RoverDude Posted January 2, 2015 Author Share Posted January 2, 2015 One is it's stack attachment, the other is to attach a docking port or decoupler. It's spaced so that a Rover can have docking ports on the roll cage and the RDS and auto dock when you're done playing Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 3, 2015 Share Posted January 3, 2015 Ok, here you go, the Dragonfly craft file. Mods include the Exp Pack, DMagic Orbital Science, Near Future Electrical, Tweakscale. Infernal Robotics with zoidinfuser's reworked parts. I got rid of the KSOS parts. Quote Link to comment Share on other sites More sharing options...
Errol Posted January 3, 2015 Share Posted January 3, 2015 I'm not sure which mod the scan-o-matic comes with any more so I'm posting here because I want to use it with the pac-rat. Rover, could you make the scan-o-matic KAS storable and attachable so that I can store it with the pack-rat in US containers under my mun lander? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 3, 2015 Author Share Posted January 3, 2015 Sure, log a github request Quote Link to comment Share on other sites More sharing options...
Black_Fox9653 Posted January 3, 2015 Share Posted January 3, 2015 Awesome, thank you vert much Angel Quote Link to comment Share on other sites More sharing options...
Spheniscine Posted January 3, 2015 Share Posted January 3, 2015 (edited) One is it's stack attachment, the other is to attach a docking port or decoupler. It's spaced so that a Rover can have docking ports on the roll cage and the RDS and auto dock when you're done playing Yep... you can build a reusable skycrane lander that way. Land, rove around, return to the lander, redock, take off and land somewhere else, rove againI am not opposed to a price review I think I did all of these right when the whole cost thing came out, so I expect it's due a balance pass.If anyone wants to volunteer, I take pull requests!The rover looks about right as a whole, given that most of the parts don't make sense independently anyway. It's just the seat thing that jumped out at me. Not tried the other parts enough to have an opinion on those. Edited January 3, 2015 by Spheniscine Quote Link to comment Share on other sites More sharing options...
Errol Posted January 3, 2015 Share Posted January 3, 2015 (edited) On the topic of rover delivery, KAS attachable and storable scan-o-matic for the pack rat would be awesome....could anyone share a .cfg perhaps?I would if I knew how... Edited January 3, 2015 by Errol Quote Link to comment Share on other sites More sharing options...
Black_Fox9653 Posted January 3, 2015 Share Posted January 3, 2015 On the topic of rover delivery, KAS attachable and storable scan-o-matic for the pack rat would be awesome....could anyone share a .cfg perhaps?I would if I knew how...Well the easiest way to do it would be to find something that is about the same size as it that is already KAS attachable and storable, then go look at the part file of it and copy the KASModuleGrab module from it on to the Scan O Matic.If I recall correctly, the Karborundum Scanner from Karbonite Plus is about the same size, and KAS attachable. Quote Link to comment Share on other sites More sharing options...
Errol Posted January 3, 2015 Share Posted January 3, 2015 Does anyone know what the variable scannertype defines? I would like to also add the regolith resources to the scan-o-matic. Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 4, 2015 Share Posted January 4, 2015 (edited) I'm building the PackRat rover and I can't get the front section on the front chassis. Am I doing something wrong?EDIT: I just needed to put the front on first. Nevermind. Also, how do I get it into the Rover Delivery System? Edited January 4, 2015 by TheJewelOfJool Quote Link to comment Share on other sites More sharing options...
vladd148 Posted January 4, 2015 Share Posted January 4, 2015 Loving the parts, but unfortunately I am having a few issues with the IVA. Whenever I go in IVA mode it is for some strange reason facing 180 degrees the way it's supposed to be. What gives? Quote Link to comment Share on other sites More sharing options...
Errol Posted January 5, 2015 Share Posted January 5, 2015 Just use a regular stack decoupler upside down at the top and attach the roll cage to it. It will appear to float, and you need to make sure you attach it to the small node hidden inside the larger one. Quote Link to comment Share on other sites More sharing options...
Tsuki Posted January 5, 2015 Share Posted January 5, 2015 Would it be possible to make KAS containers "storable" on the rover? science crates are all good and fine, but having a kas container on a field assembled rover would be awesome. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 5, 2015 Share Posted January 5, 2015 Would it be possible to make KAS containers "storable" on the rover? science crates are all good and fine, but having a kas container on a field assembled rover would be awesome.Just take the science crate and mmconfig it into a kas crate. Quote Link to comment Share on other sites More sharing options...
TThor Posted January 5, 2015 Share Posted January 5, 2015 I'm having a bug with the HERP Pod. First, the kerbal in the HERP pod is displayed in the IVA window for *all* local vessels, regardless of being attached or not. Second, the IVA of the HERP Pod likes to display from the perspective of whatever other point the vessel is being controlled from (for example, right now the HERP Pod IVA is looking from the perspective of my docking port rather than the HERP Pod itself). Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted January 5, 2015 Share Posted January 5, 2015 I'm having a bug with the HERP Pod. First, the kerbal in the HERP pod is displayed in the IVA window for *all* local vessels, regardless of being attached or not. Second, the IVA of the HERP Pod likes to display from the perspective of whatever other point the vessel is being controlled from (for example, right now the HERP Pod IVA is looking from the perspective of my docking port rather than the HERP Pod itself).Ive actually had the same thing though though it wasnt with the HERP pod, it was with the AES pod. Was using it on a small mining vessel unconnected to my Main MKS base, Though i could still see the the kerbal in the IVA portraits in the lower right hand corner when the base was my active vessel. I kinda accidentally crashed the miner and killed the poor kerbal so i dont have screenshots. Ill try to reproduce it on my test install while im playing with Rover's Beehive and report back. Quote Link to comment Share on other sites More sharing options...
Tsuki Posted January 6, 2015 Share Posted January 6, 2015 Just take the science crate and mmconfig it into a kas crate.Yap I did that, but a different texture would be nice and I suck at this So an officiall kas container would be nice Quote Link to comment Share on other sites More sharing options...
KerBlam Posted January 6, 2015 Share Posted January 6, 2015 Hey RoverDudeI have to say, every one of your mods that I have tried is a mastepiece. Well done man!Packrat is about to feature heavily in the next phase of my mission. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 6, 2015 Author Share Posted January 6, 2015 Awesome glad you dig it Quote Link to comment Share on other sites More sharing options...
Tebryn Posted January 6, 2015 Share Posted January 6, 2015 I've noticed that CIT and KERT are no longer being distributed in the pack, but the HERP_MaintPod still has ModuleResourceTransferEnabler. Has this functionality been folded into USI in some way or do we need to install KERT separately? I'm trying to catch up on changes since I took a break from KSP. I have seen that MKS/OKS now has automated distributors with matching resources based on the module type, and a EVA (engineer) operated ModuleFieldRepair that pulls from/pushes to attached parts on the same vessel defined as a warehouse, but nothing that would allow transfer between an unattached HERP_MaintPod to another vessel nearby. I feel like I am missing something and my usual google mastery is failing me. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 6, 2015 Share Posted January 6, 2015 Hey RoverDude,I have been investigating a problem with the rover mini wheel where you pull it from a KAS container, use it, put it back in the container and retrieve it again. After retrieving it a second time, the part does not fit onto the back of the kerbal. I suspect that some kind of state is being stored along with the wheel and that is causing the problem. KASModuleGrab has a field called stateless and it defaults to true. For the PackRat miniwheel, the stateless variable is set to false. I am at work and cannot check right now but would setting that stateless variable to true fix the issue? I am not familiar with wheels in KSP, is there a need to save the state of the miniwheel? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 7, 2015 Share Posted January 7, 2015 Yup, just confirmed that setting the stateless parameter to true does the trick. I can now repeatedly store and retrieve mini wheels without the attachment issues. Question is though, why was setting the stateless parameter in the mini wheel's KASModuleGrab necessary? I just don't know enough about how wheels work to know... Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 7, 2015 Author Share Posted January 7, 2015 Unsure, but a pull request would rock as I am out all week Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 7, 2015 Share Posted January 7, 2015 (edited) Unsure, but a pull request would rock as I am out all weekYou got it, I'll take care of that tonight. Thanks for making such a great mod! Edit: done. Edited January 7, 2015 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Kolago Posted January 8, 2015 Share Posted January 8, 2015 There is an error in UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal:Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)File error:Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A. .ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A. . (.UrlFile ) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Model load error in 'C:\Kerbal Space Program 90 x86\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' Quote Link to comment Share on other sites More sharing options...
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