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[1.2] Biomatic biome sensor


Biff Space

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On 8/9/2017 at 0:53 PM, SchrottBot said:

Has anybody tried Biomatic on V1.3 yet? I wonder 'bout the silence ... or has development shifted to another thread?

Hi, 

I have just done the briefest possible 'smoke test' and the old version (1.3 of Biomatic) seems to work OK with version 1.3 of KSP.

If anyone has problems with it I will try to take a look, but I am not actively developing any of my mods at the moment, or even playing KSP much. I only installed 1.3 just now to test Biomatic. (I have moved on to developing an Android phone app - if anyone is interested, the website is here, but it's nothing to do with space.)

Cheers,

Biff

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  • 2 years later...

 

@Biff Space It is my intention to adopt this mod for curation. I am asking for your permission to update / continue / adopt / release the above named mod(s).

Hopefully I hear back from you with an answer.

I intend to respectfully proceed as is permitted by the individual license(s).

:o:P:D 

Thank you.

Biomatic GPLv3
gplv3-88x31.png

http://www.gnu.org/licenses/gpl.txt.

Edited by zer0Kerbal
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PRE-RELEASE
Beta Testers Wanted

specific question - does it work with 1.7.3?

@zer0Kerbal zer0Kerbal released this 03 Feb 2020

 

Biomatic version 1.3.1.0 KSP 1.8.x CKAN listed License GPLv3

Version 1.3.1.0 - Land Ho!

  • adopted for curation by zer0Kerbal
  • updated to KSP 1.8.1
  • updated to .NET 4.8
  • updated to Unity 2019x
  • License: GNU(GPL v3)
  • reformatted changelog into KerbalChangeLog formating
  • moved Changelog into separate file
  • added .zip .rar and .7z (and various other things) to .gitignore
  • update patch to include ":NEEDS"
  • added optional patch to change Biomatic techRequired to start
  • converted .tga -> png -> dds (DT5)

Kerbal Space Program 1.8.1
Unity 2019.2.2f1
.NET Framework 4.8

 

YdYfStN.jpg

Edited by zer0Kerbal
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