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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!


Ven

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5 hours ago, divinity_chimera said:

@Pepethecat,

Sorry, I was busy, but here you go: paste the following text in a new text file in the MK+Cockpit-Alt folder and rename the file ending to *.cfg

This is basically the stock Cockpit regaring the parameters.

  Hide contents


PART
{
	name = Mark1CockpitV2
	module = Part
	author = Porkjet
	
	MODEL
	{
		model = VenStockRevamp/Part Bin/NewParts/MK1Cockpit-Alt/MK1Cockpit
	}
	rescaleFactor = 1
	
	node_stack_bottom = 0.0,-0.1486374,0.0, 0.0, -1.0, 0.0, 1
	CoMOffset = 0.0, 0.8, 0.0
	CoPOffset = 0.0, 1.2, 0.0
	CoLOffset = 0.0, 0.4, 0.0
	TechRequired = aviation
	entryCost = 2600
	cost = 1250
	category = Pods
	subcategory = 0
	title = Mk1 Cockpit V2
	manufacturer = C7 Aerospace Division
	description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight.
	attachRules = 1,0,1,1,0
	mass = 1.25
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 40
	maxTemp = 1100
	skinMaxTemp = 2000
	vesselType = Plane
	CrewCapacity = 1
	bulkheadProfiles = size1
	tags = aero aircraft cmg command control ?eva fly gyro ?iva moment pilot plane react space stab steer torque

	INTERNAL
	{
		name = mk1CockpitInternal
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 50
		maxAmount = 50
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 10
		YawTorque = 10
		RollTorque = 10
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.375
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.3
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 7.5
		maxAmount = 7.5
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Mk1Lights
		defaultActionGroup = Light
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
	
	MODULE
	{
		name = ModuleDataTransmitter
		antennaType = INTERNAL
		packetInterval = 1.0
		packetSize = 2
		packetResourceCost = 12.0
		requiredResource = ElectricCharge
		antennaPower = 5000
		optimumRange = 2500
		packetFloor = .1
		packetCeiling = 5
	}		
}

 

 

There are custom IVA's - for the new pods at least. Found here: VenStockRevamp\Squad\Parts\IVA

So I have to deal with the internal hatch of the Mark 1-2 being wrong compared to the outside?

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49 minutes ago, Whovian41110 said:

So I have to deal with the internal hatch of the Mark 1-2 being wrong compared to the outside?

Well, either deal with it or replace the internal to your Mark1-2 Capsule with the following internal: "MK1-2Int"

The model is located here: VenStockRevamp/Squad/Parts/IVA/MK1-2

I have no idea if this correct to the outside... But why don't you give it a try? (And tell us the results)

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7 hours ago, divinity_chimera said:

@Pepethecat,

Sorry, I was busy, but here you go: paste the following text in a new text file in the MK+Cockpit-Alt folder and rename the file ending to *.cfg

This is basically the stock Cockpit regaring the parameters.

  Hide contents


PART
{
	name = Mark1CockpitV2
	module = Part
	author = Porkjet
	
	MODEL
	{
		model = VenStockRevamp/Part Bin/NewParts/MK1Cockpit-Alt/MK1Cockpit
	}
	rescaleFactor = 1
	
	node_stack_bottom = 0.0,-0.1486374,0.0, 0.0, -1.0, 0.0, 1
	CoMOffset = 0.0, 0.8, 0.0
	CoPOffset = 0.0, 1.2, 0.0
	CoLOffset = 0.0, 0.4, 0.0
	TechRequired = aviation
	entryCost = 2600
	cost = 1250
	category = Pods
	subcategory = 0
	title = Mk1 Cockpit V2
	manufacturer = C7 Aerospace Division
	description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight.
	attachRules = 1,0,1,1,0
	mass = 1.25
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 40
	maxTemp = 1100
	skinMaxTemp = 2000
	vesselType = Plane
	CrewCapacity = 1
	bulkheadProfiles = size1
	tags = aero aircraft cmg command control ?eva fly gyro ?iva moment pilot plane react space stab steer torque

	INTERNAL
	{
		name = mk1CockpitInternal
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 50
		maxAmount = 50
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 10
		YawTorque = 10
		RollTorque = 10
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.375
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.3
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 7.5
		maxAmount = 7.5
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Mk1Lights
		defaultActionGroup = Light
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
	
	MODULE
	{
		name = ModuleDataTransmitter
		antennaType = INTERNAL
		packetInterval = 1.0
		packetSize = 2
		packetResourceCost = 12.0
		requiredResource = ElectricCharge
		antennaPower = 5000
		optimumRange = 2500
		packetFloor = .1
		packetCeiling = 5
	}		
}

 

 

There are custom IVA's - for the new pods at least. Found here: VenStockRevamp\Squad\Parts\IVA

Do you know how to enable them? Or It will be enabled automatically when I paste the config? 

 

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10 hours ago, Fr8monkey said:

Not sure if mentioned before; but I am getting a game hang up at the  squad/parts/utility/commsAntenna...dts-m1mediumantenna.  Freezes up and won't load game any further.

 

Thanks.  One of the "Should be stock" mods!

Use the file from github.

Here https://github.com/VenVen/Stock-Revamp/archive/master.zip

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I downloaded the 1.2 version and everything works great except one little thing , the HG-20 antenna (the big black deployable one) shows up in the science tab and not in the communication tab , usually I would just go to the cfg file and edit it but for some reason I can't find any mentioning of it in the files (lol , i'm stupid) , if someone could help out that would be great

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10 hours ago, notJebKerman said:

i meant with wich stock parts...

All of them, except the Mk2 and Mk3 spaceplane parts.

10 hours ago, notJebKerman said:

also, where can i find pics of all stock parts this mod changes?

That would be a lot of screenshots.  Did you look in the album in Post #1?

Edited by RoboRay
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4 hours ago, notJebKerman said:

are these model changes signiifaicant enough to mess up my spaceships and stations?

Unfortunately, Ven did use different lengths from some part models, so applying the mod to an in-progress came will cause some cosmetic problems.

Edited by RoboRay
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17 hours ago, notJebKerman said:

finally decided to try it. but this doesnt appear to work in ksp 1.2.1. when i tryed starting up the game with revamp installed loading stopped at about 80%. am i only one with this problem? is there a way to make this mod work in 1.2.1?

Mate have you actually read back the past few pages of posts? It clearly lists in the title that there's no official 1.2 compatibility, however there have been some community builds that work quite well. Go have a read of the past few forum pages.

 

19 hours ago, notJebKerman said:

are these model changes signiifaicant enough to mess up my spaceships and stations?

To some degree, yes. Most parts are relatively compatible but I don't think it'll be a seamless transition. Best to start a new save if you want to use this mod IMO, unless you're happy to lose a few parts and maybe do a bit of savefile hacking.

Having said that, it is *super* easy to just backup one of your saves, try applying the mod and see what happens. If it messes up your craft, just remove the mod and revert your save.

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I'm having an issue with the DIRECT LV's SSME and it's config file *concerning VSR*. It was written in reference the original stock model, but when it does so with the VSR mod/pruners it defaults to the size two node and structures, and scales down the KS-25 model for some reason. Now, I'm no .cfg wizard, and I'd be grateful for some help configuring the .cfg file to maintain the size and nodes of the *VSR SSME*.

Edited by sharpspoonful
clarity
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Replace this:

	MODULE
	{
		name = ModuleStructuralNode
		rootObject = Size2B
		attachNodeNames = top2
	}
	MODULE 
	{
		name = ModuleStructuralNodeToggle
		MeshMenuName = Size 2 Structure
		NodeMenuName = Size 2 Node
	}

By this:

  MODULE
  {
    name = ModuleJettison
    jettisonName = Size2B
    bottomNodeName = top2
    isFairing = True
    jettisonedObjectMass = 0.1
    jettisonForce = 0
    jettisonDirection = 0 0 1
  }

 

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1 hour ago, robson1000 said:

Replace this:


	MODULE
	{
		name = ModuleStructuralNode
		rootObject = Size2B
		attachNodeNames = top2
	}
	MODULE 
	{
		name = ModuleStructuralNodeToggle
		MeshMenuName = Size 2 Structure
		NodeMenuName = Size 2 Node
	}

By this:


  MODULE
  {
    name = ModuleJettison
    jettisonName = Size2B
    bottomNodeName = top2
    isFairing = True
    jettisonedObjectMass = 0.1
    jettisonForce = 0
    jettisonDirection = 0 0 1
  }

 

Doesn't work for me. When I launch a 1.25m craft with a 909 (2nd stage), the 2.5m 909 base appears and have high drag.

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