OvenProofMars Posted July 20, 2014 Author Share Posted July 20, 2014 This looks incredible I have been trying to do something similar for months (and ATM I just put a real sized version of this type of idea to store in Dropbox having given up). And I have to say that based on what I see, it is very impressive! I have to congratulate you, I didn't think it was possible to make something like this stable enough to use.Also I am getting really quick at making Pf:CE planets. If you want some example systems built to add to your stars, I can make you some quickly if you ask I was going to make some myself soon, but the vessel destruction bug is being really annoying. If you could make me some nice planets I would really appreciate it. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 I could make some too, if needed. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 The star isn't the right size.Here is my star, UY Skuti, it's supposed to be much bigger than this but it isn't, I can only zoom in this far too. This problem happens with Planetfactory sometimes and can be averted by creating a scaled, but that surely doesn't work. Link to comment Share on other sites More sharing options...
braininator Posted July 20, 2014 Share Posted July 20, 2014 OK I can repurpose Sa-Fire as soon as I get home, I can also recycle most of my project doomsday by slashing radii into tenths Megalodon, IDK what oven wants but if we both want to add some planet's, let's take a system each if you take the one you wanted and I take the other there will be no incompatiblilities. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 I can take the blue star, do you want to do red? Link to comment Share on other sites More sharing options...
Poryy Posted July 20, 2014 Share Posted July 20, 2014 Migrating the whole Abaddon system to orbit a new star I made. This is just a test and not going to be included in KU2 *wink wink nudge nudge* Link to comment Share on other sites More sharing options...
aftokinito Posted July 20, 2014 Share Posted July 20, 2014 Does anyone else experience a bug with PF:CE that prevents other stars from being created, moves kerbin inside a star, that star inside another star and the center of the universe is a fusion of StarSystems' black hole and the original sun?It is happening randomly for me and I have not been able to isolate what is causing it.I suspect it might be a bug with the loading order that happens when PF:CE loads his PSystem before StarSystems'. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 Just disable all PF:CE systems and it will be ok. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 Migrating the whole Abaddon system to orbit a new star I made. This is just a test and not going to be included in KU2 *wink wink nudge nudge*Nudge nudge wink wink, know what I mean? Know what I mean? Say no more. Link to comment Share on other sites More sharing options...
braininator Posted July 20, 2014 Share Posted July 20, 2014 Alrighty I am making Corbos then. So my plan is to make 5 terrestrial planets, and 4 Jovian planets with moons for now. Then I will see about dwarf planets Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 I'm going to go for three terrestrials, three gas giants and two dwarfs. That should keep RAM usage nice and low. Link to comment Share on other sites More sharing options...
positivewun Posted July 20, 2014 Share Posted July 20, 2014 "......And start colonizating!" I have a new word ... :-P Link to comment Share on other sites More sharing options...
nubeees Posted July 20, 2014 Share Posted July 20, 2014 Idea: ROGUE PLANETS! >They're now possible.. Things in interstellar space don't receive light, right? If so, that could be rather dramatic and epic. Link to comment Share on other sites More sharing options...
aftokinito Posted July 20, 2014 Share Posted July 20, 2014 Just disable all PF:CE systems and it will be ok.I've disabled all the PF:CE planets and I have the Sentar Expansion disabled but I still experience this problem 9 out of 10 times. Link to comment Share on other sites More sharing options...
ImmerHerstellungWeltall Posted July 20, 2014 Share Posted July 20, 2014 This mod looks amazing! Is it okay if I was to use it in my Let's Play? Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 Then sadly I can't help you, that's how I fixed it. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 I got the farthest terrestrial and the closest gas giant up. GTG to bed now Link to comment Share on other sites More sharing options...
Azimech Posted July 20, 2014 Share Posted July 20, 2014 In the config file I see Corbo has a Semi-Major Axis of 5956700000000, so ... 0,63 ly, right? Has anyone been experimenting with the max distance before the system breaks? Link to comment Share on other sites More sharing options...
Hattivat Posted July 20, 2014 Share Posted July 20, 2014 Although the real neighbouring stars seem to be on vastly different planes, their relative inclination to the center of our milky way is probably within one degree. Most of the universe's structures are either completely round (stars, planets, old galaxies) or flat disks (star systems, galaxies. The latter is due to the fact that any system will preserve any rotational energy but will allways have one plane with more directional energy, resulting in a flat shape over the course of time due to collisions.Sure, but with this approach in order to replicate a realistic-looking neighborhood for Kerbol I would have to put it at a distance of thousands of lightyears from the central black hole, and I doubt if the game engine can handle that. For this reason I'd like to go for the next-best option, that is having stars on extremely slow orbits of different inclination. Link to comment Share on other sites More sharing options...
Poryy Posted July 20, 2014 Share Posted July 20, 2014 Downloaded the latest version, set up the planets and stars.Kerbin is the center of the universe and when I zoom out, the skybox starts shaking. Link to comment Share on other sites More sharing options...
aftokinito Posted July 20, 2014 Share Posted July 20, 2014 Downloaded the latest version, set up the planets and stars.Kerbin is the center of the universe and when I zoom out, the skybox starts shaking.That's the problem I'm experiencing when using PF:CE, just that kerbin is also inside a sun. Link to comment Share on other sites More sharing options...
Lord DC Posted July 20, 2014 Share Posted July 20, 2014 How to fix Planet Factory:Open your configs for the planet Sentar, Ablate, Comet(forgot name) and Inaccesable.Go to the line that says referenceBody, and change "sun" to Kerbol, Billy-Hadrick, Dolas, or Corbo. This should fix it. Link to comment Share on other sites More sharing options...
aftokinito Posted July 20, 2014 Share Posted July 20, 2014 How to fix Planet Factory:Open your configs for the planet Sentar, Ablate, Comet(forgot name) and Inaccesable.Go to the line that says referenceBody, and change "sun" to Kerbol, Billy-Hadrick, Dolas, or Corbo. This should fix it.I'm not using the Sentar expansion and I don't even have their files at PF's config folder.PF is working fine without StarSystems though so I still think this problem might be related to PSystem load order. Link to comment Share on other sites More sharing options...
Lord DC Posted July 20, 2014 Share Posted July 20, 2014 thats probably the source, but if you are using any other packs, this fix should fix it too, since Kerbol was not the name for it in vanilla, it was just called Sun. Link to comment Share on other sites More sharing options...
braininator Posted July 21, 2014 Share Posted July 21, 2014 OK it's cut to 4 terrestrials and 3 gas giants. They're basically done but I can't send them till drop box syncs. Which I can't to the morning as it's a long sync time and I can't access that computer for a while to get it to hurry... Sorry Link to comment Share on other sites More sharing options...
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