Loren Pechtel Posted February 25, 2017 Share Posted February 25, 2017 Just now, Jebs_SY said: You can click COPY DETAILS and then in the mod "Precise Maneuver" paste the values and then you have the node created. But is your orbit is not perfectly 100x100km with 0.00° inclination, some small fine tuning needs to be done. I'll have to play some more, copying the time worked but I must have done something wrong on copying the rest, they didn't appear to do anything. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted March 5, 2017 Share Posted March 5, 2017 Hey, @TriggerAu , I'm not sure whenever this is TWP or Toolbar mod problem, but TWP doesn't want to stay in blizzy's toolbar. If I set it to use blizzy's toolbar instead of the stock, it disappears from the stock, and appears on the blizzy's. But if I switch vessels or scenes, TWP is back on stock toolbar again, and the TWP settings regarding the toolbar choice automatically reset to stock. What could be the culprit? Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted March 6, 2017 Share Posted March 6, 2017 On 3/5/2017 at 6:57 AM, aluc24 said: Hey, @TriggerAu , I'm not sure whenever this is TWP or Toolbar mod problem, but TWP doesn't want to stay in blizzy's toolbar. If I set it to use blizzy's toolbar instead of the stock, it disappears from the stock, and appears on the blizzy's. But if I switch vessels or scenes, TWP is back on stock toolbar again, and the TWP settings regarding the toolbar choice automatically reset to stock. What could be the culprit? From the previous page: Quote Link to comment Share on other sites More sharing options...
aluc24 Posted March 6, 2017 Share Posted March 6, 2017 6 hours ago, Tarheel1999 said: From the previous page: I saw it, and created that settings.cfg file in the PluginData folder, but it didn't fix the problem. TWP still doesn't write anything to that file. Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted March 7, 2017 Share Posted March 7, 2017 21 hours ago, aluc24 said: I saw it, and created that settings.cfg file in the PluginData folder, but it didn't fix the problem. TWP still doesn't write anything to that file. Are you using Linux or Windows? The only thing I can think of is there is a misspelling in the directory or file name or the check for the file is case sensitive. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted March 7, 2017 Share Posted March 7, 2017 Just now, Tarheel1999 said: Are you using Linux or Windows? The only thing I can think of is there is a misspelling in the directory or file name or the check for the file is case sensitive. Windows. We're talking about PluginData folder in KSP directory, right? Not the TWP folder? (there's no PluginData folder there) Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted March 8, 2017 Share Posted March 8, 2017 17 hours ago, aluc24 said: Windows. We're talking about PluginData folder in KSP directory, right? Not the TWP folder? (there's no PluginData folder there) Nope. You need to add the folder to TWP. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted March 10, 2017 Share Posted March 10, 2017 On 3/8/2017 at 2:02 PM, Tarheel1999 said: Nope. You need to add the folder to TWP. Okay, I see. Now it works! Speaking of which, a lot of addons have the exact same issue of reverting back to stock toolbar. Maybe this fix would work for other addons as well? Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted March 12, 2017 Share Posted March 12, 2017 On 3/10/2017 at 9:54 AM, aluc24 said: Okay, I see. Now it works! Speaking of which, a lot of addons have the exact same issue of reverting back to stock toolbar. Maybe this fix would work for other addons as well? I seriously doubt it. The fix will vary by mod. Quote Link to comment Share on other sites More sharing options...
Atracious Posted April 20, 2017 Share Posted April 20, 2017 Hey, noob question, but, is there not a way to plot between a planet and a moon? I can get a plot between moons or between planets, but not from Kerbin to the Mun... Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted April 20, 2017 Share Posted April 20, 2017 15 minutes ago, Atracious said: Hey, noob question, but, is there not a way to plot between a planet and a moon? I can get a plot between moons or between planets, but not from Kerbin to the Mun... The Mun is in Kerbin's SOI, it's a simple Hohmann transfer, you don't need to find a transfer window. That's why a transfer window planner won't plot it. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted April 20, 2017 Author Share Posted April 20, 2017 1 hour ago, Atracious said: Hey, noob question, but, is there not a way to plot between a planet and a moon? I can get a plot between moons or between planets, but not from Kerbin to the Mun... Like @Loren Pechtel noted its because its not a transfer between to planets orbiting the same common parent - tat said I do wonder if I could tweak it for that cause it could be cool. Ill put ot on my rainy day list Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 20, 2017 Share Posted April 20, 2017 (edited) 11 hours ago, TriggerAu said: Like @Loren Pechtel noted its because its not a transfer between to planets orbiting the same common parent - tat said I do wonder if I could tweak it for that cause it could be cool. Ill put ot on my rainy day list So I take it that means it wont work for plots between bodies in the stock system, with any bodies in any extra-solar planet/galaxy packs? If not, yeah, adding that would be kewl... Edited April 20, 2017 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted April 20, 2017 Share Posted April 20, 2017 43 minutes ago, Stone Blue said: So I take it that means it wont work for plots between bodies in the stock system, with any bodies in any extra-solar planet/galaxy packs? If not, yeah, adding that would be kewl... It's job is to guide you to an object in your parent's SOI. Thus, for example, Mun -> Minmus as Minmus is in Kerbin's SOI, not the Mun's. Thus, for example, Kerbin -> Duna. Duna is in Kerbol's SOI, not Kerbin's. When you want to go to an object within your own SOI it's the much simpler math of the Hohmann transfer. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 20, 2017 Share Posted May 20, 2017 @TriggerAu, while scanning through an output log looking for a possible problem with some contracts simply failing when entering the Tracking Station, and my SETI contracts being reset (which I'll post in the appropriate threads ) I noticed the following lines in said log. Here is some basic info: KSP verison and mod info: Spoiler KSP 1.2.2 Build 1622 Win Player x64 [x] Science 000 Filter Extensions 000 Filter Extensions configs ASET Auto Screenshots B9 Aero B9 Aero Legacy B9 Animation Modules B9 Part Switch Better Time Warp CactEye Chatterer Coatl Aerospace CCK CRP CTT Contract Configurator Contract Packs - SETI Unmanned Before Manned Cormorant Aeronology Crowd Sourced Science CTN - MAV CTTP Dark Side Tech Decaying RTGs Deployable Engines DOE DMagic Orbit Science DMagic Science Animate Extrasolar FASA Lauch Towers 1.2.x fix Firespitter Hide Empty Tech nodes Interstellar Fuel Switch Janitor's closet JSI - Camera KAS KEI KCT dev KER KJR KIS Kopernicus KSO KSP - AVC KW Rocketry Mk IV Spaceplane MechJeb2 MK3 Crew Mid Deck IVA Modular Flight Integrator Monthly budgests Navy Fish DPAI NF Constructions NF Electrical NF Props NF Propulsion NF Solar NF Spacecraft Nebula Decals and Nebula Handrails Nehemiah Orbital Material Science Neried Final Frontier OPM Persistant Rotation Precise Node REPO Soft TEcth Deep Freeze Cont'd ScanSat Science Relay SETI Greeebhouse smoke screen SPD Hex Trusses Texture Replacer Thunder Aerospace TAC -LS Toadius Tools Trajectories Trigger Tech KAC and TWP Universal Storage Vanguard Astrodynamics Vanguard Tech - Ejection Seats KSPI-E WBI - Actuators, DSEV, WBT, Kerbal Komets, Mobile Emitter Xenon Hall Thrusters from NF Propulstion Module Manager 2.7.6 Here is the section in the log I am referring to: Spoiler 5/20/2017 4:29:38 PM,TransferWindowPlanner,Download complete:38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Response Length:38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Got Version '1.6.1.0' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Version Check result:Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Failed to Save ConfigNode to file(C:/Users/MASTER USER/Desktop/Non-Steam - Kerbal Space Program/Kerbal Space Program/GameData/TriggerTech/TransferWindowPlanner/PluginData/settings.cfg)-Error:Could not find a part of the path "C:\Users\MASTER USER\Desktop\Non-Steam - Kerbal Space Program\Kerbal Space Program\GameData\TriggerTech\TransferWindowPlanner\PluginData\settings.cfg". Why is the log mentioning that it can't find this PluginData/settings.cfg? Just to be sure, I downloaded a fresh copy of 1.6.1.0 from GitHub. It does not have a PluginData folder. While I doubt this has anything to do with my contracts messing up, will this cause other issues? Please let me know if you require any further info. Thanks! Quote Link to comment Share on other sites More sharing options...
Merkov Posted May 20, 2017 Share Posted May 20, 2017 31 minutes ago, smotheredrun said: @TriggerAu, while scanning through an output log looking for a possible problem with some contracts simply failing when entering the Tracking Station, and my SETI contracts being reset (which I'll post in the appropriate threads ) I noticed the following lines in said log. Here is some basic info: KSP verison and mod info: Reveal hidden contents KSP 1.2.2 Build 1622 Win Player x64 [x] Science 000 Filter Extensions 000 Filter Extensions configs ASET Auto Screenshots B9 Aero B9 Aero Legacy B9 Animation Modules B9 Part Switch Better Time Warp CactEye Chatterer Coatl Aerospace CCK CRP CTT Contract Configurator Contract Packs - SETI Unmanned Before Manned Cormorant Aeronology Crowd Sourced Science CTN - MAV CTTP Dark Side Tech Decaying RTGs Deployable Engines DOE DMagic Orbit Science DMagic Science Animate Extrasolar FASA Lauch Towers 1.2.x fix Firespitter Hide Empty Tech nodes Interstellar Fuel Switch Janitor's closet JSI - Camera KAS KEI KCT dev KER KJR KIS Kopernicus KSO KSP - AVC KW Rocketry Mk IV Spaceplane MechJeb2 MK3 Crew Mid Deck IVA Modular Flight Integrator Monthly budgests Navy Fish DPAI NF Constructions NF Electrical NF Props NF Propulsion NF Solar NF Spacecraft Nebula Decals and Nebula Handrails Nehemiah Orbital Material Science Neried Final Frontier OPM Persistant Rotation Precise Node REPO Soft TEcth Deep Freeze Cont'd ScanSat Science Relay SETI Greeebhouse smoke screen SPD Hex Trusses Texture Replacer Thunder Aerospace TAC -LS Toadius Tools Trajectories Trigger Tech KAC and TWP Universal Storage Vanguard Astrodynamics Vanguard Tech - Ejection Seats KSPI-E WBI - Actuators, DSEV, WBT, Kerbal Komets, Mobile Emitter Xenon Hall Thrusters from NF Propulstion Module Manager 2.7.6 Here is the section in the log I am referring to: Reveal hidden contents 5/20/2017 4:29:38 PM,TransferWindowPlanner,Download complete:38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Response Length:38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Got Version '1.6.1.0' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Version Check result:Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 5/20/2017 4:29:38 PM,TransferWindowPlanner,Failed to Save ConfigNode to file(C:/Users/MASTER USER/Desktop/Non-Steam - Kerbal Space Program/Kerbal Space Program/GameData/TriggerTech/TransferWindowPlanner/PluginData/settings.cfg)-Error:Could not find a part of the path "C:\Users\MASTER USER\Desktop\Non-Steam - Kerbal Space Program\Kerbal Space Program\GameData\TriggerTech\TransferWindowPlanner\PluginData\settings.cfg". Why is the log mentioning that it can't find this PluginData/settings.cfg? Just to be sure, I downloaded a fresh copy of 1.6.1.0 from GitHub. It does not have a PluginData folder. While I doubt this has anything to do with my contracts messing up, will this cause other issues? Please let me know if you require any further info. Thanks! The way I understand it, TWP will write (and read) settings from that location, but it doesn't create the pathway itself for some reason. If you create a PluginData folder in TWP and put a settings.cfg file inside it, TWP should start using it properly. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 20, 2017 Share Posted May 20, 2017 5 minutes ago, Merkov said: The way I understand it, TWP will write (and read) settings from that location, but it doesn't create the pathway itself for some reason. If you create a PluginData folder in TWP and put a settings.cfg file inside it, TWP should start using it properly. But this should be unrelated to my current contract issues correct? Quote Link to comment Share on other sites More sharing options...
Merkov Posted May 20, 2017 Share Posted May 20, 2017 31 minutes ago, smotheredrun said: But this should be unrelated to my current contract issues correct? Correct. The error is just saying it couldn't find the settings.cfg file to save settings data to it. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 30, 2017 Author Share Posted May 30, 2017 Version 1.6.2.0 for KSP 1.3.0 is done You can get it from Github releases or Spacedock, Curse is still saying 1.2.2 Recompile for 1.3.0 Added guard clause to always create the PluginData folder if its missing Quote Link to comment Share on other sites More sharing options...
QAQdong Posted May 30, 2017 Share Posted May 30, 2017 Good.It's useful for transferring Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 5, 2017 Share Posted June 5, 2017 @TriggerAu could you point me to the .cs file where the calculations for transfer windows are done? I tried looking through the git repo but couldn't find anything that was obviously it. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted June 5, 2017 Author Share Posted June 5, 2017 42 minutes ago, TheRagingIrishman said: @TriggerAu could you point me to the .cs file where the calculations for transfer windows are done? I tried looking through the git repo but couldn't find anything that was obviously it. The core maths is in here: https://github.com/TriggerAu/TransferWindowPlanner/blob/master/TransferWindowPlanner/SharedStuff/LambertSolver.cs Theres a helper in there and the code that loops through all the datetimes to get the DV for each one Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 6, 2017 Share Posted June 6, 2017 36 minutes ago, TriggerAu said: The core maths is in here: https://github.com/TriggerAu/TransferWindowPlanner/blob/master/TransferWindowPlanner/SharedStuff/LambertSolver.cs Theres a helper in there and the code that loops through all the datetimes to get the DV for each one Oh oops just realized this now but I meant to ask about the transfer window stuff in the KAC thread (I want to figure out how to just calculate the basic transfer window stuff instead of doing a full porkchop plot) Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted June 7, 2017 Share Posted June 7, 2017 I have a really dumb question, I am attempting to use the Transfer Window Planner in SSRSS and following the instructions https://www.twitch.tv/videos/5803919 , I cannot seem to get an encounter and was curious if someone might know what I am doing wrong? Quote Link to comment Share on other sites More sharing options...
strudo76 Posted June 27, 2017 Share Posted June 27, 2017 Got this alarm from the Kerbal Alarm Clock, where the alarm was made with this Transfer Window Planner. Either this TWP isn't inserting carriage returns, or KAC isn't honoring them, or something else entirely. Posted in both forums. Quote Link to comment Share on other sites More sharing options...
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