Sharkman Briton Posted October 28, 2015 Share Posted October 28, 2015 Whats up with the mod, Rover? Any news? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 28, 2015 Author Share Posted October 28, 2015 Second in line right now, but 1.0.5 first Quote Link to comment Share on other sites More sharing options...
Temeriki Posted October 28, 2015 Share Posted October 28, 2015 Second in line right now, but 1.0.5 firstCmon RoverDude, why arent you working 24/7 with a caffeine drip mainlined into your heart. :-p Jk but in all seriousness keep up the awesome work, cant wait to get my hands on 1.0.5 Quote Link to comment Share on other sites More sharing options...
hka Posted November 10, 2015 Share Posted November 10, 2015 I have bug with this where connecting anything to the bottom hardpoint of the "claws" won't work. Is like it does not exist, the only ones I can connect from are the jaw and the stock claw, none of the other parts that attach the asteroid will let me build from the hardpoint that is in the direction away from the asteroid. Any ideas? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 11, 2015 Author Share Posted November 11, 2015 See title, RE 'Full of Bees'. Though at least this finally made it to the short list with 1.0.5 out the door Quote Link to comment Share on other sites More sharing options...
ShakeNBake Posted November 14, 2015 Share Posted November 14, 2015 LOLed@FULL OF BEESThis looks super nifty. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 23, 2015 Share Posted November 23, 2015 Just captured a class E and will be sending up these things to test it :) I just love the idea of having a hollow asteroid as a fuel tank. Gonna make a interplanetary ship out of an asteroid and go to Duna with it ;) Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 23, 2015 Share Posted November 23, 2015 This stuff is fun, RoverDude... you should develop this further, perhaps combine with the Karbonite suite as it's only a handful of parts. Awesome work, as always :) Quote Link to comment Share on other sites More sharing options...
Lego8_bit Posted November 24, 2015 Share Posted November 24, 2015 is this pack up to date though ? Quote Link to comment Share on other sites More sharing options...
Caithloki Posted November 24, 2015 Share Posted November 24, 2015 It is not currently up to date, it will not function completely. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 24, 2015 Share Posted November 24, 2015 (edited) The only thing I needed to change was the nodes on the fuel-door thingies, the rest works. And also added Xenon/LF/Ox to the KA converter to match the fuel options to store in the asteroid. Only issue besides the nodes is that the jaws stop mining when you stop the game. [IMG]http://dasher.nl/kerbal/kerbal_03.jpg[/IMG] Edited November 24, 2015 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2015 Author Share Posted November 24, 2015 [quote name='Jimbodiah']Just captured a class E and will be sending up these things to test it :) I just love the idea of having a hollow asteroid as a fuel tank. Gonna make a interplanetary ship out of an asteroid and go to Duna with it ;)[/QUOTE] Glad you dig it :) This is actually the one I am working on right now. [quote name='Lego8_bit']is this pack up to date though ?[/QUOTE] Not really - full of bees. [quote name='Caithloki']It is not currently up to date, it will not function completely.[/QUOTE] [quote name='Jimbodiah']The only thing I needed to change was the nodes on the fuel-door thingies, the rest works. And also added Xenon/LF/Ox to the KA converter to match the fuel options to store in the asteroid. Only issue besides the nodes is that the jaws stop mining when you stop the game. [url]http://dasher.nl/kerbal/kerbal_03.jpg[/url][/QUOTE] Yup. Bees. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 25, 2015 Share Posted November 25, 2015 Glad to hear you are working on it again. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 26, 2015 Share Posted November 26, 2015 btw, what's the difference between AMT? Just found that on your USI page. Quote Link to comment Share on other sites More sharing options...
More Boosters Posted November 26, 2015 Share Posted November 26, 2015 (edited) Great, more awesome stuff I have to download. :confused: Edit: Oh, seems like it's not updated yet. Looking forward for the update. Edited November 26, 2015 by More Boosters Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 26, 2015 Share Posted November 26, 2015 [quote name='Jimbodiah']btw, what's the difference between AMT? Just found that on your USI page.[/QUOTE] ART Hollows out asteroids to use them for storage. AMT mines asteroids for resources and was made obsolete with 1.0 as the stock game can now mine asteroids Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 26, 2015 Share Posted November 26, 2015 Awww, but the parts are so cool! BTW: ART turns an asteroid into a Tardis; it gets infinite space when you mine the rock. I have over 100K LF/Ox and Xenon stored now and nothing was removed from the mass :) And to think what I did to get an E class asteroid into a 500km Kerbin orbit... mwuhahahahaha. Will be capturing a type A and have it orbit the Mun as a refueling station. I'm trying to find all the easter-eggs there and have set up a base and an orbiter. Also just downloaded the Life Support mod. In short USI and SSTU are my base installations for Kerbal, not playing without them (and mechjeb ofcourse, can't live without mechjeb, mechjeb is life). Quote Link to comment Share on other sites More sharing options...
More Boosters Posted November 26, 2015 Share Posted November 26, 2015 [quote name='Jimbodiah']Awww, but the parts are so cool! BTW: ART turns an asteroid into a Tardis; it gets infinite space when you mine the rock. I have over 100K LF/Ox and Xenon stored now and nothing was removed from the mass :) And to think what I did to get an E class asteroid into a 500km Kerbin orbit... mwuhahahahaha. Will be capturing a type A and have it orbit the Mun as a refueling station. I'm trying to find all the easter-eggs there and have set up a base and an orbiter. Also just downloaded the Life Support mod. In short USI and SSTU are my base installations for Kerbal, not playing without them (and mechjeb ofcourse, can't live without mechjeb, mechjeb is life).[/QUOTE] How much mass is left after you strip mine an E class asteroid and carve up the rest? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 26, 2015 Author Share Posted November 26, 2015 [quote name='Jimbodiah']BTW: ART turns an asteroid into a Tardis; it gets infinite space when you mine the rock. [/QUOTE] See 'Full of bees!' ;) Quote Link to comment Share on other sites More sharing options...
Lego8_bit Posted November 26, 2015 Share Posted November 26, 2015 [quote name='Jimbodiah'] BTW: ART turns an asteroid into a Tardis; it gets infinite space when you mine the rock.[/QUOTE] oh I get the doctor who reference XD but different classes should have different caps like e having like 75k or something or if I ever see a z that should have 500-750k something like that Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 26, 2015 Share Posted November 26, 2015 [quote name='Lego8_bit']oh I get the doctor who reference XD but different classes should have different caps like e having like 75k or something or if I ever see a z that should have 500-750k something like that[/QUOTE] Yes they should. Pro tip read the previous reply from Roverdude aka Full of Bees. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 26, 2015 Share Posted November 26, 2015 Whahaha, Rover. It's a Bee's Nest ;) MoreBoosters: Mass isn't deducted when mining right now, one of the bees Rover is referring to. So your asteroid gives infinite rock and thus infinite space and thus infinity fuel (you just have to click a LOT as the "expand" only adds 100 each time). Theoretically if we stick an engine on it we could reach the speed of light as that required more fuel than all the matter in the universe (which we now have). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 8, 2015 Author Share Posted December 8, 2015 0.7.0 IS UP with 99% FEWER BEES! 0.7.0 - 2015-12.08 ------------------ Space is now automatically expanded as resources are removed. The Jaw now operates as a high efficiency drill Asteroids are significantly more massive (up to four times larger, and 33 times denser). To cope with this, the Mass Driver engine has been increased in size, and is now a 2.5m There is also a 1.25m mass driver RCS version, with significant thrust (runs on rock and EC) * NOTE: ARM contracts are going to be a lot more challenging! * Quote Link to comment Share on other sites More sharing options...
BrutalRIP Posted December 8, 2015 Share Posted December 8, 2015 9 minutes ago, RoverDude said: 0.7.0 IS UP with 99% FEWER BEES! 0.7.0 - 2015-12.08 ------------------ Space is now automatically expanded as resources are removed. The Jaw now operates as a high efficiency drill Asteroids are significantly more massive (up to four times larger, and 33 times denser). To cope with this, the Mass Driver engine has been increased in size, and is now a 2.5m There is also a 1.25m mass driver RCS version, with significant thrust (runs on rock and EC) * NOTE: ARM contracts are going to be a lot more challenging! * just so you know the download link in the OP just loops to the forum main page For everyone else use the catalog link in Roverdudes sig Quote Link to comment Share on other sites More sharing options...
pellinor Posted December 8, 2015 Share Posted December 8, 2015 Just had a look at the ART Github repo. The "Revamp for 0.7.0" commit brought lots of files from firespitter (including props, sounds and the parts guide pdf). It looks like an accident to me, the changelog does not sound like the new version would use all these things. Quote Link to comment Share on other sites More sharing options...
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