NathanKell Posted October 8, 2014 Author Share Posted October 8, 2014 (edited) Or you might want to try all their parts, and find that because Squad fixed a bug with rescaleFactor, now a bunch of their [KW/NP2] parts (that use workarounds to the bug) don't work anymore. They're on the list for a reason. (And KW in particular was warned that the way they were working around the bug was itself an issue months ago, and still hasn't fixed it--and now they're paying the price).Those warnings are there because we, as plugin authors, put them there. Part packs that don't have plugins don't check compatibility.sumghai: how thorough, out of curiousity? I had heard people had trouble, and given the changes to the editor (which broke EdEx) I'm surprised SelectRoot is working. Edited October 8, 2014 by NathanKell Link to comment Share on other sites More sharing options...
sumghai Posted October 8, 2014 Share Posted October 8, 2014 Uhm, KWRocketry and Novapunch produced no warnings of any kind a moderator might want to deprecate the post which claims they are not compatible.They are considered incompatible due to changes in the part scaling factors, that resulted in parts being shrunk and/or offset.EDIT: Ninja'd by NathanKell - the forums is really taking a hammering with the increased server loads. Link to comment Share on other sites More sharing options...
RoverDude Posted October 8, 2014 Share Posted October 8, 2014 All of the USI mods have been updated.USI Kolonization Systems (MKS/OKS)KarboniteKarbonite Plus (K+)Freight Transport TechnologiesAsteroid Recycling TechnologiesUSI Exploration PackUSI Survivability PackCommunity Resource Pack Link to comment Share on other sites More sharing options...
Diazo Posted October 8, 2014 Share Posted October 8, 2014 sumghai: how thorough, out of curiousity? I had heard people had trouble, and given the changes to the editor (which broke EdEx) I'm surprised SelectRoot is working.This comment is interesting as the editor component of my action groups mod had no issues with any changes. Reading the patch notes it looks to me like it was the editor 'building' that got the changes, not how parts/vessels are handled. So mods that deal exclusively with the parts/vessel in the editor are fine while mods that interact with the editor building or editor itself have run into issues.I don't actually know anything for sure beyond what is in the patch notes however, there a conversation going on somewhere about this?D. Link to comment Share on other sites More sharing options...
ApostleThirteen Posted October 8, 2014 Share Posted October 8, 2014 Precision node is not compatible with .25, please remove that one as well. Link to comment Share on other sites More sharing options...
magico13 Posted October 8, 2014 Share Posted October 8, 2014 StageRecovery has an update (1.5.1) designed for 0.25 which is hopefully fully functional. Probably needs some tweaks to support the recovery transponder strategy (or whatever it's called) but otherwise is recompiled and ready to go. Link to comment Share on other sites More sharing options...
sumghai Posted October 8, 2014 Share Posted October 8, 2014 sumghai: how thorough, out of curiousity? I had heard people had trouble, and given the changes to the editor (which broke EdEx) I'm surprised SelectRoot is working.Whoops! I missed your comment, sorry.I tested SelectRoot (18 July 2014) by itself in an otherwise stock 0.25 install, as well as a heavily-modded 0.25 one. In both scenarios, the root part of the vessel in the VAB/SPH were sucessfully reassigned and the relative positions of the other parts were rebuilt properly. I suspect that any reports to the contrary are due to potential conflicts between SR and *other* plugins rather than any direct incompatibility with 0.25 itself. Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 8, 2014 Share Posted October 8, 2014 I'm pleased to announce that RemoteTech 1.5.0 is compatible with KSP 0.25. Link to comment Share on other sites More sharing options...
NathanKell Posted October 8, 2014 Author Share Posted October 8, 2014 sumghai: that's great! Thanks so much for doing the detailed testing (that I kinda figured you already had, but had to ask). Editing. (Diazo, also relevant)newlive: Precise Node has the same issue Toolbar does: there's an issue with how nlizzy is getting his compatibility info, it will be resolved shortly (aka tomorrow, probably). He has cleared them both for .25, but due to changes in CompatibilityChecker that isn't being reported.magico, Starstrider42, RoverDude: thanks. Link to comment Share on other sites More sharing options...
LitaAlto Posted October 8, 2014 Share Posted October 8, 2014 (edited) QuickRevert 1.10 is also out. Edited October 8, 2014 by LitaAlto StageRecovery was announced before I first posted. Link to comment Share on other sites More sharing options...
SSSPutnik Posted October 8, 2014 Share Posted October 8, 2014 (edited) Procedural Wings - The wing tip position key G seems to be malfunctioning.Edit: This has been fixed by the mod author! Yay! Edited October 9, 2014 by SSSPutnik Link to comment Share on other sites More sharing options...
ApostleThirteen Posted October 8, 2014 Share Posted October 8, 2014 Kerbal alarm clock seems to crash the client as well. [EXC 01:17:32.769] NullReferenceException: Object reference not set to an instance of an object UIPartActionController.UpdateResourceWindows () UIPartActionController.UpdateFlight () UIPartActionController.Update ()[LOG 01:17:32.771] 10/8/2014 1:17:32 AM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag Link to comment Share on other sites More sharing options...
Padishar Posted October 8, 2014 Share Posted October 8, 2014 sumghai: that's great! Thanks so much for doing the detailed testing (that I kinda figured you already had, but had to ask). Editing. (Diazo, also relevant)Yes, the problem with Editor Extensions was that it messes with some of the PackedSprite members of EditorLogic and Squad moved this class from one assembly to another... Link to comment Share on other sites More sharing options...
nlight Posted October 8, 2014 Share Posted October 8, 2014 (edited) My mod compatibility list for 0.25. Updated almost real-time. Edited October 8, 2014 by nlight Link to comment Share on other sites More sharing options...
spudbean Posted October 8, 2014 Share Posted October 8, 2014 1.0.2 of RKE On-screen Joystick (and Fine Keyboard Controls) is compatible with KSP 0.25. Link to comment Share on other sites More sharing options...
ComradeAlex Posted October 8, 2014 Share Posted October 8, 2014 Awesome nlight! Love it! Link to comment Share on other sites More sharing options...
Ippo Posted October 8, 2014 Share Posted October 8, 2014 AutoAsparagus 0.6 works* for me without recompiling.* or to be precise, it works with the same exact issues it had in 0.24, but it works for the sake of this thread. Link to comment Share on other sites More sharing options...
varsass Posted October 8, 2014 Share Posted October 8, 2014 My mod compatibility list for 0.25. Updated almost real-time.Awesome !!! Thanks Link to comment Share on other sites More sharing options...
Ippo Posted October 8, 2014 Share Posted October 8, 2014 (edited) Also, Chatterer 0.7.0 seems to be working without recompile.Update: Kerbal Engineer Redux has updated both 0.6 and 1.09 to KSP 0.25.Update: HyperEdit 1.2.4.2 works without recompiling.Update: the BETA of Kerbal Alarm Clock v3 works without recompiling. I don't know about the stable version.Update: Texture Replacer 1.7.1 is still working for me.Final (?) update: Environmental Visual Enhancements 7.4 works partially (no city lights). Better Atmospheres v5 seems to work fine for me. Please note that without Active Texture Manager, it becomes necessary to launch the game using OpenGL, which tanks the AA. Edited October 8, 2014 by Ippo Link to comment Share on other sites More sharing options...
Diazo Posted October 8, 2014 Share Posted October 8, 2014 Ugh, just when you think things are working fine there is always something that trips you up.Can you please move my Action Groups Extended mod to the Update Required section please?I did not test extensively enough and the released version did have some stuff broken, version 1.18a is required for KSP 0.25Action Groups Extended 1.18aMy other mods are actually fine and their release versions are compatible.D. Link to comment Share on other sites More sharing options...
ChaosBringer Posted October 8, 2014 Share Posted October 8, 2014 http://forum.kerbalspaceprogram.com/threads/93722-0-24-2-Simulate-Revert-Launch-v1-00-2014-09-14 - doesn't work (settings icon doesn't appears) Link to comment Share on other sites More sharing options...
DavidInAuburn Posted October 8, 2014 Share Posted October 8, 2014 (edited) SurfaceLights runs without an issue.Karbonite 4.2 is the .25 compatible release, but it includes a version of Firespitter that shows an incompatible warning on load. Edited October 8, 2014 by DavidInAuburn Link to comment Share on other sites More sharing options...
Taki117 Posted October 8, 2014 Share Posted October 8, 2014 (edited) HGRbeta (Version .23) Works, however the Large LES is missing it's texture.AIES 1.5.1 works however the landing legs cause NRE spam in the log and the raise landing leg animation fails to play if the legs are deployed in the editor. These are known issues and a fix is in the works (No timetable) Edited October 8, 2014 by Taki117 Link to comment Share on other sites More sharing options...
nlight Posted October 8, 2014 Share Posted October 8, 2014 AFBW 1.1.2 supports 0.25 Link to comment Share on other sites More sharing options...
frizzank Posted October 8, 2014 Share Posted October 8, 2014 FASA 4.98 has been updated for 0.25http://forum.kerbalspaceprogram.com/threads/24867-FASA-Oct-7th-25-Release-v4-98 Link to comment Share on other sites More sharing options...
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