Whiteowl Posted February 15, 2015 Share Posted February 15, 2015 Ahh yes, of course, being a dumb I didn't think about putting in a decoupler Thanks! Quote Link to comment Share on other sites More sharing options...
The Mechanic Posted February 24, 2015 Share Posted February 24, 2015 (edited) So while searching for something better to stabilize my VTOL jet I found this here and, as I hoped, electric ducted fan engines are a perfect replacement for vernor engines. And also much better for my mileage. It could probably hover on those fans, but I reduced their thrust to zero and only use them as RCS because they would probably go through electric charge faster than vernor engines through LFO.Javascript is disabled. View full albumAnd since I'm not good at deleting parts, I'll surely find a use for the other stuff as well. More good looking rover parts and small stuff is always nice to have. Edited February 24, 2015 by The Mechanic Quote Link to comment Share on other sites More sharing options...
smjjames Posted February 24, 2015 Share Posted February 24, 2015 What mod is that train thing (and tracks?) from? Quote Link to comment Share on other sites More sharing options...
The Mechanic Posted February 24, 2015 Share Posted February 24, 2015 It is from KSC++ (scroll down a bit). This is also where the trees and some of the additional buildings are from, the rest of the buildings are Kerbin-Side. The track continues to the hills west/south-west of KSC and sometimes the train moves around. This and the moving trucks add a bit of life to KSC, I think. Quote Link to comment Share on other sites More sharing options...
Pectus Solentis Posted March 2, 2015 Share Posted March 2, 2015 (edited) Javascript is disabled. View full albumI need 4 various setted tiny crates (1 life support, 1 waste, 2 electricities) KASed to operate this rover. but I can't find ant options that assign textures and functions for KAS-Contained gadgets... Edited March 2, 2015 by Pectus Solentis Quote Link to comment Share on other sites More sharing options...
smjjames Posted March 2, 2015 Share Posted March 2, 2015 Tiny craters? I think you mean crates? Quote Link to comment Share on other sites More sharing options...
Pectus Solentis Posted March 2, 2015 Share Posted March 2, 2015 Tiny craters? I think you mean crates?Yes crates. Quote Link to comment Share on other sites More sharing options...
howkong Posted March 2, 2015 Share Posted March 2, 2015 Is it possible to support RPM? Quote Link to comment Share on other sites More sharing options...
Mynar Moonshadow Posted March 2, 2015 Share Posted March 2, 2015 (edited) Is it possible to support RPM?Probably. If you can come up with a good reason / use case for it. I'm not a programmer nor an expert on models, but IVA-RPM integration from what I have read is not a trivial thing to do. Most all of the command pods in this parts pack are tiny 1 Kerbal deals .. so personally I'd be hard pressed to find a use case for the RPM integration for them.~M~ Edited March 2, 2015 by Mynar Moonshadow Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 2, 2015 Author Share Posted March 2, 2015 RPM is not on the list at this time. Quote Link to comment Share on other sites More sharing options...
Enceos Posted March 2, 2015 Share Posted March 2, 2015 Is it possible to support RPM?RPM integration is very easy, you just need to find the right IVA coords for the monitors, which is hard. Quote Link to comment Share on other sites More sharing options...
Exovian Posted March 2, 2015 Share Posted March 2, 2015 Ok, one suggestion, and a question:First, no matter how I assemble the PackRat, the controls are always mapped backwards (S-forward, W-backwards, D/A-left/right). Is there an easy way to fix this?Suggestion: Instead of having the floor mount points on the PackRat linked to the front section, would it be feasible to have them on the chassis parts themselves? It would make the PackRat a lot more modular than it currently is. Quote Link to comment Share on other sites More sharing options...
Snarfster Posted March 2, 2015 Share Posted March 2, 2015 Ok, one suggestion, and a question:First, no matter how I assemble the PackRat, the controls are always mapped backwards (S-forward, W-backwards, D/A-left/right). Is there an easy way to fix this?Suggestion: Instead of having the floor mount points on the PackRat linked to the front section, would it be feasible to have them on the chassis parts themselves? It would make the PackRat a lot more modular than it currently is.The packrat isn't meant to be driven without a kerbal on it. Controls will be normal with a kerbal in a seat. Quote Link to comment Share on other sites More sharing options...
Pectus Solentis Posted March 3, 2015 Share Posted March 3, 2015 Ok, one suggestion, and a question:First, no matter how I assemble the PackRat, the controls are always mapped backwards (S-forward, W-backwards, D/A-left/right). Is there an easy way to fix this?Suggestion: Instead of having the floor mount points on the PackRat linked to the front section, would it be feasible to have them on the chassis parts themselves? It would make the PackRat a lot more modular than it currently is.I suffer the same symptom... Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 3, 2015 Author Share Posted March 3, 2015 Ok, one suggestion, and a question:First, no matter how I assemble the PackRat, the controls are always mapped backwards (S-forward, W-backwards, D/A-left/right). Is there an easy way to fix this?Suggestion: Instead of having the floor mount points on the PackRat linked to the front section, would it be feasible to have them on the chassis parts themselves? It would make the PackRat a lot more modular than it currently is.There is an amazing amount of witchery that goes into making a PackRat assembleable with KAS, as the nodes have some pretty hellish relationships. That is why they are set up the way they are - to make the whole thing work assembled.Until such time as it gets a complete rework (which will not happen for a very long time - definitely not for 1.0) I would no anticipate any of the nodes or it's operational characteristics (to include operating manned) to change. Quote Link to comment Share on other sites More sharing options...
smjjames Posted March 4, 2015 Share Posted March 4, 2015 The PackRat rover seems to have a good deal of trouble with braking and steering, on Minmus at least. Still a tough little rover though. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted March 4, 2015 Share Posted March 4, 2015 The PackRat rover seems to have a good deal of trouble with braking and steering, on Minmus at least. Still a tough little rover though.Every rover has issues braking and steering on minmus Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 4, 2015 Author Share Posted March 4, 2015 Kerbals have issues with braking and steering on minmus.For minmus I use this: Quote Link to comment Share on other sites More sharing options...
Pectus Solentis Posted March 8, 2015 Share Posted March 8, 2015 RoverDude. It is able?To add a pair of robot arms (or integrate it into AES pod) to attach/detach KAS gadgets or put in/out these to the ship's KAS containers, or Taking Surface Samples... ON BOARD.Being AES stands for Advanced EVA SUIT adding that will make AES ships able to do as their model name do.And it will make AES ships serve as good OKS workers. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 8, 2015 Author Share Posted March 8, 2015 Not practical from a code standpoint without some significant work. Quote Link to comment Share on other sites More sharing options...
Auriel Posted March 15, 2015 Share Posted March 15, 2015 Hey I'm having a weird problem, whenever I try to place the front chassis of the PackRat into the 'structural' part of it, the chassis will display in that red-faded form and I can't attach anything into it. I'm using the correct waypoint to place it but nothing seems to work? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 15, 2015 Author Share Posted March 15, 2015 Screenshot please Quote Link to comment Share on other sites More sharing options...
Auriel Posted March 15, 2015 Share Posted March 15, 2015 Hey I'm having a weird problem, whenever I try to place the front chassis of the PackRat into the 'structural' part of it, the chassis will display in that red-faded form and I can't attach anything into it. I'm using the correct waypoint to place it but nothing seems to work?Like this: Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 15, 2015 Author Share Posted March 15, 2015 You're attaching in the wrong order. Start with the cargo rack first. Quote Link to comment Share on other sites More sharing options...
Auriel Posted March 15, 2015 Share Posted March 15, 2015 Oh!Oh.Okay Quote Link to comment Share on other sites More sharing options...
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