davidy12 Posted September 21, 2015 Share Posted September 21, 2015 Do any of the Pathfinders habs have IVA's? Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 21, 2015 Author Share Posted September 21, 2015 Do any of the Pathfinders habs have IVA's?Not yet. This week I learned how to create IVAs. Now that I do know how, I can start making IVA views for the modules. At least they do have placeholder IVA views for the time being. Link to comment Share on other sites More sharing options...
davidy12 Posted September 21, 2015 Share Posted September 21, 2015 Awesomeness!!! Most people view IVA's as cosmetic, I disagree. They immerse the player into the game, and its beautiful to watch the environment around you. Link to comment Share on other sites More sharing options...
123nick Posted September 29, 2015 Share Posted September 29, 2015 i think you spin rotor may be bugged, in the modded support forum i have a post and apparently, according to salvager and ferram, its your spinrotor that is causing problems. apparently. and other stuff too, just letting you know. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2015 Author Share Posted September 29, 2015 i think you spin rotor may be bugged, in the modded support forum i have a post and apparently, according to salvager and ferram, its your spinrotor that is causing problems. apparently. and other stuff too, just letting you know.The hub uses Infernal Robotics, so if there's an issue, you might want to report it there. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 2, 2015 Author Share Posted October 2, 2015 Get the latest here!- Fixed an issue with the hex adapter that let you change the size and style outside of the VAB/SPH.- The 3.75m docking ring now properly responds to the Control From Here command.- The HexPort now properly responds to the Control From Here command.- Both the HexPort and the 3.75m docking ring will now be recognized MechJeb after selecting Control From Here on the docking ports.Side Note: I'm happy to report that after a long development period, DSEV is finally ready for 1.0! It's been a long time coming and I was waiting for KSP 1.1, but I decided that KSP 1.1 is a ways off and it was time to release DSEV. Thank you all for your valuable feedback and suggestions during the mod's development. I look forward to our continued discussions. The release thread can be found here. Link to comment Share on other sites More sharing options...
Nahku Posted October 6, 2015 Share Posted October 6, 2015 (edited) I'm having a hard time getting this mod running. I've removed all other mods, in order to rule out conflicts. I copied the WildBlueIndustries folder into GameData as instructed. I typically run 10-15 mods which I manually copy into GameData, so I'm fairly sure I'm not doing anything wrong on that side.. I noticed other folders in the zip file, but no mention of what to do with them. Are they dependencies? Are there other dependencies other than Infernal Robotics? I have only DSEV and Infernal Robotics in my gamedata folder at the moment (and Squad of course) and it's still freezing during loading at the same point, loading the AJ5ArcJetEngine. It actually doesn't freeze, the little "flavor text" over the loading bar keeps changing, but it never fully loads. Any ideas? Thanks.(edit: did a complete uninstall and deletion of the game directory, and after reinstalling, same issue)Updating with image: Edited October 6, 2015 by Nahku Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 7, 2015 Author Share Posted October 7, 2015 I'm having a hard time getting this mod running. I've removed all other mods, in order to rule out conflicts. I copied the WildBlueIndustries folder into GameData as instructed. I typically run 10-15 mods which I manually copy into GameData, so I'm fairly sure I'm not doing anything wrong on that side.. I noticed other folders in the zip file, but no mention of what to do with them. Are they dependencies? Are there other dependencies other than Infernal Robotics? I have only DSEV and Infernal Robotics in my gamedata folder at the moment (and Squad of course) and it's still freezing during loading at the same point, loading the AJ5ArcJetEngine. It actually doesn't freeze, the little "flavor text" over the loading bar keeps changing, but it never fully loads. Any ideas? Thanks.(edit: did a complete uninstall and deletion of the game directory, and after reinstalling, same issue)Updating with image:http://i.imgur.com/CFpHgXL.pngDid you install from GitHub? Link to comment Share on other sites More sharing options...
Nahku Posted October 7, 2015 Share Posted October 7, 2015 (edited) Did you install from GitHub?Yes, I grabbed the most recent DSEV_1_0_3.zip from https://github.com/Angel-125/DSEV/releases(edit: just tried again with no luck. Am I supposed to do anything with the "Squad" or "CommunityResourcePack" folders in the zip file? Installation instructions only says: "Copy the WildBlueIndustries directory into your GameData folder.") Edited October 7, 2015 by Nahku more info Link to comment Share on other sites More sharing options...
Gumby1973 Posted October 11, 2015 Share Posted October 11, 2015 Yes, I grabbed the most recent DSEV_1_0_3.zip from https://github.com/Angel-125/DSEV/releases(edit: just tried again with no luck. Am I supposed to do anything with the "Squad" or "CommunityResourcePack" folders in the zip file? Installation instructions only says: "Copy the WildBlueIndustries directory into your GameData folder.")I think you need to copy the CommunityResourcePack into the GameData folder and also the stuff in the Squad directory in the appropriate Squad subdirectory. Also the ModuleManager files into the GameData, basically just copy everything from the GameData in the DSEV_1_0_3.zip into the GameData folder. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 11, 2015 Author Share Posted October 11, 2015 The directions are a bit out of date, I'll fix that next release. Be sure to copy everything in the zip file's GameData directory to their corresponding places in your game's GameData directory. Link to comment Share on other sites More sharing options...
Nahku Posted October 12, 2015 Share Posted October 12, 2015 That did the trick, guys. Thanks for your help. Link to comment Share on other sites More sharing options...
Astronut25 Posted November 4, 2015 Share Posted November 4, 2015 (edited) I've noticed a typo in the Supernova's config file, the pulsed fusion mode has an ISP of 25,000 instead of what the picture advertises (60,000).Also, is it just me or whenever the Supernova is upgraded the part flies off despite still being attached. Though I'm still having trouble with upgrading it, it just says "insufficient resources" when everything's there, so I have to edit it in the save file. Edited November 4, 2015 by Astronut25 the word "upgrading" disappeared Link to comment Share on other sites More sharing options...
Jimbodiah Posted January 10, 2016 Share Posted January 10, 2016 (edited) ... wrong topic Edited January 10, 2016 by Jimbodiah Link to comment Share on other sites More sharing options...
NeoMorph Posted January 14, 2016 Share Posted January 14, 2016 In sandbox mode I just cannot get the Supernova to upgrade. I just keep getting the "Insufficient resources to upgrade the engine." message, even though I supply the rocket parts. Of course I can't supply 600 science because sandbox doesn't use science. I just open the menu, click the button and the rocket parts get used up but the message still pops up. Any help here... I've tried searching but can't find anything on this problem so it's got to be something I've done wrong but for the life of me I cannot figure this out! Link to comment Share on other sites More sharing options...
Jimbodiah Posted January 14, 2016 Share Posted January 14, 2016 This is the old topic, maybe this one should be closed? Link to comment Share on other sites More sharing options...
NeoMorph Posted January 14, 2016 Share Posted January 14, 2016 Nuts... that's me posting half asleep... :/ Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted January 14, 2016 Share Posted January 14, 2016 On 24.7.2014 at 3:20 PM, Porkjet said: because once its there you can go anywhere you want, even to other stars. totally your opinion,just as is the reality of today's space from .. everything else is still science fiction .. while we still use combustion-drive technologies, we make no real quantum leap. .. But hey in KSP we can implement everything might come once in 100 years .. maybe cheers Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 26, 2016 Author Share Posted April 26, 2016 Ok folks, I'm gonna have this thread closed. The release thread is alive and well. The release thread can be found here. Link to comment Share on other sites More sharing options...
Frybert Posted April 26, 2016 Share Posted April 26, 2016 Locked at OP request Link to comment Share on other sites More sharing options...
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