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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP


Stevie_D

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Every time I try to download this mod, it has missing command module textures. All the other parts work fine but the command module is all white.

Any ideas?

Been seeing a number of people having problems with white textures and it seems to be related to the TGA file type. (most people having the problem only have it when running -force-opengl as well)

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How do you get this into orbit playing with FAR?

For jokes sake, let me paraphrase a famous engineer here: "Do you know how ridiculous it is to build a starship at the bottom of an ocean of air"

Extraplanetary orbital construction, that's what the dock is for :)

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How do you get this into orbit playing with FAR?

I attached 4 of the biggest gigantic solid boosters from novapunch - this got it into orbital altitude.

I also had the 4-fold LV-N 2.5 meter engine (I forget which mod). I had three of them - two side mounted in symmetry and and 1 on a stack decoupler inside the dock, attached to where the ships spawn. These had enough fuel and delta-V to not re-enter. I then flew up some more fuel (docking port) and refueled, bringing it into LKO (around 75000 meters).

Another option is to use the HL airship mode - a bunch of the death star blimps can lift it to around 25000 Meters or so, then can be decoupled -but beware that they go crazy when freed of the weight, and may cause massive failure.

Or you could MM that module into it - makes it easy mode, but if you have a relatively small screen the menu options extend off-screen and might make it hard or impossible to do things.

you might also find it helpful to MM reaction wheels - keep in mind that for usefulness they have to be VERY torque-powerful, and for balance suck ridiculous power level - so unless you have a nuclear reactor for power, they are useless (this is what I did)

Edited by ABZB
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How do you get this into orbit playing with FAR?

There are two options. One: try and fail a lot of times, and use more boosters. Two: build it in orbit with Extraplanetary Launchpads.

Will there be warp avaliable for stock standalone patch? i installed interstellar lite but stuff in it is hugely outdated

The base game does not have warp-drive functionality, so probably not.

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Been seeing a number of people having problems with white textures and it seems to be related to the TGA file type. (most people having the problem only have it when running -force-opengl as well)

Same thing happening to me--although it only popped up starting after I installed SCANSat v0.8. And the same thing occured to BahamutoD's expanding resource containers (his add-on to EPL). And there's a report in the SCANSat forums about a similar thing happening to the textures on their parts, same TGA observation.

Deleted SCANsat (Kethane integration was broken anyway, so I'm just waiting for functionality to be restored), and the textures were restored on both the ComPod and the BD cans. Reinstalled SCANsat, and the ComPod and one of the cans was broken again. Deleted SCANsat, and the ComPod was still broken, but the cans were okay. Restarted the game, and everything was okay.

I don't know if I'm qualified to speculate, but as already pointed out here and elsewhere, it could be that on-off thing with TGA files (DMagic's planning on switching over to mbm/png), that 0.25 seems to mess up. Or because of memory pressures (with SCANsat, breached 3G RAM usage on the launchpad, no Active Texture Management... for now)?

Just wanted to leave this here, in case it could help.

EDIT: Still happening even without SCANsat installed. The Command Pod textures comes and goes in between game sessions. Same with the BD EPL cans, sometimes all the cans are white, sometimes some of the cans are white, sometimes none of the cans (all textures loaded in this case).

Edited by B-STRK
Updated info from playtest
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For jokes sake, let me paraphrase a famous engineer here: "Do you know how ridiculous it is to build a starship at the bottom of an ocean of air"

Extraplanetary orbital construction, that's what the dock is for :)

Yeah, that's what I thought!

It's brilliantly beautiful this mod.

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Yeah, that's what I thought!

It's brilliantly beautiful this mod.

Yeh it is nice mod, but KSP needs lots of optimizations, including less memory hogging due to many mods/parts and some sort of lazy planet loading, so we can have more stars and planets to explore :)

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I like this mod a lot. The parts look fantastic. I particularly enjoyed trying to dock a 1-man pod inside the cargo bay of the command pod without touching the sides...

QQQkOMi.png

I'm using the stock version, and one small concern I have is that the QV Xenon hybrid engines don't have very high electrical consumption, in relation to their high thrust.

This isn't really a big deal on the huge interplanetary ships for which they were designed, because it's not hard to include nuclear reactors etc on such ships, so there would be no problem if the engines used much more electricity. But where these engines become somewhat OP is if you strap a command pod and a little xenon to the top of them, add some capacitors, and use them as a lander.

I did this at Eve, and as you can see ended up with 16km/s of deltav, and with a reasonable TWR:

gArPIkg.png

If the electricity consumption was a lot higher, then I wouldn't have been able to use the engine in this way. Capacitors would not be enough, I would have had to add a nuclear reactor, losing the TWR and probably meaning I could not use that engine for this task.

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Is there a way to use the stock kit with the only change being the rings actually warp by somehow using the proper Interstellar plugin or something. The over-sized trees and overcomplicated tech is too much for me from actual interstellar. But I do want an endgame prize. I know that's like cheating the KSPI mod author but I was just curious if anyone has written any MM configs to do something similar. Honestly everything else from the Stock pack sounds great.

Edited by UAL002
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Is there a way to use the stock kit with the only change being the rings actually warp by somehow using the proper Interstellar plugin or something. The over-sized trees and overcomplicated tech is too much for me from actual interstellar. But I do want an endgame prize. I know that's like cheating the KSPI mod author but I was just curious if anyone has written any MM configs to do something similar. Honestly everything else from the Stock pack sounds great.

re-write the config files for the parts you want to have a different tech node

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Is there a way to use the stock kit with the only change being the rings actually warp by somehow using the proper Interstellar plugin or something. The over-sized trees and overcomplicated tech is too much for me from actual interstellar. But I do want an endgame prize. I know that's like cheating the KSPI mod author but I was just curious if anyone has written any MM configs to do something similar. Honestly everything else from the Stock pack sounds great.

So Interstellar is pretty much an all or nothing thing here. the warp modules require LOTS of power, which in turn requires reactors, which requires heat management, which is about 75% of what KSPi and KSPiLITE do.

on that subject, it sounds like you might prefer KSPiLITE as it simplifies a lot of the overcomplicated tech, while keeping the high end physics, including reactor driven rockets and the Albercurrie-White drives.

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Well, its not just that. I feel like there are a lot of parts and the instructions are scarce. I consider myself a seasoned Kerbaler, but there are certain aspects of certain mods that I feel are outside the scope of KSP. Kethane(or Karbonite) and KAS are staples as far as the complicated mods go, especially since they fit in stock nodes, but I'm not sure KSPI and Extraplanetary launchpads fit into the vision honestly. At least in their current forms. EL is amazing in concept but I think the parts need a pass(the Warpship pack Dock looks amazing though), and KSPI adds too much. Too many resources, where I think they could have re-purposed existing ones. Sorry for the novel, this is just my opinion.

I like the Idea of a Warpdrive as an endgame item. Power it with gratuitous amounts of power and xenon sure but I don't need the extra stuff. Maybe an intermediate engine. And with EL, I think it needs a part pruning as the launchpads and orbital dock are lacking in the art department. Please understand that this is not meant as an insult as I understand the immense amount of work that goes into these mods. This is just constructive criticism. Albeit in the wrong place.

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@UAL002 - give it a few weeks - Testing an EL build from Taniwha that will allow me to finally do a nice, seamless EL integration into the USI mods, and you'll also have a warp drive around the same time ;)

Feel free to chime in on the USI thread if there are other bits you think would add to the mix.

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Is there a way to use the stock kit with the only change being the rings actually warp by somehow using the proper Interstellar plugin or something. The over-sized trees and overcomplicated tech is too much for me from actual interstellar. But I do want an endgame prize. I know that's like cheating the KSPI mod author but I was just curious if anyone has written any MM configs to do something similar. Honestly everything else from the Stock pack sounds great.

I am completely with you. I do want warp, and I don't mind going the long way around to get it, but KSPI and even KSPI-Lite is too much. I wanted warp so bad, I even tried to hack KSPI-Lite just so I could warp around, removing all the extra resources and parts and such, but my attempts proved unsuccessful and I can not try again until Treeloader is fixed or something. Even when it does get fixed, I doubt I would have the motivation to try again.

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I am completely with you. I do want warp, and I don't mind going the long way around to get it, but KSPI and even KSPI-Lite is too much. I wanted warp so bad, I even tried to hack KSPI-Lite just so I could warp around, removing all the extra resources and parts and such, but my attempts proved unsuccessful and I can not try again until Treeloader is fixed or something. Even when it does get fixed, I doubt I would have the motivation to try again.

TechManager is a drop-in, clean room, replacement for Treeloader, with a better license and better supporting tools (i.e. GUI config tool).

that being said, Fractal's code is notoriously interconnected. i don't think you're going to have much luck "breaking out" the warp drive. i'm really not sure why you'd want to. the reactors, thermal rockets and heavy electric engines are probably the best bit of interstellar; the warp drive is just icing on top.

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@UAL002 - give it a few weeks - Testing an EL build from Taniwha that will allow me to finally do a nice, seamless EL integration into the USI mods, and you'll also have a warp drive around the same time ;)

Feel free to chime in on the USI thread if there are other bits you think would add to the mix.

LOL, you are relentless dude :D I'll design a ship that uses your warp drive later on :)

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