slumpie Posted October 7, 2014 Share Posted October 7, 2014 (edited) EDIT: I didn't see that... Edited October 7, 2014 by slumpie Link to comment Share on other sites More sharing options...
NathanKell Posted October 7, 2014 Author Share Posted October 7, 2014 It's in the second post Link to comment Share on other sites More sharing options...
sumghai Posted October 7, 2014 Share Posted October 7, 2014 AnimatedDecouplers plugin by Starwaster is compatible* with KSP 0.25 32-bit.*No version number or forum thread, since Starwaster wrote it as a bespoke plugin specifically for SDHI Link to comment Share on other sites More sharing options...
NathanKell Posted October 7, 2014 Author Share Posted October 7, 2014 Thanks. Think I'll let that be covered by the SDHI entry if you don't mind. Link to comment Share on other sites More sharing options...
CjStaal Posted October 7, 2014 Share Posted October 7, 2014 Resource Overview v1.0.1.0 is NOT compatible. While launching a ship and clicking escape, pressing space center does not work. After clicking revert to, launch and VAB buttons do not work either. Link to comment Share on other sites More sharing options...
sumghai Posted October 7, 2014 Share Posted October 7, 2014 Thanks. Think I'll let that be covered by the SDHI entry if you don't mind.Makes perfect sense Link to comment Share on other sites More sharing options...
malkuth Posted October 8, 2014 Share Posted October 8, 2014 Mission Controller is updated. Link to comment Share on other sites More sharing options...
NathanKell Posted October 8, 2014 Author Share Posted October 8, 2014 CjStaal: please bring that up on the Resource Overview thread, as the modder in question thinks it is.Also, I have edited the OP again to add highlighting... Link to comment Share on other sites More sharing options...
tjsnh Posted October 8, 2014 Share Posted October 8, 2014 Procedural fairings isn't working. (Only mod I have installed)Upon trying to place an in-line fairing base, the UI experiences bugs and is unable to adjust any fairing bases afterwards.http://forum.kerbalspaceprogram.com/threads/39512-0-24-2-Procedural-Fairings-3-09-procedural-costs-Win64-decoupler-fix-%28August-3%29 Link to comment Share on other sites More sharing options...
Felbourn Posted October 8, 2014 Share Posted October 8, 2014 This seems to work fine without an update: SimplePartOrganizer 1.2.1 Link to comment Share on other sites More sharing options...
nli2work Posted October 8, 2014 Share Posted October 8, 2014 (edited) SmokeScreen v2.4.5 worksprocedural dynamics v 8.1 works partially. G key does not move wing tip.Firespitter v6.3.5 works, but generates version impatibility popup; so not compatibleJSI RasterPropMonitor v18.2 partially works; internal props using modules that rely on SpriteText will cause TypeLoadException error and prevent subsequent internal props from loading properly. work around by removing JSIVariableLabel and JSISwitchableVariableLabel modules from props. not compatible Edited October 8, 2014 by nli2work Link to comment Share on other sites More sharing options...
Alshain Posted October 8, 2014 Share Posted October 8, 2014 To my knowledge this plugin has never been given the proper thread it deserves but I just tested NavBallTextureExport v1.3 and it's working beautifully with no update needed. Link to comment Share on other sites More sharing options...
LitaAlto Posted October 8, 2014 Share Posted October 8, 2014 MechJeb2 2.3.1.0 build 338 (dev version) was recompiled for 0.25. I don't think there will be updates to the current version, offhand....(I included the reference to the comment where the dev version was posted. Hope that's OK.) Link to comment Share on other sites More sharing options...
Payload Posted October 8, 2014 Share Posted October 8, 2014 MechJeb2 2.3.1.0 build 338 (dev version) was recompiled for 0.25. I don't think there will be updates to the current version, offhand....(I included the reference to the comment where the dev version was posted. Hope that's OK.)I tried it. Not working for me.The toolbar isn't working for me either.I checked to make sure I got the versions that were supposed to work. Nada. Oh well, looks like it will be a few days before this is sorted. Link to comment Share on other sites More sharing options...
Maixmus_Thalos Posted October 8, 2014 Share Posted October 8, 2014 NovaSilisko's Alchemy Technologies Nuclear reactors is having a few issues. A lot of the textures are missing due to the reworking of squads textures. The main issue is that CoolingPanelA1 is broken.Also I think its DM magic's (?) Spyatron is busted. All in all out of 57ish mods it didn't break me too bad.Accept for the 32 bit keeps crashing on load. Link to comment Share on other sites More sharing options...
DMagic Posted October 8, 2014 Share Posted October 8, 2014 [thread=64972]DMagic Orbital Science[/thread] is updated to version 0.8.6. All appears to be well. Link to comment Share on other sites More sharing options...
LitaAlto Posted October 8, 2014 Share Posted October 8, 2014 RealChute is upgraded to 1.2.5b. Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 8, 2014 Share Posted October 8, 2014 KSPTOT Connect 1.1.7 is reported to work with KSP 0.25 (http://forum.kerbalspaceprogram.com/threads/36476?p=1459075#post1459075). Link to comment Share on other sites More sharing options...
Diazo Posted October 8, 2014 Share Posted October 8, 2014 All four of my mods are working with 0.25, no re-download required.Vertical Velocity Control 1.13RCS Landing Aid 1.2aLanding Height to Vessel Bottom 1.1Action Groups Extended 1.18(Links in my sig.)D. Link to comment Share on other sites More sharing options...
L3GO Posted October 8, 2014 Share Posted October 8, 2014 Any news on Mechjeb?? Link to comment Share on other sites More sharing options...
astropapi1 Posted October 8, 2014 Share Posted October 8, 2014 Any news on Mechjeb??Should be working fine. I'm gonna try it right now and see how well it handles. Link to comment Share on other sites More sharing options...
NathanKell Posted October 8, 2014 Author Share Posted October 8, 2014 (edited) LitaAlto: thanks, perfect!And thanks everyone else too!nli2work: I'm going to hold off on the top three, since I know updates/recompiles are coming shortly.L3GO: no, sarbian has not woken up at 4am just to rush out a new MechJeb. You might have to wait a little longer. The current dev build seems more or less ok, but since it does have a compatibility warning, no promises, and further it is not a good idea to ignore those warnings.Starstrider42: there's mention of a pre-release, and an upcoming actual release; I'd prefer not to link to the OP and have people think the old version, not the pre-release, is the working one. Sounds like the full release will be out soon, so I'll update then. Edited October 8, 2014 by NathanKell Link to comment Share on other sites More sharing options...
bsquiklehausen Posted October 8, 2014 Share Posted October 8, 2014 The Taurus HCV has been updated to use the new animation modules and to add some new content as well.Taurus HCV v 1.3.0http://forum.kerbalspaceprogram.com/threads/75074-25-Taurus-HCV-3-75-m-Crew-Pod-and-other-parts-v1-3-Oct-7-2014 Link to comment Share on other sites More sharing options...
sumghai Posted October 8, 2014 Share Posted October 8, 2014 SelectRoot (18 July 2014) confirmed working for KSP 0.25. Link to comment Share on other sites More sharing options...
ApostleThirteen Posted October 8, 2014 Share Posted October 8, 2014 Uhm, KWRocketry and Novapunch produced no warnings of any kind a moderator might want to deprecate the post which claims they are not compatible. Link to comment Share on other sites More sharing options...
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