shreddedfuz Posted November 25, 2014 Share Posted November 25, 2014 love the mod and appreciate all the hard work going into it. the textures are so much better than stock. can hardly use stock parts on my designs now. a suggestion for future updates, reversible bomb bay types and lowered tail sections. would be great better stealth plane/bomber builds and older plane designs respectively.my f-22 could really use an underside bomb bay (without heat tiles preferably). Link to comment Share on other sites More sharing options...
K3-Chris Posted November 26, 2014 Share Posted November 26, 2014 (edited) Lowered tail? And yeah bomb-bay arrangements is an easy one, as would toggle-able heat-shielding be, both are due for the update that tweaks the mk2 outline to fit the new stock shape. (Symmetric cargo bay, toggle heat-shielding off, turn 180 degrees) Edited November 26, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
KyleKidd Posted November 26, 2014 Share Posted November 26, 2014 Check out the Spotlight I did of the B9 Aerospace Mod (Cockpits and IVA) on YouTube: http://youtu.be/9Ht85d-OI-I Link to comment Share on other sites More sharing options...
shreddedfuz Posted November 26, 2014 Share Posted November 26, 2014 great to hear about the toggle-able heat tiles and bomb bays, ill be looking forward to the next release. i meant lowered tail as in just the raised tail with flipped textures. not really a big deal or a part that i think would be used too often, but i was just trying to design an a-10 and it seems it reversed-raised tail seem to look closer to the original. maybe a possible tweak-able for the current tails. Link to comment Share on other sites More sharing options...
K3-Chris Posted November 26, 2014 Share Posted November 26, 2014 (edited) Check out the Spotlight I did of the B9 Aerospace Mod (Cockpits and IVA) on YouTube: http://youtu.be/9Ht85d-OI-Ihttp://youtu.be/9Ht85d-OI-INice spotlight, though worth mentioning the changes to the stock pods are from the bundled RPM/JSI, we made the MFDs in the B9 cockpits on top of RPM and for ease of distribution/compatibility we bundle all of RPM including it's patches to stock pods. Hence why they differ.Hint: hit home twice Edited November 26, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
KyleKidd Posted November 26, 2014 Share Posted November 26, 2014 Nice spotlight, though worth mentioning the changes to the stock pods are from the bundled RPM/JSI, we made the MFDs in the B9 cockpits on top of RPM and for ease of distribution/compatibility we bundle all of RPM including it's patches to stock pods. Hence why they differ.Hint: hit home twice Another user pointed that out to me, and I made sure to include information about the bundled mods and their authors in the video description. Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted November 26, 2014 Share Posted November 26, 2014 Nice spotlight, though worth mentioning the changes to the stock pods are from the bundled RPM/JSI, we made the MFDs in the B9 cockpits on top of RPM and for ease of distribution/compatibility we bundle all of RPM including it's patches to stock pods. Hence why they differ.Hint: hit home twice I must say, I like the B9 MFD configs so much I immediately MM patched them all the stock pods too - got to live the lack of camera transforms, but otherwise, it works really well. Link to comment Share on other sites More sharing options...
Gaalidas Posted November 26, 2014 Share Posted November 26, 2014 Might be able to cobble some camera transforms in the form of welded cameras to those pods. Heck, you could probably jam an empty mesh with just a camera transform so as to not mess with the outside appearance. Link to comment Share on other sites More sharing options...
blowfish Posted November 26, 2014 Share Posted November 26, 2014 (edited) Heck, you could probably jam an empty mesh with just a camera transform so as to not mess with the outside appearance.True. KSP seems to support multiple MODEL {} modules in the same part and seems to be able to recognize transforms in both of them, so you could conceivably add the camera transforms to an otherwise empty model and add them in that way.In other news, Squad has released pictures of the Mk3 parts. At first glance they look pretty similar to B9's HL parts but here's the killer - I did pixel scale measurements which suggest that they have almost exactly the same profile. As in close enough that the difference is smaller than the uncertainty from pixel measurements on the high resolution render. Edited November 26, 2014 by blowfish Link to comment Share on other sites More sharing options...
Pds314 Posted November 26, 2014 Share Posted November 26, 2014 (edited) I really should've downloaded the update before getting on a plane. How am I supposed to fly a plane on a plane when I can't make a proper plane until 67 Megabytes downloads at nearly 10 km above the U.S. west coast?LOL, MY HOBBY: "landing" airplanes while in an airplane in the process of landing. Edited November 26, 2014 by Pds314 Link to comment Share on other sites More sharing options...
blowfish Posted November 26, 2014 Share Posted November 26, 2014 LOL, MY HOBBY: "landing" airplanes while in an airplane in the process of landing.Make sure everyone around you can clearly see your first few failed attempts Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 28, 2014 Share Posted November 28, 2014 Sorry if this has been reported or mentioned previously, but I started up my .25 x32 Windows install today and the loading halted when it reached the Sabre M engine after the Module Manager stuff. I took out the Sabre M engine files from the B9 folder and then it halted on the Sabre S engine. At first I thought it may be RAM crashes, as I am running with KW and several other mods but the 'witty loading lines' kept changing. It just stops loading when it gets to them. Anyway, any help is appreciated. Thanks! Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 28, 2014 Share Posted November 28, 2014 Are you using ATM Chezburgar ? Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 28, 2014 Share Posted November 28, 2014 I am, however it does the same without it. I tested it without, with Basic and with Aggressive and the same result occurs every time. Link to comment Share on other sites More sharing options...
Hary R Posted November 28, 2014 Share Posted November 28, 2014 Try on a fresh install, put B9 first and slowly ad you other mod and see when it does it again.I think you just have to much mod. Link to comment Share on other sites More sharing options...
lordmuffin Posted November 28, 2014 Share Posted November 28, 2014 Would it be possible to include an HX Cockpit? I would love one of those for my capital ships. Link to comment Share on other sites More sharing options...
blowfish Posted November 28, 2014 Share Posted November 28, 2014 Would it be possible to include an HX Cockpit? I would love one of those for my capital ships.It's planned, but the devs have been very busy recently so not much progress. Link to comment Share on other sites More sharing options...
ptjw Posted November 29, 2014 Share Posted November 29, 2014 great mod! i particularly like the S2 frames, but I was wondering if there was any other alternative to the long tail cone.. the variants it has is only "raised" and "normal" but a "short" option would be fantastic.. it is way too long for a shuttle especially if the shuttle isn't that huge.. or what do you guys use to end your s2 fuselages if you don't use the tail cone? Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 29, 2014 Share Posted November 29, 2014 Try on a fresh install, put B9 first and slowly ad you other mod and see when it does it again.I think you just have to much mod.Yep, too many mods! Thanks for the tip. Link to comment Share on other sites More sharing options...
lordmuffin Posted November 29, 2014 Share Posted November 29, 2014 I have this problem, and I can't figure it out for the life of me!Here's a log:(Filename: Line: 1633)The referenced script on this Behaviour is missing!Here's an image of the problem: Link to comment Share on other sites More sharing options...
Master Tao Posted November 29, 2014 Share Posted November 29, 2014 @lordmuffin:When we say we want to see your log, we mean the whole thing, not two lines.That said, you're running into a stock issue where parts duplicate on top of themselves. For something as small as that craft, the best solution is to start over. With larger crafts, sometimes you can put pieces into subassemblies. Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted November 29, 2014 Share Posted November 29, 2014 Thank you bac9 for your superb work on this mod, it has really changed the way I build spaceplanes. Link to comment Share on other sites More sharing options...
Agost Posted November 30, 2014 Share Posted November 30, 2014 Do I have to replace the ATM config file for B9 in the BoulderCo folder to use B9 official configuration? Or deleting the "stock" B9 ATM config is enough? Link to comment Share on other sites More sharing options...
Agost Posted December 1, 2014 Share Posted December 1, 2014 ...nothing? Link to comment Share on other sites More sharing options...
Hodo Posted December 2, 2014 Share Posted December 2, 2014 Ok noticed the new S3 cockpit is missing the cockpit exit point. There is no door or a way to transfer crew from module to module. Minor thing. Link to comment Share on other sites More sharing options...
Recommended Posts