/Hermione-impression Link to comment Share on other sites More sharing options...
BMBender Posted July 18, 2014 Share Posted July 18, 2014 I really do not know if I would like Squad to refine the procedurals leading to these unique contracts - or to just love them. hmm I can definitely see a point some time in the future for me where the level of stupid begins to switch from fun and novel, to dumb and wonky. I don't think it's bad per se, but I can just tell it's going to get under my skin sooner or later. At that point I suspect I'll switch to a science career save and DLoad Mission Controller. Thanks Squad for the sci career option that's gonna really save me some burn out on this one. Link to comment Share on other sites More sharing options...
Pirke Posted July 18, 2014 Share Posted July 18, 2014 I'm still waiting for the mission "orbit the sun while at a minimum distance of 100km of any spacecraft" Link to comment Share on other sites More sharing options...
Renegrade Posted July 18, 2014 Share Posted July 18, 2014 Another dumb one, for me at least, was to test the small gears (plane gears we all love to use) in water/splash down. Added the plane capsule T400 fuel tank Lv-909 4 wheels and 3 basic solar panels then slowly thrust my way to and into the water, tested and returned back to runway for 100% return on all parts and fuel.I had one of those splashdown gear things, and I started to build a very small, very silly looking rocket to just splash down next to KSC... but then I realized my first tier science plane had landing gear on it already, so I said 'screw it' and taxied it to the water and gently splooshed in.It looked something like this:(Recreation. No science planes were harmed in the making of this image)It had some other splashdown test, which I'd attached to the top of the plane temporarily..I forget what it was though, some sort of engine test (like 24-77 or ant or such)EDIT: One thing I've noticed is that the LF-only fuel tanks seem to be a lot lighter than before...At one point I'd done this test as well:That's a splashdown test for the rockomax decoupler and an LV-T45 engine..You'd think splashdowns would be mostly about capsules and probes designed for water landings... Link to comment Share on other sites More sharing options...
Moonfrog Posted July 18, 2014 Share Posted July 18, 2014 interesting point, I've never actually tried to land in water and then take off again in water. If you had oceans on another planet, maybe that would be a good test. Certainly always tried to do a safe landing to land on land usually. I suppose if u wanted to build a seaplane it is quite useful. I wonder if these contracts exist due to some future ideas they have for implementing stuff. Like sea landing gear. It would only be a single part but would open up different kind of plane. Wouldn't have to always hope for land on re-entry with a spaceplane, u would have a choice, land or sea. Personally I would like an anchor for sloped landing on mun mountains. Link to comment Share on other sites More sharing options...
KerbMav Posted July 18, 2014 Share Posted July 18, 2014 You'd think splashdowns would be mostly about capsules and probes designed for water landings...This would then require a routine in the contract creation to only pair jet engines with planets having an atmosphere, "splash down" with parts containing a command MODULE and planets with liquid something etc. Link to comment Share on other sites More sharing options...
Arran Posted July 18, 2014 Share Posted July 18, 2014 I wouldn't call these "stupid" things but perhaps just "Kerbal" things.That said, my favorite so far is testing jet engines on Mun. I can imagine afterwards that Bill turned to Bob and said, "See, I told you it wouldn't work!"Yup, i loved this one, at first i was like of, WTF, then i thought about it, and yes, makes sence in a Kerbal kinda way, without a good test they never will know for sure it woudnt work Some contracts are borderline insanity that make you really think out of the box, what i really can appriciate Link to comment Share on other sites More sharing options...
vexx32 Posted July 18, 2014 Share Posted July 18, 2014 My favorites so far are fire off an SRB(the NASA part one) at 73k on a suborbital trajectory. My next fav is fire off an SRB while splashed down. JPL weeps.I remember having to test the SLS engine cluster/fuel tank part splashed down. I had to take a few attempts at lugging it to the nearby ocean to do it; my control authority on that build was shocking. Link to comment Share on other sites More sharing options...
geb Posted July 18, 2014 Share Posted July 18, 2014 I have mostly been ignoring the testing contracts, and going straight for the exploration ones.The KSP reddit had this excellent engineering test contract though:http://www.reddit.com/r/KerbalSpaceProgram/comments/2b0bc9/contracts_bug/ Link to comment Share on other sites More sharing options...
BMBender Posted July 18, 2014 Share Posted July 18, 2014 heh @geb you need export Launchpads just to do that one Link to comment Share on other sites More sharing options...
Fingal Posted July 18, 2014 Share Posted July 18, 2014 Here's how I test a solid booster from the launchpad and still recover everything else. Link to comment Share on other sites More sharing options...
Chewy Posted July 18, 2014 Share Posted July 18, 2014 Anytime I see a contract for "landed on Kerbin", I just stick it on a girder segment (with a probe core of course) held in launch clamps and fire it up without releasing the clamps. You get 100% recovery with nothing leaving the ground and very little time invested. I don't think you even need to use fuel for the engines. Link to comment Share on other sites More sharing options...
boa3532 Posted July 18, 2014 Share Posted July 18, 2014 Just remember... you dont HAVE to do every contract. There's a big red x next to the green checkmark. Hit it and say next contract please.That said... sometimes the contracts sound so stupid, your curiosity gets the betterf of you.... happened to me a few times. Link to comment Share on other sites More sharing options...
Torham234 Posted July 18, 2014 Share Posted July 18, 2014 I love how from time to time I just need to test an engine on the launchpad. Something like that would never happen without the career contracts. In sandbox, there is absolutely no reason to do this: Link to comment Share on other sites More sharing options...
firestorm126 Posted July 18, 2014 Share Posted July 18, 2014 My current launch, its not going so well but the missions i'm trying to do (in one go) areTest rockomax mainsail in flight over kerbin: 5400-6600m at 360-560m/sTest TR-2v flight decoupler in flight over kerbin: 20800-27100m at 300-800m/sTest TR-XL Stack seperator on sub-orbital trajectory: 70800-75300mTest Rockomax 24-77 on sub-orbital trajectory: 78300-86500mTest LFB-KR-1x2 whilst orbiting kerbin: 80300-96600mTest LV-N Atomic Rocket whilst orbiting Kerbin:79900-81200mWith this rocket my plan was start the centre mainsail in flight, but turns out hitting 360m/s by 5400m is extremely difficult (even with a much smaller craft)Then the rest should be quite simple.Once i reach orbit i'm going to use the LFB-KR's at the high orbit and then use them to lower my orbit so i can use the Atomic rocket. But at the moment my design is seriously flawed... maybe i should go for a less kerbal design Link to comment Share on other sites More sharing options...
Torham234 Posted July 18, 2014 Share Posted July 18, 2014 I am saving up most of those "Test in flight at altitude X" for when I can build planes. Some of the parts have crazy test windows that are very difficult to hit with just rocketry parts. You end up just wasting money. Link to comment Share on other sites More sharing options...
firestorm126 Posted July 18, 2014 Share Posted July 18, 2014 I am saving up most of those "Test in flight at altitude X" for when I can build planes. Some of the parts have crazy test windows that are very difficult to hit with just rocketry parts. You end up just wasting money.Everything can be solved with more boosters!! Link to comment Share on other sites More sharing options...
boolybooly Posted July 18, 2014 Share Posted July 18, 2014 (edited) Here is one I did today having regrettably accepted a subtly difficult procedural parachute test after forgetting to read the fine print I had failed to complete it on my first orbital mission so I had to complete it with a bespoke ship to get it off my books. For some reason I thought it would be a good idea to combine it with a likewise subtly tricky engine test. It took about 5 tries with this, first a T45 test at high speed 330m/s at 7200 m to 8600m had about 3 secs to fire it as I was accelerating, then I used the T45 to provide attitude control for a power dive at about 12km to test the radial chutes at over 460m/s. I was surprised it held together as well as it did, but I kept fluffing the test windows. Got there in the end though Edited July 18, 2014 by boolybooly Link to comment Share on other sites More sharing options...
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