Rithsom Posted October 5, 2014 Share Posted October 5, 2014 We need to re rail the hypetrain!The HypeTrain's back on the rails, but it's on more than just two... Link to comment Share on other sites More sharing options...
JenBurdoo Posted October 5, 2014 Share Posted October 5, 2014 I still want to know what happened to this:Kerbal ExperienceRecovering Kerbals will now reward your reputation based on where they’ve been (and what they’ve done there), and their accomplishments will be stored in persistent ‘career’ logs for each crewmember. Listed here: http://forum.kerbalspaceprogram.com/content/302-The-0-25-Plan Link to comment Share on other sites More sharing options...
xxjetterxx Posted October 5, 2014 Share Posted October 5, 2014 That's perfect, rthsom. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 5, 2014 Share Posted October 5, 2014 At first I was hyped up about the destructible KSC and spaceplane+, but after seeing Yargnit playing on the hardest settings... I think the difficulty settings will be the real gamechanger. I've been playing since .16 and while this game has infinite things to do, I'm afraid I've run out of challenges long ago. I think superhard mode, however, will be pretty interesting! Link to comment Share on other sites More sharing options...
Wanderfound Posted October 5, 2014 Share Posted October 5, 2014 The expense of launchpad repair combined with the temptation to trade funds for science may finally add some budget constraints, too. Especially on the harder settings.I wonder if they've polished the contracts at all? Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 5, 2014 Share Posted October 5, 2014 I wonder if they've polished the contracts at all?Doesn't look like it, and I think I saw somewhere that changes regarding contracts could be in .26 or something. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 5, 2014 Share Posted October 5, 2014 Looks like the minimum setting for the sliders in the difficulty screen is 10%. Here's hoping that matches a setting in the persistent.sfs file so I can actually turn contract science down to 0. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 5, 2014 Share Posted October 5, 2014 Looks like the minimum setting for the sliders in the difficulty screen is 10%. Here's hoping that matches a setting in the persistent.sfs file so I can actually turn contract science down to 0.Doesn't that slider also effect the science you get from experiments, samples, etc? It looks like it did in the live streams. Link to comment Share on other sites More sharing options...
federicoaa Posted October 5, 2014 Share Posted October 5, 2014 Hi. I was looking yesterday at the first squadtv video, and I saw that in the top right toolbar there was an extra button (or at least looked like that) with the shape of a wrench. I've never seen mods using the toolbar yet, and I always use blizzy toolbar, so could somebody explain what was that? I'm curious Link to comment Share on other sites More sharing options...
Superfluous J Posted October 5, 2014 Share Posted October 5, 2014 Doesn't that slider also effect the science you get from experiments, samples, etc? It looks like it did in the live streams.No clue. I thought it was but someone convinced me that the wording on the screen made it likely that it was just contract gains. I skip the live streams so only have what's said here and any YouTube videos to go by, and so I've seen nothing official. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 5, 2014 Share Posted October 5, 2014 Hi. I was looking yesterday at the first squadtv video, and I saw that in the top right toolbar there was an extra button (or at least looked like that) with the shape of a wrench. I've never seen mods using the toolbar yet, and I always use blizzy toolbar, so could somebody explain what was that? I'm curious I think it was from a mod, I forget which one. Link to comment Share on other sites More sharing options...
Tangle Posted October 5, 2014 Share Posted October 5, 2014 Anyone else going to run a SandReer mode with save editing to get science and then normal flight with automatic assignment disabled? Link to comment Share on other sites More sharing options...
Whirligig Girl Posted October 5, 2014 Share Posted October 5, 2014 The HypeTrain's back on the rails, but it's on more than just two...http://i.imgur.com/BWyqtDA.jpgYou've made me a very very very happy Kerbal. Link to comment Share on other sites More sharing options...
SkyRender Posted October 5, 2014 Share Posted October 5, 2014 Aww, and I was hoping that Danny2462 would have something on offer for the media team. Shame, the destructible buildings are right up his alley. Link to comment Share on other sites More sharing options...
Duke23 Posted October 5, 2014 Share Posted October 5, 2014 I still want to know what happened to this:Listed here: http://forum.kerbalspaceprogram.com/content/302-The-0-25-PlanI'm wondering about this too. This along with difficulty settings was one of the things I was most looking forward to. Of course there's always Final Frontier but that seemed a little buggy to me. No offense to the creator of course, it was a great idea / effort and could have just been my particular save (or my memory failing) Link to comment Share on other sites More sharing options...
Rowsdower Posted October 5, 2014 Author Share Posted October 5, 2014 Heh, I just mentioned this in another thread.MK3 and Kerbal Experience were confirmed to be delayed to 0.26 on a recent Squadcast episode. Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted October 5, 2014 Share Posted October 5, 2014 *Me playing Civilization III* I'm bored,*Gets on Internet Explorer (Don't judge me)*Huh, I wonder how KSP is doing.Ah! SpaceplanesPlus is being official, Cool, Now my hate for mods has gone down by 50%Cool, Administration Strategies! Nice Squad.Pretty grass texture, Nice.Hm... What else.YEAH!!!!DESTRUCTABLEW BYLDINGZ.IZ GOIZN TO MAKE CAPRET BOMBAZ AND ORBITALZ DOOMZDAY MISSILE SATELITTES FROM FREAKIN COD: GOHSTS!!!zfryyrh4iuftuhejnkhgvfjuitgrhnvfjuighrvfjuirgythvfrjiuytihrjiurfgtyuhfjiourjfrguthjvforiguhjnifoervujvfrubghjivfr8juijcdhiefjn*Locates the Train Station**Throws money at Hype Train Ticket Seller**Gets seat at Hype Train**Plays EDM for 9 hours straight* Link to comment Share on other sites More sharing options...
JenBurdoo Posted October 5, 2014 Share Posted October 5, 2014 - - - Updated - - -MK3 and Kerbal Experience were confirmed to be delayed to 0.26 on a recent Squadcast episode.Ah, thanks! Good to know. Link to comment Share on other sites More sharing options...
Renegrade Posted October 5, 2014 Share Posted October 5, 2014 Yarg's streaming right now, and his version has the mk2 probe core in it again (mk2 rollercoaster :S )...Also the brown reaction wheel is now 0.625m. Link to comment Share on other sites More sharing options...
geb Posted October 5, 2014 Share Posted October 5, 2014 Have we seen anything yet about whether easter egg buildings are destructible? KSC2 and the island runway don't look much tougher than the space centre facilities. Monoliths might need a much harder hit to break them... Link to comment Share on other sites More sharing options...
kenbobo Posted October 5, 2014 Share Posted October 5, 2014 From the livestream:When will 0.25 be released, Nightbot?[REDACTED] Link to comment Share on other sites More sharing options...
Zaphod12 Posted October 5, 2014 Share Posted October 5, 2014 From the livestream:When will 0.25 be released, Nightbot?[REDACTED]TELL ME YOUR SECREEETS!! xD Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 5, 2014 Share Posted October 5, 2014 *still staring at SteamDB*Hmm, there was no experimentals updates yesterday, yet Max said on squadcast that Harvester has been working weekends for months now... Ok this probably means nothing. Link to comment Share on other sites More sharing options...
SelectHalfling0 Posted October 5, 2014 Share Posted October 5, 2014 I walk around with 50$ at all times. If the hype station was a physical location and not an online one, I would currently be handing the ticket master my wallet and boarding. Link to comment Share on other sites More sharing options...
Pleborian Posted October 5, 2014 Share Posted October 5, 2014 Hype away and dont forget to check out everyone elses vids in the media group!!! Link to comment Share on other sites More sharing options...
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