bdito Posted November 10, 2014 Share Posted November 10, 2014 (edited) Sorry if this was already answered, I didn't find it right away: is there any way to reduce or enhance flag planting missions? It's sooo easy to abuse once you have a Kerbal on the ground somewhere .I believe that's part of the stock missions, not part of FinePrint. There might be a file you can edit manually to change things but IDK. Edited November 10, 2014 by bdito Link to comment Share on other sites More sharing options...
Arsonide Posted November 10, 2014 Author Share Posted November 10, 2014 Having a very fun time with this mod!But now that i explored Mun and Duna, contracts to build bases pop up. But since when is building a planetary base at Duna a trivial thing? Apart from the mun, i did not launch manned missions, but bringing a new satellite into an orbit around Kerbin has a higher prestige than building planetary bases. This looks odd to me.Any reason behind this? Or a way to modify this for my own game?The difficulty stars are a hard gauge, remember that it means "trivial for a base mission" not trivial in general. Trivial base contracts have lower crew capacities and less chances for extra requests like labs and a mobile base.I do however, agree with the sentiment that you should need to do more than fly by a planet for certain contracts to show up there. Link to comment Share on other sites More sharing options...
Spheniscine Posted November 11, 2014 Share Posted November 11, 2014 Arsonide, whyyyyyhttp://gyazo.com/1f38ab47c33ecde4e458bf9a82f226f6http://gyazo.com/123094d7c8208169381d254ebbaa9c6130 minutes of slogging through that terrain. >.< So glad the first point I visited is the right one. Next time I'd actually look at the map closer to see where the contract wants me to go... Link to comment Share on other sites More sharing options...
Arsonide Posted November 11, 2014 Author Share Posted November 11, 2014 Arsonide, whyyyyyBecause I believe in you! Link to comment Share on other sites More sharing options...
Wanderfound Posted November 11, 2014 Share Posted November 11, 2014 BTW, Arsonide: a slightly far-fetched idea for an eventual possible contract feature:Allow players to generate and share contracts. Basically, a way of turning the forum challenge threads into in-game contracts. Maybe even allow spacecraft crossover: "I need a satellite in orbit X, but I can't do it myself; I'll pay you √X if you do it for me".I haven't the foggiest how you'd implement something like that while still maintaining game balance (maybe have the challenge proposer actually pay some sort of price, based on how rewarding the contract is?), but it strikes me as an idea with interesting possibilities. Link to comment Share on other sites More sharing options...
crudbasher Posted November 11, 2014 Share Posted November 11, 2014 Hey great mod Arsonide!I'm having trouble completing a rover mission on Vall. I'm parked pretty much on top of the waypoint and I have seen the "approaching beginning scanning for anomolies" message. Trouble is, it does not mark the waypoint as having been scanned. I've done these missions before with a different rover so I know the mod works. Here are my details, I hope you can help.64bit ksp 24.2 on win 8.1.Fine print version 57Lots of mods but the pertinent one probably is Kerbal Foundries because I'm using those awesome wheels with the suspension. I know mechjeb doesn't like them, maybe your mod doesn't either? I have never done a rover contract with these wheels.The debug log only shows 2 perhaps relevant messages. [Log]: [Rover 1 L]: ground contact! - error: -0.015m[Log]: dT is NaN! tA: 5.75720381736755, E: 0, M: 0, T: NaNThe dT message happens a lot whenever I click anywhere in the map view and also when I select a waypoint.I also notice that the "approaching message" does not mention the specific waypoint (Pilot's Gambit Alpha) just the waypoint group name. Not sure if that's normal.Can I provide any more information? Thanks very much for your time. I know you just do this in your spare time but know it is improving many people's enjoyment of the game. Link to comment Share on other sites More sharing options...
FreeThinker Posted November 11, 2014 Share Posted November 11, 2014 Please reduce the amount of science gathered from visitinging atmospheric points around kerbin. It's too easy to gather a lot of science from these contracts Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 11, 2014 Share Posted November 11, 2014 Lots of mods but the pertinent one probably is Kerbal Foundries because I'm using those awesome wheels with the suspension.There's your problem, I don't believe FinePrint recognises them (yet). I made that mistake once (thankfully, a bit closer to home than Vall). Ended up force completing it through the debug menu with no regrets as I'd done everything the contract asked anyway. Link to comment Share on other sites More sharing options...
crudbasher Posted November 11, 2014 Share Posted November 11, 2014 Thank ObsessedWithKSP, I was suspecting something like that. I too shall force completion and carry on. Link to comment Share on other sites More sharing options...
Arsonide Posted November 11, 2014 Author Share Posted November 11, 2014 Please reduce the amount of science gathered from visitinging atmospheric points around kerbin. It's too easy to gather a lot of science from these contractsDive into the configuration file and tweak it. There's an option for basically everything. Link to comment Share on other sites More sharing options...
UAL002 Posted November 13, 2014 Share Posted November 13, 2014 Is there any reason a tracked asteroid would disappear when I was just about to match velocities with it? Its gone from tracking all together. Link to comment Share on other sites More sharing options...
Arsonide Posted November 13, 2014 Author Share Posted November 13, 2014 Is there any reason a tracked asteroid would disappear when I was just about to match velocities with it? Its gone from tracking all together.All kinds of reasons! Unless you touched the asteroid, I doubt any of them involve Fine Print though. What mods are you using? Link to comment Share on other sites More sharing options...
IonMage Posted November 13, 2014 Share Posted November 13, 2014 I've taken a contract to build a space station in kerbolar orbit, for 6 kerbals. I have done this, but it isnt registering. All the conditions in the contract have a green check mark, except the 'neutralize controls for 10 seconds' one. Leaving it for that long (and more) does not trigger it. I AM suffering from some form of kraken which is forcing my craft to rotate constantly. Turning SAS on counters this to make it stable, but still the 10 seconds objective never completes. Any ideas? Link to comment Share on other sites More sharing options...
Wanderfound Posted November 13, 2014 Share Posted November 13, 2014 I've taken a contract to build a space station in kerbolar orbit, for 6 kerbals. I have done this, but it isnt registering. All the conditions in the contract have a green check mark, except the 'neutralize controls for 10 seconds' one. Leaving it for that long (and more) does not trigger it. I AM suffering from some form of kraken which is forcing my craft to rotate constantly. Turning SAS on counters this to make it stable, but still the 10 seconds objective never completes. Any ideas?You've got some non-neutral trim set. Alt-X to clear it, then turn the SAS off for ten seconds to complete the contract. Link to comment Share on other sites More sharing options...
IonMage Posted November 13, 2014 Share Posted November 13, 2014 You've got some non-neutral trim set. Alt-X to clear it, then turn the SAS off for ten seconds to complete the contract.Huh, that did it. Thanks! Link to comment Share on other sites More sharing options...
UAL002 Posted November 13, 2014 Share Posted November 13, 2014 (edited) All kinds of reasons! Unless you touched the asteroid, I doubt any of them involve Fine Print though. What mods are you using?...., a ton. Off hand can you think of any common likely culprits. I have NO idea where to start.Here is a list thats a few eeks out of date. Some of those mods have since been updated, I use Karbonite instead of Kethane now and I have the FreeEVA and BahaDs Landing gear mod now too. http://i.imgur.com/pu8Bad0.jpg Edited November 13, 2014 by UAL002 Link to comment Share on other sites More sharing options...
BlackGlass Sand Posted November 13, 2014 Share Posted November 13, 2014 I took some Higher altitude survey missions but every time I try to reach the altitudes of around 13000/14000m in a plane, the pilot simply disappears. The plane still flies on uncontrollable and there is no structural failure. Anyone else getting this problem? I'm sure it's not directly because of this mod, but certainly affects whether you should accept those higher alt survey contracts. Link to comment Share on other sites More sharing options...
Hyomoto Posted November 13, 2014 Share Posted November 13, 2014 I can say, definitively, that no I am not. I have never seen that happen. It's possible with DRE that high G-forces killed your Kerbal, but beyond that I cannot think of a specific reason why this would happen. Link to comment Share on other sites More sharing options...
lurkoholic Posted November 13, 2014 Share Posted November 13, 2014 (edited) I took some Higher altitude survey missions but every time I try to reach the altitudes of around 13000/14000m in a plane, the pilot simply disappears. The plane still flies on uncontrollable and there is no structural failure. Anyone else getting this problem? I'm sure it's not directly because of this mod, but certainly affects whether you should accept those higher alt survey contracts.Do you have any life support mods? Maybe your cockpit doesn't have any oxygen? Edited November 13, 2014 by lurkoholic Link to comment Share on other sites More sharing options...
Coga19000 Posted November 13, 2014 Share Posted November 13, 2014 That's a pretty nice mod you have there, I might say! Is it possible to conduct aerial surveys on other planets with atmospheres other that Kerbin? Haven't gotten this far in my career to find out by myself. Link to comment Share on other sites More sharing options...
bdito Posted November 13, 2014 Share Posted November 13, 2014 That's a pretty nice mod you have there, I might say! Is it possible to conduct aerial surveys on other planets with atmospheres other that Kerbin? Haven't gotten this far in my career to find out by myself.Yup, they're there. I'm not sure what the trigger is to make them available but they're there. Link to comment Share on other sites More sharing options...
Coga19000 Posted November 13, 2014 Share Posted November 13, 2014 Yup, they're there. I'm not sure what the trigger is to make them available but they're there.So, they exist in the code, but are not activated by default? Link to comment Share on other sites More sharing options...
bdito Posted November 13, 2014 Share Posted November 13, 2014 (edited) I don't know. I should correct my original comment. I'm not sure if there is a trigger to make them available. Although I'm pretty sure you have to have unlocked one of the tech tree nodes before any become available. Edited November 13, 2014 by bdito Link to comment Share on other sites More sharing options...
BlackGlass Sand Posted November 14, 2014 Share Posted November 14, 2014 Do you have any life support mods? Maybe your cockpit doesn't have any oxygen?I'm embarrassed to say... that is what it was, thank-you kindly. The crew were suffocating. I switched life support mods and this one doesn't warn me of impending depletion of resources so I never thought of it. Don't I have egg on my face... or blood on my hands? Poor, poor Kerbals. Link to comment Share on other sites More sharing options...
Wanderfound Posted November 14, 2014 Share Posted November 14, 2014 I'm embarrassed to say... that is what it was, thank-you kindly. The crew were suffocating. I switched life support mods and this one doesn't warn me of impending depletion of resources so I never thought of it. Don't I have egg on my face... or blood on my hands? Poor, poor Kerbals.Well, at least it wasn't space vampires or something. Link to comment Share on other sites More sharing options...
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