MaximumThrust Posted April 2, 2018 Share Posted April 2, 2018 Hi @RoverDude, It's expected to have any sort of problem or misbehavior if I apply TweakScale Patchs on the Airbags and Floaters? I wanted to keep only one part of each type, and use Tweakscale to choose the size. Thanks! Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted April 14, 2018 Share Posted April 14, 2018 @RoverDude I've been having some issues with different RCS thrusters, and wanted to let you know about it. I first found it on the SETI Probes pack, but it seems there are others, including the AES RCS Block. I wanted to make sure it wasn't another mod interfering with it, and I found some are working correctly (graphics and direction) and others are not. The graphics are way to bright (blinding in space), and the jets graphics go in the wrong direction (but thrust is in the right direction). Note I didn't test all thrusters, but tried to grab 1 or 2 per mod I have installed that have them. Left to Right (* means graphics and direction issues) KWRocketry - mk1 rcs quad KWRocketry - mk1-45 rcs quad NearFuturePropulsion - HeFt-4 Magnetoplasmadynamic rcs block KerbalReusabilityExpansion - Advanced vernier thruster medium *B9_Aerospace - R12 RCS Thruster Block *B9_Aerospace - R5 RCS Thruster Block NearFutureLaunchVehicles - RQ-5x4 Heavy RCS Block Squad - RV-105 RCS Thruster Block NearFutureSpacecraft - RV-105x5 RCS Thruster Block NearFutureSpacecraft - RX-55 Advanced RCS Block *UmbraSpaceIndustries - AES RCS Block NearFutureLaunchVehicles - RQ-5A Aerodynamic Heavy RCS Block *RealScaleBoosters - Saturn S-IVB Auxiliary Propulsion System SpaceY-Lifters - SpaceY "Super Dibamus" RCS/OMS Thrust Block SpaceY-Lifters - SpaceY RCS-5x7 Thruster Block *SETIprobeParts - RV-15 RCS Thruster Block *SETIprobeParts - Inline mini rcs Quote Link to comment Share on other sites More sharing options...
Kurbalizer Posted April 26, 2018 Share Posted April 26, 2018 On 1/20/2017 at 11:12 AM, Bodo said: So, why does the Packrat launch itself into orbit on Minmus when it bumps into a Kerbal or some other inane thing? On 11/28/2016 at 12:32 AM, hieywiey said: .....When anything touches the wheels, it shoots the PackRat 200 meters into the air. On 11/11/2016 at 10:58 PM, Stratickus said: Is the Pack-Rat command seat ejecting anyone else? When I 'Leave Seat', it shoots me straight up slightly above the cargo net and I come crashing down usually smashing the camera and antenna attached at the nodes adjacent to the command seat. ..... Encountering similar issues with: KSP 1.4.2 Build 2110 ExpPack 0.11.0.0 Example is on Kerbin. But with less gravity (e.g. Minmus) the effects are worse. https://www.dropbox.com/s/5bfcz16vcn6wxja/Jumpy.flv?dl=0 When I replace the file model.mu of the RatPack's "miniWheel" with the corresponding file of Squad's "roverWheelM1" and change the values of "ejectDirection" in the .cfg file of the "PackRat_Seat" to 0.0, 0.1, 0.1 - similar to the values of Squad's "externalCommandSeat " - the issues are gone. If of interest, here is an example that shows assembly in the field is still possible: using KIS 1.11.6659KAS 0.6.4 https://www.dropbox.com/s/ki0fjgem7om6pxn/BuildRover.flv?dl=0 As you can see the rover is quite sturdy. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted April 27, 2018 Share Posted April 27, 2018 4 hours ago, Kurbalizer said: Encountering similar issues with: KSP 1.4.2 Build 2110 ExpPack 0.11.0.0 Example is on Kerbin. But with less gravity (e.g. Minmus) the effects are worse. https://www.dropbox.com/s/5bfcz16vcn6wxja/Jumpy.flv?dl=0 When I replace the file model.mu of the RatPack's "miniWheel" with the corresponding file of Squad's "roverWheelM1" and change the values of "ejectDirection" in the .cfg file of the "PackRat_Seat" to 0.0, 0.1, 0.1 - similar to the values of Squad's "externalCommandSeat " - the issues are gone. If of interest, here is an example that shows assembly in the field is still possible: using KIS 1.11.6659KAS 0.6.4 https://www.dropbox.com/s/ki0fjgem7om6pxn/BuildRover.flv?dl=0 As you can see the rover is quite sturdy. Yes those have been issues since the packrat's release. Nice fix. I'll have to try it. There are multiple ways to still build the pack rat via KIS. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 14, 2018 Share Posted May 14, 2018 (edited) Does anyone know if there are any RPM patches for the AES pod @RoverDudehow do i get the transparent glass is that feature still available or do i have to add a line to the cfg for JPL Transparent pods Edited May 15, 2018 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
ChrisF0001 Posted June 2, 2018 Share Posted June 2, 2018 On 4/15/2018 at 12:41 AM, Critter79606 said: @RoverDude I've been having some issues with different RCS thrusters, and wanted to let you know about it. I first found it on the SETI Probes pack, but it seems there are others, including the AES RCS Block. I wanted to make sure it wasn't another mod interfering with it, and I found some are working correctly (graphics and direction) and others are not. The graphics are way to bright (blinding in space), and the jets graphics go in the wrong direction (but thrust is in the right direction). Note I didn't test all thrusters, but tried to grab 1 or 2 per mod I have installed that have them. Left to Right (* means graphics and direction issues) KWRocketry - mk1 rcs quad KWRocketry - mk1-45 rcs quad NearFuturePropulsion - HeFt-4 Magnetoplasmadynamic rcs block KerbalReusabilityExpansion - Advanced vernier thruster medium *B9_Aerospace - R12 RCS Thruster Block *B9_Aerospace - R5 RCS Thruster Block NearFutureLaunchVehicles - RQ-5x4 Heavy RCS Block Squad - RV-105 RCS Thruster Block NearFutureSpacecraft - RV-105x5 RCS Thruster Block NearFutureSpacecraft - RX-55 Advanced RCS Block *UmbraSpaceIndustries - AES RCS Block NearFutureLaunchVehicles - RQ-5A Aerodynamic Heavy RCS Block *RealScaleBoosters - Saturn S-IVB Auxiliary Propulsion System SpaceY-Lifters - SpaceY "Super Dibamus" RCS/OMS Thrust Block SpaceY-Lifters - SpaceY RCS-5x7 Thruster Block *SETIprobeParts - RV-15 RCS Thruster Block *SETIprobeParts - Inline mini rcs Having just got around to updating from 1.3.1 to 1.4.3, I was just looking around the forums to see if anyone else had reported this! (Clearly something had to go wrong, it was otherwise a suspiciously smooth upgrade...) I suspect that a smallish positive number is now a gigantic negative number, given that the actual thrust is still in the correct direction. Unfortunately I know nothing about building mods, so my ability to experiment is limited... Quote Link to comment Share on other sites More sharing options...
elbuglione Posted June 23, 2018 Share Posted June 23, 2018 hi RoverDude. I love yours mods but I see a litle problems on this one. DERP-pod have broken the Aerodinamics. Uncommenting this line seems to fix it. //bodyLiftMultiplier = 0 and I tink the DERP-pod, HERP-pod and AES-pod are overpower... and there is no práctical diference beetwen HERP-pod and AES-pod. I'm working on some modification of there 3 pod to making more balanced exclusivily for my next carrer game. if you intrested on there i can share it. Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 10, 2018 Share Posted July 10, 2018 Hi, do you know about a mod allowing IVA for the packrat seat? Thanks! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 10, 2018 Share Posted July 10, 2018 15 minutes ago, kurgut said: Hi, do you know about a mod allowing IVA for the packrat seat? Thanks! Are you looking for one? Try "Take Command": Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 10, 2018 Share Posted July 10, 2018 (edited) 4 minutes ago, Beetlecat said: Are you looking for one? Try "Take Command": I have it, it just allows to assign crew to External Command Seat from the Vab/SPH but not to do an IVA view. Thanks Edited July 10, 2018 by kurgut Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 10, 2018 Share Posted July 10, 2018 1 hour ago, kurgut said: I have it, it just allows to assign crew to External Command Seat from the Vab/SPH but not to do an IVA view. Thanks Oh -- I think I totally mis-read your question. Sorry! "Through the Eyes of a Kerbal" does a first-person EVA view, but as yet no combination of the two for external seats. Drat. Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 10, 2018 Share Posted July 10, 2018 4 minutes ago, Beetlecat said: Oh -- I think I totally mis-read your question. Sorry! "Through the Eyes of a Kerbal" does a first-person EVA view, but as yet no combination of the two for external seats. Drat. No pb! I already asked to Linuxguru if he could do that with through the eyes, of course he can't, that's not an EVA, it's a IVA! So maybe the best thing to do is ask to alexustas (ASET). Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 10, 2018 Share Posted July 10, 2018 12 minutes ago, kurgut said: No pb! I already asked to Linuxguru if he could do that with through the eyes, of course he can't, that's not an EVA, it's a IVA! So maybe the best thing to do is ask to alexustas (ASET). Yeah -- since they're essentially command pods, the IVA could be mostly transparent, with the tiny controls or instrument panel parts visible as in the model. Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 10, 2018 Share Posted July 10, 2018 Just now, Beetlecat said: Yeah -- since they're essentially command pods, the IVA could be mostly transparent, with the tiny controls or instrument panel parts visible as in the model. Exactly. Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted July 13, 2018 Share Posted July 13, 2018 Sorry if this question has already been asked a thousand times but does this mod work with 1.4.4? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 13, 2018 Author Share Posted July 13, 2018 Yes Quote Link to comment Share on other sites More sharing options...
LuciferZ25 Posted July 21, 2018 Share Posted July 21, 2018 On 7/13/2018 at 2:28 PM, RoverDude said: Yes U should let it be known to everyone. I mean my game takes 20min to load n I'm like a cat in the water if a mono.dll error shows up after that. So if it's possible can u edit version on USI? Heil USI Quote Link to comment Share on other sites More sharing options...
se5a Posted July 30, 2018 Share Posted July 30, 2018 I had hours of fun yesterday tweaking a packrat design for a mun expedition (expedition failed hilariously due to lack of Dv and some other problems but thats another story) Anyway, I have two feature requests for this little rover: First: a battery only back part - I feel the reactor powered one doesn't fit for the tech I'd researched, so I left that off and put batteries underneath. it looks quite cool. https://imgur.com/a/5zYj8H6 (or maybe a backpart wheel guards with attachments for battery or nothing or the reactor power? requires solar or being plugged in every so often now. Second: some attachment points (or parts with points) at the front and back to allow for easier usage of stack separators or whatever for decoupling from inside a cargo bay/fairing or whatever. (without the roof rack it fits really nicely inside the size2 parts from... I think the Airplane plus pack) I ended up using the radial attachment point which looks kind of ugly, but I guess an engineer can remove it at the other end, I think.. if its not the root part. The Otter could do with similar adjustments. Quote Link to comment Share on other sites More sharing options...
Johould Posted August 3, 2018 Share Posted August 3, 2018 I was missing the EVA portraits on any ship with an occupied HERP. Turns out it was already fixed but the fix didn't make it into the 0.11.0 release. There is already an issue saying that: https://github.com/BobPalmer/ExplorationPack/issues/146 The fix is just one line, a path in the IVA, so it was easy to make that change in my GameData. Quote Link to comment Share on other sites More sharing options...
se5a Posted August 9, 2018 Share Posted August 9, 2018 (edited) Is it just me or are the AES RCS thruster animations firing in the wrong direction? (ie hit D and the ship will go right, but the thruster plume is coming out the right side too!) I'll grab a screen shot. Edit: Hitting L and It's pushing me in the direction of the arrow (correctly), however the animation should be going the other direction, this is the same for all axes. (the animation is flipped on all of them) The wheel motors are off. It's a little confusing when trying to maneuver this thing in space I feel like the animation might be a bit large too. it's not *that* powerful is it? I've created this as an issue on github. also see my PR for the fixed PackRat wheels. Edit again: Ooops, I didn't even see ChrisF0001's post. duh. But yeah this one doesn't appear to be a simple .cfg tweak so it's a bit out of my ken. Edited August 9, 2018 by se5a Quote Link to comment Share on other sites More sharing options...
se5a Posted August 10, 2018 Share Posted August 10, 2018 If you put a tourist into a DERP pod, you don't have the option of transferring him out again. - I assume this goes for crew too but I need to check, it's late and I just closed the game,. Quote Link to comment Share on other sites More sharing options...
Johould Posted August 11, 2018 Share Posted August 11, 2018 19 hours ago, se5a said: If you put a tourist into a DERP pod, you don't have the option of transferring him out again. Why don't you? Sometimes I have been missing the crew portrait for a Kerbal in a DERP and had trouble getting them out, but when I looked that up I found that you can also click directly on a crew hatch to get EVA/Transfer buttons for all the Kerbals in there. (If you use CLS the DERP pod isn't internally connected to anything, but then I don't think you could get a tourist into the pod in the first place). Quote Link to comment Share on other sites More sharing options...
se5a Posted August 11, 2018 Share Posted August 11, 2018 Yeah got him in via Transfer, but right clicking on the DERP pod didn't have a transfer button, so I couldn't get him out. (realized after I'd transfered him that there was no way I could deploy the parachutes, or even de-orbit). Guess I need to get my comms network up a bit more reliable so I can stick a probe core on them. Quote Link to comment Share on other sites More sharing options...
Johould Posted August 11, 2018 Share Posted August 11, 2018 Click (left?) directly on the hatch, when the the tooltip "crew hatch" is showing. Quote Link to comment Share on other sites More sharing options...
se5a Posted August 11, 2018 Share Posted August 11, 2018 it's still something that should be fixed though, no? Quote Link to comment Share on other sites More sharing options...
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