RoverDude Posted September 9, 2014 Author Share Posted September 9, 2014 will one need to restart save to install or can i just put this in now without having to bootstrap a new aerospace companyNo need to start a new save. Link to comment Share on other sites More sharing options...
Jagzeplin Posted September 9, 2014 Share Posted September 9, 2014 awesome thanks Link to comment Share on other sites More sharing options...
Kolago Posted September 10, 2014 Share Posted September 10, 2014 What is the mass & density of Karborundum? Link to comment Share on other sites More sharing options...
Velo24 Posted September 10, 2014 Share Posted September 10, 2014 just out of curiosity, does anyone else get a karborudum abundance of "broken:(" when they try scanning at ksp? Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 10, 2014 Share Posted September 10, 2014 just out of curiosity, does anyone else get a karborudum abundance of "broken:(" when they try scanning at ksp?Yep, because there is none at KSP. It only exists at a few specific places. Link to comment Share on other sites More sharing options...
Velo24 Posted September 11, 2014 Share Posted September 11, 2014 Yep, because there is none at KSP. It only exists at a few specific places.Ah I see, so broken:( = 0thanks Link to comment Share on other sites More sharing options...
Fail-Man 3D Posted September 11, 2014 Share Posted September 11, 2014 (edited) Using Karbonite 0.3.4, I'm getting the following log spam when attempting to use the Karborundum detector and drill:[EXC 01:13:08.225] MissingMethodException: Method not found: 'OpenResourceSystem.ORSPlanetaryResourceMapData.get_getPlaneteryResourceMapData'.I'm not going to file a real bug report until I determine whether or not this is a conflict with another mod (unionfs makes this kind of test easy, I'm just waiting for KSP to finish starting).Edit: It does appear to be a conflict with another mod, time to start uncommenting entries in the unionfs mount script until it breaks again...Edit2: Traced it back to a bad KSPI Lite update. 0.12exp works for me, 0.12.2 and 0.12.3 don't. Edited September 11, 2014 by Fail-Man 3D Solved Link to comment Share on other sites More sharing options...
123nick Posted September 11, 2014 Share Posted September 11, 2014 hey for me the parts dont work. they stop loading when it gets to one of the configs. also, why have assets and part.cfg in different folders, instead of using standard ksp way of loading. i also heard {model} is unreliable and buggy. Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 11, 2014 Share Posted September 11, 2014 hey for me the parts dont work. they stop loading when it gets to one of the configs. also, why have assets and part.cfg in different folders, instead of using standard ksp way of loading. i also heard {model} is unreliable and buggy.Because I know he'll ask:What KSP version are you using? Do you have any logs?Screenshot of your GameData folder and your USI folder? Link to comment Share on other sites More sharing options...
RoverDude Posted September 11, 2014 Author Share Posted September 11, 2014 hey for me the parts dont work. they stop loading when it gets to one of the configs. also, why have assets and part.cfg in different folders, instead of using standard ksp way of loading. i also heard {model} is unreliable and buggy.Model nodes are perfectly fine. The mod setup is like that for a reason. And given that it works for most everyone else, we now get to go down the magical journey of figuring out what you have not told me. So as noted below... how about KSP version? What config? etc. Link to comment Share on other sites More sharing options...
Sattorin Posted September 13, 2014 Share Posted September 13, 2014 Deployable Karborundum scanner (NOTE: Karborundum is only detectable on the surface, or at altitudes lower than approximately 500m over the terrain - so bring your Rovers and nape of the earth (NOE) flyers).Just to clarify, is this Karborundum only available on Eeloo and <2km solar orbit? Or should I start buzzing around Kerbin (and other locales) with this mast sticking out of my plane? Link to comment Share on other sites More sharing options...
kiwiak Posted October 3, 2014 Share Posted October 3, 2014 Small drills shoudl be "stock".. pretty much essential for small landers. Link to comment Share on other sites More sharing options...
undercoveryankee Posted October 3, 2014 Share Posted October 3, 2014 Just to clarify, is this Karborundum only available on Eeloo and <2km solar orbit? Or should I start buzzing around Kerbin (and other locales) with this mast sticking out of my plane?Eeloo, low solar orbit, and Eve surface. Link to comment Share on other sites More sharing options...
RoverDude Posted October 3, 2014 Author Share Posted October 3, 2014 Eeloo, low solar orbit, and Eve surface.Correct. And only detectable on Eve/Eeloo's surface at 500m or less (approximately) above the terrain. Link to comment Share on other sites More sharing options...
Entropius Posted October 5, 2014 Share Posted October 5, 2014 I've noticed my 2 smaller Fusion drives appear to have a problem with their attachment nodes. There's a large gap both above and below them. The largest (2.5m) fusion drive appears to be okay.http://imgur.com/a/hW5mLAny idea why or how to fix it? I'm pretty sure I'm running the latest version of everything, as the addon-version checker doesn't seem to be complaining about any USI mods. K+ is at version 2.1. Link to comment Share on other sites More sharing options...
AvronMullican Posted October 6, 2014 Share Posted October 6, 2014 Where can i report a bug related to this mod? Link to comment Share on other sites More sharing options...
Omez Posted October 24, 2014 Share Posted October 24, 2014 The RAT-625-B doesnt want to be radial attached. Tried to check the CFG files, but the file named after the RAT-625-B doesn't correspond with the values given to the booster ingame. So not sure what is happening there. Anyone else experiencing the same? I'll test more tomorrow, too tired and too drunk to bother tonight Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 Where can i report a bug related to this mod?Here is fine, I read it, though the main thread is better. Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 The RAT-625-B doesnt want to be radial attached. Tried to check the CFG files, but the file named after the RAT-625-B doesn't correspond with the values given to the booster ingame. So not sure what is happening there. Anyone else experiencing the same? I'll test more tomorrow, too tired and too drunk to bother tonight First I have heard of this - do me a favor, verify and log a github issue if it persists. Link to comment Share on other sites More sharing options...
Celann Posted November 5, 2014 Share Posted November 5, 2014 Any chance of getting a smaller exhaust effect with the mini engines? It looks a tad ridiculous at the moment seeing as how the exhaust plume is what you would see from a large SRB. Link to comment Share on other sites More sharing options...
RoverDude Posted November 5, 2014 Author Share Posted November 5, 2014 Log a github issue Will also need to check it in relation to other Karbonite engines, as they are very smokey in general. Link to comment Share on other sites More sharing options...
Celann Posted November 5, 2014 Share Posted November 5, 2014 And done.Keep being awesome. Link to comment Share on other sites More sharing options...
TK421d Posted November 14, 2014 Share Posted November 14, 2014 New resource: Karborundum. Valuable and incredibly fuel efficient, but also very hard to get. It can be harvested on the surfaces of Eeloo and Eve, or by a solar collector within approximately 2000 meters of the sun's surface.im asuming you just threw the bolded in there as a joke?i mean seriously, i could actually find planning collection missions to near solar orbit to be challenging and fun, but 2000m? nothing could survive that. Link to comment Share on other sites More sharing options...
hazarada Posted November 18, 2014 Share Posted November 18, 2014 You're fine down to ~1.3km, or at least thats what the wiki says. I didn't go any lower than 1500m so don't actually know.Also I'm pretty sure this is a bug - when you switch to another craft or go back to space center, the collectors keep collecting at the rate that it last had. While its great that they still work while I'm not actively at the collecting craft (orbital collecting would be really impractical otherwise), they should also consider the craft dipping in and out of the collectable elevation. For example, I approached kerbol with a bi-elliptical maneuver and didn't have enough fuel to round it out so each time I went around kerbol, I spent ~5 seconds below 2000m and a whole year above it but if I exited to space station at just the right moment, the craft kept collecting just as it was below 2000m all the time.I did have a question about detecting karborundum on eve/eelo though, I sent a scout plane to eve with the mini detector thingy. Flew around for 20 min's below 500m (granted, at ~50m/s due to the atmosphere so I only covered ~60km) but didn't see anything. I was expecting to find a giant colorful egg thingy like with the karbonite detector or should I be looking for something else? Also the karborundum reading kept saying 0.89% while flying but as soon as I landed it was 0. Anyways, if karborundum is as scattered as karbonite is and you have to detect it below 500m, It would be nearly impossible to find on eve in a reasonable amount of time. Link to comment Share on other sites More sharing options...
RoverDude Posted November 18, 2014 Author Share Posted November 18, 2014 @BobsYerUncle - no joke. It's solar skimming. It works @Hazarada - I'll take a look. There are no beachballs by design, and it is pretty scarce on Eve since it also has Karbonite and would be a bit too easy Like Eeloo, there's a pattern and once you sort that out it should be easy to find in large quantities. Link to comment Share on other sites More sharing options...
Recommended Posts