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[1.12.x] USI Exploration Pack - Small parts, big adventure! [v 0.6.0]


RoverDude

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  • 3 months later...

Hello, it's been a while since I've played KSP, and I noticed that the PackRat rover has been overhauled
Unfortunately I am having trouble figuring out how to put it together. The rollcage doesn't seem to attach so nicely to the MK3 cargo bay anymore, and I am having trouble figuring out how to place the rest of the chassis and wheels under it

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  • 6 months later...
On 6/13/2022 at 2:24 PM, VelRahnKoon said:

@RoverDude

I found the root cause of the issue with the missing textures! I was looking through my player.log file and found this line:

Texture 'UmbraSpaceIndustries/ExpPack/PackRat/Assets/model000' not found! 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

I opened the 1.4.0.0 build and copied (the model.mu and don't need it, works without) the model000.dds into the directory above and the texture loads properly!

I'm not a programmer by any stretch, so I have no idea how to fix this properly or even how to go about locating what file is calling for the model000 file. Anyone have any ideas so we can submit a pull request?

I know its been a year, but this solved the issue for me and wanted to say thanks. Seems like KSP doesn't like the way the seat texture was supposed to be loaded and wouldn't accept the non-standard name for it.

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  • 1 year later...

Anyone out there still using this mod? In particular, i love the micro size Monoprop assets.

The RCS block still produces blinding plumes. Anyone have personal confics that work with the newer VGX mods / settings.

Edited by Fizzlebop Smith
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6 hours ago, Fizzlebop Smith said:

Anyone out there still using this mod? In particular, i love the micro size Monoprop assets.

The RCS block still produces blinding plumes. Anyone have personal confics that work with the newer VGX mods / settings.

I still use it.

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