sarbian Posted March 9, 2015 Author Share Posted March 9, 2015 1.9 released. It fix an Unity bug for those playing in half or quarter texture resolution and would end up not loading some texture. (for me it did not load the RPM navbal texture when converted to DDS).Justin Kerbice : Version stuck at 1.7 is on purpose so mods that call DDSLoader (RSS) don't need a recompile for each release.Post your broken dds somewhere so I can test. Link to comment Share on other sites More sharing options...
NathanKell Posted March 11, 2015 Share Posted March 11, 2015 sarbian, you're the best I had wondered about that, and that's right kind of you. Link to comment Share on other sites More sharing options...
Gkirmathal Posted March 14, 2015 Share Posted March 14, 2015 @Sarbian, I like to report an issue with v1.9. But I do not know what is causing it. In the VAB with v1.9, KSP's ram profile rapidly grows while idling/doing nothing. For my modded install this means, it hits 3.1Gb within 3 min while looking at an empty VAB.Reverting back to v1.8 and ram consumption does note rise out of the ordinary like with 1.9.Output log does not show any erroneous messages, or anything out of the order, when I compare 1.9 vs 1.8. Link to comment Share on other sites More sharing options...
sarbian Posted March 14, 2015 Author Share Posted March 14, 2015 DDSLoader does not run at all outside the Loading Screen. I think that you are seeing something from an other mod that use a DSS or one texture you converted. Can you post a log anyway, so I can look at what you have installed ? Link to comment Share on other sites More sharing options...
01010101lzy Posted March 20, 2015 Share Posted March 20, 2015 (edited) (PROBLEM SOLVED)I've experienced a bug that I can't start my second stage until I move my First Stage onto the top of the stage list. After separation or so the first stage bracket (that thing... I don't know how to describe) doesn't disappear and it can't be deleted. Any solutions?Windows 10 build 9926 x64 + KSP 0.90 x32 + DDS Loader v1.9 Oh, and one more thing, after adding DDSLoader my KSP starts generating continuous decouple sound after first stage ignition, and can't be switched off by game setting configs.I'm going to get the log, so you'll see this sentence before I get it.(Problem: FMRS can't read its icon) Edited March 20, 2015 by 01010101lzy Refreshing status Link to comment Share on other sites More sharing options...
smjjames Posted March 21, 2015 Share Posted March 21, 2015 (edited) Hopefully this will help. Even with aggressive ATM, it only takes a few biomehopper launch and landings for the lighting to freak out and do this:Which btw is a sign that KSP is on the verge of running out of memory, it crashes when I go to space center 100% of the time from that point.Do I also need http://forum.kerbalspaceprogram.com/threads/98672-WIN-KSP-to-DDS-texture-converter ? Edit: Though I guess I should get that unless I want to manually convert all of them to DDS.Edit: This exception might need looking into, or maybe it's from the DDS converter tool, not sure. I'm asking about it in the MKS/OKS thread.IsolatedStorageException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\Kolonization\OrbitalLogistics.png". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <filename unknown>:0 at KolonyTools.MKSLlocal..ctor () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type)UnityEngine.GameObject:AddComponent(Type)AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)AddonLoader:StartAddons(Startup)AddonLoader:OnLevelWasLoaded(Int32)(Filename: Line: -1) Edited March 22, 2015 by smjjames Link to comment Share on other sites More sharing options...
Eleven Posted March 27, 2015 Share Posted March 27, 2015 Here's a weird anomaly. I used Shaws converter and now a 'storm' hangs over the Space Center Sometimes it goes away if I switch around between active vessels in space or buildings...I can fly through it, it's doesn't seem to affect anything. I tried time warping and at the highest time warp speed the storm cloud doesn't move at all, but all other clouds do! At low time warp speeds, it moves along with the higher clouds, but you can see it regenerate itself when the edge seems to just clear the Space Center.I'm going to try copying the original cloud files back and see what happens. Link to comment Share on other sites More sharing options...
Shaggygoblin Posted April 4, 2015 Share Posted April 4, 2015 Here's a weird anomaly. I used Shaws converter and now a 'storm' hangs over the Space Center Sometimes it goes away if I switch around between active vessels in space or buildings...I can fly through it, it's doesn't seem to affect anything. I tried time warping and at the highest time warp speed the storm cloud doesn't move at all, but all other clouds do! At low time warp speeds, it moves along with the higher clouds, but you can see it regenerate itself when the edge seems to just clear the Space Center.I'm going to try copying the original cloud files back and see what happens.http://i.imgur.com/ySHUT30.pngIf that can be isolated and reliably reproduced, then it can be incorporated as a 'feature' in weather mods... That is a very beautiful storm cloud, even if unintended... Link to comment Share on other sites More sharing options...
Eleven Posted April 4, 2015 Share Posted April 4, 2015 If that can be isolated and reliably reproduced, then it can be incorporated as a 'feature' in weather mods... That is a very beautiful storm cloud, even if unintended...It was weird. That was with EVE 7-4 and AVP Beta 3, after converting to DDS, in the linux 64bit client. That got me looking at other configs and I've since switched to KSPRC and removed that EVE config so it's gone now Link to comment Share on other sites More sharing options...
shaw Posted April 4, 2015 Share Posted April 4, 2015 (edited) Edit: This exception might need looking into, or maybe it's from the DDS converter tool, not sure. I'm asking about it in the MKS/OKS thread.IsolatedStorageException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\Kolonization\OrbitalLogistics.png". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <filename unknown>:0 at KolonyTools.MKSLlocal..ctor () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type)UnityEngine.GameObject:AddComponent(Type)AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)AddonLoader:StartAddons(Startup)AddonLoader:OnLevelWasLoaded(Int32)(Filename: Line: -1)This exception means that MKS obviously explicitly references that texture by file name, so it must stay in PNG format. Which DDS converter tool are you using?- - - Updated - - -Here's a weird anomaly. I used Shaws converter and now a 'storm' hangs over the Space Center Sometimes it goes away if I switch around between active vessels in space or buildings...I can fly through it, it's doesn't seem to affect anything. I tried time warping and at the highest time warp speed the storm cloud doesn't move at all, but all other clouds do! At low time warp speeds, it moves along with the higher clouds, but you can see it regenerate itself when the edge seems to just clear the Space Center.I'm going to try copying the original cloud files back and see what happens.http://i.imgur.com/ySHUT30.pngMy converter probably converted something it shoudn't ... I haven't ever tested it with AVP. Edited April 4, 2015 by shaw Link to comment Share on other sites More sharing options...
John FX Posted April 8, 2015 Share Posted April 8, 2015 Just want to say that after converting to DDS I have a much lower memory footprint.Thank you.Very much. Link to comment Share on other sites More sharing options...
Jashin Posted April 27, 2015 Share Posted April 27, 2015 It looks like the whole idea got "stocked" ! All textures have been converted to DDS and the DDS loader itself has been overhauled. On my SSD, KSP loads under 20 seconds. Wow. I hope this will set the DDS standard for all mods. On the other hand, we're going to run short of memory really soon on Windows... Link to comment Share on other sites More sharing options...
sarbian Posted April 27, 2015 Author Share Posted April 27, 2015 Stock now loads DDS so it is time to bid farewell to DDSLoader Link to comment Share on other sites More sharing options...
futrtrubl Posted April 27, 2015 Share Posted April 27, 2015 DDSLoader is dead. Long live Stock DDS loading! Link to comment Share on other sites More sharing options...
Jovus Posted April 27, 2015 Share Posted April 27, 2015 Thank you, Sarbian, for at least in some way being part of the force that brought this to stock. Link to comment Share on other sites More sharing options...
TheDog Posted April 27, 2015 Share Posted April 27, 2015 I guess stock would have never got this feature if you hadn't done DDSLoader first.So - mission (improve KSP load time and memory usage) accomplished!DDSLoader - enjoy your (well deserved) retirement! Link to comment Share on other sites More sharing options...
Master Tao Posted April 27, 2015 Share Posted April 27, 2015 Closed by the OP's request as it's now a stock feature. Link to comment Share on other sites More sharing options...
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